User:Drgoku282/Legends: Difference between revisions

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Bloons TD 6: still a lot to flesh out, but hopefully inspiration occurs
Almost done
 
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{{Lede image|BTD6 tack paragon placeholder art.png|Upgrade menu of a tower in ''Bloons TD 6'', the targeting option is shown right below the tower's portrait, in this case '''''First''''' is current targeting.
This is where I do Legends-related stuff before it is ready for main
'''TODO before moving to main: Upload a proper image.'''}}


Future Targeting option page :D
random encounter article I guess


'''Targeting option''', or simply targeting is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] which towers use to determine which [[Bloon]] to attack in the case there is more than one within its [[range]]. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its [[Upgrade|upgrades]].
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}
 
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of ''[[Bloons TD 6]]''. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.


== Mechanics ==
== Mechanics ==
In the ''Bloons TD'' series, towers can choose between different targeting options to suit the player's strategy, for most towers, the standard options are:
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
{| class="wikitable"
|+Random encounter triggers
!Type
!Notes
!Minimum cooldown
|-
|NPC Monkey
|It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him.
|35 minutes
|-
|Campfire
|Triggers when Sheriff activates a Campfire.
|10 minutes
|-
|Area
|Triggers when Sheriff enters a different area.
|10 minutes
|-
|Defeat
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|}
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.


* '''First''': The tower will attack the Bloon that is the closest to the exit (in terms of track length remaining). If there are more than one track in range with Bloons on them, the Bloons position is addressed individually for each track. This is the default option for new towers.
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.
* '''Last''': The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
* '''Close''': The tower will attack the Bloon that is the closest to the tower.
* '''Strong''': The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
* '''Weak''': The tower will attack the Bloon with the least amount of layers.  


The targeting option does not guarantee that the tower's projectile will hit the targeted Bloon, only that the tower will shoot in the target's general direction but the projectile can hit other Bloons if they collide with the projectile during its travel.
=== Lost Monkeys ===
{{Research|Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?|section=y}}
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.


Towers with non-standard will be noted on their respective game section.
== List of Random Encounters ==
Notes:


=== Availability of standard targeting options in ''Bloons TD'' games ===
* <code>MONKEY</code> refers to a member of the Posse.
{{Research|Fill missing games}}
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
* <code>TRAIT</code> represents a random trait.
* <code>#</code> represents a random number of rounds
* Notes not present in the in-game text are indicated between parentheses.
* Stamina gains can go beyond 100% unless noted (capped).
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
{| class="wikitable"
{| class="wikitable"
!Game
! rowspan="2" |Situation
!First
! rowspan="2" |Options
!Last
! colspan="2" |Outcome
!Close
! rowspan="2" |Triggers
!Far
|-
!Strong
!Text
!Weak
!Chance
|-
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 -->
|Say goodbye to <code>MONKEY</code>!
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 -->
| rowspan="2" |Beg them to stay!
|<code>MONKEY</code> reconsiders and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|-
|You wish them well.
|<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 -->
| rowspan="2" |That's not true!
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|-
|Maybe you're right.
|<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
|100%
|-
|-
|[[Bloons Tower Defense (game)|BTD1]]
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 -->
|{{Y}}
|If you say so.
|{{N}}
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
|{{N}}
| 100%
|{{N}}
|Defeat
|{{N}}
|{{N}}
|-
|-
|[[Bloons Tower Defense 2|BTD2]]
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
|{{Y}}
| rowspan="3" |Let <code>MONKEY</code> give it a go.
|{{N}}
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%, capped)
|{{N}}
|50%*
|{{N}}
| rowspan="7" |Campfire
|{{N}}
|{{N}}
|-
|-
|[[Bloons Tower Defense 3|BTD3]]
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|{{Y}}
|30%*
|{{Y}}
|{{N}}
|{{N}}
|{{N}}
|{{N}}
|-
|-
|Bloons TD ([[Bloons TD (iOS)|iOS]] / [[Bloons TD (PSP)|PSP]] / [[Bloons TD (DSi)|DSi]])
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|{{Y}}
|20%
|{{Y}}
|{{Y}}
|{{Y}}
|{{N}}
|{{N}}
|-
|-
|[[Bloons TD 4|BTD4]]
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
|{{Y}}
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|{{Y}}
|50%*
|{{N}}
|{{N}}
|{{Y}}
|{{Y}}
|-
|-
|[[Bloons TD 5|BTD5]]
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|{{Y}}
|30%*
|{{Y}}
|{{Y}}
|{{N}}
|{{Y}}
|{{N}}
|-
|-
|[[Bloons TD 6|BTD6]]
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|{{Y}}
|20%
|{{Y}}
|{{Y}}
|{{N}}
|{{Y}}
|{{N}}
|-
|-
|[[Bloons TD Battles|Battles]]
|What? That's gross. Chuck it in the bin.
|
|(Nothing happens)
|
|100%
|
|
|
|
|-
|-
|[[Bloons TD Battles 2|Battles 2]]
| rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 -->
|
| rowspan="3" |Dig it up!
|
|A jar of Banana Cookies! They look fresh too!
|
|40%*
|
| rowspan="4" |Area
|
|
|-
|-
|[[Bloons Monkey City|BMC]]
|A Health Potion!
|
|40%*
|
|
|
|
|
|-
|-
|[[Bloons Adventure Time TD|BATTD]]
|Nothing there. Maybe it was a prank. (No effect)
|
|20%
|
|-
|
|Leave it be.
|
|(Nothing happens)
|
|100%
|
|-
|}
| rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 -->
 
| rowspan="3" |You're on!
== ''Bloons Tower Defense'' / ''Bloons Tower Defense 2'' ==
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
In the first games of the series towers did not have targeting options available so towers that can change direction always target ''First''.
|30%*
 
| rowspan="4" |Campfire
== ''Bloons Tower Defense 3'' ==
|-
All towers can now select between ''First'' and ''Last'' targeting option, allowing [[Dart Monkey]], [[Boomerang]], [[Spike-o-pult]], [[Cannon]] and [[Super Monkey]] to shoot in different direction. Although present on the menu, it does not have any effect on [[Tack Shooter]], [[Ice Ball]] and [[Monkey Beacon]].
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
 
