Bloons Super Monkey: Difference between revisions
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{{about|the Flash game|the iOS game|Bloons Super Monkey (iOS)|the level in the [[Bloons 2 (mobile)|mobile version of Bloons 2]]|Bloons Super Monkey (level)}} | {{about|the Flash game|the iOS game|Bloons Super Monkey (iOS)|the level in the [[Bloons 2 (mobile)|mobile version of Bloons 2]]|Bloons Super Monkey (level)}} | ||
{{game info | {{game info | ||
|image=BSM1F logo.svg | | image = BSM1F logo.svg | ||
|developer=[[Ninja Kiwi]] | | developer = [[Ninja Kiwi]] | ||
|publisher=Ninja Kiwi | | publisher = Ninja Kiwi | ||
|platform =Adobe Flash | | platform = Adobe Flash | ||
|latest update=Version 3.6 | | latest update = Version 3.6 | ||
| release 1 name = Ninja Kiwi | |||
|release 1 name=Ninja Kiwi | | release 1 date = {{date|15 feb 2010}}<ref name="blog">{{cite|title=New Ninja Kiwi Game – Bloons Super Monkey!|author=Chris Harris|publisher=Ninja Kiwi Blog|url=https://web.archive.org/web/20100223014138/http://ninjakiwi.com/blog/new-ninja-kiwi-game-bloons-super-monkey|archive timestamp=Sat, 20 Feb 2010 16:35:50 GMT}}</ref> | ||
|release 1 date={{date|15 feb 2010}}<ref name="blog">{{cite|title=New Ninja Kiwi Game – Bloons Super Monkey!|author=Chris Harris|publisher=Ninja Kiwi Blog|url=https://web.archive.org/web/20100223014138/http://ninjakiwi.com/blog/new-ninja-kiwi-game-bloons-super-monkey|archive timestamp=Sat, 20 Feb 2010 16:35:50 GMT}}</ref> | | release 2 name = MochiGames | ||
| release 2 date = {{timestamp|2010-02-10T18:27:49-08:00}}<ref>In [https://web.archive.org/web/20140318133440/http://games.mochiads.com/c/g/bloons-supermonkey.zip bloons-supermonkey.zip], <code>__metadata__.json</code> contains this timestamp.</ref> | |||
|release 2 name=MochiGames | | release 3 name = Newgrounds | ||
| release 3 date = {{timestamp|2010-02-22T17:17:18-05:00}} | |||
|release 3 name=Newgrounds | | release 4 name = Kongregate | ||
|release 3 date={{timestamp|2010-02-22T17:17:18-05:00}} | | release 4 date = {{date|22 feb 2010}} | ||
|release 4 name=Kongregate | |||
|release 4 date={{date|22 feb 2010}} | |||
}} | }} | ||
'''''Bloons Super Monkey''''' ('''''Bloons Supermonkey''''' on MochiGames) is a vertically scrolling arcade shooter game in the [[Bloons (franchise)|''Bloons'' franchise]]. It is a spin-off of ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]''<ref name="blog"/> and the first game in the {{series|Bloons Supermonkey}}. The player controls [[Super Monkey]] to pop formations of [[Bloon]]s across 15 levels called "waves" that gradually increase in Bloon count as the player progresses. Bloons drop [[Blops|Power Blops]] when popped that can be spent on [[upgrade]]s to improve Super Monkey's firepower. The player is required to pop enough Bloons to earn at least a bronze trophy on each wave, otherwise the game ends in a game over, but the player can pop more Bloons and earn silver or gold trophies to improve their score. The player wins by progressing through all 15 waves and popping the final boss, the [[BFB]]. | '''''Bloons Super Monkey''''' ('''''Bloons Supermonkey''''' on MochiGames) is a vertically scrolling arcade shooter game in the [[Bloons (franchise)|''Bloons'' franchise]]. It is a spin-off of ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]''<ref