Update history:Bloons TD Battles 2/Version 4.1: Difference between revisions

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Event battles: renaming header to the official name
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m Pymonkibot moved page Bloons TD Battles 2 v4.1 to Update history:Bloons TD Battles 2/Version 4.1: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1"
 
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==Changes==
==Changes==
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Boomerang Monkey|quote=While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
{{BTDB2 tower changes|version=4.1|tower=Boomerang Monkey
|tiers 1=x5x|quote 1=While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.|changes 1=*{{buff|Ability: damage modifier increased|+8|+10}}
|changes 1 tiers=x5x|changes 1=*{{buff|Ability: damage modifier increased|+8|+10}}
|quote 1 tiers=x5x|quote 1=While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
}}
}}


===[[Bomb Shooter (Battles 2)|Bomb Shooter]]===
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]===
{{BTDB2 tower changes|version=4.1|tower=Bomb Shooter|quote=A small adjustment to crosspath balancing to make this option a little bit more enticing.
{{BTDB2 tower changes|version=4.1|tower=Bomb Shooter
|tiers 1=502|quote 1=A small adjustment to crosspath balancing to make this option a little bit more enticing.|changes 1=
|changes 1 tiers=502|changes 1=
*{{buff|Frag: damage increased by 8}}
*{{buff|Frag: damage increased by 8}}
*{{nerf|Frag: no longer deals +12 damage to Ceramics}}
*{{nerf|Frag: no longer deals +12 damage to Ceramics}}
|quote 1 tiers=502|quote 1=A small adjustment to crosspath balancing to make this option a little bit more enticing.
}}
}}


===[[Tack Shooter (Battles 2)|Tack Shooter]]===
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{BTDB2 tower changes|version=4.1|tower=Tack Shooter|quote=Inferno Ring is still in need of a buff, rarely seeing any use.
{{BTDB2 tower changes|version=4.1|tower=Tack Shooter
|tiers 1=5X0|changes 1=*{{buff|Meteor: damage increased|700|900}}
|changes 1 tiers=5X0|changes 1=*{{buff|Meteor: damage increased|700|900}}
|tiers 2=501|changes 2=*{{buff|Meteor: damage increased|1,000|1,300}}
|changes 2 tiers=501|changes 2=*{{buff|Meteor: damage increased|1,000|1,300}}
|tiers 3=502|changes 3=*{{buff|Meteor: damage increased|1,400|1,800}}
|changes 3 tiers=502|changes 3=*{{buff|Meteor: damage increased|1,400|1,800}}
|quote 1 tiers=5xx;xx1;xx2|quote 1=Inferno Ring is still in need of a buff, rarely seeing any use.
}}
}}


===[[Ice Monkey (Battles 2)|Ice Monkey]]===
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Ice Monkey|quote=Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
{{BTDB2 tower changes|version=4.1|tower=Ice Monkey
|tiers 1=xx4|changes 1=
|changes 1 tiers=xx4|changes 1=
*{{buff|Can now target and damage [[MOAB-Class Bloon]]s, placing Icicles on them but not freezing them}}
*{{buff|Can now target and damage [[MOAB-Class Bloon]]s, placing Icicles on them but not freezing them}}
*{{buff|Now deals +3 damage to MOAB-Class Bloons}}
*{{buff|Now deals +3 damage to MOAB-Class Bloons}}
|quote 1 tiers=xx4|quote 1=Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
}}
}}


===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Sniper Monkey|quote=Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
{{BTDB2 tower changes|version=4.1|tower=Sniper Monkey
|base cost before=250|base cost after=200
|base cost before=250|base cost after=200
|path 1 tier 2 cost before=800|path 1 tier 2 cost after=600
|path 1 tier 2 cost before=800|path 1 tier 2 cost after=600
|tiers 1=120,220,320|changes 1=*{{buff|Shrapnel: damage increased by 1}}|quote 1=Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
|changes 1 tiers=120;220;320|changes 1=*{{buff|Shrapnel: damage increased by 1}}
|tiers 2=420|changes 2=*{{buff|Shrapnel: damage increased by 2|note=Cripple MOAB shrapnel is unchanged}}
|changes 2 tiers=420|changes 2=*{{buff|Shrapnel: damage increased by 2|note=Cripple MOAB shrapnel is unchanged}}
|quote 1 tiers=000;1xx;2xx;3xx;4xx;x2x|quote 1=Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
}}
}}