Everyone else is tired. (-5% Stamina)
== ''Bloons TD 4'' ==
|40%
{{Empty|List which towers have standard targeting options and elaborate on the ones that doesn't, if any, e.g. Monkey Ace}}
|-
 
|Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round.
== ''Bloons TD 5 / Bloons Monkey City / Bloons TD Battles'' ==
|30%
{{Empty|List which towers have standard targeting options and elaborate on the ones that doesn't, if any. Check for any difference between versions and BMC / Battles, if there are enough differences between the spinoffs, move them to their own section.}}
|-
 
|Not right now.
== ''Bloons TD 6'' ==
|(Nothing happens)
{{Incomplete|Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess}}
|100%
In ''Bloons TD 6'' the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see.
|-
{| class="wikitable"
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 -->
|+Targeting options in BTD6
|Side with <code>MONKEY</code>.
!Tower
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
!Details
<code>TOWER</code> is so offended, they lost stamina! (-10%)
|100%
| rowspan="2" |Campfire
Area
|-
|Side with <code>TOWER</code>.
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 -->
|Dismiss <code>MONKEY</code>.
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
| rowspan="2" |Defeat
|-
|Dismiss <code>TOWER</code>.
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 -->
|<code>MONKEY</code> has the cooler moves.
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="3" |Campfire
Area
|-
|<code>TOWER</code> has the cooler moves.
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds.
|-
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 -->
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look.
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|70%*
| rowspan="3" |Area
|-
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|30%
|-
|Seems risky. Ignore the potential loot.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it.<!-- DangerLoot_02 -->
| rowspan="2" |Send <code>MONKEY</code> to look for the buried stage coach.
|Success! <code>MONKEY</code> returns with 2,500 Bananite!
|50%*
| rowspan="3" |Area
|-
|It's been hours! <code>MONKEY</code> must have got lost. They'll be  out on the Frontier somewhere.
|50%
|-
|Seems risky. Keep <code>MONKEY</code> with you.
|(Nothing happens)
|100%
|-
| rowspan="2" |All this walking made <code>MONKEY</code> feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend.<!-- DiscountedUpgrade_01 -->
|Get a discounted upgrade for <code>MONKEY</code>
|<code>MONKEY</code> got a discounted upgrade! (-50%)
|100%
| rowspan="2" |Campfire
|-
|Ignore their moment of growth.
|(Nothing happens)
|100%
|-
| rowspan="6" |Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you.<!-- FingerGuess_01 -->
| rowspan="5" |1 Finger!<br>2 Fingers!
|"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite.
|30.4%*
| rowspan="6" |NPC
|-
|"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, <code>MONKEY</code> was behind them, giving you the answers.
|4.3%*
|-
|"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here."
|30.4%*
|-
|"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite.
|17.4%
|-
|"OK, OK, you win. Let me take <code>MONKEY</code> to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! <code>MONKEY</code> will be out on the Frontier somewhere!
|17.4%
|-
|No thanks, stranger.
|(Nothing happens)
|100%
|-
| rowspan="3" |You found <code>MONKEY</code> on the Frontier!<!-- FoundLostMonkey_01 -->
|Welcome them back.
|<code>MONKEY</code> rejoined your Ranch Hands!
|100%
| rowspan="3" |Lost Monkey
|-
|Let them know their services are no longer needed.
|They're gone forever.
|100%
|-
|Leave them for now.
|They'll wait for you to return.
|100%
|-
| rowspan="2" |<code>RECRUIT</code> rocks up to camp and wants to become one of your Ranch Hands.<!-- FreeRanchHand_01 -->
|Of course, pardner! Welcome to the homestead.
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, we don't have a single spot in the bunk room.
|<code>RECRUIT</code> throws some stinky dirt at you then runs away (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> has heard of your exploits, and wants to join you!.<!-- FreeRanchHand_02 -->
|Happy to have you on board!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, we've got all the help we need.
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> knows you by reputation, they offer to join you for free!.<!-- FreeRanchHand_03 -->
|Welcome to the team!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, pardner, maybe next time.
|<code>RECRUIT</code> walks away, seemingly dejected. (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse.<!-- FreeRanchHand_04 -->
|Sounds like a deal, welcome to the team!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|We've got enough help already.
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> sees something shiny sticking out of the ground. Dig it up?<!-- GainBananite_01 -->
| rowspan="2" |Yes, let's see!
|That was lucky, <code>MONKEY</code> found 50 Bananite.
|70%*
| rowspan="3" |Area
|-
|Turns out it was nothing special and <code>MONKEY</code> just wasted Stamina. (-5%)
|30%
|-
|Hmm, let's pass.
|(Nothing happens)
|100%
|-
| rowspan="3" |Play a game of cards with <code>MONKEY</code>? Winner gets 1000 Bananite of course!<!-- Gambling_01 -->
| rowspan="2" |You're on!
|<code>MONKEY</code> couldn't compete with your hand! You get 1,000 Bananite.
|50%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> had a better hand. Fair's fair, hand over 1,000 Bananite.
|50%
|-
|No thanks.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> says, Heads or Tails? For 200 Bananite.<!-- Gambling_02 -->
| rowspan="2" |Heads.<br>Tails.
|Good guess! You receive 200 Bananite.
|50%*
| rowspan="3" |Campfire
|-
|Too bad! You lose 200 Bananite.
|50%
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize!<!-- Gambling_03 -->
| rowspan="3" |Five?<br>Eight?<br>Seventeen?
|You were spot on! <code>MONKEY</code> hands you 650 Bananite.
|15%*
| rowspan="3" |Campfire
|-
|You were a few off, but still the closest! <code>MONKEY</code> hands you 250 Bananite.
|35%*
|-
|Sorry, not even close! Better luck next time. (Nothing happens)
|50%
|-
| rowspan="2" |<code>MONKEY</code> has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under...<!-- Gambling_04 -->
| rowspan="2" |The left cup!<br>The middle cup!<br>The right cup!
|They lift up the cup and... you were right! <code>MONKEY</code> hands you {1} Bananite.
|60%*
| rowspan="2" |Campfire
|-
|They lift up the cup and... ah, it wasn't under that one. Better luck next time!
|40%
|-
| rowspan="3" |As <code>MONKEY</code> is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive.<!-- GlueRat_01 -->
| rowspan="2" |Pet the sticky friend!
|Yay, <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 10 active rounds.
|80%*
| rowspan="3" |Campfire
|-
|Oh no! The adhesive got everywhere. <code>MONKEY</code> got {{BTD6 trait|Encumbered}} for 10 active rounds.
|20%
|-
|No touchy!
