Update history:Bloons TD Battles 2/Version 4.3: Difference between revisions

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m Pymonkibot moved page Bloons TD Battles 2 v4.3 to Update history:Bloons TD Battles 2/Version 4.3: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1"
 
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===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=4.3|tower=Dart Monkey|quote=The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce.
{{BTDB2 tower changes|version=4.3|tower=Dart Monkey
<!-- It is kind of impossible to tell now if the crossbow pierce was given to higher tiers. -->
|changes 1 tiers=XX3;xx4|changes 1=*{{Buff|Crossbow pierce increased|6|8}}
|tiers 1=XX3,XX4,XX5|changes 1=*{{Buff|Crossbow pierce increased|6|8}}
|changes 2 tiers=XX4;XX5|changes 2=*{{Buff|Crossbow Bolts now ricochet once after the first hit}}
|tiers 2=XX4,XX5|changes 2=*{{Buff|Crossbow Bolts now ricochet once after the first hit.}}
|changes 3 tiers=XX5|changes 3=*{{buff|Pierce increased|12|14}}
|tiers 3=XX5|changes 3=*{{Buff|Crit damage increased|50|100}}
*{{Buff|Crit damage increased|50|100}}
|quote 1=The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce.  
|quote 1 tiers=xx3+|quote 1=The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce.  
|quote 1 tiers=xx3,xx4,xx5
}}
}}
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
{{BTDB2 tower changes|version=4.3|tower=Monkey Sub|quote=The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power.
{{BTDB2 tower changes|version=4.3|tower=Monkey Sub
|tiers 1=XX4,XX5|changes 1=*{{Buff|Damage increased|2|3}}
|changes 1 tiers=XX4;XX5|changes 1=*{{Buff|Damage increased|2|3}}
|quote 1=The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power.  
|quote 1 tiers=xx4;xx5|quote 1=The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power.  
|quote 1 tiers=xx4,xx5
}}
}}


===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=4.3|tower=Monkey Buccaneer|quote=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.
{{BTDB2 tower changes|version=4.3|tower=Monkey Buccaneer
|path 1 tier 3 cost before=2700|path 1 tier 3 cost after=2200
|path 1 tier 3 cost before=2700|path 1 tier 3 cost after=2200
|tiers 1=140,150|changes 1=*{{Buff|Cooldown decreased|30s|20s}}
|changes 1 tiers=140;150|changes 1=*{{Buff|Now reduces ability cooldown by 10s}}
|tiers 2=XX2,XX3,XX4,XX5|changes 2=*{{Buff|All attacks deal +2 damage to camo bloons}}
|changes 2 tiers=XX2+|changes 2=*{{Buff|All attacks deal +2 damage to Camo}}
|tiers 3=XX5|changes 3=*{{Buff|Cash per merchantmen increased|5%|10%}}
|changes 3 tiers=XX5|changes 3=*{{Buff|Cash per merchantman increased|5%|10%}}
*{{Nerf|Max merchantmen cash bonus|20|10}}
*{{Nerf|Max merchantman cash bonus|20|10}}
|quote 1=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option.
|quote 1=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.  
|quote 1 tiers=140,150
|quote 2 tiers=1xx;x4x;x5x|quote 2=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option.
|quote 2=The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.  
|quote 3 tiers=xx3+|quote 3=The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.  
|quote 2 tiers=xx3,xx4,xx5
}}
}}


===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
{{BTDB2 tower changes|version=4.3|tower=Mortar Monkey|quote=The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.
{{BTDB2 tower changes|version=4.3|tower=Mortar Monkey
|tiers 1=000,1xx,2xx,3xx,4xx,5xx,x1x,x2x,x3x,x4x,x5x|changes 1=*{{Buff|Mortar accuracy improved|18|8}}
|changes 1 tiers=000;1xx+;x1x+|changes 1=*{{Buff|Mortar spread reduced|18|8}}
|tiers 2=XX1,xx2,xx3,xx4,xx5|changes 2=*{{neutral|Increased Accuracy replaced with Dynamic Targeting}}
|changes 2 tiers=XX1|changes 2=*{{neutral|Increased Accuracy replaced with Dynamic Targeting}}
|path 3 tier 2 cost before=700|path 3 tier 2 cost after=500
|path 3 tier 2 cost before=700|path 3 tier 2 cost after=500
|base quote=The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.
|quote 1 tiers=*|quote 1=The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.
}}
}}


