Golden Bloon (BCS): Difference between revisions

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{{for|the Golden Bloon in general|Golden Bloon}}
{{golden bloon hat}}
{{BCS bloon info
{{BCS bloon info
|id=GoldBloon
|id=GoldBloon
|numeric id=11


|name      =Golden Bloon
|name      =Golden Bloon
|image      =BCS GoldenBloon_CardArt.png
|image      =BCS GoldenBloon_CardArt.png
|description=On Damaged: Gain 1 Gold
|icon      =BCS GoldenBloon Icon.png
|description='''On Damaged''': Gain 1 Gold
|flavor    =Cha-ching!
|flavor    =Cha-ching!


|class =Advanced
|pack      =Classic
|rarity=Rare
|class     =Advanced
|rarity   =Rare
|keywords  =On Damaged
|introduced=Firstlook test
|introduced=Firstlook test
|keywords  =On Damaged


|cost  =2
|cost  =2
|charges=2
|charges=2
|health =70
|health =80
|delay  =2
|delay  =2
}}
}}
The '''Golden Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It gives the player 1 [[Gold (BCS)|Gold]] each time it takes damage. Two Golden Bloon cards are unlocked by completing the [[The Basics|tutorial]].
'''Golden Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It gives the owner 1 [[Gold (BCS)|Gold]] each time it takes damage. Two Golden Bloon cards unlock upon completing [[Card Storm 101]].
 
The card artwork depicts a Golden Bloon escaping from a locked treasure chest. The lock is flung open. Outside the chest is a sandy island surrounded by ocean.


==Tips==
==Tips==
*The Golden Bloon itself is a moderate early-game threat, equal to a +20 HP [[Blue Bloon (BCS)|Blue Bloon]] or a 2-delay [[Swarm Green Bloon]], and the extra Gold gained per hit can discourage the opponent from feeding Gold to the player.
{{BCS last updated|6.2|section=y}}
*[[Quincy (BCS)|Quincy]] and [[Gwendolin (BCS)|Gwendolin]] can use their abilities to damage their own Golden Bloons and get extra Gold.
*Gold Bloon’s extra gold gained per hit can discourage an opponent from feeding Gold to the player.<!--not for aggro, just "aggressive"--> It's a decent option for Aggro, forcing the opponent to hit it and make it either cheaper for free, or have it leak to deal a solid amount of damage.
*Mortars have no control over attacking a bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold.
**Players with bigger collections may abandon Golden Bloon in Aggro due to better options being available. Despite that, for budget strategies, Golden Bloon can work in Aggro.
*Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the on damaged effect.
*The Golden Bloon itself is a weak threat, equal to a +10 Health [[Blue Bloon (BCS)|Blue Bloon]] that costs 1 Gold more, or a [[Swarm Green Bloon]] with 2 delay and 5 less Health. The benefit of it comes from attacking it at least once, where it becomes stronger than a [[Blue Bloon (BCS)|Blue Bloon]] for the same cost.
**The card would essentially cost 1 Gold when played this way, plus the same amount of Bloontonium.
*Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid.
*It might be helpful to tank Golden Bloons, or delay attacking them, but only if you know the opponent won't be able to afford anything that would save themselves.
*Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the On Damaged effect. When played this way, it essentially costs 1 Gold plus the same amount of Bloontonium.
*Attacks that deal at least the Gold Bloon's health will ensure that the sender will only get 1 Gold, no more.
*Try to pop or get Golden Bloons weak while hitting it as few times as possible. [[Bomb Shooter (BCS)|Bomb Shooter]] and [[Sniper Monkey (BCS)|Sniper Monkey]] are good counters to Golden Bloon.
**For wholescreen options, [[Firestorm (BCS)|Firestorm]] one-shots Golden Bloons if not playing on Dark Castle.
*Powerful cards like [[Firestorm]] or [[Storm Of Arrows|Storm of Arrows]] can be used to pop Golden Bloons for cheap.
**[[Sniper Monkey (BCS)|Sniper Monkey]] one-shots Golden Bloons if they're not health-buffed by cards or [[Zee Jay (BCS)|Zee Jay]]'s passive.
*[[Quincy (BCS)|Quincy]] and [[Gwendolin (BCS)|Gwendolin]] can use their abilities to damage their own Golden Bloons and get extra Gold, although doing this is highly impractical.