name="blog"/> and the first game in the {{series|Bloons Supermonkey}}. The player controls [[Super Monkey]] to pop formations of [[Bloon]]s across 15 levels called "waves" that gradually increase in Bloon count as the player progresses. Bloons drop [[Blops|Power Blops]] when popped that can be spent on [[upgrade]]s to improve Super Monkey's firepower. The player is required to pop enough Bloons to earn at least a bronze trophy on each wave, otherwise the game ends in a game over, but the player can pop more Bloons and earn silver or gold trophies to improve their score. The player wins by progressing through all 15 waves and popping the final boss, the [[BFB]]. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:BSM1F gameplay.png|thumb|300px]] | |||
The player controls [[Super Monkey]] by moving their mouse. Super Monkey attacks automatically, so the player can only move him to aim at Bloons and collect [[Blop|Power Blop]]s and powerups that drop from popped Bloons. Super Monkey's default attack fires darts straight ahead every {{hover|2.67 seconds|8 frames}}, each of which can pop up to two Bloons, but he can be [[upgrade]]d to add more attacks, enhance existing attacks, or replace attacks. The player can spend Power Blops on upgrades on the pause screen, opened at the end of each wave or by pressing {{key|Escape}}. There are 24 upgrades in total, split into three upgrade paths and eight upgrade tiers. | The player controls [[Super Monkey]] by moving their mouse. Super Monkey attacks automatically, so the player can only move him to aim at Bloons and collect [[Blop|Power Blop]]s and powerups that drop from popped Bloons. Super Monkey's default attack fires darts straight ahead every {{hover|2.67 seconds|8 frames}}, each of which can pop up to two Bloons, but he can be [[upgrade]]d to add more attacks, enhance existing attacks, or replace attacks. The player can spend Power Blops on upgrades on the pause screen, opened at the end of each wave or by pressing {{key|Escape}}. There are 24 upgrades in total, split into three upgrade paths and eight upgrade tiers. | ||
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===Score=== | ===Score=== | ||
[[File:BSM1F ending.png|thumb| | [[File:BSM1F ending.png|thumb|300px|The ending screen with the final score tally]] | ||
The player earns one point for each [[Bloon layer]] popped. At the end of each wave, except the final wave, the player can earn a bronze, silver, or gold trophy depending on which pop targets they reached, which increases the player's score for that wave by 10%, 20%, or 50%, respectively. At the end of the game, regardless of if the player won or lost, the final score is the total wave score plus a "blop bonus", which is the total number of Power Blops collected times 2. | The player earns one point for each [[Bloon layer]] popped. At the end of each wave, except the final wave, the player can earn a bronze, silver, or gold trophy depending on which pop targets they reached, which increases the player's score for that wave by 10%, 20%, or 50%, respectively. At the end of the game, regardless of if the player won or lost, the final score is the total wave score plus a "blop bonus", which is the total number of Power Blops collected times 2. | ||
==Upgrades== | ==Upgrades== | ||
