Update history:Bloons TD Battles (mobile)/Version 4.1: Difference between revisions
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'''Version 4.1''' is the first major update to the {{mobile version of|Bloons TD Battles}} of 2017. It introduced [[Private | {{TOC|right|clear=y}} | ||
'''Version 4.1''' is the first major update to the {{mobile version of|Bloons TD Battles}} of 2017. It introduced [[Private Match]] codes, [[Clan (Battles)|Clan]] improvements, and balance changes. | |||
==Changes== | ==Changes== | ||
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|changes 1=*{{nerf|Ability: duration reduced|15s|11s}} | |changes 1=*{{nerf|Ability: duration reduced|15s|11s}} | ||
|quote 1=The Dart Monkey is one of the most popular towers in the game with extremely high use-rates, but we think it has a little too much value for the low cost - especially in the early game. This change should help with this and encourage players to consider other options. | |quote 1=The Dart Monkey is one of the most popular towers in the game with extremely high use-rates, but we think it has a little too much value for the low cost - especially in the early game. This change should help with this and encourage players to consider other options. | ||
|quote 1 tiers=2x;4x;x3 | |quote 1 tiers=2x;4x;x3;x4 | ||
}} | }} | ||
| Line 61: | Line 62: | ||
|version=4.1 | |version=4.1 | ||
|changes 1 tiers=x4 | |changes 1 tiers=x4 | ||
|changes 1=*{{buff|Ability: now grants Camo detection while active}} | |changes 1=*{{buff|Ability: now also grants Camo detection while active}} | ||
|path 1 tier 1 cost before=250 | |path 1 tier 1 cost before=250 | ||
|path 1 tier 1 cost after=175 | |path 1 tier 1 cost after=175 | ||
| Line 83: | Line 84: | ||
|path 2 tier 3 cost after=2600 | |path 2 tier 3 cost after=2600 | ||
|changes 1 tiers=x4 | |changes 1 tiers=x4 | ||
|changes 1=*{{buff| | |changes 1=*{{buff|Phoenix: now deals +1 damage to MOAB-Class Bloons}} | ||
|quote 1=Again, this is a relatively uncommon tower in the higher end arenas. These reductions should make it a more viable option for early lead and camo-lead popping power! | |quote 1=Again, this is a relatively uncommon tower in the higher end arenas. These reductions should make it a more viable option for early lead and camo-lead popping power! | ||
|quote 1 tiers=1x;x1;x2;x3 | |quote 1 tiers=1x;x1;x2;x3 | ||
| Line 109: | Line 110: | ||
|path 2 tier 4 cost after=7000 | |path 2 tier 4 cost after=7000 | ||
|changes 1=*{{buff|Blast radius increased|75 units|86.25 units}} | |changes 1=*{{buff|Blast radius increased|75 units|86.25 units}} | ||
|changes 1 tiers=00;1x;x1 | |changes 1 tiers=00;1x;x1+ | ||
|changes 2=*{{buff|Blast radius increased|100 units|115 units|note=Does not | |changes 2=*{{buff|Blast radius increased|100 units|115 units|note=Does not affect higher tiers}} | ||
|changes 2 tiers=2x | |changes 2 tiers=2x | ||
|quote 1=The Mortar is a useful tower, but perhaps not quite valuable enough in its current form to take up a tower slot. A big buff in it's{{sic}} blast radius and some sizable reductions in upgrade costs will hopefully change that. | |quote 1=The Mortar is a useful tower, but perhaps not quite valuable enough in its current form to take up a tower slot. A big buff in it's{{sic}} blast radius and some sizable reductions in upgrade costs will hopefully change that. | ||
|quote 1 tiers=2x; | |quote 1 tiers=00;1x;2x;4x;x1;x2;x3;x4 | ||
}} | }} | ||
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|quote 2 tiers=00 | |quote 2 tiers=00 | ||