==Update history==
==Update history==
{{BCS change list by name|Golden Bloon}}
{{BCS change list by name|Golden Bloon}}
==Development==
Golden Bloon's Health increase by 10 in Version 6.4 is in a similar manner to the [[Blue Bloon (BCS)|Blue Bloon]]'s reasoning, mainly to get more potential Gold off it and be more of a meaningful rush.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref>


==Gallery==
==Gallery==
{{screenshot needed}}
{{screenshot needed|Effect that appears when taking damage}}
<gallery>
<gallery>
BCS GoldenBloon Icon.png|Icon
BCS GoldenBloon Icon.png|Icon
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}}
}}
{{clear|right}}
{{clear|right}}
==References==
<references />
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}
{{golden bloon nav}}

Latest revision as of 12:15, 2 September 2026

Golden Bloon iterations: BTD5 • BSM2 • BTD6 • Bloons Pop! • BCS
Golden Bloon
Card art of Golden Bloon
On Damaged: Gain 1 Gold
Cha-ching!
Class Advanced
Card Pack Classic
Rarity Rare
Keywords On Damaged
Introduced Firstlook test
Stats
Cost Gold 2 Health 80
Charges 2 Delay 2

Golden Bloon is an Advanced Bloon card in Bloons Card Storm. It gives the owner 1 Gold each time it takes damage. Two Golden Bloon cards unlock upon completing Card Storm 101.

The card artwork depicts a Golden Bloon escaping from a locked treasure chest. The lock is flung open. Outside the chest is a sandy island surrounded by ocean.

This section was last updated for: version 6.2
  • Gold Bloon’s extra gold gained per hit can discourage an opponent from feeding Gold to the player. It's a decent option for Aggro, forcing the opponent to hit it and make it either cheaper for free, or have it leak to deal a solid amount of damage.
    • Players with bigger collections may abandon Golden Bloon in Aggro due to better options being available. Despite that, for budget strategies, Golden Bloon can work in Aggro.
  • The Golden Bloon itself is a weak threat, equal to a +10 Health Blue Bloon that costs 1 Gold more, or a Swarm Green Bloon with 2 delay and 5 less Health. The benefit of it comes from attacking it at least once, where it becomes stronger than a Blue Bloon for the same cost.
  • Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid.
  • Against Quincy, his Perceptive Shot passive will activate the On Damaged effect. When played this way, it essentially costs 1 Gold plus the same amount of Bloontonium.
  • Try to pop or get Golden Bloons weak while hitting it as few times as possible. Bomb Shooter and Sniper Monkey are good counters to Golden Bloon.
  • Powerful cards like Firestorm or Storm of Arrows can be used to pop Golden Bloons for cheap.
  • Quincy and Gwendolin can use their abilities to damage their own Golden Bloons and get extra Gold, although doing this is highly impractical.

Update history

[edit | edit source]

Version 0.8 (build 144)

  • Neutral Effect / description changed ― "On Popped: Gain 3 Gold" → "On Damaged: Gain 1 Gold"
  • Description changed
Before On Damaged: Gives 1 gold
After On Damaged: Gain 1 Gold
“
Golden Bloon now has +10 health so it has 80 health. Doesn't really change that many interactions for Golden Bloon specifically, but what it does do is make it a little bit more resilient and makes it survive maybe one more hit and get you one more Gold.
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
”
  • Buff Health increased ― 70 → 80

Development

[edit | edit source]

Golden Bloon's Health increase by 10 in Version 6.4 is in a similar manner to the Blue Bloon's reasoning, mainly to get more potential Gold off it and be more of a meaningful rush.[1]

[edit | edit source]
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See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Effect that appears when taking damage

In other languages

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This section was last updated for: version 3.2
Name
Language Text Notes
Danish Gylden bloon —
German Gold-Bloon —
Spanish (Latin America) Bloon dorado —
French Bloon doré —
Italian Bloon dorato —
Japanese 金のブルーン —
Korean 황금 풍선 —
Norwegian Gullbloon —
Polish Złoty blon —
Portuguese (Brazil) Bloon Dourado —
Russian Золотой шар —
Swedish Gyllene Bloon —
Chinese (traditional) 黃金氣球 —
Flavor
Language Text Notes
Danish Cha-ching! —
German Ka-tsching! —
Spanish (Latin America) ¡Clinc, caja! —
French Jackpot ! —
Italian Come luccica! —
Japanese チャリーン! —
Korean 짤랑짤랑! —
Norwegian Ka-ching! —
Polish Cha-ching! —
Portuguese (Brazil) Tlim-tlim! —
Russian Звяк! —
Swedish Kaching! —
Chinese (traditional) 叮鈴!金幣進帳! —

References

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[edit | edit source]