2 MegaPops: Difference between revisions

Huibui69 (talk | contribs)
and ig the cheese aswell
Qwertyxp2000 (talk | contribs)
btw, what are the best candidates for the 2mpc achievement?
 
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== Strategy ==
== Strategy ==
{{BTD6 last updated|section=y|50.2}}
2MPC is all about letting a single tower deal as much damage as possible. A game of CHIMPS has a total of 2,042,693 total [[RBE]], meaning that the total pop count of all other towers must not exceed 42,693. The key is to choose a single tower/hero that has consistently high DPS and can synergize well with supports. Ideally, the chosen tower/hero should be able to destroy both single-targets and grouped targets effectively once given the maximum numbers of buffs possible in a CHIMPS game.
2MPC is all about letting a single tower deal as much damage as possible. A game of CHIMPS has a total of 2,042,693 total [[RBE]], meaning that the total pop count of all other towers must not exceed 42,693. The key is to choose a single tower/hero that has consistently high DPS and can synergize well with supports. Ideally, the chosen tower/hero should be able to destroy both single-targets and grouped targets effectively once given the maximum numbers of buffs possible in a CHIMPS game.


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* 0-4-x [[Overclock (BTD6)|Overclock]] (put it away from the track or behind obstacles)
* 0-4-x [[Overclock (BTD6)|Overclock]] (put it away from the track or behind obstacles)
* [[Geraldo (BTD6)|Geraldo]] (put him away from the track or behind obstacles)
* [[Geraldo (BTD6)|Geraldo]] (put him away from the track or behind obstacles)
Strong candidates for the 2 MegaPops achievement include [[Carrier Flagship (BTD6)|Carrier Flagship]], [[Apache Prime (BTD6)|Apache Prime]], and [[Pirate Lord (BTD6)|Pirate Lord]]; all of them have relatively simple saveups during the mid-game and late-game, and require minimal micromanagement or placement on most maps.


==Trivia==
==Trivia==