===Path 1=== | ===Path 1=== | ||
{{ | {{generic cargo list|table=bsm1_upgrades | ||
|extra col 1=tier=Tier | |||
|extra col 2=cost_F=Cost | |||
|where=path="1" | |||
|order by=tier | |||
|name field=name_F | |||
|image field=image_F | |||
|description field=description_F | |||
|center extra cols=y | |||
}} | |||
===Path 2=== | ===Path 2=== | ||
{{ | {{generic cargo list|table=bsm1_upgrades | ||
|extra col 1=tier=Tier | |||
|extra col 2=cost_F=Cost | |||
|where=path="2" | |||
|order by=tier | |||
|name field=name_F | |||
|image field=image_F | |||
|description field=description_F | |||
|center extra cols=y | |||
}} | |||
===Path 3=== | ===Path 3=== | ||
{{ | {{generic cargo list|table=bsm1_upgrades | ||
|extra col 1=tier=Tier | |||
|extra col 2=cost_F=Cost | |||
|where=path="3" | |||
|order by=tier | |||
|name field=name_F | |||
|image field=image_F | |||
|description field=description_F | |||
|center extra cols=y | |||
}} | |||
==Bloons== | ==Bloons== | ||
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![[Bloon health|Health]] | ![[Bloon health|Health]] | ||
![[RBE]] | ![[RBE]] | ||
|-id="Red Bloon | |-id="Red Bloon" | ||
|[[File:BSM1F BasicBloon 1.svg|link=Red Bloon]] | |[[File:BSM1F BasicBloon 1.svg|link=Red Bloon]] | ||
|'''[[Red Bloon]]''' | |'''[[Red Bloon]]''' | ||
|1 | |1 | ||
|1 | |1 | ||
|-id="Blue Bloon | |-id="Blue Bloon" | ||
|[[File:BSM1F BasicBloon 2.svg|link=Blue Bloon]] | |[[File:BSM1F BasicBloon 2.svg|link=Blue Bloon]] | ||
|'''[[Blue Bloon]]''' | |'''[[Blue Bloon]]''' | ||
|1 | |1 | ||
|2 | |2 | ||
|-id="Green Bloon | |-id="Green Bloon" | ||
|[[File:BSM1F BasicBloon 3.svg|link=Green Bloon]] | |[[File:BSM1F BasicBloon 3.svg|link=Green Bloon]] | ||
|'''[[Green Bloon]]''' | |'''[[Green Bloon]]''' | ||
|1 | |1 | ||
|3 | |3 | ||
|-id="Yellow Bloon | |-id="Yellow Bloon" | ||
|[[File:BSM1F BasicBloon 4.svg|link=Yellow Bloon]] | |[[File:BSM1F BasicBloon 4.svg|link=Yellow Bloon]] | ||
|'''[[Yellow Bloon]]''' | |'''[[Yellow Bloon]]''' | ||
|1 | |1 | ||
|4 | |4 | ||
|-id="Pink Bloon | |-id="Pink Bloon" | ||
|[[File:BSM1F BasicBloon 5.svg|link=Pink Bloon]] | |[[File:BSM1F BasicBloon 5.svg|link=Pink Bloon]] | ||
|'''[[Pink Bloon]]''' | |'''[[Pink Bloon]]''' | ||
|1 | |1 | ||
|5 | |5 | ||
|-id="Rainbow Bloon | |-id="Rainbow Bloon" | ||
|[[File:BSM1F BasicBloon 6.svg|link=Rainbow Bloon]] | |[[File:BSM1F BasicBloon 6.svg|link=Rainbow Bloon]] | ||
|'''[[Rainbow Bloon]]''' | |'''[[Rainbow Bloon]]''' | ||
|1 | |1 | ||
|6 | |6 | ||
|-id="Ceramic Bloon | |-id="Ceramic Bloon" | ||
|[[File:BSM1F HardBloon.svg|link=Ceramic Bloon]] | |[[File:BSM1F HardBloon.svg|link=Ceramic Bloon]] | ||
|'''[[Ceramic Bloon]]''' | |'''[[Ceramic Bloon]]''' | ||
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!Health | !Health | ||
!RBE | !RBE | ||
|- | |-id="MOAB" | ||
|[[File:BSM1F Moab.svg|100px|link=MOAB]] | |[[File:BSM1F Moab.svg|100px|link=MOAB]] | ||
|'''[[MOAB]]''' | |'''[[MOAB]]''' | ||
|500 | |500 | ||
|1,160 | |1,160 | ||
|- | |-id="BFB" | ||
|[[File:BSM1F Bfb.svg|100px|link=BFB]] | |[[File:BSM1F Bfb.svg|100px|link=BFB]] | ||
|'''[[BFB]]''' | |'''[[BFB]]''' | ||
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|} | |} | ||
== | ==Stages== | ||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!rowspan="2"|Stage | !rowspan="2"|Stage | ||