===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=4.1|tower=Monkey Buccaneer|quote=We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
{{BTDB2 tower changes|version=4.1|tower=Monkey Buccaneer
|path 1 tier 3 cost before=2850|path 1 tier 3 cost after=2700
|path 1 tier 3 cost before=2850|path 1 tier 3 cost after=2700
|tiers 1=4XX|changes 1=
|changes 1 tiers=4XX|changes 1=
*{{buff|Plane dart: pierce increased|13|20}}
*{{buff|Plane dart: pierce increased|13|20}}
*{{nerf|Plane dart: MOAB-Class Bloons now consume +1 pierce}}
*{{nerf|Plane dart: MOAB-Class Bloons now consume +1 pierce}}
|tiers 2=5XX|changes 2=
|changes 2 tiers=5XX|changes 2=
*{{buff|Plane dart: pierce increased|18|72}}
*{{buff|Plane dart: pierce increased|18|72}}
*{{nerf|Plane dart: MOAB-Class Bloons now consume +3 pierce}}
*{{nerf|Plane dart: MOAB-Class Bloons now consume +3 pierce}}
|quote 1 tiers=4xx;5xx|quote 1=We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
}}
}}


===[[Monkey Ace (Battles 2)|Monkey Ace]]===
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=4.1|tower=Monkey Ace|quote=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
{{BTDB2 tower changes|version=4.1|tower=Monkey Ace
|tiers 1=X3X,X4X,X5X|changes 1=
|changes 1 tiers=x3x+|changes 1=
*{{nerf|Bomb: pierce reduced|20|12}}
*{{nerf|Bomb: pierce reduced|20|12}}
|tiers 2=031,041,051|changes 2=
|changes 2 tiers=031;041;051|changes 2=
*{{buff|Now increases pierce of bombs by 5}}
*{{buff|Now increases pierce of bombs by 5|note=Overall pierce is reduced from 20 to 17 due to the base pierce nerf}}
|quote 1 tiers=031;041;051|quote 1=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
}}
}}


===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=4.1|tower=Heli Pilot|quote=Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
{{BTDB2 tower changes|version=4.1|tower=Heli Pilot
|base cost before=900|base cost after=800
|base cost before=900|base cost after=800
|quote 1 tiers=000|quote 1=Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
}}
}}


===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Mortar Monkey|quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
{{BTDB2 tower changes|version=4.1|tower=Mortar Monkey
|base changes=*{{nerf|Blast radius reduced by 2 units}}|base quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
|changes 1 tiers=000;x1x+;xx1+|changes 1=*{{nerf|Blast radius reduced|20 units|18 units}}
|changes 2 tiers=1xx;2xx|changes 2=*{{nerf|Blast radius reduced|28 units|25.2 units}}
|changes 3 tiers=3xx|changes 3=*{{nerf|Blast radius reduced|38 units|35.2 units}}
*{{nerf|Shockwave: stun radius reduced|19 units|17.6 units}}
*{{nerf|Shockwave: outer radius reduced|57 units|52.8 units}}
|changes 4 tiers=4xx|changes 4=*{{nerf|Blast radius reduced|58 units|53.2 units}}
*{{nerf|Shockwave: stun radius reduced|29 units|26.6 units}}
*{{nerf|Shockwave: outer radius reduced|87 units|79.8 units}}
|changes 5 tiers=5xx|changes 5=*{{nerf|Blast radius reduced|74 units|67.6 units}}
*{{nerf|Shockwave: stun radius reduced|37 units|33.8 units}}
*{{nerf|Shockwave: outer radius reduced|111 units|101.4 units}}
|changes 6 tiers=xx3+|changes 6=*{{nerf|Decamo AoE: radius reduced|50 units|48 units}}
|changes 7 tiers=xx4;xx5|changes 7=*{{nerf|Shattering AoE: radius reduced|20 units|18 units}}
|quote 1 tiers=*|quote 1=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
}}
}}