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> cooks a hearty meal for the whole Posse!<!-- HeartyMeal_01 -->
| rowspan="2" |Dig in!
|Delicioso! The Posse enjoys the meal <code>MONKEY</code> cooked, and gets {{BTD6 trait|Rapid-fire}} for 6 rounds.
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|<code>MONKEY</code> forgot to mention they can't cook. Everyone gets {{BTD6 trait|Laggard}} for 6 rounds.
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|30%
|-
|<code>MONKEY</code> submitted a witty limerick to the local gazette and is the talk of the Frontier.<!-- LegendFor10Rounds_01 -->
|Good on you!
|<code>MONKEY</code> becomes a {{BTD6 trait|Legend}} for 10 active rounds.
|100%
|Campfire
|-
| rowspan="2" |<code>MONKEY</code> is gonna roll the dice.<!-- LuckGambler_01 -->
|Cross your fingers!
|<code>MONKEY</code> got <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="2" |Campfire
|-
| colspan="3" |Possible traits are: {{BTD6 trait|High Roller}} or {{BTD6 trait|Fortunate}}. Lasts between 5 and 15 rounds.
|-
| rowspan="2" |<code>MONKEY</code> found an article about entrepreneurship on the Frontier.<!-- LuckGambler_01 -->
|Give it a read!
|<code>MONKEY</code> gets {{BTD6 trait|Lustrous}} for 1 active rounds. The business world is always changing after all!
|100%
| rowspan="2" |Campfire
|-
|Focus on the Bloons.
|(Nothing happens)
|100%
|-
| rowspan="5" |<code>MONKEY</code> wants to show you a magic trick they've been working on.<!-- MagicTrick_01 -->
| rowspan="3" |Okay, let's see it!
|Wow! How did they do that? <code>MONKEY</code> feels proud. They gain <code>TRAIT</code> for <code>#</code> rounds!
|35%*
| rowspan="5" |Campfire
Area
|-
|It was mostly there but were some small hiccups, <code>MONKEY</code> needs a little more practice. (+50% Stamina)
|35%*
|-
|They displayed it so clumsily that you saw right through it, <code>MONKEY</code> feels embarrassed and will be {{BTD6 trait|Boot-draggin'}} for 1 round.
|30%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}}, {{BTD6 trait|Red-wristed}}, {{BTD6 trait|Brutal}}, {{BTD6 trait|High Roller}}, {{BTD6 trait|Molasses}}, {{BTD6 trait|Big-blimp-hunter}}, {{BTD6 trait|Purple-peacock}} or {{BTD6 trait|Guns-blazin'}}. Lasts between 3 and 18 rounds.
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="7" |<code>MONKEY</code> is going to run a game of Maps and MOABS! Do you want to create a character?<!-- MapsAndMoabs_01 -->
| rowspan="2" |Let's do it! My character's going to be an Alchemist.
|Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets {{BTD6 trait|Purple-peacock}} for 20 active rounds.
|70%*
| rowspan="7" |Campfire
|-
|Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|30%
|-
| rowspan="2" |I'll stick to what I know, my character will be a Desperado!
|Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get {{BTD6 trait|Crackshot}} for 20 active rounds.
|70%*
|-
|Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets {{BTD6 trait|Clumsy}} for 15 active rounds.
|30%
|-
| rowspan="2" |Alright, let's try playing as a Glue Gunner.
|Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets {{BTD6 trait|Molasses}} for 20 active rounds.
|70%*
|-
|You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|30%
|-
|No thanks, it's not really my thing.
|(Nothing happens)
|100%
|-
| rowspan="3" |Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here:<!-- MessengerWristBands_01 -->
| rowspan="2" |Thanks!
|The whole Posse got {{BTD6 trait|Red-wristed}} for 10 active rounds.
|90%*
| rowspan="3" |NPC
|-
|These are knockoffs! The whole Posse gets {{BTD6 trait|Clumsy}} for 10 active rounds.
|10%
|-
|No thanks!
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code>, <code>TOWER</code>, and <code>APE</code> are playing cards, but they don't know the rules! Help them pick the winner.<!-- MonkeyCards_01 -->
|<code>MONKEY</code> has Two Pair
|<code>MONKEY</code> won and is feeling refreshed (+200% Stamina)
|100%
| rowspan="3" |Campfire
|-
|<code>TOWER</code> has a Royal Flush
|<code>TOWER</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
|<code>APE</code> has 5 Jacks
|<code>APE</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
| rowspan="2" |You got a letter! "Dear Sheriff, I, <code>RECRUIT</code>, would like to join you on your journey. Yours warmly, <code>RECRUIT</code> xxooOX"<!-- NewMonkeyMessage_01 -->
|Of course. Always room for a polite Monkey!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|Sorry pardner, gonna have to say no.
|(Nothing happens)
|100%
|-
| rowspan="2" |This Monkey reckons their friend <code>RECRUIT</code> would be a great addition to your Posse. Let them join?<!-- NewMonkeyMessage_02 -->
|Sure thing!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|No thanks!
|(Nothing happens)
|100%
|-
| rowspan="3" |Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on <code>MONKEY</code>. It's made from the finest interesting-looking flowers and twigs and what not.<!-- PaidTrial_01 -->
| rowspan="2" |Sounds like a deal!
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any positive trait can be chosen)
And here's your 1,000 Bananite!
|80%*
| rowspan="3" |NPC
|-
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any negative trait can be chosen)
And here's your 1,000 Bananite!
|20%
|-
|Err... no, thanks.
|(Nothing happens)
|100%
|-
| rowspan="2" |A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles!<!-- PaidWork_01 -->
|Sure thing!
|You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|Sorry, we're in a hurry.
|(Nothing happens)
|100%
|-
| rowspan="2" |A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work.<!-- PaidWork_02 -->
|Sure, we've got time!
|You help the Monkey and they pay you as promised. (1,500 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|Sorry, we're in a hurry.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>TOWER</code> challenges <code>MONKEY</code> to a round of Paper, Scissors, Rock! What should {0} play? One, Two...<!-- PaperScissorsRock_01 -->
| rowspan="2" |Paper!<br>Scissors!<br>Rock!
|<code>MONKEY</code> won! They gain {{BTD6 trait|Rapid-fire}} for 10 rounds.
|50%*
| rowspan="2" |Campfire
Area
|-
|<code>MONKEY</code> lost... (-15% Stamina)
Happy they won, <code>TOWER</code> gains {{BTD6 trait|Rapid-fire}} for 10 rounds!
|50%
|-
| rowspan="2" |<code>MONKEY</code> is feeling moved by the Posse's hard work, and stands up to give an inspiring speech!<!-- PepTalk_01 -->
| rowspan="2" |Alright, let's hear it!
|They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)
The whole Posse gets {{BTD6 trait|Powerful}} for 10 rounds.
|60%*
| rowspan="2" |Campfire
Area
|-
|Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina)
|40%*
|-
| rowspan="2" |<code>MONKEY</code> noticed some crows near camp, eyein' up your Bananite<!-- PeskyBirds_01 -->
|Shoo them away
|It took some effort and <code>MONKEY</code> lost stamina, but the Bananite is safe. (-10%)
|100%
| rowspan="2" |Campfire
|-
|Leave 'em be
|<code>MONKEY</code> ignored them and the birds swooped in, taking -100 Bananite.