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|- | |- | ||
|rowspan="3"|[[Stage 1 (BSM)|Stage 1]] | |rowspan="3"|[[Stage 1 (BSM)|Stage 1]] | ||
| | |1 | ||
|150 | |150 | ||
|200 | |200 | ||
| Line 147: | Line 172: | ||
|rowspan="3"|2.2 | |rowspan="3"|2.2 | ||
|- | |- | ||
| | |2 | ||
|500 | |500 | ||
|670 | |670 | ||
|750 | |750 | ||
|- | |- | ||
| | |3 | ||
|800 | |800 | ||
|1,000 | |1,000 | ||
| Line 158: | Line 183: | ||
|- | |- | ||
|rowspan="3"|[[Stage 2 (BSM)|Stage 2]] | |rowspan="3"|[[Stage 2 (BSM)|Stage 2]] | ||
| | |1 | ||
|1,000 | |1,000 | ||
|1,500 | |1,500 | ||
| Line 164: | Line 189: | ||
|rowspan="3"|3.4 | |rowspan="3"|3.4 | ||
|- | |- | ||
| | |2 | ||
|1,300 | |1,300 | ||
|1,600 | |1,600 | ||
|1,680 | |1,680 | ||
|- | |- | ||
| | |3 | ||
|2,000 | |2,000 | ||
|2,500 | |2,500 | ||
| Line 175: | Line 200: | ||
|- | |- | ||
|rowspan="3"|[[Stage 3 (BSM)|Stage 3]] | |rowspan="3"|[[Stage 3 (BSM)|Stage 3]] | ||
| | |1 | ||
|2,500 | |2,500 | ||
|3,500 | |3,500 | ||
| Line 181: | Line 206: | ||
|rowspan="3"|4.2 | |rowspan="3"|4.2 | ||
|- | |- | ||
| | |2 | ||
|3,000 | |3,000 | ||
|3,800 | |3,800 | ||
|4,400 | |4,400 | ||
|- | |- | ||
| | |3 | ||
|3,000 | |3,000 | ||
|4,000 | |4,000 | ||
| Line 192: | Line 217: | ||
|- | |- | ||
|rowspan="3"|[[Stage 4 (BSM)|Stage 4]] | |rowspan="3"|[[Stage 4 (BSM)|Stage 4]] | ||
| | |1 | ||
|1,500 | |1,500 | ||
|2,800 | |2,800 | ||
| Line 198: | Line 223: | ||
|rowspan="3"|5 | |rowspan="3"|5 | ||
|- | |- | ||
| | |2 | ||
|3,000 | |3,000 | ||
|3,800 | |3,800 | ||
|4,500 | |4,500 | ||
|- | |- | ||
| | |3 | ||
|4,000 | |4,000 | ||
|5,500 | |5,500 | ||
| Line 209: | Line 234: | ||
|- | |- | ||
|rowspan="3"|[[Stage 5 (BSM)|Stage 5]] | |rowspan="3"|[[Stage 5 (BSM)|Stage 5]] | ||
| | |1 | ||
|3,500 | |3,500 | ||
|5,500 | |5,500 | ||
| Line 215: | Line 240: | ||
|rowspan="3"|2.2 | |rowspan="3"|2.2 | ||
|- | |- | ||
| | |2 | ||
|11,000 | |11,000 | ||
|12,500 | |12,500 | ||
|14,000 | |14,000 | ||
|- | |- | ||
| | |3 | ||
|14,000 | |14,000 | ||
|18,000 | |18,000 | ||
| Line 250: | Line 275: | ||
==Descriptions== | ==Descriptions== | ||
===Ninja Kiwi / MochiGames / Kongregate=== | ===Ninja Kiwi / MochiGames / Kongregate=== | ||
{{ | {{blockquote|Take control of Super Monkey as he embarks on a Bloon popping frenzy through 5 stages and 15 waves. Collect and use Power Blops to upgrade Super Monkey in three different skill paths. Watch out for super powerups and make sure you score at least Bronze in each wave to advance to the next. Good luck!}} | ||
====MochiGames instructions==== | ====MochiGames instructions==== | ||
{{ | {{blockquote|Move mouse to control Super Monkey, hit ESC to bring up upgrades screen and to pause the game. | ||
Super Monkey fires non-stop automatically - after all, he is Super Powerful.}} | Super Monkey fires non-stop automatically - after all, he is Super Powerful.}} | ||
====Kongregate instructions==== | ====Kongregate instructions==== | ||
{{ | {{blockquote|Control Super Monkey with the mouse. Hit ESC at any time during a wave to access the upgrades screen.}} | ||
===Newgrounds=== | ===Newgrounds=== | ||
{{ | {{blockquote|We thought it would be cool to make a RaidenX style game using a balloon popping game play mechanic. Also, people love the super monkey and we wondered what he'd get up to when he wasn't playing BTD4. | ||