DJ Benjammin' (Battles 2): Difference between revisions
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{{for|DJ Benjammin' in [[Bloons TD 6]]|Benjammin DJ (BTD6)}} | {{for|DJ Benjammin' in [[Bloons TD 6]]|Benjammin DJ (BTD6)}} | ||
{{BTDB2 hero info | |||
{{BTDB2 hero | |||
|id=BenJammin | |id=BenJammin | ||
|order=6 | |order=6 | ||
| Line 14: | Line 13: | ||
|role 1 =Controller | |role 1 =Controller | ||
|role 2 =Money Maker | |role 2 =Money Maker | ||
|difficulty= | |difficulty=5 | ||
|alt of =[[Benjamin (Battles 2)|Benjamin]] | |alt of =[[Benjamin (Battles 2)|Benjamin]] | ||
|introduced=1.2 | |introduced=1.2 | ||
}} | }} | ||
'''DJ Benjammin'''' is a [[Hero Alt]] of [[Benjamin (Battles 2)|Benjamin]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|1.2}}. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Benjamin|name=y}} to unlock. | '''DJ Benjammin'''' is a [[Hero Alt]] of [[Benjamin (Battles 2)|Benjamin]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|1.2}}. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Benjamin|name=y}} to unlock. | ||
DJ Benjammin' generates [[cash]] at the end of each [[round]], producing more cash based on how many [[tower]]s are placed within his [[range]], but he does not possess an [[attack]] initially. Compared to Benjamin, he generates less cash on his own, but can generate more when more towers are placed nearby. As he levels up, he generates more cash per round and unlocks additional methods of generating cash and supporting the player. | |||
*Starting at level 4, he generates a little cash each time a natural [[Bloon]] spawns on the player's side. | |||
*Starting at level 5, he increases the cash generated by all towers except [[Monkey Village (Battles 2)|Monkey Village]]s, [[Banana Farm (Battles 2)|Banana Farm]]s, and [[Alchemist (Battles 2)|Alchemist]]s. | |||
*Starting at level 6, he reduces the cooldowns of all the player's [[Activated Ability|Activated Abilities]] except his own. | |||
*Starting at level 7, he periodically sends an earworm to a random [[Bloon]] (up to a [[MOAB (Battles 2)|MOAB]]) that causes it to generate cash and spawn no children when popped. At higher levels, it can target [[BFB (Battles 2)|BFB]]s and [[DDT (Battles 2)|DDT]]s. | |||
*He has two [[Activated Ability|Activated Abilities]]: | |||
**'''Good Vibes''' (level 3) — Grants up to three towers of each tower type +2 [[damage]] for a short time as long as at least one tower of that type is within his range. Affected towers stop attacking for 2 seconds after the buff expires. At higher levels, it lasts longer, buffs damage more, and can affect more towers at a time. | |||
**'''Beatdown''' (level 10) — Instantly downgrades up to 12 of the strongest Bloons ranked below [[ZOMG (Battles 2)|ZOMG]]s on the player's side by 1 layer, limited to up to 4 [[BFB (Battles 2)|BFB]]s. At level 20, it can also downgrade [[DDT (Battles 2)|DDT]]s and up to 4 ZOMGs. | |||
==Differences from Benjamin== | ==Differences from Benjamin== | ||
{{empty}} | {{empty}} | ||
==Mechanics== | |||
===Cash generation=== | |||
Benjamin generates [[cash]] at the end of each round, which increases for each [[tower]] placed within his [[range]] of 35 units, capped at 10 towers. This does not count [[sub-tower]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, or [[Tech Bot (Battles 2)|Tech Bot]]s. | |||
{|class="wikitable" style="text-align:center" | |||
!Levels | |||
!Base amount | |||
!Amount per tower | |||
!Max. possible | |||
|- | |||
!1 | |||
|$50 | |||
|$10 | |||
|$150 | |||
|- | |||
!2–4 | |||
|$75 | |||
|$15 | |||
|$225 | |||
|- | |||
!5–7 | |||
|$125 | |||
|$25 | |||
|$375 | |||
|- | |||
!8–10 | |||
|$200 | |||
|$40 | |||
|$600 | |||
|- | |||
!11–14 | |||
|$400 | |||
|$80 | |||
|$1,200 | |||