|100%
|-
| rowspan="4" |While settling down around the campfire, <code>MONKEY</code> found a dusty old potion. Whattya reckon?<!-- Potion_01 -->
| rowspan="3" |Drink it!
|You watch in amazement as <code>MONKEY</code> gets {{BTD6 trait|Big-blimp-hunter}} for 15 rounds.
|40%*
| rowspan="4" |Campfire
|-
|Ooops! <code>MONKEY</code> gets {{BTD6 trait|Clumsy}} (15 rounds)
|10%
|-
|Huh, what a let down, nothing happened to <code>MONKEY</code>
|50%
|-
|No, go to bed!
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it?<!-- RandomGoodBadTrait_01 -->
| rowspan="2" |Go ahead!
|<code>MONKEY</code> found it helpful, and gained <code>TRAIT</code> permanently. (Can be any positive trait)
|50%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> found some worrying content, and becomes an {{BTD6 trait|Outlaw}} for 20 active rounds
|50%
|-
|No. Never know what's in those things.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard rumors that if one focuses their mind they can learn a new skill instantly.<!-- RandomTrait_01 -->
| rowspan="2" |Well, may as well give it a go!
|Huzzah! <code>MONKEY</code> got <code>TRAIT</code> permanently! (Can be any positive trait)
|40%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> just got a bit tired. (-10% Stamina)
|60%
|-
|There's no time for that right now.
|(Nothing happens)
|100%
|-
| rowspan="3" |Apparently icemelt baths are all the rage! <code>MONKEY</code> thinks everyone should try it out.<!-- Refreshed_01 -->
| rowspan="2" |Alright, let's try it!
|Wow! That was nice, everyone feels refreshed! (+70%)
|70%*
| rowspan="3" |Campfire
|-
|That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)
<code>MONKEY</code> liked it though! They gain Stamina! (+70%, both effects stack)
|30%
|-
|I'm not so sure...
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits.<!-- RemoveNegativeTrait_01 -->
|That's a wise Monkey! Go ahead!
|<code>MONKEY</code> lost the <code>TRAIT</code> trait.
|100%
| rowspan="2" |Campfire
Area
|-
|Perhaps a negative trait can be a strength.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> starts telling a spooky story around the campfire!<!-- ScaryStories_01 -->
| rowspan="2" |Just try and scare us!
|<code>MONKEY</code> tells a chilling tale that scares everyone to their bones! <code>MONKEY</code> feels invigorated! (+200% Stamina)
... the rest of the Posse? Not so much. (-2% Stamina)
|50%*
| rowspan="2" |Campfire
|-
|It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)
"... but <code>MONKEY</code> feels down that no one liked it. (-15% Stamina, both effects stack)
|50%*
|-
| rowspan="4" |<code>MONKEY</code> swears they just saw something... over there, behind that rock.<!-- SeeingThings_01 -->
| rowspan="3" |Let's go check.
|There were some camo Bloons hiding back there after all, good thing <code>MONKEY</code> noticed! <code>MONKEY</code> gains {{BTD6 trait|Red-wristed}} for 6 rounds.
|40%*
| rowspan="4" |Area
|-
|Thankfully it wasn't anything bad, found 100 Bananite!
|40%*
|-
|Turns out it was nothing. (Nothing happens)
|30%
|-
|Yeah, right.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> whips out their guitar and wants to play a song.<!-- Song_01 -->
| rowspan="2" |Let's hear it!
|The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina)
|30%
|-
| rowspan="3" |Do ya want the good news, or the bad news?<!-- StaminaMessenger_01 -->
|Good news!
|After hearing the good news, the whole Posse is {{BTD6 trait|Rarin'}} for 1 active rounds.
|100%
| rowspan="3" |NPC
|-
| rowspan="2" |Bad news please.
|That was terrible news! The whole Posse will be {{BTD6 trait|Boot-draggin'}} for 1 active rounds.
|60%
|-
|That's some concerning news for sure! It invigorates the whole Posse. They'll be {{BTD6 trait|Guns-blazin'}} for 20 active rounds.
|40%*
|-
| rowspan="3" |Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite?<!-- SusSalesmonkey_01 -->
| rowspan="2" |You've got a deal!
|The salesmonkey walks away with your 150 Bananite.
A strange interaction, but the Health Potions look good.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thanks.
|(Nothing happens)
|100%
|-
| rowspan="3" |Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite.<!-- SusSalesmonkey_02 -->
| rowspan="2" |Sure, could always use more Banana Cookies!
|The salesmonkey walks away with your 100 Bananite.
A strange interaction, but the Banana Cookies are fresh!
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_CamoTrap -->
| rowspan="2" |Sure, I could use one of 'em.
|A shiny new Camo Trap. That'll be useful!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_DartTime -->
| rowspan="2" |Sure, I could use one of 'em.
|That's pretty cheap for a power that can slow down time!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_EnergisingTotem -->
| rowspan="2" |Sure, I could use one of 'em.
|What a deal! Still in brand new packaging!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_GlueTrap -->
| rowspan="2" |Sure, I could use one of 'em.
|A discount Glue Trap! What a deal!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|-
|[[Dart Monkey (BTD6)|Dart Monkey]]
|No, thank you.
|Standard targeting options
|(Nothing happens)
|100%
|-
|-
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|Standard targeting options.
| rowspan="2" |Sure, I could use one of 'em.
|This'll get the Posse hyped!
The salesmonkey walks away with your 350 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Standard targeting options.
|50%
|-
|-
|[[Tack Shooter (BTD6)|Tack Shooter]]
|No, thank you.
|No targeting options.
|(Nothing happens)
Gains standard targeting options after being upgraded to [[Inferno Ring (BTD6)|Inferno Ring]] or [[Crucible of Steel and Flame]] which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.
|100%
|-
|-
|[[Ice Monkey (BTD6)|Ice Monkey]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_Pontoon -->
|No targeting options.
| rowspan="2" |Sure, I could use one of 'em.
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]].
|A nice raft. Let's find a river!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[Glue Gunner (BTD6)|Glue Gunner]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Standard targeting options.
|50%
|-
|-
|[[Desperado (BTD6)|Desperado]]
|No, thank you.
|Standard targeting options.
|(Nothing happens)
|100%
|-
|-
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_PortableLake -->
|Standard targeting options.
| rowspan="2" |Sure, I could use one of 'em.
When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track.
|A portable lake for placing water Monkeys on land! Practically a steal!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[Monkey Sub (BTD6)|Monkey Sub]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers.
|50%
[[Advanced Intel (BTD6)|Advanced Intel]] Subs will take into account all Bloons on other tower's range to determine its target. [[Ballistic Missile (BTD6)|Ballistic Missile]] attack ignores line-of-sight blockers.
[[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong''.
 
