Fortified Bloon (Battles 2): Difference between revisions

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{{for|Fortified Bloons in general|Fortified Bloon}}
{{fortified bloon hat}}
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{{bloon mod info
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The '''Fortified Bloon''' is a type of [[Bloon Mod]] in ''[[Bloons TD Battles 2]]''. Bloons with this property have metal bands wrapped around them, taking more damage to destroy. This property can be applied to [[Lead Bloon (Battles 2)|Lead Bloons]], [[Ceramic Bloon (Battles 2)|Ceramic Bloons]] and [[MOAB-Class Bloon]]s. Fortified Bloons require more damage to pop than their non-fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-class bloons take twice as much damage to pop as their non-fortified counterparts.
The '''Fortified Bloon''' is a type of [[Bloon Mod]] in ''[[Bloons TD Battles 2]]''. Bloons with this property have metal bands wrapped around them, taking more damage to destroy. This property can be applied to [[Lead Bloon (Battles 2)|Lead Bloons]], [[Ceramic Bloon (Battles 2)|Ceramic Bloons]] and [[MOAB-Class Bloon]]s. Fortified Bloons require more damage to pop than their non-fortified counterparts: Fortified Leads take 6 damage to pop, while fortified Ceramics and MOAB-class bloons take triple and twice as much damage to pop as their non-fortified counterparts, respectively.


When sent as a Bloon Mod, Fortified Bloons double the eco penalty on MOAB-class sends, while not changing eco by sending other Bloon sends.
When sent as a Bloon Mod, Fortified Bloons double the eco penalty on MOAB-class sends, while not changing eco by sending other Bloon sends.
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==Round appearances==
==Round appearances==
{{BTDB2 round list by mod|Fortified}}
{{BTDB2 round list by mod|Fortified}}
==Strategy==
{{Strategy needed|State the use cases of when to use Fortified vs non-Fortified, state the viability of hybrid modifiers, and more (also what about jericho)}}
{{BTDB2 last updated|4.9|section=y}}
Fortified properties have a similar<!--leads--> or greater HP-to-cost ratio to their non-Fortified counterparts, making that extra HP worth it for getting through a defense that lacks single-target damage. It's more notable on MOAB-class rushes, but can still be used with success on Leads and Ceramics. As a general rule of thumb, a Fortified blimp is more cost-effective than two non-Fortified blimps, except versus blimp instakillers (e.g. [[Monkey Pirates (Battles 2)|Monkey Pirates]]) and towers that excel against single-target (e.g. [[First Strike Capability (Battles 2)|First Strike Capability]]),<!--sending zomgs to shove is a mistake, even if two normal zomgs--> and for tight rushes, which generally prefer spamming the rush for maximum pierce problems, except if it's Fortified DDTs.
For Ceramic rushes, it's effective for sneaking through round 18-19 rushes that focus too much on beating the early MOABs.


==Update history==
==Update history==