|- | |||
!15–16 | |||
|$1,000 | |||
|$200 | |||
|$3,000 | |||
|- | |||
!17+ | |||
|$2,000 | |||
|$400 | |||
|$6,000 | |||
|} | |||
===Royalties=== | |||
'''Royalties''' is unlocked at level 4. He generates $1 for every naturally spawning [[Bloon]] (i.e. not from player sends) from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1. | |||
===Side Hustle=== | |||
[[file:BTDB2 buff icon djbenjammin.png|right|50px]] | |||
'''Side Hustle''' is unlocked at level 5. It applies a [[buff]] to all the player's towers that generate [[cash]], except [[Banana Farm (Battles 2)|Banana Farm]]s, [[Monkey Village (Battles 2)|Monkey Village]]s, [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]s (despite [[Monkey Pirates (Battles 2)|Monkey Pirates]] and [[Pirate Lord (Battles 2)|Pirate Lord]] displaying the icon) or [[Alchemist (Battles 2)|Alchemist]]s that increases the amount of [[cash]] they generate by 6%. Starting at level 9, it increases cash generation by 9%. | |||
===Encore=== | |||
'''Encore''' is unlocked at level 6. It reduces the [[Activated Ability]] cooldowns of all the player's towers, except Benjamin, by 5%. Starting at level 14, it reduces cooldowns by 15%. | |||
===Earworm=== | |||
'''Earworm''' is unlocked at level 7. {{#lst:Benjamin (Battles 2)|trojan}} | |||
===Local tower buffs===<!--as in "he buffs them", not "they buff him"--> | |||
Starting from level 4, towers inside his range gain +1 pierce and +5 range. This increases to +2 pierce and +10 range starting from level 11. | |||
==Abilities== | ==Abilities== | ||
===Good Vibes=== | ===Good Vibes=== | ||
[[File:BTDB2 ben jammin goodvibes icon aa.png|50px|right]] | [[File:BTDB2 ben jammin goodvibes icon aa.png|50px|right]] | ||
{ | '''Good Vibes''' is unlocked at level 3. For each [[tower]] within Benjamin's [[range]], it grants a [[buff]] to up to three towers of the same type as it, which increases their base [[damage]] by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown. | ||
This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, [[Dart Monkey (Battles 2)|Dart Monkey]]s can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s. | |||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!13 | |||
|Now grants +3 damage and lasts for 8 seconds. | |||
|- | |||
!19 | |||
|Can now affect up to four towers of the same type instead of three. | |||
|} | |||
===Beatdown=== | ===Beatdown=== | ||
[[File:BTDB2 ben jammin beatdown icon aa.png|50px|right]] | [[File:BTDB2 ben jammin beatdown icon aa.png|50px|right]] | ||
'''Beatdown''' is unlocked at level 10. It downgrades up to 12 Bloons on the player's by one [[Bloon layer|layer]], prioritizing the [[strong]]est Bloons if there are more than 12 Bloons and ignoring [[ZOMG (Battles 2)|ZOMG]]s, [[DDT (Battles 2)|DDT]]s, and [[BAD (Battles 2)|BAD]]s. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can only downgrade up to four [[BFB (Battles 2)|BFB]]s, but can downgrade other Bloons even if the limit is reached. It cannot be used if there are no Bloons on-screen. It has a 65-second cooldown and no initial cooldown. | |||
At level 20, it can downgrade up to 12 [[DDT (Battles 2)|DDT]]s, up to 10 BFBs, and up to 4 ZOMGs. | |||
==Levels== | ==Levels== | ||
{{BTDB2 last updated|4.5}} | |||
{{BTDB2 hero levels | {{BTDB2 hero levels | ||
|level 1 = | |level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys. | ||
|level 2 = | |level 2 =Earns $75 every round, plus $15 for each monkey in range. | ||
|level 3 =Good Vibes: | |level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends. | ||
|level 4 = | |level 4 =Royalties - earns +$1 for every new natural bloon spawned. | ||
|level 5 = | |level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 6%. DJ Ben earns $125 per round, plus $25 for each monkey in range. | ||
