Desert Terrain: Difference between revisions
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|name =Desert Terrain | |name =Desert Terrain | ||
|image F= | |image F=BMCF Desert terrain icon.svg | ||
|image M= | |image M= | ||
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|difficulty=1.0 | |difficulty=1.0 | ||
|entrances =2 | |entrances =2 (mobile)<br>1 (Flash) | ||
|exits =2 | |exits =2 | ||
|junctions =0 | |junctions =0 (mobile)<br>1 (Flash) | ||
|tunnels =2 | |tunnels =2 | ||
|water =No | |water =No | ||
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{{empty}} | {{empty}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
{{Strategy needed|Specific tips for specific hard tracks. Juggernauts? Dartlings?}} | |||
With exception of Arrows and Mirage, Desert Terrain is easy to beat with most conventional strategies. However, the lack of Super Monkey makes it challenging in [[Contested Territory (BMC)|Contested Territory]] due to lacking [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]]. The lack of Spike Factory for leak protection means that reliable cleanup is necessary. | |||
==Navigation== | ==Navigation== | ||
{{BMC terrain nav}} | {{BMC terrain nav}} | ||