Each of [[Nautic Siege Core]] Final Strike ability missiles always target ''First'', ''Close'' and ''Strong'', respectively.
|-
|-
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|No, thank you.
|Standard targeting options.
|(Nothing happens)
The targeting of the planes from [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Navarch of the Seas]] is linked to their parent tower.
|100%
|-
|-
|[[Monkey Ace (BTD6)|Monkey Ace]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite!<!-- SusSalesmonkey_RoadSpikes -->
|No standard targeting options, they determine its flight pattern instead:
| rowspan="2" |Sure, I could use one of 'em.
 
|Some safety Road Spikes! Bloons hate 'em!
* ''Circle'': Moves in a circular pattern centered on its base. Default behavior
The salesmonkey walks away with your 20 Bananite.
* ''Figure Infinite'': Moves in a pattern composed of two circles joined horizontally with the common point at the center of the Ace's base.
|50%*
* ''Figure Eight'': Moves in a pattern composed of two circles joined vertically with the common point at the center of the Ace's base.
| rowspan="3" |NPC
* ''Centered Path'': Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the [[Centered Path (BTD6)|Centered Path]] upgrade.
* ''Wingmonkey'': Moves towards the ''First'' Bloon and then away from it after passing over them. Requires the {{BTD6 mk|Wingmonkey}} Monkey Knowledge.
 
[[Spectre (BTD6)|Spectre]]'s barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively.
|-
|-
|[[Heli Pilot (BTD6)|Heli Pilot]]
|The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|No standard targeting options, they determine its flight pattern instead:
|50%
 
* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player.
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player.
 
All of the helicopter's projectiles always target ''First''.
|-
|-
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|No, thank you.
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
|(Nothing happens)
If Striker Jones's Target Focus ability is active, the tower's target uses a ''Follow Mouse'' / ''Follow Touch'' behavior.
|100%
|-
|-
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|No standard targeting options, they determine the direction it is attacking:
| rowspan="2" |Sure, I could use one of 'em.
 
|A Super Monkey Storm summoning Beacon! Whoa!
* ''Follow Mouse'': The tower rotates to fire towards the cursor's position.
The salesmonkey walks away with your 500 Bananite.
* ''Follow Touch'': The tower rotates towards the last point touched on the map.
|50%*
* ''Lock in place'': The tower fires towards a specific point of the map chosen by the player.
| rowspan="3" |NPC
* Target Independent: Each of the 4 barrels target ''First'', ''Last'', ''Close'' and ''Strong'', respectively. Requires [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] or [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] upgrades. The two additional barrels of the later target ''First'' and ''Strong''.
|-
|-
|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Standard targeting options. The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower.
|50%
|-
|-
|[[Super Monkey (BTD6)|Super Monkey]]
|No, thank you.
|Standard targeting options. The targeting of the golden/black spectres from Temples are linked to their parent tower. Yellow/dark mini Sun Avatars from Temples inherit targeting of the parent tower when spawned.
|(Nothing happens)
|100%
|-
|-
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|Standard targeting options.
| rowspan="2" |Sure, I could use one of 'em.
|Super Monkey Storms are great for emergency Bloon clearing!
The salesmonkey walks away with your 150 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[Alchemist (BTD6)|Alchemist]]
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Standard targeting options. [[Acidic Mixture Dip (BTD6)|AMD]] buff always targets randomly onto towers, and all brews always target the closest tower (assuming it isn't brewed already or under downtime).
|50%
|-
|-
|[[Druid (BTD6)|Druid]]
|No, thank you.
|Standard targeting options.
|(Nothing happens)
|100%
|-
|-
|[[Banana Farm (BTD6)|Banana Farm]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_TechBot -->
|No standard targeting options, as it cannot attack. [[Monkey Bank (BTD6)|Monkey Bank]] has buttons to withdraw cash from Bank(s).<!--even that's a stretch?-->
| rowspan="2" |Sure, I could use one of 'em.
|That's one brand new Tech Bot! What a deal!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[Spike Factory (BTD6)|Spike Factory]]
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|No standard targeting options, they determine the track item location:
|50%
*''Normal'': Targets randomly around nearby track.
*''Close'': Targets onto the nearest area of track.
*''Smart'': Targets as far as possible towards the exit(s) of active lanes
*''Automatic'': Targets as far as possible towards the entrance(s) of active lanes, and targets at Bloons if they're within range
*''Set Target'': Targets at a specific point within its range as chosen by the player.
|-
|-
|[[Monkey Village (BTD6)|Monkey Village]]
|No, thank you.
|Gains standard targeting options after being upgraded to [[Primary Expertise (BTD6)|Primary Expertise]].
|(Nothing happens)
|100%
|-
|-
|[[Engineer Monkey (BTD6)|Engineer Monkey]]
| rowspan="3" |Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you!<!-- SusSalesmonkey_TechBotPrime -->
|Standard targeting options.<!--what about mbuilder-->
| rowspan="2" |Sure, I could use one of 'em.
|Woo! There's always time for Tech Bot Prime!
The salesmonkey walks away with your 125 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[Beast Handler (BTD6)|Beast Handler]]
|The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Standard targeting options. The targeting of beast(s) are linked to the parent tower.
|50%
|-
|-
|[[Quincy (BTD6)|Quincy]]
|No, thank you.
|Standard targeting options.
|(Nothing happens)
|100%
|-
|-
|[[Gwendolin (BTD6)|Gwendolin]]
| rowspan="4" |<code>MONKEY</code> has set up a game and asks <code>TOWER</code> to play. The game is to throw a rock into the circle a few feet away, how should they throw it?<!-- TargetPractice_01 -->
|Standard targeting options.
| rowspan="2" |Throw it carefully.
|{0} was a little too careful, it didn't even make it halfway. (Nothing happens)
|35%
| rowspan="4" |Campfire
|-
|-
|[[Striker Jones (BTD6)|Striker Jones]]
|Easy does it! <code>MONKEY</code> landed it in the circle with a perfect throw! They gain {{BTD6 trait|Crackshot}} for 20 rounds.
|Standard targeting options.
|65%*
|-
|-
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
| rowspan="2" |Throw it with all your might!
|Standard targeting options.<!--insert brambles and wall of trees?-->
|That's the way to go! <code>MONKEY</code> landed it in the circle. They gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|45%*
|-
|-
|[[Captain Churchill (BTD6)|Captain Churchill]]
|Oops, maybe that was a little too strong, instead of landing in the circle it hit <code>APE</code> on the head! (10% Stamina)
|Standard targeting options. MOAB Barrage shells always target the ''Strong''.<!--on moab-class, but ofc it only targets them?-->
Still, <code>MONKEY</code> realised they're more powerful than they thought, they gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|55%
|-
|-
|[[Benjamin (BTD6)|Benjamin]]
| rowspan="2" |<code>MONKEY</code> found a mysterious bottle labelled "Scramball" and wonders if they should drink it.<!-- TraitAmnesia_01 -->
|No standard targeting options. Trojan targets randomly.
|Of course! Who can say no to that Monkey?
|<code>MONKEY</code> traits get randomized! That's fun!
|100%
| rowspan="2" |Campfire
Area
|-
|-
|[[Ezili (BTD6)|Ezili]]
|Nah probably not a good idea.
|Standard targeting options. MOAB Hex targeting is linked to parent.
|(Nothing happens)
|100%
|-
|-
|[[Pat Fusty (BTD6)|Pat Fusty]]
| rowspan="2" |<code>MONKEY</code> {0} is having a mid-life crisis and thinks they should change things up, what do you think?<!-- TraitAmnesia_02 -->
|Standard targeting options. Big Squeeze always targets ''Strong''.
|Change it up!
|<code>MONKEY</code> changes their traits, they feel like a whole new monkey!
|100%
| rowspan="2" |Campfire
Area
|-
|-
|[[Adora (BTD6)|Adora]]
|You're fine as you are.
|Standard targeting options. Ball of Light targeting is linked to parent.
|(Nothing happens)
|100%
|-
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
| rowspan="7" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_01 -->
|Standard targeting options. Mines are randomly placed within Brickell's range and avoid placement where other towers are.
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="7" |Campfire
|-
|-
|[[Etienne (BTD6)|Etienne]]
|Tails! You lose your 100 Bananite.
|...
|50%
|-
|-
|[[Sauda (BTD6)|Sauda]]
| rowspan="2" |Put in 1000 Bananite
|Standard targeting options. Leaping Sword inherits Sauda's targeting.
|Heads! You get 3,000 Bananite!
|50%*
|-
|-
|[[Psi (BTD6)|Psi]]
|Tails! You lose your 1,000 Bananite.
|Standard targeting options.
|50%
|-
|-
|[[Geraldo (BTD6)|Geraldo]]
| rowspan="2" |Put in 10000 Bananite
|Standard targeting options.
|Heads! You get 30,000 Bananite!
|50%*
|-
|-
|[[Corvus (BTD6)|Corvus]]
|Tails! You lose your 10,000 Bananite.
|Standard targeting options. [[Ancestral Might]] always targets ''Strong''.
|50%
|-
|-
|[[Rosalia (BTD6)|Rosalia]]
|Not today.
|Standard targeting options. While Flight Boost is active, her flight pattern is set on ''Pursuit'' based on her standard targeting options.
|(Nothing happens)
|100%
|-
|-
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
| rowspan="5" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_02 -->
|No standard targeting options, as it cannot attack.
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="5" |Campfire
|-
|-
|[[Banana Farmer (BTD6)|Banana Farmer]]
|Tails! You lose your 100 Bananite.
|No standard targeting options, as it cannot attack.
|50%
|-
|-
|[[Tech Bot (BTD6)|Tech Bot]]
| rowspan="2" |Put in 1000 Bananite
|No standard targeting options, as it cannot attack.
|Heads! You get 3,000 Bananite!
|50%*
|-
|-
|[[Energizing Totem]]
|Tails! You lose your 1,000 Bananite.
|No standard targeting options, as it cannot attack.
|50%
|-
|-
|[[Battle Cat]]
|Not today.
|Standard targeting options.
|(Nothing happens)
|100%
|}
|}
 