|level 6 = | |level 6 =Encore - Other activated ability cooldowns are reduced by 5%. | ||
|level 7 = | |level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed. | ||
|level 8 = | |level 8 =Earns $200 every round, plus $40 for each monkey in range. | ||
|level 9 = | |level 9 =Side Hustle increased to 9% | ||
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. | |level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. | ||
|level 11= | |level 11=Earns $400 every round, plus $80 for each monkey in range. | ||
|level 12= | |level 12=Royalties increased to $2 per bloon. | ||
|level 13=Good Vibes | |level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds. | ||
|level 14= | |level 14=Encore reduces the activated ability cooldowns of other monkeys by 15%. | ||
|level 15= | |level 15=Earns $1000 every round, plus $200 for each monkey in range. | ||
|level 16= | |level 16=Earworm is sent more often. | ||
|level 17= | |level 17=Earns $2000 every round, plus $400 for each monkey in range. | ||
|level 18= | |level 18=Earworm can affect BFB and DDT bloons. | ||
|level 19=Good Vibes | |level 19=Good Vibes can affect 1 additional monkey of each type. | ||
|level 20=Beatdown now affects DDTs and up to 4 ZOMGs. | |level 20=Beatdown now affects DDTs and up to 4 ZOMGs. | ||
}} | }} | ||
| Line 62: | Line 146: | ||
==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTDB2 last updated|4.11|section=y}} | |||
{{BTDB2 popular loadout list by hero|DJ Benjammin'}} | {{BTDB2 popular loadout list by hero|DJ Benjammin'}} | ||
{{ | DJ Benjammin is one of the best Heroes for both income and buffing towers with low damage and pierce but high attack speed, especially [[Dartling Gunner (Battles 2)|Dartling Gunner]]. His main appeal is his scaling cash gain for towers in his range, his passive pierce bonuses, and ridiculous early-game damage buffs with Good Vibes. His Beatdown is helpful to break apart BFB children from ZOMGs during the early 20's. | ||
Despite his lack of attacks and initially weaker cash generation than normal Benjamin, his maxed cash gain is better than him in early levels. His weak initial income means placement should be delayed to a slightly later round when defense is no longer a concern. DJ Ben is usually paired with the Dartling Gunner, {{BTDB2|Engineer Monkey}}, or {{BTDB2|Dart Monkey}} to carry the early game. {{BTDB2|Glue Gunner}} is the cheapest base tower, but it's still too expensive to be a serious income booster early on. | |||
His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, with {{BTDB2|Sniper Monkey}}s as the best synergy for their small footprint to improve spammable use. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income. Despite not affecting Farm or Village, having either<!--should only be mutually exclusive but... that's superfluous--> is vital with DJ Ben, improving survival in the mid-game and late-game. | |||
Unlike normal Benjamin, place DJ Ben in an open region where a lot of towers can be placed in range. This is important for his own bonus income, extending Good Vibes coverage per tower in range, and his level 4+ range buff and 11+ pierce buff. Note that Good Vibes targets the furthest towers of the same type, but this is usually not a problem. | |||
==Update history== | ==Update history== | ||
{{BTDB2 change list by | {{BTDB2 change list by name|DJ Benjammin'}} | ||
==Cosmetic items== | ==Cosmetic items== | ||
| Line 72: | Line 163: | ||
{{BTDB2 hero reward list by id | {{BTDB2 hero reward list by id | ||
|hero=DJ Benjammin' | |hero=DJ Benjammin' | ||
|item 1=benjamin_dj_anim_victory_raise_the_roof | |item 1 =benjamin_dj_anim_victory_raise_the_roof | ||
|item 2=benjamin_dj_anim_defeat_overload | |item 2 =benjamin_dj_anim_defeat_overload | ||
