User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions

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{{BTDB2 last updated|4.6}} {{Lede image|BTDB2 000 sniper monkey.png|200px}} {{BTDB2 popular loadout list by tower|Sniper Monkey}}
{{BTDB2 last updated|4.6}} {{Lede image|BTDB2 000 sniper monkey.png|200px}} {{BTDB2 popular loadout list by tower|Sniper Monkey}}
The Sniper Monkey is an accurate tower that pops one bloon at a time, and a great support tower, provided other towers handle its weaknesses in early-game and grouped bloons. Its [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] and [[Bouncing Bullet (Battles 2)|Bouncing Bullet]] upgrades can deal with large groups of bloons on its own, but still struggles without assistance.
The Sniper Monkey is an accurate tower that pops one bloon at a time, and a great support tower, provided other towers handle its weaknesses in early-game and grouped bloons. Its [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] and [[Bouncing Bullet (Battles 2)|Bouncing Bullet]] upgrades can deal with large groups of bloons on its own, but still struggles in the early game without assistance.


== Strengths and Weaknesses ==
== Strengths and Weaknesses ==
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== Synergies ==
== Synergies ==
{{Strategy needed}}
The Sniper Monkey as a supporting tower can work with many towers, providing a source of alt income, camo control, and late game debuffs.
=== Heroes ===
* [[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]] - Sniper's bonus camo damage can hold off most camo rushes to allow time for Smudge to level up and gain the scratching post ability, which can safely trigger Elite Defender's passive ability.
* [[Bonnie (Battles 2)|Bonnie]] - Bonnie's early game money making can transition well into Supply Drops, offering more money making potential.
 
=== Towers ===
* [[Boomerang Monkey (Battles 2)|Boomerang Monkey]] - Boomerang can alleviate the early game with it's ricochet, while sniper can provide supporting fire to round 10-11 rushes and controlling camo bloons for it.
* [[Alchemist (Battles 2)|Alchemist]] - Sniper's Shrapnel Shot responds very well to it's Berserker Brew buffs, alleviating lead popping concerns and applying extra damage.


== Upgrades ==
== Upgrades ==
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* [[Night Vision Goggles (Battles 2)|Night Vision Goggles]] alone is beneficial against early Level 5+ [[Agent Jericho (Battles 2)|Agent Jericho]] Camos on Rounds 8-11. Set it to Camo Priority to specifically target Camos.
* [[Night Vision Goggles (Battles 2)|Night Vision Goggles]] alone is beneficial against early Level 5+ [[Agent Jericho (Battles 2)|Agent Jericho]] Camos on Rounds 8-11. Set it to Camo Priority to specifically target Camos.
* [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] is the Sniper's main group-popping power. Target against the grain to allow the shrapnel to maximize its pierce. Targeting on First often allows shrapnel to hit enough bloons.
* [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] is the Sniper's main group-popping power. Target against the grain to allow the shrapnel to maximize its pierce. Targeting on First often allows shrapnel to hit enough bloons.
* [[Bouncing Bullet (Battles 2)|Bouncing Bullet]]...
* [[Bouncing Bullet (Battles 2)|Bouncing Bullet]] is an expensive option that precisely damages multiple bloons at once but can quickly get overrun by layered rushes.
* [[Supply Drop (Battles 2)|Supply Drop]]...
* [[Supply Drop (Battles 2)|Supply Drop]] is a space-efficient alt income. Use 0-4-2 and support with other towers, as Supply Drop lacks damage for its cost even with top path and is only bought for income.
* [[Elite Sniper (Battles 2)|Elite Sniper]]...
* [[Elite Sniper (Battles 2)|Elite Sniper]] can carry versus ordinary bloon rushes while producing lots of cash. Buy it just before the Supply Drop ability cools off, then activate for a huge cash boost. Quickly use the cash to buy extra defense or income sources. Also boosts Sniper-focused defenses, particularly Cripple MOAB.
**0-5-2 is still better for increased cash generation, even if 2-5-0 has much stronger shrapnel on each bounce.


=== Path 3 ===
=== Path 3 ===
* [[Fast Firing (Battles 2)|Fast Firing]]...
* [[Fast Firing (Battles 2)|Fast Firing]] without crosspaths is less efficient than multiple base Snipers, so should only be used as a crosspath for at least Full Metal Jacket or Shrapnel Shot.
* [[Even Faster Firing (Battles 2)|Even Faster Firing]]...
* [[Even Faster Firing (Battles 2)|Even Faster Firing]] gives maximum attack speed as a crosspath for the Sniper.
* [[Semi-Automatic (Battles 2)|Semi-Automatic]]...
* [[Semi-Automatic (Battles 2)|Semi-Automatic]] is an expensive supplementary damage.
**0-2-3 is better for general damage with the frequent shrapnel.
**2-0-3 can be used for single-target, though it's still inefficient for its cost, and too slow for chipping large mid-game rushes of high-HP bloons.
* [[Full Auto Rifle (Battles 2)|Full Auto Rifle]] is a reasonably helpful mid-game carry on the 10's rounds, handling early MOABs and most R11 rushes if bought early, but can struggle a lot to a proper R13 rush without support such as [[Gwendolin (Battles 2)|Gwendolin]].
* [[Full Auto Rifle (Battles 2)|Full Auto Rifle]] is a reasonably helpful mid-game carry on the 10's rounds, handling early MOABs and most R11 rushes if bought early, but can struggle a lot to a proper R13 rush without support such as [[Gwendolin (Battles 2)|Gwendolin]].
**0-2-4 is preferred for most cases, which fires fast shrapnel, and it already does decent bonus MOAB-class damage.
**2-0-4 is only better for pure single-target damage to MOAB-Class Bloons, and can still unreliable against midgame bloon rushes.
* [[Elite Defender (Battles 2)|Elite Defender]] synergizes very well with [[Smudge Catt (Battles 2)|Smudge Catt]], which for only 5 lives boosts attack speed by 4x on top of at least 2x attack speed.
* [[Elite Defender (Battles 2)|Elite Defender]] synergizes very well with [[Smudge Catt (Battles 2)|Smudge Catt]], which for only 5 lives boosts attack speed by 4x on top of at least 2x attack speed.
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.


== Starting with the Sniper ==
<!--ignoring "==Starting with Sniper==" as 022 sniper bonnie is nerfed, 102 sniper sucks vs r5/r6 white/black, etc-->
Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is ''against the grain'' of the track and not chasing bloons.
<!--unfortunately 100 sniper, and even 102 sniper, is too expensive to be a viable early-game option vs syellows, spinks, and swhites-->
{{Clear|right}}
 
== Support from the Sniper ==
== Support from the Sniper ==
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. [[Ninja Monkey (Battles 2)|Ninja Monkey]], [[Wizard Monkey (Battles 2)|Wizard Monkey]]); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. [[Ninja Monkey (Battles 2)|Ninja Monkey]], [[Wizard Monkey (Battles 2)|Wizard Monkey]]); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.


=== Income generation with the Sniper ===
=== Income generation ===
{{empty}}
{{Empty}}
 
=== Stuns ===
{{Empty}}
 
=== Debuffs ===
{{Incomplete}}
Cripple MOAB is expensive, so it's mostly used to handle BADs in the late-game. It is slow but accurate at debuffing one or few BADs at a time. Towers that attack quickly and/or have lots of projectiles take advantage of the flat +5 damage debuff.


==Navigation==
==Navigation==