{{Clear}}
== ''Bloons TD Battles 2'' ==
==Trivia==
{{Empty|It is not necessary to go as deep as the BTD6 section as most behaviors are the same, just list the differences with their BTD6 counterparts.}}
[[File:BTD6_frontier_two_piercing_pearls.png|200px|thumb|Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)]]
 
*If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in [[Sandytown]]. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
== ''Bloons Adventure Time TD'' ==
{{clear|right}}
{{Empty|List which towers have standard targeting options and elaborate on the ones that doesn't, if any.}}
==Navigation==
[[Category:Game mechanics in BTD3]]
{{BTD6 legend nav}}
[[Category:Game mechanics in BTD4]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD6]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Battles 2]]

Latest revision as of 04:16, 28 April 2026

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

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Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:

Random encounter triggers
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.

If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.

Lost Monkeys

[edit | edit source]
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

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Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER and APE will be used if a second or third member is involved.
  • RECRUIT refers to a random-generated Tower (like the ones at the Saloon).
  • TRAIT represents a random trait.
  • # represents a random number of rounds
  • Notes not present in the in-game text are indicated between parentheses.
  • Stamina gains can go beyond 100% unless noted (capped).
  • The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50%* Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50%* Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%, capped)
50%* Campfire
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%*
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%
There's a cross drawn on the ground. Must be buried treasure! Dig it up! A jar of Banana Cookies! They look fresh too! 40%* Area
A Health Potion! 40%*
Nothing there. Maybe it was a prank. (No effect) 20%
Leave it be. (Nothing happens) 100%
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play? You're on! Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. 30%* Campfire
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.

Everyone else is tired. (-5% Stamina)

40%
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round. 30%
Not right now. (Nothing happens) 100%
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% Campfire

Area

Side with TOWER. TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% Defeat
Dismiss TOWER. MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?" MONKEY has the cooler moves. MONKEY is pumped! They get TRAIT for # active rounds. 100% Campfire

