Grass Terrain: Difference between revisions

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{{stub|lede is too short, needs overviews of each track}}
 
{{BMC terrain info
{{BMC terrain info
|id F=GrassTerrain
|id F=GrassTerrain
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|name  =Grass Terrain
|name  =Grass Terrain
|image F=
|image F=BMCF Grass terrain icon.svg
|image M=
|image M=


Line 12: Line 12:
|music    =Street Party
|music    =Street Party
}}
}}
'''Grass Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''.
'''Grass Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. It is the most common terrain type, with no restricted towers.
{{TOC}}
{{TOC}}
{{clear|right}}
{{clear|right}}
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{{BMC track info
{{BMC track info
|id F=Grass1
|id F=Grass1
|id M=Grass1Def
|id M=level_Grass1Def


|name  =Tutorial
|name  =Tutorial
Line 33: Line 33:
|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=1737.61
|path lengths F=1737.61
|path lengths M=1152.09
|path lengths M=1152.09
}}
}}
{{empty}}
This vertically symmetrical map has a track going from northwest to southeast, making plenty of right angle turns in the process.
{{clear|right}}
{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass2
|id F=Grass2
|id M=Grass2Def
|id M=level_Grass2Def


|name  =UO
|name  =UO
Line 56: Line 54:
|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=2137.58
|path lengths F=2137.58
|path lengths M=1401.91
|path lengths M=1401.91
}}
}}
{{empty}}
This map has a track which, after starting in the northwest corner, makes three large, vertical, parabolic turns, creating two large fields for tower placement in the process.
{{clear|right}}
{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass3
|id F=Grass3
|id M=Grass3Def
|id M=level_Grass3Def


|name  =Pistol
|name  =Pistol
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|tunnels  =1
|tunnels  =1
|water    =No
|water    =No
|path labels  =
|path lengths F=2162.05
|path lengths F=2162.05
|path lengths M=1284.37
|path lengths M=1284.37
}}
}}
{{empty}}
Consisting mostly of straightaways with a few right angle turns, this map first goes north through a tunnel before turning east, than running parallel to the east edge of the map, and finally exiting in a staircase-like fashion to the northwest.
{{clear|right}}
{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass4
|id F=Grass4
|id M=Grass4Def
|id M=level_Grass4Def


|name  =Flower
|name  =Flower
Line 102: Line 96:
|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=3487.77
|path lengths F=3487.77
|path lengths M=2103.03
|path lengths M=2103.03
}}
}}
{{empty}}
This map has a symmetrical flower pattern created by five curves that each follow most of the circumference of a circle.
{{clear|right}}
{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass5
|id F=Grass5
|id M=Grass5Def
|id M=level_Grass5Def


|name  =Clover
|name  =Clover
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|tunnels  =0
|tunnels  =0
|water    =No
|water    =No
|path labels  =
|path lengths F=2528.62
|path lengths F=2528.62
|path lengths M=1601.58
|path lengths M=1601.58
}}
}}
{{empty}}
With a more rugged path than other maps of this terrain type, the path of this map, after emerging from the west, makes small loops in the north, east, and south before a final straightaway parallel to its first.
{{clear|right}}
{{clear|right}}


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{{BMC track info
{{BMC track info
|id F=Grass6
|id F=Grass6
|id M=Grass6Def
|id M=level_Grass6Def


|name  =Tunnels
|name  =Tunnels
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|path lengths M=1836.41,1982.85
|path lengths M=1836.41,1982.85
}}
}}
{{empty}}
The path of this map swerves under an overpass, constantly turning around, before reaching the east and splitting into two horizontal paths west, one of which goes over the tunnels.
{{clear|right}}
{{clear|right}}


===Weight===
===Weight===
{{BMC track info
{{BMC track info
|id M=Grass7Def
|id M=level_Grass7Def


|name  =Weight
|name  =Weight
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|tunnels  =0
|tunnels  =0
|water    =Yes
|water    =Yes
|path labels  =
|path lengths M=1523.32
|path lengths M=1523.32
}}
}}
{{empty}}
Vertically symmetrical, this map features a primarily horizontal path and two lakes which can fit three water towers each.
{{clear|right}}
{{clear|right}}


===Lakeside===
===Cubes===
{{BMC track info
{{BMC track info
|id M=Grass8Def
|id M=level_Grass8Def


|name  =Lakeside
|name  =Cubes
|image M=BMCM thumb_level_Grass8Def.png
|image M=BMCM thumb_level_Grass8Def.png


