Trait: Difference between revisions

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Added a little mechanics, will upload assets later
added icons
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{{image needed}}
{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}{{Incomplete|Add list of traits for Heroes and Legendary recruits}}
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'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.


== Mechanics ==
== Mechanics ==
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Heroes and Legendary recruits have a fixed set of traits.
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.
{| class="wikitable"
{| class="wikitable"
|+Trait tier distribution
|+Trait tier distribution
!Icon
!Rarity
!Rarity
!Chance
!Chance
!Effect
|-
|-
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|1
|1
|10%
|10%
|Very negative
|-
|-
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|2
|2
|15%
|15%
|Negative
|-
|-
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|3
|40%
|40%
|Positive
|-
|-
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|4
|4
|35%
|35%
|Very positive
|}
|}
{| class="wikitable"
{| class="wikitable"
|+Trait rarity distribution
|+Trait rarity distribution
!Icon
!Rarity
!Rarity
!Chance
!Chance
|-
|-
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|0
|0
|40%
|40%
|-
|-
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|1
|1
|30%
|30%
|-
|-
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|2
|2
|20%
|20%
|-
|-
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|3
|3
|10%
|10%
Line 64: Line 78:
|
|
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100%
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100%
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50%
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50%
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50%
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50%
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed
|id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed
|id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed
|id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs)
|id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs)
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|Spike Factory
|-
|-
|
|
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs)
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs)
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|Spike Factory
|-
|-
|
|
|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders
|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them
|id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="CostTrait"|'''Boot-draggin''''<br>Costs +50% Stamina to place
|id="CostTrait"|'''Boot-draggin''''<br>Costs +50% Stamina to place
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place
|id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place
|id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place
|id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage
|id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
|Glue Gunner
|-
|-
|
|
|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage
|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
|Glue Gunner
|-
|-
|
|
|id="DamageTrait"|'''Feeble'''<br>60% Damage
|id="DamageTrait"|'''Feeble'''<br>60% Damage
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="DamageTrait"|'''Weak'''<br>80% Damage
|id="DamageTrait"|'''Weak'''<br>80% Damage
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="DamageTrait"|'''Powerful'''<br>125% Damage
|id="DamageTrait"|'''Powerful'''<br>125% Damage
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="DamageTrait"|'''Brutal'''<br>150% Damage
|id="DamageTrait"|'''Brutal'''<br>150% Damage
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30%
|id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30%
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60%
|id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60%
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
|id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 6s
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 6s
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="GlueTrait"|'''Adhesive'''<br>Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
|id="GlueTrait"|'''Adhesive'''<br>Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
|id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="GoldTrait"|'''Bananite glutton'''<br>Bananite earnt -10% while in Posse
|id="GoldTrait"|'''Bananite glutton'''<br>Bananite earnt -10% while in Posse
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse
|id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="GoldTrait"|'''Covetous'''<br>Bananite earnt +5% while in Posse
|id="GoldTrait"|'''Covetous'''<br>Bananite earnt +5% while in Posse
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="GoldTrait"|'''Lustrous'''<br>Bananite earnt +10% while in Posse
|id="GoldTrait"|'''Lustrous'''<br>Bananite earnt +10% while in Posse
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="HomingTrait"|'''Pathfinder'''<br>Projectiles now seek out Bloons with turn strength 180
|id="HomingTrait"|'''Pathfinder'''<br>Projectiles now seek out Bloons with turn strength 180
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270
|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s
|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s
|id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="KnivesTrait"|'''Bowie'''<br>Gains a 25% chance for projectiles to produce ricocheting blades
|id="KnivesTrait"|'''Bowie'''<br>Gains a 25% chance for projectiles to produce ricocheting blades
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades
|id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="KnockbackTrait"|'''Kickin''''<br>Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
|id="KnockbackTrait"|'''Kickin''''<br>Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
|id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="LegendTrait"|'''Exile'''<br>A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
|id="LegendTrait"|'''Exile'''<br>A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200%
|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200%
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Glue Gunner, Alchemist
|Glue Gunner, Alchemist
|-
|-
|
|
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100%
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100%
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Glue Gunner, Alchemist
|Glue Gunner, Alchemist
|-
|-
|
|
|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules
|id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules
|id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="NoSellTrait"|'''Rooted'''<br>Cannot retreat, Damage +0% & Attack Speed +0%
|id="NoSellTrait"|'''Rooted'''<br>Cannot retreat, Damage +0% & Attack Speed +0%
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10%
|id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10%
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20%
|id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20%
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce
|id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="PierceTrait"|'''Soft-shot'''<br>70% Pierce
|id="PierceTrait"|'''Soft-shot'''<br>70% Pierce
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="PierceTrait"|'''Piercing'''<br>135% Pierce
|id="PierceTrait"|'''Piercing'''<br>135% Pierce
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce
|id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed
|id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|-
|-
|
|
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|-
|-
|
|
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|-
|-
|
|
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|-
|-
|
|
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="RangeTrait"|'''Blind'''<br>70% Range
|id="RangeTrait"|'''Blind'''<br>70% Range
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|-
|-
|
|
|id="RangeTrait"|'''One eye'd'''<br>85% Range
|id="RangeTrait"|'''One eye'd'''<br>85% Range
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|-
|-
|
|
|id="RangeTrait"|'''Spotter'''<br>120% Range
|id="RangeTrait"|'''Spotter'''<br>120% Range
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|-
|-
|
|
|id="RangeTrait"|'''Longshot'''<br>135% Range
|id="RangeTrait"|'''Longshot'''<br>135% Range
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|-
|-
|
|
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|0
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="RetreatTrait"|'''Ambusher'''<br>Stamina Costs -10% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Ambusher'''<br>Stamina Costs -10% and retreating freezes most surrounding Bloons
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="RetreatTrait"|'''Escapist'''<br>Stamina Costs -25% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Escapist'''<br>Stamina Costs -25% and retreating freezes most surrounding Bloons
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="RicochetTrait"|'''Rebound'''<br>Tower projectiles now Ricochet off Bloons up to 2 times
|id="RicochetTrait"|'''Rebound'''<br>Tower projectiles now Ricochet off Bloons up to 2 times
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|2
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
|-
|
|
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round
|id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="SizeTrait"|'''Microscopic'''<br>50% Footprint
|id="SizeTrait"|'''Microscopic'''<br>50% Footprint
|1
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="SizeTrait"|'''Tiny'''<br>75% Footprint
|id="SizeTrait"|'''Tiny'''<br>75% Footprint
|2
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="SizeTrait"|'''Oversize'''<br>125% Footprint
|id="SizeTrait"|'''Oversize'''<br>125% Footprint
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="SizeTrait"|'''Big ol''''<br>150% Footprint
|id="SizeTrait"|'''Big ol''''<br>150% Footprint
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s
|id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ZebraTrait"|'''Nullifier'''<br>Can pop Black and White Bloons and deals +1 Damage to them
|id="ZebraTrait"|'''Nullifier'''<br>Can pop Black and White Bloons and deals +1 Damage to them
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them
|id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|1
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ZombieTrait"|'''Friendly'''<br>Chance to spawn 2 friendly Zombie Bloons from projectiles
|id="ZombieTrait"|'''Friendly'''<br>Chance to spawn 2 friendly Zombie Bloons from projectiles
|3
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|-
|-
|
|
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles
|4
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|3
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|}
|}
== Update history ==
{{BTD6 change list by name|Trait}}