|item 3=benjamin_dj_anim_placement | |item 3 =benjamin_dj_anim_placement | ||
|item 4=benjamin_dj_anim_upgrade | |item 4 =benjamin_dj_anim_upgrade | ||
|item 5=benjamin_dj_equaliser_towerboost | |item 5 =benjamin_dj_equaliser_towerboost | ||
|item 6=benjamin_dj_emote_scratch | |item 6 =benjamin_dj_emote_scratch | ||
|item 7=benjamin_dj_anim_matchup_amp_up | |item 7 =benjamin_dj_anim_matchup_amp_up | ||
|item 8=benjamin_dj_anim_taunt_soundwave | |item 8 =benjamin_dj_anim_taunt_soundwave | ||
|item 9=benjamin_dj_avatar | |item 9 =benjamin_dj_avatar | ||
|item 10=mastery_benjamin_dj_playertitle | |||
}} | }} | ||
| Line 90: | Line 182: | ||
|defeat =default_benjamin_dj_anim_defeat | |defeat =default_benjamin_dj_anim_defeat | ||
|matchup=default_benjamin_dj_anim_matchup | |matchup=default_benjamin_dj_anim_matchup | ||
|title =default_benjamin_dj_playertitle | |||
}} | }} | ||
| Line 96: | Line 189: | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
BTDB2 DJ Ben 6 Stacks Rally EoR Bonus.png|DJ Benjammin' with 6 Monkeys in range | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 ben jamin portrait.png|Levels 1–2 | BTDB2 ben jamin portrait.png|Levels 1–2 | ||
| Line 105: | Line 201: | ||
BTDB2 ben jamin portrait lvl20.png|Level 20 | BTDB2 ben jamin portrait lvl20.png|Level 20 | ||
BTDB2 xp DJ Benjammin'.png|[[Hero Point]] icon | BTDB2 xp DJ Benjammin'.png|[[Hero Point]] icon | ||
BTDB2 hero card bg ben jamin.png|Background | |||
BTDB2 ben jammin goodvibes icon aa.png|Good Vibes icon | BTDB2 ben jammin goodvibes icon aa.png|Good Vibes icon | ||
BTDB2 ben jammin beatdown icon aa.png|Beatdown icon | BTDB2 ben jammin beatdown icon aa.png|Beatdown icon | ||
BTDB2 buff icon goodvibes.png|Good Vibes buff icon | BTDB2 buff icon goodvibes.png|Good Vibes buff icon | ||
BTDB2 buff icon djbenjammin.png|Side Hustle buff icon | |||
</gallery> | </gallery> | ||
| Line 144: | Line 242: | ||
|upgrade max caption="Oh yeah, now we can party!" | |upgrade max caption="Oh yeah, now we can party!" | ||
|l3 ability name= | |l3 ability name=Good Vibes | ||
|l3 ability 1=BTDB2 activated bio hack benjammin.ogg | |l3 ability 1=BTDB2 activated bio hack benjammin.ogg | ||
|l3 ability 1 caption="Party monkeys!" | |l3 ability 1 caption="Party monkeys!" | ||
|l10 ability name= | |l10 ability name=Beatdown | ||
|l10 ability 1=BTDB2 activated syphon funding benjammin.ogg | |l10 ability 1=BTDB2 activated syphon funding benjammin.ogg | ||
|l10 ability 1 caption="How ya like me now!?" | |l10 ability 1 caption="How ya like me now!?" | ||
| Line 162: | Line 260: | ||
|leak 1=BTDB2 leak benjammin 01.ogg | |leak 1=BTDB2 leak benjammin 01.ogg | ||
|leak 1 caption="That is NOT cool." | |leak 1 caption="That is NOT cool." | ||
}} | |||
===Cosmetic items=== | |||
{{BTDB2 cosmetic voice clips | |||
|taunt 1=BTDB2 djben taunt discthrow.ogg | |||
|taunt 1 name=Breaking Records | |||
|taunt 1 caption="Can't dodge these beats!" | |||
|taunt 2=BTDB2 djben taunt soundwave.ogg | |||
|taunt 2 name=Sound Blast | |||
|taunt 2 caption="And the beat goes 'boom'!" | |||
|taunt 3=BTDB2 djben taunt rap.ogg | |||
|taunt 3 name=Throwing Shade | |||
|taunt 3 caption="Gonna send you back to the [[Red Bloon Camp]]!" | |||
|taunt 4=BTDB2 djben taunt 4thjuly.ogg | |||
|taunt 4 name=Party Monkey | |||
|taunt 4 caption="Let's light this one up!" | |||
|taunt 5=BTDB2 djben valentines v o.ogg | |||
|taunt 5 name=Heartfelt Request | |||
|taunt 5 caption="This one goes out to you." | |||
|matchup 1=BTDB2 djben matchup discspin.ogg | |||
|matchup 1 name=Spinning Tracks | |||
|matchup 1 caption="Benjammin' is in da house!" | |||
|matchup 2=BTDB2 djben matchup turnitup.ogg | |||
|matchup 2 name=Turn It Up! | |||
|matchup 2 caption="Turn it up!" | |||
