Grass Terrain: Difference between revisions

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{{stub|lede is too short, needs overviews of each track}}
 
{{BMC terrain info
{{BMC terrain info
|id F=GrassTerrain
|id F=GrassTerrain
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|name  =Grass Terrain
|name  =Grass Terrain
|image F=
|image F=BMCF Grass terrain icon.svg
|image M=
|image M=


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|music    =Street Party
|music    =Street Party
}}
}}
'''Grass Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''.
'''Grass Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. It is the most common terrain type, with no restricted towers.
{{TOC}}
{{TOC}}
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{{clear|right}}
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{{BMC track info
{{BMC track info
|id F=Grass1
|id F=Grass1
|id M=Grass1Def
|id M=level_Grass1Def


|name  =Tutorial
|name  =Tutorial
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|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=1737.61
|path lengths F=1737.61
|path lengths M=1152.09
|path lengths M=1152.09
}}
}}
{{empty}}
This vertically symmetrical map has a track going from northwest to southeast, making plenty of right angle turns in the process.
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{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass2
|id F=Grass2
|id M=Grass2Def
|id M=level_Grass2Def


|name  =UO
|name  =UO
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|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=2137.58
|path lengths F=2137.58
|path lengths M=1401.91
|path lengths M=1401.91
}}
}}
{{empty}}
This map has a track which, after starting in the northwest corner, makes three large, vertical, parabolic turns, creating two large fields for tower placement in the process.
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{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass3
|id F=Grass3
|id M=Grass3Def
|id M=level_Grass3Def


|name  =Pistol
|name  =Pistol
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|tunnels  =1
|tunnels  =1
|water    =No
|water    =No
|path labels  =
|path lengths F=2162.05
|path lengths F=2162.05
|path lengths M=1284.37
|path lengths M=1284.37
}}
}}
{{empty}}
Consisting mostly of straightaways with a few right angle turns, this map first goes north through a tunnel before turning east, than running parallel to the east edge of the map, and finally exiting in a staircase-like fashion to the northwest.
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{{BMC track info
{{BMC track info
|id F=Grass4
|id F=Grass4
|id M=Grass4Def
|id M=level_Grass4Def


|name  =Flower
|name  =Flower
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|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=3487.77
|path lengths F=3487.77
|path lengths M=2103.03
|path lengths M=2103.03
}}
}}
{{empty}}
This map has a symmetrical flower pattern created by five curves that each follow most of the circumference of a circle.
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{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass5
|id F=Grass5
|id M=Grass5Def
|id M=level_Grass5Def


|name  =Clover
|name  =Clover
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|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=2528.62
|path lengths F=2528.62
|path lengths M=1601.58
|path lengths M=1601.58
}}
}}
{{empty}}
With a more rugged path than other maps of this terrain type, the path of this map, after emerging from the west, makes small loops in the north, east, and south before a final straightaway parallel to its first.
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{{BMC track info
{{BMC track info
|id F=Grass6
|id F=Grass6
|id M=Grass6Def
|id M=level_Grass6Def


|name  =Tunnels
|name  =Tunnels
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|path lengths M=1836.41,1982.85
|path lengths M=1836.41,1982.85
}}
}}
{{empty}}
The path of this map swerves under an overpass, constantly turning around, before reaching the east and splitting into two horizontal paths west, one of which goes over the tunnels.
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===Weight===
===Weight===
{{BMC track info
{{BMC track info
|id M=Grass7Def
|id M=level_Grass7Def


|name  =Weight
|name  =Weight
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|tunnels  =0
|tunnels  =0
|water    =Yes
|water    =Yes
|path labels  =
|path lengths M=1523.32
|path lengths M=1523.32
}}
}}
{{empty}}
Vertically symmetrical, this map features a primarily horizontal path and two lakes which can fit three water towers each.
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{{clear|right}}


===Lakeside===
===Cubes===
{{BMC track info
{{BMC track info
|id M=Grass8Def
|id M=level_Grass8Def


|name  =Lakeside
|name  =Cubes
|image M=BMCM thumb_level_Grass8Def.png
|image M=BMCM thumb_level_Grass8Def.png


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|tunnels  =0
|tunnels  =0
|water    =Yes
|water    =Yes
|path labels  =
|path lengths M=1348.01
|path lengths M=1348.01
}}
}}
{{empty}}
This map stumbles from northwest to southeast using only right angles and two loops. The southwest of this map is a large lake.
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===Shelves===
===Shelves===
{{BMC track info
{{BMC track info
|id M=Grass9Def
|id M=level_Grass9Def


|name  =Shelves
|name  =Shelves
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|tunnels  =0
|tunnels  =0
|water    =Yes
|water    =Yes
|path labels  =
|path lengths M=1471.09
|path lengths M=1471.09
}}
}}
{{empty}}
The map features two corridors on the north and south end which the path circumnavigates, and a large open area with a lake in the northeast large enough for five water towers.
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|tunnels  =0<!-- no, the entrance is not considered a tunnel -->
|tunnels  =0<!-- no, the entrance is not considered a tunnel -->
|water    =No
|water    =No
|path labels  =
|path lengths F=2994.66
|path lengths F=2994.66
}}
}}
{{empty}}
Only appearing in the Bloon Dunes, this map mostly comprises a spiral path that loops 3 times with no space for towers in between before abruptly ducking into a tunnel.
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==Gallery==
<gallery>
File:BMCM max buccaneers on shelves.png|Maximum Monkey Buccaneer and Monkey Sub placements on Shelves (5)
File:BMCM max buccaneers on weight.png|Maximum Monkey Buccaneer and Monkey Sub placements on Weight (6)
</gallery>


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}