Gold (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Cards with Gold-related effects: hopefully i got all the gold affect stuff for 6.x but I have no idea if I got all of em |
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==Cards with Gold-related effects== | ==Cards with Gold-related effects== | ||
<!-- when adding to this list, please keep it in alphabetical order --> | |||
===[[Monkey (BCS)|Monkey]]s=== | ===[[Monkey (BCS)|Monkey]]s=== | ||
*[[Banana Farm (BCS)|Banana Farm]] | *[[Banana Farm (BCS)|Banana Farm]] | ||
*[[Banana Plantation (BCS)|Banana Plantation]] | *[[Banana Plantation (BCS)|Banana Plantation]] | ||
*[[Cash Drop Sniper]] | *[[Cash Drop Sniper]] | ||
*[[Even More Tacks (BCS)|Even More Tacks]]<!--spend all gold--> | |||
*[[Extra-Super Monkey]]<!--spend all gold--> | |||
*[[Jungle's Bounty Druid]] | *[[Jungle's Bounty Druid]] | ||
*[[Lead to Gold Monkey]] | |||
*[[Marketplace (BCS)|Marketplace]] | *[[Marketplace (BCS)|Marketplace]] | ||
*[[Quincy Action Figure]] | |||
===[[Bloon (BCS)|Bloon]]s=== | ===[[Bloon (BCS)|Bloon]]s=== | ||
*[[Discount Bloon]] | *[[Discount Bloon]] | ||
*[[Emboldened Bloon]] | *[[Emboldened Bloon]] | ||
*[[Golden Blimp]]<!--spend all gold--> | |||
*[[Golden Bloon (BCS)|Golden Bloon]] | *[[Golden Bloon (BCS)|Golden Bloon]] | ||
*[[Piñata Bloon]] | |||
*[[Setup Bloon]] | *[[Setup Bloon]] | ||
===[[Power (BCS)|Power]]s=== | ===[[Power (BCS)|Power]]s=== | ||
*[[Cash Drop (BCS)|Cash Drop]] | *[[Cash Drop (BCS)|Cash Drop]] | ||
*[[Economy Drain]]<!--eco--> | |||
*[[Fast and Loose]] | |||
*[[Favored Trade]] | *[[Favored Trade]] | ||
*[[For My Next Trick]] | *[[For My Next Trick]] | ||
*[[Fright Night]] | |||
*[[Nature's Clarity]] | *[[Nature's Clarity]] | ||
*[[Wall Of Trees | *[[Repercussions]] | ||
*[[Wall Of Trees]] | |||
*[[War Bonds]] | |||
==Heroes with Gold-related abilities== | ==Heroes with Gold-related abilities== | ||
Latest revision as of 15:13, 4 November 2025

Gold is a resource used in matches in Bloons Card Storm. The player can spend Gold during their turn to play cards if they can afford the card's Gold cost. Most cards have a Gold cost ranging from 0 to 18, but a few cards cost Bloontonium instead. Players earn Gold at the start of their turn based on their economy (also called income), and any Gold not spent carries over to the next round. Certain card effects and Hero abilities can also generate Gold.
Mechanics
[edit | edit source]Each player starts the match with 1 economy, and the player that will go second starts with 1 Gold. At the start of a player's turn (including the first turn), that player gains Gold equal to their current economy, then their economy increases by 1, capping at 10 at the start of round 9. As a result, the first player effectively starts with 1 Gold, while the other player starts with 2 Gold. Unspent Gold carries over between rounds. Each player can hold up to 20 Gold at a time.
If the player plays a Bloon card, that player's Hero gains Bloontonium equal to the amount of Gold spent to play the Bloon. This is affected by card effects that alter a Bloon card's Gold cost, such as the Discount Bloon and Setup Bloon's effects.
Cards with Gold-related effects
[edit | edit source]- Banana Farm
- Banana Plantation
- Cash Drop Sniper
- Even More Tacks
- Extra-Super Monkey
- Jungle's Bounty Druid
- Lead to Gold Monkey
- Marketplace
- Quincy Action Figure
- Cash Drop
- Economy Drain
- Fast and Loose
- Favored Trade
- For My Next Trick
- Fright Night
- Nature's Clarity
- Repercussions
- Wall Of Trees
- War Bonds
Heroes with Gold-related abilities
[edit | edit source]- Obyn Greenfoot (Spirit Strike)
- Amelia the Amazing (Act of Power)
Gallery
[edit | edit source]-
Gold icon
-
Unused Gold icon in the Firstlook test
Navigation
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