The Eternal: Difference between revisions

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|name      =The Eternal
|name      =The Eternal
|image      =BCS TheEternal CardArt.png
|image      =BCS TheEternal CardArt.png
|icon      =BCS TheEternal Icon.png
|description='''On Destroyed''': Add a copy of this card to your hand with additional Health<br>'''On Leaked''': +60. '''On Popped''': +30.
|description='''On Destroyed''': Add a copy of this card to your hand with additional Health<br>'''On Leaked''': +60. '''On Popped''': +30.
|flavor    =What pops me only makes me stronger.
|flavor    =What pops me only makes me stronger.
Line 11: Line 12:
|class    =Advanced
|class    =Advanced
|rarity    =Ultra Rare
|rarity    =Ultra Rare
|keywords  =On Destroyed, Unique
|keywords  =On Destroyed;On Leak;On Popped;Unique
|introduced=3.0
|introduced=3.0


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|delay  =2
|delay  =2
}}
}}
'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hit the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. Only one The Eternal can be equipped in a deck, though this Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied.
'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hits the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]].
 
The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist.


==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|6.2|section=y}}
*By popping the Eternal, it gets stronger with every draw. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly.
**Avoid random attackers like the Mortars and [[Arcane Master]], which may accidentally pop it too soon. If using [[Adora (BCS)|Adora]], try to use her abilities first before her Monkeys.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
**If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
**The optimal way to limit its Health scaling is popping it on the second turn. Having anything that deals the final pop during the opponent's turn (e.g. [[Defender]]s, and lingering effects like [[On Fire (BCS)|On Fire]] and [[Acid Pool (BCS)|Acid Pool]]) can delay it further.
*If the player's hand consistently has ample space, this card offers a constant source of Bloontonium.
**If available, [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], [[Bloon Impact (BCS)|Bloon Impact]] and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
*Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
*Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
**If using any card with 2 or more charges (e.g. [[Bloon Melter]], [[Bombs Away]], or [[Extreme Heat]] combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended. Be wary of opponents holding multiple [[Return to Sender|Return To Senders]] in their hand to prevent losing The Eternal, as multiple uses of it in one turn can fill up your hand quickly.
**Some players may bring [[Bombs Away]] to self-destruct The Eternal, especially if they want to hide a 500+ HP Eternal that is also affected by all 3 Bloon Melter cards.
*Certain Bloon removers are effective against The Eternal:
**Some Eternal decks bring [[Overload (BCS)|Overload]] to pop first-stage Eternals, or punish opponents for damaging Eternals down to 100 HP or less.
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of Health of that Eternal. It also has the benefit of being able to entirely destroy The Eternal if the player’s hand is full on use.
*The Eternal can be copied by [[Reinflated]], [[The Prestige]], or [[Double Trouble]]. Copying it can help reduce the effectiveness of singling out that Bloon.
**[[Bloon Redirect]] can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
**To increase the chances of copying it with the former two, one can use any self-destruction card (especially the cheap [[Bloon Melter]]).
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
**Although impractical, it's possible to get up to 11 self-owned<!--ie no bredirect--> Eternals in a perfect scenario with [[Reinflated]], [[The Prestige]], and [[Double Trouble]].<!--1+3+4+3-->
*Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry as a deck wincon, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators ([[Double Trouble]], [[Reinflated]], etc.) are better used on other Bloons.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
*Conventional mid-game Bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal as a backup plan if the rushes fail to break through. Although this can work, cards like [[Lead Zeppelin]] or [[CRRROD]] generally perform better at giving you a second chance after a tempo push has been dealt with; the Eternal is a bad draw if it's drawn late.
**To prevent losing The Eternal, keeping a low hand is recommended.
*[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
**Some players may use [[Bloon Melter]] to pop the Eternal and leave it in their hand, so the opponent is unable to counter it with Return to Sender, and then use two [[Quick Ready]] for a potential OTK.
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as [[Red Bloon Apopalypse]]).
**Certain heroes facilitate a purely Eternal-focused loadout:
***[[Amelia the Amazing (BCS)|Amelia]] has plenty Pick cards alongside utility with her Act of Power and Grand Disappearance.
***[[Quincy (BCS)|Quincy]] has the most possible Pick cards via [[Archer's Instinct]]. Also, his Arrow Shot can be used to pop his own Eternals if the opponent tries to leak an Eternal with low HP.
**Having at least one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, if no other bloons are in the deck.
**For heroes that heavily rely on Bloontonium, especially [[Adora (BCS)|Adora]], Bloontonium-gaining Monkeys such as [[Leeching Shot Sniper]], [[Bloontonium Miner]], and [[Mine Supervisor]] are recommended.
*Not all decks rely on the Eternal as the main wincon. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes.
*[[Bloon Redirect]] is often used in Eternal decks to prevent mirror matchups from utilizing The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
**This however is prevented once The Eternal gets enough health.
*Certain Bloon removals such as [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
**If running both BMA and [[Return to Sender]], it is recommended to use the latter on the former, not on the Eternal; this ensures that multiple Eternal copies from only one source (usually [[Double Trouble]]) become fully neutralized.


