Desert Terrain: Difference between revisions
Created page with "{{stub|lede is too short, needs overviews of each track}} {{BMC terrain info |id F=DesertTerrain |id M=DesertTerrain |name =Desert Terrain |image F= |image M= |difficulty =0 |favoured =Boomerang Thrower, Bomb Shooter |restricted =Spike Factory, Super Monkey, Glue Gunner |special terrain=MOAB Graveyard |music =Monkey Herman..." |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 5: | Line 5: | ||
|name =Desert Terrain | |name =Desert Terrain | ||
|image F= | |image F=BMCF Desert terrain icon.svg | ||
|image M= | |image M= | ||
| Line 23: | Line 23: | ||
{{BMC track info | {{BMC track info | ||
|id F=Desert1 | |id F=Desert1 | ||
|id M= | |id M=level_Desert1Def | ||
|name =Hourglass | |name =Hourglass | ||
|image F=BMCF map | |image F=BMCF map Desert.png | ||
|image M=BMCM thumb_level_Desert1Def.png | |image M=BMCM thumb_level_Desert1Def.png | ||
| Line 44: | Line 44: | ||
{{BMC track info | {{BMC track info | ||
|id F=Desert2 | |id F=Desert2 | ||
|id M= | |id M=level_Desert2Def | ||
|name =Hammer | |name =Hammer | ||
| Line 65: | Line 65: | ||
{{BMC track info | {{BMC track info | ||
|id F=Desert3 | |id F=Desert3 | ||
|id M= | |id M=level_Desert3Def | ||
|name =Desert Stairs | |name =Desert Stairs | ||
| Line 86: | Line 86: | ||
{{BMC track info | {{BMC track info | ||
|id F=Desert4 | |id F=Desert4 | ||
|id M= | |id M=level_Desert4Def | ||
|name =Paperclips | |name =Paperclips | ||
| Line 107: | Line 107: | ||
{{BMC track info | {{BMC track info | ||
|id F=Desert5 | |id F=Desert5 | ||
|id M= | |id M=level_Desert5Def | ||
|name =Arrow | |name =Arrow | ||
| Line 114: | Line 114: | ||
|difficulty=1.0 | |difficulty=1.0 | ||
|entrances =2 | |entrances =2 (mobile)<br>1 (Flash) | ||
|exits =2 | |exits =2 | ||
|junctions =0 | |junctions =0 (mobile)<br>1 (Flash) | ||
|tunnels =2 | |tunnels =2 | ||
|water =No | |water =No | ||
| Line 129: | Line 129: | ||
===Rectangles=== | ===Rectangles=== | ||
{{BMC track info | {{BMC track info | ||
|id M= | |id M=level_Desert6Def | ||
|name =Rectangles | |name =Rectangles | ||
| Line 147: | Line 147: | ||
===Squiggle Desert=== | ===Squiggle Desert=== | ||
{{BMC track info | {{BMC track info | ||
|id M=level_Desert7Def | |||
|id M= | |||
|name =Squiggle Desert | |name =Squiggle Desert | ||
|image M=BMCM thumb_level_Desert7Def.png | |image M=BMCM thumb_level_Desert7Def.png | ||
| Line 183: | Line 181: | ||
{{empty}} | {{empty}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
{{Strategy needed|Specific tips for specific hard tracks. Juggernauts? Dartlings?}} | |||
With exception of Arrows and Mirage, Desert Terrain is easy to beat with most conventional strategies. However, the lack of Super Monkey makes it challenging in [[Contested Territory (BMC)|Contested Territory]] due to lacking [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]]. The lack of Spike Factory for leak protection means that reliable cleanup is necessary. | |||
==Navigation== | ==Navigation== | ||
{{BMC terrain nav}} | {{BMC terrain nav}} | ||