Update history:Bloons TD 6/Version 11.0: Difference between revisions

is it vain of me to create the page for the update that added the map i designed
 
Pymonkibot (talk | contribs)
m Pymonkibot moved page Bloons TD 6 v11.0 to Update history:Bloons TD 6/Version 11.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1"
 
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===[[Achievement]]s===
===[[Achievement]]s===
{{BTD6 achievement list by introduced|11.0}}
{{BTD6 achievement list|introduced=11.0}}


==Changes==
==Changes==
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|changes 1 tiers=4xx|changes 1=*"Maim MOAB no longer applies stun art to BADs"
|changes 1 tiers=4xx|changes 1=*"Maim MOAB no longer applies stun art to BADs"
|changes 2 tiers=x1x+|changes 2=*{{buff|Now deals +2 damage to Camo Bloons}}
|changes 2 tiers=x1x+|changes 2=*{{buff|Now deals +2 damage to Camo Bloons}}
|changes 3 tiers=xx5|changes 3=*{{buff|Now gains attack speed based on the distance between the furthest Bloon on the track and the exit}}
|changes 3 tiers=x1x|changes 3=*{{change|Description changed|"Allows Sniper to detect and shoot Camo Bloons."|"Allows Sniper to detect and do an additional 2 damage to Camo bloons."}}
|changes 4 tiers=xx5|changes 4=*{{buff|Now gains attack speed based on the distance between the furthest Bloon on the track and the exit}}
*{{nerf|Passive ability: now has an initial cooldown|undoc=y}}
*{{nerf|Passive ability: now has an initial cooldown|undoc=y}}
}}
}}
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|changes 2 tiers=x5x|changes 2=*{{buff|Ability: damage per tick increased|2|10}}
|changes 2 tiers=x5x|changes 2=*{{buff|Ability: damage per tick increased|2|10}}
|changes 3 tiers=xx5|changes 3=*{{buff|No longer requires {{BTD6 mk|Paint Stripper}} to strip Camo from DDTs}}
|changes 3 tiers=xx5|changes 3=*{{buff|No longer requires {{BTD6 mk|Paint Stripper}} to strip Camo from DDTs}}
*{{change|Description changed|"Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons."|"Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."}}
|path 3 tier 5 cost before=55000
|path 3 tier 5 cost before=55000
|path 3 tier 5 cost after=45000
|path 3 tier 5 cost after=45000
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{{BTD6 tower changes|version=11.0|tower=Ninja Monkey
{{BTD6 tower changes|version=11.0|tower=Ninja Monkey
|all tier changes=*{{nerf|"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups"|fix=y}}
|all tier changes=*{{nerf|"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups"|fix=y}}
|changes 1 tiers=x3x+|changes 1=*{{fix|Now also buffs pierce by 8% per stack, up to +160%}}
|changes 1 tiers=x3x+|changes 1=*{{buff|Now also buffs pierce by 8% per stack, up to +160%}}
|changes 2 tiers=x4x;x5x|changes 2=*{{nerf|Ability: no longer slows BADs|fix=y}}
|changes 2 tiers=x3x|changes 2=*{{change|Description changed|"Increases attack speed of all ninjas nearby - more Shinobi means more attack speed."|"Increases attack speed and pierce of nearby Ninjas. Stacks 20 times."}}
|changes 3 tiers=x4x;x5x|changes 3=*{{nerf|Ability: no longer slows BADs|fix=y}}
}}
}}