===[[Dartling Gunner (Battles 2)|Dartling Gunner]]===
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]===
{{BTDB2 tower changes
{{BTDB2 tower changes
|version=4.1
|version=4.1|tower=Dartling Gunner
|tower=Dartling Gunner
|changes 1 tiers=5xx|changes 1=
|quote=We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
|tiers 1=5xx|changes 1=
*{{buff|Beam: pierce increased|40|1,000}}
*{{buff|Beam: pierce increased|40|1,000}}
*{{buff|Beam: damage increased|30|35}}
*{{buff|Beam: damage increased|30|35}}
|quote 1 tiers=5xx|quote 1=We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
}}
}}


===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Wizard Monkey|quote=We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
{{BTDB2 tower changes|version=4.1|tower=Wizard Monkey
|path 3 tier 3 cost before=1600|path 3 tier 3 cost after=1500
|path 3 tier 3 cost before=1600|path 3 tier 3 cost after=1500
|tiers 1=210,310,410,510,220,230,240,250|changes 1=*{{buff|Fireball: damage increased by 1}}
|changes 1 tiers=210;310;410;510|changes 1=*{{buff|Fireball: damage increased by 1}}
|tiers 2=011,021,031,041,051,012,013,014,015|changes 2=*{{buff|Fireball: pierce increased by 7}}
|changes 2 tiers=011;021;031;041;051;012;013;014;015|changes 2=*{{buff|Fireball: pierce increased by 7}}
|tiers 3=X5X|changes 3=*{{buff|Wall of Fire: damage per tick increased|3|5}}
|changes 3 tiers=X5X|changes 3=*{{buff|Wall of Fire: damage per tick increased|3|5}}
|tiers 4=XX5|changes 4=*{{buff|Necromancer buff: now applies to itself}}
|changes 4 tiers=XX5|changes 4=*{{buff|Necromancer buff: now applies to itself}}
|quote 1=We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
|quote 2 tiers=2xx+;x1x;xx1;xx2;xx4;xx5|quote 2=We still feel that Wizard Monkey could do with some minor improvements, with [...] some added crosspathing changes that make sense.
|quote 3 tiers=xx3|quote 3=We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense.
|quote 4 tiers=xx5|quote 4=Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
}}
}}


===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Ninja Monkey|quote=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
{{BTDB2 tower changes|version=4.1|tower=Ninja Monkey
|path 1 tier 3 cost before=750|path 1 tier 3 cost after=700
|path 1 tier 3 cost before=750|path 1 tier 3 cost after=700
|tiers 1=X4X|changes 1=*{{buff|Ability: now soaks through MOAB-Class Bloon layers}}
|changes 1 tiers=X4X;x5x|changes 1=*{{buff|Ability: now soaks through MOAB-Class Bloon layers}}
|quote 1 tiers=x4x;x5x|quote 1=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
|quote 2 tiers=3xx|quote 2=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now.
}}
}}


===[[Druid (Battles 2)|Druid]]===
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=4.1|tower=Druid|quote=Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
{{BTDB2 tower changes|version=4.1|tower=Druid
|path 1 tier 1 cost before=250|path 1 tier 1 cost after=350
|path 1 tier 1 cost before=250|path 1 tier 1 cost after=350
|path 1 tier 2 cost before=1000|path 1 tier 2 cost after=900
|path 1 tier 2 cost before=1000|path 1 tier 2 cost after=900
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|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450|path 2 tier 3 cost undoc=y
|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450|path 2 tier 3 cost undoc=y
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4500|path 2 tier 4 cost undoc=y
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4500|path 2 tier 4 cost undoc=y
|quote 1 tiers=1xx;2xx;x1x;x2x|quote 1=Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
}}
}}


===[[Banana Farm (Battles 2)|Banana Farm]]===
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=4.1|tower=Banana Farm|quote=A minor price cut for this upgrade which rarely gets used.
{{BTDB2 tower changes|version=4.1|tower=Banana Farm
|path 2 tier 3 cost before=4600|path 2 tier 3 cost after=4400
|path 2 tier 3 cost before=4600|path 2 tier 3 cost after=4400
|quote 1 tiers=x3x|quote 1=A minor price cut for this upgrade which rarely gets used.
}}
}}