===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=4.3|tower=Ninja Monkey|quote=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.
{{BTDB2 tower changes|version=4.3|tower=Ninja Monkey
|path 2 tier 5 cost before=25000|path 2 tier 5 cost after=20000
|path 2 tier 5 cost before=25000|path 2 tier 5 cost after=20000
|tiers 1=X5X|changes 1=*{{Buff|All x3x and above Ninja Monkeys in range, including the Grand Saboteur itself, gain +10 range and +2 MOAB-class damage.}}
|changes 1 tiers=X5X|changes 1=*{{Buff|Now grants all X-3-X and above Ninja Monkeys in range (including itself) +10 range and +2 damage to MOAB-Class}}
|quote 1=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.  
|quote 1 tiers=x5x|quote 1=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.  
|quote 1 tiers=x5x
}}
}}


===[[Spike Factory (Battles 2)|Spike Factory]]===
===[[Spike Factory (Battles 2)|Spike Factory]]===
{{BTDB2 tower changes|version=4.3|tower=Ninja Monkey|quote=Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs.
{{BTDB2 tower changes|version=4.3|tower=Spike Factory
|path 1 tier 5 cost before=110000|path 1 tier 5 cost after=90000
|path 1 tier 5 cost before=110000|path 1 tier 5 cost after=90000
|tiers 1=5XX|changes 1=*{{Buff|Explosion Pierce increased|60|80}}
|changes 1 tiers=5XX|changes 1=*{{Buff|Explosion Pierce increased|60|80}}
|quote 1=Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs.  
|quote 1 tiers=5xx|quote 1=Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs.  
|quote 1 tiers=5xx
}}
}}



Latest revision as of 17:38, 21 April 2026

Version 4.3
Artwork representing version 4.3
Steam18 October 2024[1]

Version 4.3 is a major update to Bloons TD Battles 2. It introduced a new map Up On The Roof, released Hero Challenge to all users and some redesigned Hero UI, alongside bug fixes and balance changes.

Additions

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Changes

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  • "The Daily Jackpop has been moved to the store and combined with the daily freebie. The rewards from the non-jackpop cards have been increased to reflect the merge."
  • "The pause screen in Hero Challenge now has a resume button instead of a restart button for clarity. Restart has been moved to the central column."
The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce.
— Update notes
Tiers Changes
X-X-3 Crossbow
X-X-4 Sharp Shooter
  • Buff Crossbow pierce increased ― 6 → 8
X-X-4 Sharp Shooter
X-X-5 Crossbow Master
  • Buff Crossbow Bolts now ricochet once after the first hit
X-X-5 Crossbow Master
  • Buff Pierce increased ― 12 → 14
  • Buff Crit damage increased ― 50 → 100
The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power.
— Update notes
Tiers Changes
X-X-4 Armor Piercing Darts
X-X-5 Sub Commander
  • Buff Damage increased ― 2 → 3
The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.
— Update notes
Tiers Changes
3-X-X Destroyer
  • Buff Upgrade cost reduced ― $2,700 → $2,200
1-4-0 Monkey Pirates + Faster Shooting
1-5-0 Pirate Lord + Faster Shooting
  • Buff Now reduces ability cooldown by 10s
X-X-2 Crow's Nest and further upgrades
  • Buff All attacks deal +2 damage to Camo
X-X-5 Trade Empire
  • Buff Cash per merchantman increased ― 5% → 10%
  • Nerf Max merchantman cash bonus ― 20 → 10
The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Bigger Blast and further upgrades
X-1-X Faster Reload and further upgrades
  • Buff Mortar spread reduced ― 18 → 8
X-X-1 Dynamic Targeting
  • Neutral Increased Accuracy replaced with Dynamic Targeting
X-X-2 Burny Stuff
  • Buff Upgrade cost reduced ― $700 → $500
The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.
— Update notes
Tiers Changes
X-5-X Grand Saboteur
  • Buff Upgrade cost reduced ― $25,000 → $20,000
  • Buff Now grants all X-3-X and above Ninja Monkeys in range (including itself) +10 range and +2 damage to MOAB-Class
Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs.
— Update notes
Tiers Changes
5-X-X Super Mines
  • Buff Upgrade cost reduced ― $110,000 → $90,000
  • Buff Explosion Pierce increased ― 60 → 80
The dense bloon targeting we added for Mortar in this update felt like it would be a good fit for Biker Bones as well, allowing him to affect more bloons with the stun and fire effects of his ability and further distinguish him from Striker Jones.
— Update notes
Levels Changes
3+
  • Neutral Concussive shot now aims at densest area, instead of the strongest bloon.
  • Buff Concussive shot blast radius ― 27 → 40
  • Buff Concussive shot pierce ― 48 → 72
Etienne’s ability is extremely effective at clearing up early game rushes. We are increasing the cooldown to ensure that Etienne players cannot rely on it entirely and still need to spend on their early game defence.
— Update notes
Levels Changes
3-15
  • Nerf Drone Swarm Ability cooldown increased ― 45s → 60s
16+
  • Nerf Drone Swarm Ability cooldown increased ― 40s → 45s

