Steady Growth Bloon: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "The '''" to "'''" |
Qwertyxp2000 (talk | contribs) added some better examples of quick poppings of steady growths, obyn strike is more of something you'd use later on instead of vs aggro |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 5: | Line 5: | ||
|name =Steady Growth Bloon | |name =Steady Growth Bloon | ||
|image =BCS SteadyGrowthBloon CardArt.png | |image =BCS SteadyGrowthBloon CardArt.png | ||
|icon =BCS SteadyGrowthBloon Icon.png | |||
|description='''On Turn Start''': Gains 50 Health | |description='''On Turn Start''': Gains 50 Health | ||
|flavor =You noxious weed! | |flavor =You noxious weed! | ||
| Line 19: | Line 20: | ||
|delay =3 | |delay =3 | ||
}} | }} | ||
'''Steady Growth Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. | '''Steady Growth Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It gains 50 health at the start of each [[turn]] after being placed, reaching up to 250 health on its last turn if unaffected. | ||
The card artwork portrays a Steady Growth Bloon with several flowers growing out of it, which is one of its concepts<!--can't remember which one it was, but I swear there was concept art public from nk about the steadygrowth and more--> shown in one of Ninja Kiwi's concept artworks for ''BCS''. In-game, the Steady Growth Bloon model has no flowers. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{Strategy needed|Determine the value of SGB in aggro as of 6.1 (still probably good, just not as frequently picked?)}} | ||
*Steady Growth Bloon punishes players who rely only on dealing low or no damage to | {{BCS last updated|6.1|section=y}} | ||
*Steady Growth Bloon punishes players who rely only on dealing low or no damage to Bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time. | |||
**Unlike most early-game bloons, overkilling a Steady Growth Bloon is sometimes necessary to prevent it from growing out of control. | **Unlike most early-game bloons, overkilling a Steady Growth Bloon is sometimes necessary to prevent it from growing out of control. | ||
*This Bloon benefits more from [[Improved Fortification]] and [[Booster Bloon]] than most other Bloons because the increased Delay also gives it another turn to gain health. Also, [[Zee Jay (BCS)|Zee Jay]]'s passive health boost makes an initial Steady Growth Bloon be even harder to eliminate before it can grow. | *This Bloon benefits more from [[Improved Fortification]] and [[Booster Bloon]] than most other Bloons because the increased Delay also gives it another turn to gain health. Also, [[Zee Jay (BCS)|Zee Jay]]'s passive health boost makes an initial Steady Growth Bloon be even harder to eliminate before it can grow. | ||
*Certain cards and abilities can quickly pop recently placed Steady Growth Bloons, such as [[ | *Certain cards and abilities can quickly pop recently placed Steady Growth Bloons, such as two [[Ninja Monkey (BCS)|Ninja Monkey]]s, four neighbored [[Dart Monkey Twins]], [[Night Vision Sniper]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], or [[Robo Monkey (BCS)|Robo Monkey]]. [[Quincy (BCS)|Quincy]]'s [[Storm Of Arrows]] is an especially cheap option if the opponent only has a few Bloons. | ||
*After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]]. | *After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]]. | ||
*If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination, excluding Bloons that summon additional Bloons. | *If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination, excluding Bloons that summon additional Bloons. | ||