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|tunnels  =0
|tunnels  =0
|water    =Yes
|water    =Yes
|path labels  =
|path lengths M=1348.01
|path lengths M=1348.01
}}
}}
{{empty}}
This map stumbles from northwest to southeast using only right angles and two loops. The southwest of this map is a large lake.
{{clear|right}}
{{clear|right}}


===Shelves===
===Shelves===
{{BMC track info
{{BMC track info
|id M=Grass9Def
|id M=level_Grass9Def


|name  =Shelves
|name  =Shelves
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|tunnels  =0
|tunnels  =0
|water    =Yes
|water    =Yes
|path labels  =
|path lengths M=1471.09
|path lengths M=1471.09
}}
}}
{{empty}}
The map features two corridors on the north and south end which the path circumnavigates, and a large open area with a lake in the northeast large enough for five water towers.
{{clear|right}}
{{clear|right}}


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|tunnels  =0<!-- no, the entrance is not considered a tunnel -->
|tunnels  =0<!-- no, the entrance is not considered a tunnel -->
|water    =No
|water    =No
|path labels  =
|path lengths F=2994.66
|path lengths F=2994.66
}}
}}
{{empty}}
Only appearing in the Bloon Dunes, this map mostly comprises a spiral path that loops 3 times with no space for towers in between before abruptly ducking into a tunnel.
{{clear|right}}
{{clear|right}}
==Gallery==
<gallery>
File:BMCM max buccaneers on shelves.png|Maximum Monkey Buccaneer and Monkey Sub placements on Shelves (5)
File:BMCM max buccaneers on weight.png|Maximum Monkey Buccaneer and Monkey Sub placements on Weight (6)
</gallery>


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}

Latest revision as of 22:35, 3 July 2026

Grass Terrain
Difficulty mod +0
Favoured Monkey Ace, Bloonchipper
Restricted
Special Terrain
Music Street Party

Grass Terrain is a type of Terrain in Bloons Monkey City. It is the most common terrain type, with no restricted towers.

Tracks

[edit | edit source]
Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Tutorial

[edit | edit source]
Tutorial
Difficulty ×1.1 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
1737.61 1152.09

This vertically symmetrical map has a track going from northwest to southeast, making plenty of right angle turns in the process.

UO
Difficulty ×1.05 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2137.58 1401.91

This map has a track which, after starting in the northwest corner, makes three large, vertical, parabolic turns, creating two large fields for tower placement in the process.

Pistol

[edit | edit source]
Pistol
Difficulty ×1.18 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2162.05 1284.37

Consisting mostly of straightaways with a few right angle turns, this map first goes north through a tunnel before turning east, than running parallel to the east edge of the map, and finally exiting in a staircase-like fashion to the northwest.

Flower

[edit | edit source]
Flower
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
3487.77 2103.03

This map has a symmetrical flower pattern created by five curves that each follow most of the circumference of a circle.

Clover

[edit | edit source]
Clover
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2528.62 1601.58

With a more rugged path than other maps of this terrain type, the path of this map, after emerging from the west, makes small loops in the north, east, and south before a final straightaway parallel to its first.

Tunnels

[edit | edit source]
Tunnels
Difficulty ×1.0 Water? No
Entrances 1 Exits 2
Path lengths (units)
Path Flash Mobile
Lower 3156.97 1836.41
Upper 3410.88 1982.85

The path of this map swerves under an overpass, constantly turning around, before reaching the east and splitting into two horizontal paths west, one of which goes over the tunnels.

Weight

[edit | edit source]
Weight
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1523.32

Vertically symmetrical, this map features a primarily horizontal path and two lakes which can fit three water towers each.

Cubes

[edit | edit source]
Cubes
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1348.01

This map stumbles from northwest to southeast using only right angles and two loops. The southwest of this map is a large lake.

Shelves

[edit | edit source]
Shelves
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1471.09

The map features two corridors on the north and south end which the path circumnavigates, and a large open area with a lake in the northeast large enough for five water towers.

Yo-Yo

[edit | edit source]
Yo-Yo
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
2994.66

Only appearing in the Bloon Dunes, this map mostly comprises a spiral path that loops 3 times with no space for towers in between before abruptly ducking into a tunnel.

[edit | edit source]
[edit | edit source]