Bug fixes

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  • Fixed issue where Adora could appear visually as Dark Adora. Dark Adora does not feature in Battles 2.
  • Fixed issue where collectables picked up by the Banana Farmer would leave their visual on screen.
  • Fixed issue where selling a x4x or x5x Dart Monkey while the SMFC/PMFC ability was active would cause the affected monkeys to visually revert to Dart Monkeys while still attacking like Supermonkeys. The ability now persists both visually and mechanically after the sale.
  • Fixed issue that would occasionally cause the game to think that the user account was already online and prevent it signing in.
  • Fixed issue where monkeys could not be placed on the 5xx Buccaneer’s platform if there was another monkey behind it.
  • Fixed issue where monkeys could be placed on the same space if a 5xx Buccaneer was sacrificed to a Sun Temple.
  • Fixed issue where the Plasma Bloon Boost was using the wrong fullscreen effect.
  • Fixed issue where save slots could not be deleted (Arcade only)
  • Fixed incorrect Chinese translation for “Nexus Creator Code”.
  • Fixed xx3 Spike Factory spikes clipping into the floor of some maps.
  • Fixed very long usernames displaying incorrectly in game.
  • Fixed issue where placing the Sniper at a particular point on Bloonstone Quarry broke its field of view.
  • Fixed issue where MOABs would move sideways if they are hit with a knockback effect the moment they are spawned.
  • Fixed issue where Level 6 Etienne was allowing Ice Monkey to always freeze the zebra children of rainbows, rather than only 25% of the time.
  • Fixed the xx4 Dark Knight’s visual aura not matching the range of its teleport ability.
  • Fixed some Monkey Subs not playing their firing animation.
  • Fixed Bonnie’s Minecarts sometimes drawing over the top of 3D objects when they should be behind them.
  • Fixed the Sniper Monkey’s paintball trail cosmetic not appearing on 250 Snipers.
  • Fixed the Banana Farm’s Banana Split weapon skin not appearing on 310 Banana Farms.
  • Fixed mouse wheel not controlling zoom on clan islands (desktop only)
  • Fixed animated banners appearing too zoomed in when viewed on the profile screen.
  • Fixed Mortar Monkey targeting itself instead of the beginning of the map when first placed.
  • Fixed Alchemist’s eyelids not lining up with its eyes on the main menu.
  • Fixed incorrect flow when viewing player profiles through clan leaderboards.
  • Fixed mini league leaderboard sometimes not animating like a button.
  • Fixed Silver Darts Dart Monkey weapon skin not applying to crossbow bolts and spiked balls.
  • Fixed x42 Spike Factory firing too many spikes from its ability if activated at the very start of a round.
  • Fixed missing visual details on x3x Tack Shooter

In game description

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
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Video

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References

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