Double Blue Bloon: Difference between revisions

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don't use utilize. do utilize use.
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'''Double Blue Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]].
'''Double Blue Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]].
The card artwork depicts a Double Blue Bloon swiping its left Bloon in a left-hand [[Wikipedia:Hook (boxing)|hook]]. The Bloon is above a meadow on a slightly bright day with a few clouds.


==Tips==
==Tips==
{{BCS last updated|3.4|section=y}}
{{outdated|Possible aggro viability? v6.4 buff}}
*Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It's still strong if buffed, such as [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness and [[Booster Bloon]].
{{BCS last updated|6.2|section=y}}
**For [[Improved Fortification]] strategies in aggro, [[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, however.
*Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It can deal decent damage if buffed, such as with [[Zany Juice]] or [[Booster Bloon]].
**For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card.
**[[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from [[Bionic Boomerang (BCS)|Bionic Boomerang]], but both Double Bloons are generally poor at surviving versus an even decently prepared opponent.
**For Amelia Double Bloon strategies, two Double Red Bloons or one [[Double Green Bloon]] are less awkward for unlocking her Bloon Shield.
**For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card. [[Double Green Bloon]] with [[Eerie Lifeforce]], while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling.
*Double Blue Bloon does stand out in niche cases, besides just extra variety for early-game Double Bloons.
*Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies.  
**Double Blue survives versus two unbuffed [[Dart Monkey Twins]] and pairs well with [[Fortify]] as a followup; this stands out on exactly Round 2 for both players.<!--p1_r2: 3, p2_r2:4, p1_r3: 6, p2_r3: 7-->


== Update history ==
== Update history ==
{{BCS change list by name|Double Blue Bloon}}
{{BCS change list by name|Double Blue Bloon}}
==Development==
For Version 6.4, Double Red, Double Blue, Double Green, and Double Ceramic all had their health increased by 10 in order to improve their viability without dependence on health buffs.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Although not stated in the commentary by OdysseyTOS, the Double Blue buff also makes it do more damage than a normal Yellow.


==Gallery==
==Gallery==
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==References==
<references />


==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}

Latest revision as of 12:10, 2 September 2026

Double Blue Bloon
Card art of Double Blue Bloon
Double Attack
And in the Blue corner...!
Class Basic
Card Pack Classic
Rarity Uncommon
Keywords Double Attack
Introduced Full Playable test
Stats
Cost Gold 3 Health 70
Charges 2 Delay 1

Double Blue Bloon is a Basic Bloon card in Bloons Card Storm. It attacks twice if it hits the opposing Hero.

The card artwork depicts a Double Blue Bloon swiping its left Bloon in a left-hand hook. The Bloon is above a meadow on a slightly bright day with a few clouds.

Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: Possible aggro viability? v6.4 buff
This section was last updated for: version 6.2
  • Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal Yellow Bloon, while effectively taking twice the damage as a normal bloon would. It can deal decent damage if buffed, such as with Zany Juice or Booster Bloon.
    • Double Red Bloon can survive one Spike Storm! and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from Bionic Boomerang, but both Double Bloons are generally poor at surviving versus an even decently prepared opponent.
    • For combo decks using Quick Ready, Double Yellow Bloon costs the same as Double Blue + Fortify with the same HP, but grants 2 extra Bloontonium without needing an extra card. Double Green Bloon with Eerie Lifeforce, while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling.
  • Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies.

Update history

[edit | edit source]
  • Buff Health increased ― 45 → 60
“
Because the Doubles are just so weak in terms of health, and they didn't even do more damage than their counterparts. [...] Of course, you're supposed to use the health buffers to make it do more damage, but the fact that double Bloons did less damage was always kind of strange.
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
”
  • Buff Health increased ― 60 → 70

Development

[edit | edit source]

For Version 6.4, Double Red, Double Blue, Double Green, and Double Ceramic all had their health increased by 10 in order to improve their viability without dependence on health buffs.[1] Although not stated in the commentary by OdysseyTOS, the Double Blue buff also makes it do more damage than a normal Yellow.

[edit | edit source]

In other languages

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This section was last updated for: version 3.2
Name
Language Text Notes
Danish Dobbelt blå bloon —
German Doppelter blauer Bloon —
Spanish (Latin America) Bloon azul doble —
French Bloon bleu double —
Italian Bloon blu doppio —
Japanese ダブル青ブルーン —
Korean 이중 파란 풍선 —
Norwegian Dobbelt blå bloon —
Polish Podwójny niebieski blon —
Portuguese (Brazil) Bloon Azul Duplo —
Russian Двойной синий шар —
Swedish Dubbel Blå Bloon —
Chinese (traditional) 雙重藍氣球 —
Flavor
Language Text Notes
Danish Og i det blå hjørne...! —
German Und in der blauen Ecke…! —
Spanish (Latin America) ¡Y en la esquina azul...! —
French Et dans le coin des bleus... ! —
Italian E nell'angolo blu...! —
Japanese そして、青コーナーは…! —
Korean 청코너 선수 등장! —
Norwegian Og i det blå hjørnet …! —
Polish A w niebieskim narożniku...! —
Portuguese (Brazil) E no canto azul...! —
Russian А в синем углу... —
Swedish Och i det blåa hörnet...! —
Chinese (traditional) 在藍色角落……! —

References

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[edit | edit source]