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|version=4.1
|version=4.1
|tower=Monkey Village
|tower=Monkey Village
|quote=We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
|path 3 tier 3 cost before=1500|path 3 tier 3 cost after=1200|path 3 tier 3 cost undoc=y
|path 3 tier 3 cost before=1500|path 3 tier 3 cost after=1200|path 3 tier 3 cost undoc=y
|path 3 tier 4 cost before=7200|path 3 tier 4 cost after=7500|path 3 tier 4 cost undoc=y
|path 3 tier 4 cost before=7200|path 3 tier 4 cost after=7500|path 3 tier 4 cost undoc=y
|tiers 1=5XX|changes 1=
|changes 1 tiers=5XX|changes 1=
*{{buff|Bounce distance increased|50|90}}
*{{buff|Bounce distance increased|50|90}}
*{{buff|Damage to Ceramic and MOAB-Class increased|200|250}}
*{{buff|Damage to Ceramic and MOAB-Class increased|200|250}}
|quote 1 tiers=5xx|quote 1=We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
}}
}}


===[[Engineer Monkey (Battles 2)|Engineer Monkey]]===
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]===
{{BTDB2 tower changes|version=4.1|tower=Engineer Monkey|quote=Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
{{BTDB2 tower changes|version=4.1|tower=Engineer Monkey
|tiers 1=1XX,2XX,3XX,4XX,5XX|changes 1=*{{nerf|Sentry: no longer affected by attack speed buffs}}
|changes 1 tiers=1XX+|changes 1=*{{nerf|Sentry: no longer affected by attack speed buffs}}
|tiers 2=5XX|changes 2=*{{buff|Champion Sentry: main attack damage increased|2|3}}
|changes 2 tiers=5XX|changes 2=*{{buff|Champion Sentry: main attack damage increased|2|3}}
|quote 1 tiers=1xx+|quote 1=Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
}}
}}


Line 181: Line 210:
===[[Fateweaver Adora (Battles 2)|Fateweaver Adora]]===
===[[Fateweaver Adora (Battles 2)|Fateweaver Adora]]===
{{BTDB2 hero changes|version=4.1|hero=Fateweaver Adora|quote  =With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
{{BTDB2 hero changes|version=4.1|hero=Fateweaver Adora|quote  =With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
|changes 1 levels=|changes 1=*{{nerf|Cost increased|$650|$700}}
|cost before=650|cost after=700
}}
}}



Latest revision as of 17:24, 21 April 2026

Version 4.1
Artwork representing version 4.1
Steam17 July 2024[1]

Version 4.1 is the fourth major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Jump Start mode and the Bloonstone Quarry map, and re-introduced Casual Battles after it was removed in version 4.0.

Additions

[edit | edit source]