Area

TOWER has the cooler moves. TOWER is pumped! They get TRAIT for # active rounds. 100%
Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds.
MONKEY thinks they spotted a chest somewhere on the Frontier. You know a good opportunity when you see one. Send MONKEY to look. Success! MONKEY found the chest and returned with 700 Bananite! 70%* Area
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. 30%
Seems risky. Ignore the potential loot. (Nothing happens) 100%
MONKEY heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it. Send MONKEY to look for the buried stage coach. Success! MONKEY returns with 2,500 Bananite! 50%* Area
It's been hours! MONKEY must have got lost. They'll be  out on the Frontier somewhere. 50%
Seems risky. Keep MONKEY with you. (Nothing happens) 100%
All this walking made MONKEY feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend. Get a discounted upgrade for MONKEY MONKEY got a discounted upgrade! (-50%) 100% Campfire
Ignore their moment of growth. (Nothing happens) 100%
Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you. 1 Finger!
2 Fingers!
"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite. 30.4%* NPC
"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, MONKEY was behind them, giving you the answers. 4.3%*
"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here." 30.4%*
"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite. 17.4%
"OK, OK, you win. Let me take MONKEY to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! MONKEY will be out on the Frontier somewhere! 17.4%
No thanks, stranger. (Nothing happens) 100%
You found MONKEY on the Frontier! Welcome them back. MONKEY rejoined your Ranch Hands! 100% Lost Monkey
Let them know their services are no longer needed. They're gone forever. 100%
Leave them for now. They'll wait for you to return. 100%
RECRUIT rocks up to camp and wants to become one of your Ranch Hands. Of course, pardner! Welcome to the homestead. RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we don't have a single spot in the bunk room. RECRUIT throws some stinky dirt at you then runs away (Nothing happens) 100%
RECRUIT has heard of your exploits, and wants to join you!. Happy to have you on board! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we've got all the help we need. RECRUIT goes on their way. (Nothing happens) 100%
RECRUIT knows you by reputation, they offer to join you for free!. Welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, pardner, maybe next time. RECRUIT walks away, seemingly dejected. (Nothing happens) 100%
RECRUIT asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse. Sounds like a deal, welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
We've got enough help already. RECRUIT goes on their way. (Nothing happens) 100%
MONKEY sees something shiny sticking out of the ground. Dig it up? Yes, let's see! That was lucky, MONKEY found 50 Bananite. 70%* Area
Turns out it was nothing special and MONKEY just wasted Stamina. (-5%) 30%
Hmm, let's pass. (Nothing happens) 100%
Play a game of cards with MONKEY? Winner gets 1000 Bananite of course! You're on! MONKEY couldn't compete with your hand! You get 1,000 Bananite. 50%* Campfire
MONKEY had a better hand. Fair's fair, hand over 1,000 Bananite. 50%
No thanks. (Nothing happens) 100%
MONKEY says, Heads or Tails? For 200 Bananite. Heads.
Tails.
Good guess! You receive 200 Bananite. 50%* Campfire
Too bad! You lose 200 Bananite. 50%
Not right now. (Nothing happens) 100%
MONKEY hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize! Five?
Eight?
Seventeen?
You were spot on! MONKEY hands you 650 Bananite. 15%* Campfire
You were a few off, but still the closest! MONKEY hands you 250 Bananite. 35%*
Sorry, not even close! Better luck next time. (Nothing happens) 50%
MONKEY has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under... The left cup!
The middle cup!
The right cup!
They lift up the cup and... you were right! MONKEY hands you {1} Bananite. 60%* Campfire
They lift up the cup and... ah, it wasn't under that one. Better luck next time! 40%
As MONKEY is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive. Pet the sticky friend! Yay, MONKEY got Adhesive for 10 active rounds. 80%* Campfire
Oh no! The adhesive got everywhere. MONKEY got Encumbered for 10 active rounds. 20%
No touchy! (Nothing happens) 100%
MONKEY cooks a hearty meal for the whole Posse! Dig in! Delicioso! The Posse enjoys the meal MONKEY cooked, and gets Rapid-fire for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

70%* Campfire
MONKEY forgot to mention they can't cook. Everyone gets Laggard for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

30%
MONKEY submitted a witty limerick to the local gazette and is the talk of the Frontier. Good on you! MONKEY becomes a Legend for 10 active rounds. 100% Campfire
MONKEY is gonna roll the dice. Cross your fingers! MONKEY got TRAIT for # active rounds. 100% Campfire
Possible traits are: High Roller or Fortunate. Lasts between 5 and 15 rounds.
MONKEY found an article about entrepreneurship on the Frontier. Give it a read! MONKEY gets Lustrous for 1 active rounds. The business world is always changing after all! 100% Campfire
Focus on the Bloons. (Nothing happens) 100%
MONKEY wants to show you a magic trick they've been working on. Okay, let's see it! Wow! How did they do that? MONKEY feels proud. They gain TRAIT for # rounds! 35%* Campfire

Area

It was mostly there but were some small hiccups, MONKEY needs a little more practice. (+50% Stamina) 35%*
They displayed it so clumsily that you saw right through it, MONKEY feels embarrassed and will be Boot-draggin' for 1 round. 30%
Possible traits are: Crackshot, Rapid-fire, Red-wristed, Brutal, High Roller, Molasses, Big-blimp-hunter, Purple-peacock or Guns-blazin'. Lasts between 3 and 18 rounds.
Not right now. (Nothing happens) 100%
MONKEY is going to run a game of Maps and MOABS! Do you want to create a character? Let's do it! My character's going to be an Alchemist. Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets Purple-peacock for 20 active rounds. 70%* Campfire
Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets Slow-ridin' for 1 active rounds. 30%
I'll stick to what I know, my character will be a Desperado! Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get Crackshot for 20 active rounds. 70%*
Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets Clumsy for 15 active rounds. 30%
Alright, let's try playing as a Glue Gunner. Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets Molasses for 20 active rounds. 70%*
You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets Slow-ridin' for 1 active rounds. 30%
No thanks, it's not really my thing. (Nothing happens) 100%
Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here: Thanks! The whole Posse got Red-wristed for 10 active rounds. 90%* NPC
These are knockoffs! The whole Posse gets Clumsy for 10 active rounds. 10%
No thanks! (Nothing happens) 100%
MONKEY, TOWER, and APE are playing cards, but they don't know the rules! Help them pick the winner. MONKEY has Two Pair MONKEY won and is feeling refreshed (+200% Stamina) 100% Campfire
TOWER has a Royal Flush TOWER won and is feeling refreshed (+200% Stamina) 100%
APE has 5 Jacks APE won and is feeling refreshed (+200% Stamina) 100%
You got a letter! "Dear Sheriff, I, RECRUIT, would like to join you on your journey. Yours warmly, RECRUIT xxooOX" Of course. Always room for a polite Monkey! RECRUIT joins your Ranch Hands! 100% NPC
Sorry pardner, gonna have to say no. (Nothing happens) 100%
This Monkey reckons their friend RECRUIT would be a great addition to your Posse. Let them join? Sure thing! RECRUIT joins your Ranch Hands! 100% NPC
No thanks! (Nothing happens) 100%
Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on MONKEY. It's made from the finest interesting-looking flowers and twigs and what not. Sounds like a deal! So that's what it does! MONKEY got TRAIT permanently. (Any positive trait can be chosen)

And here's your 1,000 Bananite!

80%* NPC
So that's what it does! MONKEY got TRAIT permanently. (Any negative trait can be chosen)

And here's your 1,000 Bananite!