==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 nav}}
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]]
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]]

Revision as of 21:56, 11 December 2025

In-game button to see the traits of currently selected towers
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add list of traits for Heroes and Legendary recruits

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.

Mechanics

Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.

Trait tier distribution
Icon Rarity Chance Effect
1 10% Very negative
2 15% Negative
3 40% Positive
4 35% Very positive
Trait rarity distribution
Icon Rarity Chance
0 40%
1 30%
2 20%
3 10%
Trait amount distribution
Rarity Chance
1 25%
2 50%
3 25%

List of Traits

Icon Text Tier Rarity Excluded towers
Cross-eyed
Shot spread 100%
Boomerang Monkey, Spike Factory, Beast Handler
Clumsy
Shot spread 50%
Boomerang Monkey, Spike Factory, Beast Handler
Straight Shooter
Shot spread -50%
Boomerang Monkey, Spike Factory, Beast Handler
Crackshot
Shot spread -100%
Boomerang Monkey, Spike Factory, Beast Handler
Laggard
80% Attack Speed
Encumbered
90% Attack Speed
Quickshot
115% Attack Speed
Rapid-fire
130% Attack Speed
Twister
Projectiles wiggle around with 20% Blowback chance (Not MOABs)
Spike Factory
Dust-devil
Projectiles wiggle around with 50% Blowback chance (Not MOABs)
Spike Factory
Zinger
Projectiles bounce off Blocking Objects and Map Borders
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
True-eye
Can see Camo and deals +1 Damage to them
Red-wristed
Can see Camo and deals +100% Damage to them
Boot-draggin'
Costs +50% Stamina to place
Slow-ridin'
Costs +30% Stamina to place
Itchin’
Costs -30% Stamina to place
Rarin’
Costs -50% Stamina to place
Keen-eye
Chance to crit for +100% Damage
Glue Gunner
Razor-eye
Chance to crit for +200% Damage
Glue Gunner
Feeble
60% Damage
Weak
80% Damage
Powerful
125% Damage
Brutal
150% Damage
Patient
Attacks faster the closer Bloons are to leaking up to 30%
Seein'-red
Attacks faster the closer Bloons are to leaking up to 60%
Firestarter
Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
Guns-blazin'
Has a chance to set Bloons on fire for 3 Damage per second, for 6s
Adhesive
Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
Molasses
Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
Bananite glutton
Bananite earnt -10% while in Posse
Greedy
Bananite earnt -5% while in Posse
Covetous
Bananite earnt +5% while in Posse
Lustrous
Bananite earnt +10% while in Posse
Pathfinder
Projectiles now seek out Bloons with turn strength 180
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Waymaker
Projectiles now seek out Bloons with turn strength 270
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Cold-leaded
Chance to Freeze non MOAB-Class Bloons for 1s
Frostbrand
Chance to Freeze non MOAB-Class Bloons for 3s
Bowie
Gains a 25% chance for projectiles to produce ricocheting blades
Fanged
Gains a 65% chance for projectiles to produce ricocheting blades
Kickin'
Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
Big-boot
Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
Exile
A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
Outlaw
A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
Renowned
A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
Legend
A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
Red-eyed
Can pop all Bloon types. Stamina costs increased 200%
Glue Gunner, Alchemist
Hell-bent
Can pop all Bloon types. Stamina costs increased 100%
Glue Gunner, Alchemist
Yellow-bellied
Deals 75% Damage to MOABs and Boss Bloons
Take-down
Deals 125% Damage to MOABs and Boss Bloons
Big-blimp-hunter
Deals 150% Damage to MOABs and Boss Bloons
Cloudstride
Towers placed within 30 radius ignore Land & Water rules
Skywalker