Changes

[edit | edit source]
While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
— Update notes
Tiers Changes
X-5-X Perma Charge
  • Buff Ability: damage modifier increased ― +8 → +10
A small adjustment to crosspath balancing to make this option a little bit more enticing.
— Update notes
Tiers Changes
5-0-2 Bloon Crush + Frag Bombs
  • Buff Frag: damage increased by 8
  • Nerf Frag: no longer deals +12 damage to Ceramics
Inferno Ring is still in need of a buff, rarely seeing any use.
— Update notes
Tiers Changes
5-X-0 Inferno Ring
  • Buff Meteor: damage increased ― 700 → 900
5-0-1 Inferno Ring + More Tacks
  • Buff Meteor: damage increased ― 1,000 → 1,300
5-0-2 Inferno Ring + Even More Tacks
  • Buff Meteor: damage increased ― 1,400 → 1,800
Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
— Update notes
Tiers Changes
X-X-4 Icicles
  • Buff Can now target and damage MOAB-Class Bloons, placing Icicles on them but not freezing them
  • Buff Now deals +3 damage to MOAB-Class Bloons
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $250 → $200
2-X-X Large Calibre
  • Buff Upgrade cost reduced ― $800 → $600
4-2-0 Maim MOAB + Shrapnel Shot
  • Buff Shrapnel: damage increased by 2
    • Note: Cripple MOAB shrapnel is unchanged
1-2-0 Shrapnel Shot + Full Metal Jacket
2-2-0 Large Calibre + Shrapnel Shot
3-2-0 Deadly Precision + Shrapnel Shot
  • Buff Shrapnel: damage increased by 1
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
— Update notes
Tiers Changes
3-X-X Destroyer
  • Buff Upgrade cost reduced ― $2,850 → $2,700
4-X-X Aircraft Carrier
  • Buff Plane dart: pierce increased ― 13 → 20
  • Nerf Plane dart: MOAB-Class Bloons now consume +1 pierce
5-X-X Carrier Flagship
  • Buff Plane dart: pierce increased ― 18 → 72
  • Nerf Plane dart: MOAB-Class Bloons now consume +3 pierce
Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
— Update notes
Tiers Changes
X-3-X Bomber Ace and further upgrades
  • Nerf Bomb: pierce reduced ― 20 → 12
0-3-1 Bomber Ace + Sharper Darts
0-4-1 Ground Zero + Sharper Darts
0-5-1 Tsar Bomba + Sharper Darts
  • Buff Now increases pierce of bombs by 5
    • Note: Overall pierce is reduced from 20 to 17 due to the base pierce nerf
Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $900 → $800
Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
— Update notes
Tiers Changes
0-0-0 base tower
X-1-X Faster Reload and further upgrades
X-X-1 Dynamic Targeting and further upgrades
  • Nerf Blast radius reduced ― 20 units → 18 units
1-X-X Bigger Blast
2-X-X Bloon Buster
  • Nerf Blast radius reduced ― 28 units → 25.2 units
3-X-X Shell Shock
  • Nerf Blast radius reduced ― 38 units → 35.2 units
  • Nerf Shockwave: stun radius reduced ― 19 units → 17.6 units
  • Nerf Shockwave: outer radius reduced ― 57 units → 52.8 units
4-X-X The Big One
  • Nerf Blast radius reduced ― 58 units → 53.2 units
  • Nerf Shockwave: stun radius reduced ― 29 units → 26.6 units
  • Nerf Shockwave: outer radius reduced ― 87 units → 79.8 units
5-X-X The Biggest One
  • Nerf Blast radius reduced ― 74 units → 67.6 units
  • Nerf Shockwave: stun radius reduced ― 37 units → 33.8 units
  • Nerf Shockwave: outer radius reduced ― 111 units → 101.4 units
X-X-3 Signal Flare and further upgrades
  • Nerf Decamo AoE: radius reduced ― 50 units → 48 units
X-X-4 Shattering Shells
X-X-5 Blooncineration
  • Nerf Shattering AoE: radius reduced ― 20 units → 18 units
We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  • Buff Beam: pierce increased ― 40 → 1,000
  • Buff Beam: damage increased ― 30 → 35
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
— Update notes
Tiers Changes
2-1-0 Arcane Blast + Fireball
3-1-0 Arcane Mastery + Fireball
4-1-0 Arcane Spike + Fireball
5-1-0 Archmage + Fireball
  • Buff Fireball: damage increased by 1
0-1-1 Fireball + Intense Magic
0-2-1 Wall of Fire + Intense Magic
0-3-1 Dragon's Breath + Intense Magic
0-4-1 Summon Phoenix + Intense Magic
0-5-1 Wizard Lord Phoenix + Intense Magic
0-1-2 Monkey Sense + Fireball
0-1-3 Shimmer + Fireball
0-1-4 Necromancer + Fireball
0-1-5 Prince of Darkness + Fireball
  • Buff Fireball: pierce increased by 7
X-5-X Wizard Lord Phoenix
  • Buff Wall of Fire: damage per tick increased ― 3 → 5
X-X-3 Shimmer
  • Buff Upgrade cost reduced ― $1,600 → $1,500
X-X-5 Prince of Darkness
  • Buff Necromancer buff: now applies to itself
Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
— Update notes
Tiers Changes
3-X-X Double Shot
  • Buff Upgrade cost reduced ― $750 → $700
X-4-X Bloon Sabotage
X-5-X Grand Saboteur
  • Buff Ability: now soaks through MOAB-Class Bloon layers
Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
— Update notes
Tiers Changes
1-X-X Hard Thorns
  • Nerf Upgrade cost increased ― $250 → $350
2-X-X Heart of Thunder
  • Buff Upgrade cost reduced ― $1,000 → $900
X-1-X Thorn Swarm
  • Nerf Upgrade cost increased ― $250 → $350
X-2-X Heart of Oak
  • Buff Upgrade cost reduced ― $350 → $250
X-3-X Druid of the Jungle
  • Buff Upgrade cost reduced ― $750 → $450 (undocumented)
X-4-X Jungle's Bounty
  • Nerf Upgrade cost increased ― $4,200 → $4,500 (undocumented)
A minor price cut for this upgrade which rarely gets used.
— Update notes
Tiers Changes
X-3-X Monkey Bank
  • Buff Upgrade cost reduced ― $4,600 → $4,400
We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
— Update notes
Tiers Changes
5-X-X Primary Expertise
  • Buff Bounce distance increased ― 50 → 90
  • Buff Damage to Ceramic and MOAB-Class increased ― 200 → 250
X-X-3 Monkeyconomy
  • Buff Upgrade cost reduced ― $1,500 → $1,200 (undocumented)
X-X-4 Monkey City
  • Nerf Upgrade cost increased ― $7,200 → $7,500 (undocumented)
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
— Update notes
Tiers Changes
1-X-X Sentry Gun and further upgrades
  • Nerf Sentry: no longer affected by attack speed buffs
5-X-X Sentry Champion
  • Buff Champion Sentry: main attack damage increased ― 2 → 3
Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
— Update notes
Levels Changes
7+
  • Buff Mortar Monkey blast radius buff increased ― +15% → +25%
8+
  • Buff Bomb Shooter range buff increased ― +5% → +15%
  • Buff Bomb Shooter pierce buff increased ― +35% → +40%
Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
— Update notes
Levels Changes
7+
  • Buff Mortar Monkey blast radius buff increased ― +15% → +25%
8+
  • Buff Pierce buff increased ― +25% → +30%
By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
— Update notes
Levels Changes
15-16
  • Buff Cash per round increased ― $1,400 → $2,000
17+
  • Buff Cash per round increased ― $2,500 → $4,000
Same changes and reasoning as Benjamin.
— Update notes
Levels Changes
15-16
  • Buff Cash per round increased ― $1,050 → $1,500
17+
  • Buff Cash per round increased ― $1,875 → $3,000
As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
— Update notes
Levels Changes
11-18
  • Buff Slam: base damage increased ― 5 → 6
16+
17+
  • Buff Attack cooldown reduced ― 0.55s → 0.4s
19+
  • Buff Slam: base damage increased ― 15 → 16
Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
— Update notes
Levels Changes
8+
  • Buff  3× damage buff against MOAB-Class Bloons now applies after the +1 base damage buff instead of before, so the flat damage buff is also multiplied — an Ice Monkey with 2 damage now deals (2+1)×3 damage to MOAB-Class when buffed instead of (2×3)+1
11-18
  • Buff Slam: base damage increased ― 5 → 6
16+
17+
  • Buff Attack cooldown reduced ― 0.55s → 0.4s
19+
  • Buff Slam: base damage increased ― 15 → 16
With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
— Update notes
Levels Changes
All
  • Nerf Placement cost increased ― $650 → $700
We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
— Update notes
Levels Changes
3+
  • Nerf Drone Swarm: overall duration reduced by 2 seconds
  • Fast Track now becomes accessible after reaching a win streak of 10 instead of being the first to reach 50 Trophies in a league
  • The First Blood and No Lives Lost stars have been replaced with Win Streak and Streak Breaker stars

In-game description

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Jump right into the action in an all new game mode, Jump Start! This mode skips straight to the good stuff and begins on a much higher round than normal with higher starting cash and income so you can play dramatic late game finishes without having to work through the earlier rounds first. Why not test it out on the new map Bloonstone Quarry, available now in all arenas and private game modes.
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Video

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References

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