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|all level changes=*{{buff|Projectile speed increased|320 units/s|420 units/s}}
|all level changes=*{{buff|Projectile speed increased|320 units/s|420 units/s}}
|changes 1 levels=7+|changes 1=*{{buff|Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit}}
|changes 1 levels=7+|changes 1=*{{buff|Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit}}
|changes 2 levels=10–19|changes 2=*{{buff|Storm of Arrows: damage per hit increased|3|6}}
|changes 2 levels=7|changes 2=*{{change|Description changed|"Shoots an exploding arrow every 3rd shot."|"Fires exploding arrows every 3rd shot."}}
|changes 3 levels=10–19|changes 3=*{{buff|Storm of Arrows: damage per hit increased|3|6}}
*{{buff|Storm of Arrows: now deals +6 damage to MOAB-Class}}
*{{buff|Storm of Arrows: now deals +6 damage to MOAB-Class}}
|changes 3 levels=20|changes 3=*{{buff|Storm of Arrows: damage per hit increased|5|10}}
|changes 4 levels=20|changes 4=*{{buff|Storm of Arrows: damage per hit increased|5|10}}
*{{buff|Storm of Arrows: now deals +10 damage to MOAB-Class}}
*{{buff|Storm of Arrows: now deals +10 damage to MOAB-Class}}
}}
}}
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|cost before=600|cost after=650
|cost before=600|cost after=650
|changes 1 levels=2–10|changes 1=*{{nerf|Nature's Wrath: pierce buff reduced|+2|+1}}
|changes 1 levels=2–10|changes 1=*{{nerf|Nature's Wrath: pierce buff reduced|+2|+1}}
|changes 2 levels=4+|changes 2=*"Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees"
|changes 2 levels=2|changes 2=*{{change|Description changed|"Nature's Wrath - All Magic Monkeys in range get +2 pierce."|"Nature's Wrath - all Magic Monkeys in range get +1 pierce."}}
|changes 3 levels=4+|changes 3=*"Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees"
*{{fix|Fixed the name of Nature's Ward Totem not changing when playing in other languages}}
*{{fix|Fixed the name of Nature's Ward Totem not changing when playing in other languages}}
|changes 3 levels=11+|changes 3=*{{buff|Now also increases Nature's Wrath pierce buff to +3}}
|changes 4 levels=11+|changes 4=*{{buff|Now also increases Nature's Wrath pierce buff to +3}}
|changes 5 levels=11|changes 5=*{{change|Description changed|"Increased attack range of Monkeys nearby."|"Nature's Clarity - all Magic Monkeys in range get an additional +5 range and +3 pierce."}}
}}
}}


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|changes 2 levels=7–15|changes 2=*{{buff|Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped}}
|changes 2 levels=7–15|changes 2=*{{buff|Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped}}
|changes 3 levels=9+|changes 3=*{{buff|Bank Hack: cash generation buff increased|8%|12%}}
|changes 3 levels=9+|changes 3=*{{buff|Bank Hack: cash generation buff increased|8%|12%}}
|changes 4 levels=13–18|changes 4=*{{buff|Now increases Biohack's damage buff to +2}}
|changes 4 levels=9|changes 4=*{{change|Description changed|"Bank hack increased to 8%"|"Bank hack increased to 12%"}}
|changes 5 levels=16+|changes 5=*{{buff|Now increases Bloon Trojan's cash per layer to $2}}
|changes 5 levels=13–18|changes 5=*{{buff|Now increases Biohack's damage buff to +2}}
|changes 6 levels=19+|changes 6=*{{buff|Now increases Biohack's damage buff to +3}}
|changes 6 levels=13|changes 6=*{{change|Description changed|"Biohack affects 6 Monkeys for 8 seconds."|"Biohack increases bonus damage and affects 6 Monkeys for 8 seconds."}}
|changes 7 levels=16+|changes 7=*{{buff|Now increases Bloon Trojan's cash per layer to $2}}
|changes 8 levels=19+|changes 8=*{{buff|Biohack: damage buff increased|+2|+3}}
|changes 9 levels=19|changes 9=*{{change|Description changed|"Biohack lasts 9 seconds and affected Monkeys pop 2 extra layers instead of 1."|"Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2."}}
}}
}}


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|changes 1 levels=1–3|changes 1=*{{buff|Main attack now has the level 4+ splash damage by default}}
|changes 1 levels=1–3|changes 1=*{{buff|Main attack now has the level 4+ splash damage by default}}
|changes 2 levels=4+|changes 2=*{{buff|Now allows the splash to curse all Bloons it hits}}
|changes 2 levels=4+|changes 2=*{{buff|Now allows the splash to curse all Bloons it hits}}
|changes 3 levels=7+|changes 3=*{{buff|Sacrificial Totem: now activates [[Bomb Blitz (BTD6)|Bomb Blitz]] and [[Elite Defender (BTD6)|Elite Defender]] passive abilities|fix=y}}
|changes 3 levels=4|changes 3=*{{change|Description changed|"Base attack does splash damage."|"Ezili's main attack now curses multiple bloons."}}
|changes 4 levels=7+|changes 4=*{{buff|Sacrificial Totem: now activates [[Bomb Blitz (BTD6)|Bomb Blitz]] and [[Elite Defender (BTD6)|Elite Defender]] passive abilities|fix=y}}
}}
}}