|quote 3=The sheer cost of the Heli-Pilot{{sic}} meant that it was rarely used in non-late-game matches. [...] [H]alving the price of camo detection should make it a more viable option. | |quote 3=The sheer cost of the Heli-Pilot{{sic}} meant that it was rarely used in non-late-game matches. [...] [H]alving the price of camo detection should make it a more viable option. | ||
|quote 3 tiers=x2 | |quote 3 tiers=x1;x2 | ||
}} | }} | ||
| Line 163: | Line 160: | ||
|quote 3 tiers=x4 | |quote 3 tiers=x4 | ||
}} | }} | ||
===Consumables=== | |||
{|class="wikitable" | |||
!Item | |||
!Changes | |||
|- | |||
|[[Red Hot Spikes (Battles)|Red Hot Spikes]] | |||
|{{BTDBM changes|name=Red Hot Spikes|version=4.1 | |||
|changes=*{{neutral|Now limited to 5 uses per match}} | |||
}} | |||
|- | |||
|[[Tower Boost (Battles)|Tower Boost]] | |||
|{{BTDBM changes|name=Tower Boost|version=4.1 | |||
|changes=*{{neutral|Now limited to 3 uses per match}} | |||
}} | |||
|} | |||
===[[Lead Bloon (Battles)|Lead Bloon]]s=== | ===[[Lead Bloon (Battles)|Lead Bloon]]s=== | ||
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*{{neutral|Grouped BFB: income penalty reduced|-1,500|-600}} | *{{neutral|Grouped BFB: income penalty reduced|-1,500|-600}} | ||
*{{neutral|Grouped ZOMG: income penalty reduced|-1,500|-600}} | *{{neutral|Grouped ZOMG: income penalty reduced|-1,500|-600}} | ||
}} | }} | ||
| Line 201: | Line 204: | ||
===[[Arena]]s=== | ===[[Arena]]s=== | ||
{{BTDBM changes| | {{BTDBM changes | ||
|changes=*{{neutral|Win/Loss ratio is now shown to other players in Ceramic Crucible and above}} | |version=4.1 | ||
|changes store=*{{neutral|Win/Loss ratio is now shown to other players}} | |changes 1 names=Ceramic Crucible;MOAB Pit;BFB Colosseum | ||
|changes 1=*{{neutral|Win/Loss ratio is now shown to other players in Ceramic Crucible and above}} | |||
|changes 1 store=*{{neutral|Win/Loss ratio is now shown to other players}} | |||
|changes=*{{ | |changes 2 names=Random Trio | ||
|changes store=*{{ | |changes 2=*{{neutral|Random Trio: now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | ||
|changes 2 store=*{{neutral|Now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | |||
}} | }} | ||
===[[Card Battle]]=== | ===[[Card Battle]]=== | ||
{{BTDBM changes | {{BTDBM changes | ||
*{{neutral|Cards now only reappear in the deck after being played or trashed once all other cards have been drawn}} | |version=4.1 | ||
|changes 1 names=Card Battle|changes 1=*{{neutral|Cards now only reappear in the deck after being played or trashed once all other cards have been drawn}} | |||
|changes 2 names=Random Cards|changes 2=*{{neutral|Random Cards: now gives the same initial shuffle to both players}} | |||
*{{neutral|Random Cards: now gives the same initial shuffle to both players}} | |||
*{{neutral|Random Cards: "seeds now include more balance between low, mid, and high cost towers and bloons"}} | *{{neutral|Random Cards: "seeds now include more balance between low, mid, and high cost towers and bloons"}} | ||
*{{neutral|Random Cards: now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | *{{neutral|Random Cards: now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | ||
|changes store= | |changes 2 store=*{{neutral|Now gives the same initial shuffle to both players}} | ||
*{{neutral|Now gives the same initial shuffle to both players}} | |||
*{{neutral|"Seeds now include more balance between low, mid, and high cost towers and bloons"}} | *{{neutral|"Seeds now include more balance between low, mid, and high cost towers and bloons"}} | ||
*{{neutral|Now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | *{{neutral|Now occasionally appears outside of Club Arenas in Rainbow Ruins and above}} | ||