Towers placed within 50 radius ignore Land & Water rules
Rooted
Cannot retreat, Damage +0% & Attack Speed +0%
Monkey-glue
Cannot retreat, Damage +20% & Attack Speed +10%
Banana-bond
Cannot retreat, Damage +50% & Attack Speed +20%
Hollow-iron
50% Pierce
Soft-shot
70% Pierce
Piercing
135% Pierce
Heavy-puncha
170% Pierce
Peashooter
60% Projectile & explosion size
Popgun
80% Projectile & explosion size
Slugga
120% Projectile & explosion size
Cannonball
140% Projectile & explosion size
Sluggish
50% Projectile Speed
Mortar Monkey, Spike Factory
Slovenly
75% Projectile Speed
Mortar Monkey, Spike Factory
Bullet-time
150% Projectile Speed
Mortar Monkey, Spike Factory
Quicksilver
200% Projectile Speed
Mortar Monkey, Spike Factory
Purple-coat
Can pop Purple Bloons, and deals +1 Damage to them
Purple-peacock
Can pop Purple Bloons, and deals +100% Damage to them
Blind
70% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
One eye'd
85% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Spotter
120% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Longshot
135% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Phantom
Stamina Costs +25% and retreating freezes most surrounding Bloons
Survivor
Stamina Costs +10% and retreating freezes most surrounding Bloons
Ambusher
Stamina Costs -10% and retreating freezes most surrounding Bloons
Escapist
Stamina Costs -25% and retreating freezes most surrounding Bloons
Rebound
Tower projectiles now Ricochet off Bloons up to 2 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Ricochet
Tower projectiles now Ricochet off Bloons up to 10 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Medic
Gain +10 Mana Shield after every round
Doc
Gain +20 Mana Shield after every round
Microscopic
50% Footprint
Tiny
75% Footprint
Oversize
125% Footprint
Big ol'
150% Footprint
Primer
Chance to attach bombs to Bloons, dealing 15 Damage after 3s
Detonator
Chance to attach bombs to Bloons, dealing 30 Damage after 3s
Nullifier
Can pop Black and White Bloons and deals +1 Damage to them
Neutralizer
Can pop Black and White Bloons and deals +100% Damage to them
Friendly
Chance to spawn 2 friendly Zombie Bloons from projectiles
Undertaker
Chance to spawn 5 friendly Zombie Bloons from projectiles

Update history

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Trait Changes
Twister / Dust-devil
  • Neutral No longer appears on Spike Factories
Cloudstride / Skywalker
  • No longer causes the game to crash on Underground (bug fix)
Trait Changes
Feeble
  • Buff Damage penalty decreased ― -50% → -40% (bug fix)
    • Note: Now it behaves according to its description
Firestarter
  • Description changed to now correctly say it lasts 4s instead of 4.5s (bug fix)
    • Note: Still states incorrectly that deals 1 damage per per second, when it actually deals 2
Guns-blazin'
  • Description changed to now correctly say it lasts 8s instead of 6s (bug fix)
    • Note: Still states incorrectly that deals 3 damage per per second, when it actually deals 4
Phantom
  • Nerf Stamina drain fixed as it was doing a 20% increase instead of the 25% stated on the description ― 4.8% → 5% (bug fix)
Rebound
  • Buff Now bounces the correct amount of times according to the description ― 1 → 2 (bug fix)
Undertaker
  • Buff Zombie Bloon lifespan increased ― 3s → 18s (bug fix)
Friendly / Undertaker
  • Fixed an interaction with the Waders outfit of Sheriff, where it would start spawning Fishes instead of Zombie Bloons (bug fix)
Trait Changes
Phantom
  • Neutral Rarity increased ― 0 → 2
Survivor
  • Neutral Rarity increased ― 1 → 2
Escapist
  • Neutral Rarity decreased ― 3 → 2
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)
  • Temporary Traits: Round countdown should now live update
  • Buff Temporary TraitsCovetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)