|matchup 3=BTDB2 djben matchup letmehearyou.ogg | |||
|matchup 3 name=Make Some Noise! | |||
|matchup 3 caption="Let me hear you say 'yeah'!" | |||
|matchup 4=BTDB2 djben matchup rabbitrave.ogg | |||
|matchup 4 name=Rabbit Rave | |||
|matchup 4 caption="Time for some hip-hop!" | |||
|victory 1=BTDB2 djben victory breakdancing.ogg | |||
|victory 1 name=Breakdancing | |||
|victory 1 caption="Can't keep up with the DJ!" | |||
|victory 2=BTDB2 djben victory raisetheroof.ogg | |||
|victory 2 name=Raise the Roof! | |||
|victory 2 caption="Yeeuh! Raise the roof!" | |||
|victory 3=BTDB2 djben victory micdrop.ogg | |||
|victory 3 name=Mic Drop | |||
|victory 3 caption="You got popped!" | |||
|victory 4=BTDB2 djben victory xmas.ogg | |||
|victory 4 name=Holiday Hits | |||
|victory 4 caption="Let it snow!" | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{BTDB2 | {{BTDB2 last updated|4.6.1|section=y}} | ||
|da | {{langlist | ||
|da | |label=Name | ||
|de | |key=LOC_HERO_NAME_BenJammin | ||
|da =DJ Jammervildt | |||
|es | |de =DJ-Benjammin' | ||
|es =DJ Benjammin' | |||
|fi | |fi =DJ Benjammin' | ||
|fr =DJ Benjammin' | |||
|fr | |it =DJ Benjammin' | ||
|ja =DJベンジャミン | |||
|it | |ko =DJ 벤자민 | ||
|nl =DJ Benjammin' | |||
|ja | |no =DJ Benjammin' | ||
|pt-br=DJ Benjammin' | |||
|ko | |ru =Диджей Бенджамин | ||
|sv =DJ Benjammin' | |||
|nl | |tr =DJ Benjammin' | ||
|zh-tw=DJ 本傑明 | |||
|no | }} | ||
{{langlist | |||
|pt-br | |label=Description | ||
|key=LOC_HERO_DESC_BenJammin | |||
|ru | |da =DJ Benjammin tjener måske ikke så mange penge som sin modpart der er koder, men han ved, hvordan man får festen i gang med sine stærke evner. | ||
|de =DJ Benjammin' verdient vielleicht nicht so viel Geld wie sein Programmiererkollege, bringt aber mit seinen Fähigkeiten Schwung auf jede Party. | |||
|sv | |es =Puede que DJ Benjammin' no gane tanto dinero como su contraparte programadora, pero sabe cómo hacer que empiece la fiesta con sus poderosas habilidades. | ||
|fi =DJ Benjammin' ne gagne peut-être pas autant d'argent que son homologue programmeur, mais il sait comment mettre une ambiance du tonnerre grâce à ses aptitudes puissantes. | |||
|tr | |fr =DJ Benjammin' ne gagne peut-être pas autant d'argent que son homologue programmeur, mais il sait comment mettre une ambiance du tonnerre grâce à ses aptitudes puissantes. | ||
|it =DJ Benjammin' forse non produce tanto denaro quanto la sua controparte hacker, ma di certo sa come dare il via a una festa grazie alle sue potenti abilità. | |||
|zh-tw | |ja =ドクター ベンジャミンは、プログラマーほどの収入はないかもしれないが、強力な能力でパーティーを盛り上げる方法を知っている。 | ||
|ko =DJ 벤자민은 코딩할 때만큼 돈을 잘 벌진 못해도, 강력한 능력으로 제대로 파티의 흥을 돋울 줄 안답니다. | |||
|nl =DJ Benjammin' verdient misschien niet zoveel geld als een programmeur, maar hij weet wel hoe hij het feest op gang moet brengen met zijn krachtige vaardigheden. | |||
|no =DJ Benjamming tjener kanskje ikke like godt som koderbroren, men han vet hvordan han bruker sine kraftige evner til å få fart på festen. | |||
|pt-br=O DJ Benjammin' pode não ganhar tanto dinheiro quanto o programador, mas ele sabe como fazer a festa com suas poderosas habilidades. | |||
|ru =Пусть доктор Бенджамин и не зарабатывает столько же, сколько его соперник-программист, он он знает, как закатить праздник с помощью своих могучих способностей. | |||
|sv =DJ Benjammin tjänar kanske inte lika mycket pengar som sin motsvarighet som kodare, men han vet hur man sätter igång festen med sina kraftfulla förmågor. | |||
|tr =DJ Benjammin', kod yazarı dostu meslektaşı kadar kazanmıyor olsa da güçlü yetenekleri ile aksiyondan aksiyona nasıl koşacağını iyi biliyor. | |||
|zh-tw=DJ 本傑明賺得錢並不如工程師那樣多,但他很擅長利用自己的長處點燃派對氣氛。 | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{BTDB2 tower nav}} | {{BTDB2 tower nav}} | ||