==Update history==
==Update history==
Line 57: Line 46:
BCS TheEternal Icon.png|Icon
BCS TheEternal Icon.png|Icon
BCS Eternal Return.png|Stage 2 Eternal returning with 140 HP (v3.2)
BCS Eternal Return.png|Stage 2 Eternal returning with 140 HP (v3.2)
BCS Multiple Eternals On Field.png|Three Stage 4 Eternals and one Stage 3 Eternal on the board
BCS Multiple Eternals On Field.png|Three Stage 4 Eternals and one Stage 3 Eternal on the board (pre-4.4)
BCS Multiple Eternals On Deck.png|Three Stage 5 Eternals and one Stage 4 Eternal on the deck
BCS Multiple Eternals On Deck.png|Three Stage 5 Eternals and one Stage 4 Eternal on the deck (pre-4.4)
BCS On Leak Effect.png|On Leak returning Eternal
BCS On Leak Effect.png|On Leak returning Eternal
BCS Eternal Hit Hero.png|Hitting Hero
BCS Eternal Hit Hero.png|Hitting Hero

Latest revision as of 02:41, 9 June 2026

The Eternal
Card art of The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
What pops me only makes me stronger.
Class Advanced
Card Pack Classic
Rarity Ultra Rare
Keywords On Destroyed, On Leak, On Popped, Unique
Introduced Version 3.0
Stats
Cost Gold 2 Health 70
Charges 1 Delay 2

The Eternal is an Advanced Bloon card in Bloons Card Storm, introduced in version 3.0. Each time it is destroyed or it hits the opponent's Hero, it creates a copy of itself in the player's hand with more Health than before. If it hits the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If Return to Sender is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. Double Trouble or Reinflated). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the Collection.

The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist.

This section was last updated for: version 6.2
  • The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist Boss Battles, but should not be relied on as the main damage. With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly.
  • By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
  • Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is Bloon Melter.
  • The Eternal can be permanently removed from play by destroying it or using Return to Sender while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended. Be wary of opponents holding multiple Return To Senders in their hand to prevent losing The Eternal, as multiple uses of it in one turn can fill up your hand quickly.
  • Certain Bloon removers are effective against The Eternal:
    • Return to Sender reverts a single Eternal to original health, preventing a potentially lethal amount of Health of that Eternal. It also has the benefit of being able to entirely destroy The Eternal if the player’s hand is full on use.
    • Bloon Redirect can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
    • Bloon Master Alchemist can render pure Eternal decks useless if the Eternal is not duplicated.
  • Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry as a deck wincon, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators (Double Trouble, Reinflated, etc.) are better used on other Bloons.
  • Conventional mid-game Bloon spam decks (e.g. Large Bloon spam of MOABs and BFBs) may include The Eternal as a backup plan if the rushes fail to break through. Although this can work, cards like Lead Zeppelin or CRRROD generally perform better at giving you a second chance after a tempo push has been dealt with; the Eternal is a bad draw if it's drawn late.

Update history

[edit | edit source]
  • Nerf On Destroyed effect is now split into lower gains for On Leak and On Popped
    • Nerf On Leak: HP gain reduced ― +70 → +60
    • Nerf On Popped: HP gain reduced ― +70 → +30
  • Change Description changed ― On Destroyed: Add a copy of this card to your hand with +70 Health → On Destroyed: Add a copy of this card to your hand with additional Health
    On Leaked: +60. On Popped: +30.
  • Change Now displays the On Leak and On Popped keywords
[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 3.2
Name
Language Text Notes
Danish Den evige
German Der Ewige
Spanish (Latin America) El eterno
French L’éternel
Italian L'Eterno
Japanese エターナル
Korean 영구영존
Norwegian Den evige
Polish Wieczny
Portuguese (Brazil) O Eterno
Russian Вечный
Swedish Den Eviga
Chinese (traditional) 不朽者
Flavor
Language Text Notes
Danish Det der springer mig, gør mig stærkere
German Was platzt, macht mich nur stärker.
Spanish (Latin America) Lo que me revienta solo me hace más fuerte.
French Ce qui me fait éclater ne fait que me rendre plus fort.
Italian Quel che mi scoppia mi rende solo più forte.
Japanese こっちは割られただけ強くなるのさ。
Korean 나를 터트려봤자 나는 더 강해질 뿐이라고.
Norwegian Det som popper meg, gjør meg sterkere.
Polish Co mnie przebije, to mnie wzmocni
Portuguese (Brazil) O que não me estoura me fortalece.
Russian Что меня пробивает, делает меня сильнее.
Swedish Det som smäller mig gör mig bara starkare.
Chinese (traditional) 擊破我只會讓我變得更強大。
[edit | edit source]