20%
Err... no, thanks. (Nothing happens) 100%
A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles! Sure thing! You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work. Sure, we've got time! You help the Monkey and they pay you as promised. (1,500 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
TOWER challenges MONKEY to a round of Paper, Scissors, Rock! What should {0} play? One, Two... Paper!
Scissors!
Rock!
MONKEY won! They gain Rapid-fire for 10 rounds. 50%* Campfire

Area

MONKEY lost... (-15% Stamina)

Happy they won, TOWER gains Rapid-fire for 10 rounds!

50%
MONKEY is feeling moved by the Posse's hard work, and stands up to give an inspiring speech! Alright, let's hear it! They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)

The whole Posse gets Powerful for 10 rounds.

60%* Campfire

Area

Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina) 40%*
MONKEY noticed some crows near camp, eyein' up your Bananite Shoo them away It took some effort and MONKEY lost stamina, but the Bananite is safe. (-10%) 100% Campfire
Leave 'em be MONKEY ignored them and the birds swooped in, taking -100 Bananite. 100%
While settling down around the campfire, MONKEY found a dusty old potion. Whattya reckon? Drink it! You watch in amazement as MONKEY gets Big-blimp-hunter for 15 rounds. 40%* Campfire
Ooops! MONKEY gets Clumsy (15 rounds) 10%
Huh, what a let down, nothing happened to MONKEY 50%
No, go to bed! (Nothing happens) 100%
MONKEY found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it? Go ahead! MONKEY found it helpful, and gained TRAIT permanently. (Can be any positive trait) 50%* Campfire
MONKEY found some worrying content, and becomes an Outlaw for 20 active rounds 50%
No. Never know what's in those things. (Nothing happens) 100%
MONKEY heard rumors that if one focuses their mind they can learn a new skill instantly. Well, may as well give it a go! Huzzah! MONKEY got TRAIT permanently! (Can be any positive trait) 40%* Campfire
MONKEY just got a bit tired. (-10% Stamina) 60%
There's no time for that right now. (Nothing happens) 100%
Apparently icemelt baths are all the rage! MONKEY thinks everyone should try it out. Alright, let's try it! Wow! That was nice, everyone feels refreshed! (+70%) 70%* Campfire
That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)

MONKEY liked it though! They gain Stamina! (+70%, both effects stack)

30%
I'm not so sure... (Nothing happens) 100%
MONKEY realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits. That's a wise Monkey! Go ahead! MONKEY lost the TRAIT trait. 100% Campfire

Area

Perhaps a negative trait can be a strength. (Nothing happens) 100%
MONKEY starts telling a spooky story around the campfire! Just try and scare us! MONKEY tells a chilling tale that scares everyone to their bones! MONKEY feels invigorated! (+200% Stamina)

... the rest of the Posse? Not so much. (-2% Stamina)

50%* Campfire
It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)

"... but MONKEY feels down that no one liked it. (-15% Stamina, both effects stack)

50%*
MONKEY swears they just saw something... over there, behind that rock. Let's go check. There were some camo Bloons hiding back there after all, good thing MONKEY noticed! MONKEY gains Red-wristed for 6 rounds. 40%* Area
Thankfully it wasn't anything bad, found 100 Bananite! 40%*
Turns out it was nothing. (Nothing happens) 30%
Yeah, right. (Nothing happens) 100%
MONKEY whips out their guitar and wants to play a song. Let's hear it! The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina) 70%* Campfire
Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina) 30%
Do ya want the good news, or the bad news? Good news! After hearing the good news, the whole Posse is Rarin' for 1 active rounds. 100% NPC
Bad news please. That was terrible news! The whole Posse will be Boot-draggin' for 1 active rounds. 60%
That's some concerning news for sure! It invigorates the whole Posse. They'll be Guns-blazin' for 20 active rounds. 40%*
Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite? You've got a deal! The salesmonkey walks away with your 150 Bananite.

A strange interaction, but the Health Potions look good.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thanks. (Nothing happens) 100%
Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite. Sure, could always use more Banana Cookies! The salesmonkey walks away with your 100 Bananite.

A strange interaction, but the Banana Cookies are fresh!

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A shiny new Camo Trap. That'll be useful!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's pretty cheap for a power that can slow down time!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. What a deal! Still in brand new packaging!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A discount Glue Trap! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite! Sure, I could use one of 'em. This'll get the Posse hyped!

The salesmonkey walks away with your 350 Bananite.

50%* NPC
The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A nice raft. Let's find a river!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A portable lake for placing water Monkeys on land! Practically a steal!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite! Sure, I could use one of 'em. Some safety Road Spikes! Bloons hate 'em!

The salesmonkey walks away with your 20 Bananite.

50%* NPC
The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite! Sure, I could use one of 'em. A Super Monkey Storm summoning Beacon! Whoa!

The salesmonkey walks away with your 500 Bananite.

50%* NPC
The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite! Sure, I could use one of 'em. Super Monkey Storms are great for emergency Bloon clearing!

The salesmonkey walks away with your 150 Bananite.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's one brand new Tech Bot! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you! Sure, I could use one of 'em. Woo! There's always time for Tech Bot Prime!

The salesmonkey walks away with your 125 Bananite.

50%* NPC
The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
MONKEY has set up a game and asks TOWER to play. The game is to throw a rock into the circle a few feet away, how should they throw it? Throw it carefully. {0} was a little too careful, it didn't even make it halfway. (Nothing happens) 35% Campfire
Easy does it! MONKEY landed it in the circle with a perfect throw! They gain Crackshot for 20 rounds. 65%*
Throw it with all your might! That's the way to go! MONKEY landed it in the circle. They gain Dust-devil for 20 rounds. 45%*
Oops, maybe that was a little too strong, instead of landing in the circle it hit APE on the head! (10% Stamina)

Still, MONKEY realised they're more powerful than they thought, they gain Dust-devil for 20 rounds.

55%
MONKEY found a mysterious bottle labelled "Scramball" and wonders if they should drink it. Of course! Who can say no to that Monkey? MONKEY traits get randomized! That's fun! 100% Campfire

Area

Nah probably not a good idea. (Nothing happens) 100%
MONKEY {0} is having a mid-life crisis and thinks they should change things up, what do you think? Change it up! MONKEY changes their traits, they feel like a whole new monkey! 100% Campfire

Area

You're fine as you are. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Put in 10000 Bananite Heads! You get 30,000 Bananite! 50%*
Tails! You lose your 10,000 Bananite. 50%
Not today. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Not today. (Nothing happens) 100%

Trivia

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Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)
  • If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in Sandytown. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
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