Defense: Difference between revisions

mNo edit summary
mNo edit summary
 
Line 2: Line 2:
'''Defense''' ('''Defend''' in the {{flash version|Bloons TD Battles}}) is a game mode in ''[[Bloons TD Battles]]''. This mode replaces [[Bloon send]]s with Income Boosts, which similarly allow players to spend [[cash]] to increase their [[income]], but prevent players from sending [[Bloon]]s to the opponent. Both players start with $650 and 75 income (25 income in the Flash version) and cannot raise their income above 5,000 (3,000 in the Flash version).
'''Defense''' ('''Defend''' in the {{flash version|Bloons TD Battles}}) is a game mode in ''[[Bloons TD Battles]]''. This mode replaces [[Bloon send]]s with Income Boosts, which similarly allow players to spend [[cash]] to increase their [[income]], but prevent players from sending [[Bloon]]s to the opponent. Both players start with $650 and 75 income (25 income in the Flash version) and cannot raise their income above 5,000 (3,000 in the Flash version).


In the {{mobile version|Bloons TD Battles}}, all [[Power]]s except [[Copy Eco]] are allowed in this mode, though Bloon Powers have no use due to the lack of Bloon sends, and [[attack]]s that target the track, such as the [[Spike Factory (Battles)|Spike Factory]]'s main attack, [[Cleansing Foam (Battles)|Cleansing Foam]], and [[Bloon Trap (Battles)|Bloon Trap]], cannot target sections of the track only used by sent Bloons.
In the {{mobile version|Bloons TD Battles}}, [[attack]]s that target the track, such as the [[Spike Factory (Battles)|Spike Factory]]'s main attack, [[Cleansing Foam (Battles)|Cleansing Foam]], and [[Bloon Trap (Battles)|Bloon Trap]], cannot target sections of the track only used by sent Bloons. All [[Power]]s except [[Copy Eco]] are allowed in this mode, though Bloon Powers have no use due to the lack of Bloon sends.  


Some towers behave differently in Defense mode:
Some towers behave differently in Defense mode: