Update history:Bloons TD 6/Version 53.0
| Build № | 10320 | ||
|---|---|---|---|
| Release dates | |||
| Steam | 12 February 2026[1] | ||
| Epic Games Store (Windows) | 12 February 2026 | ||
Version 53.0 is the first major update to Bloons TD 6 of 2026. It introduces the Advanced map Party Parade, the Firecracker Gwen skin, three new Quests, Lunar New Year cosmetic items, alongside performance improvements and bug fixes for Frontier Legends.
Additions
edit| Quest | Category |
|---|---|
| Targeting Monkeys | Challenges |
| Support Monkeys Only | Challenges |
| ZOMG Rush | Challenges |
Cosmetic items
edit| Item | Category | Trophy Store? |
|---|---|---|
| Game & UI ― Avatars | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners |
Changes
edit| “ | We have seen an increase in feedback related to power creep impacting enjoyment and we do want to go into this year similar to how we finished last year with more thought on targeted nerfs and fewer buff changes mostly focussing[sic] on the quality of life angle or big things that have been on the backlog for a while rather than injecting raw improved stats, this said there are still a number of your highly requested buff changes in this list. — Update notes |
” |
Towers
edit| “ | Juggernaut knockback is excessive against regular light Bloon targets and will be reduced. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-1-0 Spike-o-pult + Quick Shots 3-2-0 Spike-o-pult + Very Quick Shots 3-0-1 Spike-o-pult + Long Range Darts 3-0-2 Spike-o-pult + Enhanced Eyesight 4-1-0 Juggernaut + Quick Shots 4-2-0 Juggernaut + Very Quick Shots 4-0-1 Juggernaut + Long Range Darts 4-0-2 Juggernaut + Enhanced Eyesight |
|
| 4-X-0 Juggernaut and further upgrades 4-0-1 Juggernaut + Long Range Darts and further upgrades |
|
| 4-0-2 Juggernaut + Enhanced Eyesight and further upgrades |
|
| “ | Bionic Boomerang is getting a rebalance improving baseline power outside of ability activation while maintaining roughly the same power when ability is activated. MOAB Press continues to act as a very powerful scaling MOAB Stall option, slightly increased cost will add up more when building these in groups. [...] Boomerang Paragon is being rebalanced around a higher price point, and as a part of this change is gaining its own ability Overcharge. Upon activation this immediately grants itself multiple stacks of Overcharge buff which each increase the tower’s attack speed but these stacks rapidly deplete over time one by one until expired. |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bionic Boomerang X-4-X Turbo Charge |
|
| X-3-X Bionic Boomerang and further upgrades |
|
| X-4-X Turbo Charge |
|
| X-5-X Perma Charge |
|
| X-X-4 MOAB Press |
|
| Paragon |
|
| “ | Previously increasing the Bomb Blitz cooldown once the passive became much more powerful felt like a mistake, instead we want to bring that back and push the price up to something more fitting again instead. [...] Similar to previous changes for abilities on paragons, as Bomb Paragon’s main attack is quite slow we have decided to tilt its power more directly to MOABs than just bosses. So its damage & MOAB Damage bonuses are being scaled up so that outside of the ability it should hit for much chunkier explosions whenever it attacks. |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Bomb Blitz |
|
| Paragon |
|
| “ | We feel the Tack Paragon needs a nudge to help it compete against other paragons as this price range proves to be quite easy to skip over. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-0-0 Glue Soak 0-1-0 Bigger Globs and further upgrades 0-0-1 Stickier Glue 0-0-2 Stronger Glue 0-0-3 MOAB Glue 0-0-4 Relentless Glue |
|
| 4-X-X Bloon Liquefier 5-X-X The Bloon Solver |
|
| 0-2-0 Glue Splatter and further upgrades 0-2-X Glue Splatter and all crosspaths 1-2-0 Glue Splatter + Glue Soak 2-2-0 Corrosive Glue + Glue Splatter |
|
| “ | Ice Monkey T5’s are very strong right now, Embrittlement in particular stands out as a problem with its high damage so this is being reduced, however the range of its shards is being increased to retain the higher cool factor of buying this upgrade. Absolute Zero is also seeing a price increase as another very powerful Ice right now. We’re also increasing the soluopopatsalB counter potential here on middle and bottom paths. Ice Monkey’s paragon has caused a big stir with the powerful mechanics it brings to the table; uptime of its passive debuffs is being lowered as currently it maxes uptime too easily without degree investment and Embrittlement debuffs will no longer be stackable - only the highest tier Embrittlement debuff will take priority. Finally players responded with a lot of love for what Ice Paragon brings but also big annoyances with timing; for QoL we have changed the skull freeze from a debuff that has to be applied to a boss to be a simple active duration, this means is instead timing 1 exact frame for the debuff to be applied the effect will just be active for a duration and should work so long as a boss skull is triggered any time within that active duration. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Embrittlement 5-X-X Super Brittle |
|
| 5-X-X Super Brittle |
|
| X-4-X Snowstorm |
|
| X-5-X Absolute Zero |
|
| Paragon |
|
| “ | Bottom path’s Avenger was severely underappreciated when it was last buffed, with that buff bringing in so much attention it is time to step back that power. At the same time bottom path Desperado’s low shotgun range is being scaled up to increase their useful placement, and as a fittingness and fun bonus Nomads[sic] will also be allowed to group up in range of other Nomads[sic] with no penalty. The Desert Phantom also gains more single target buckshot power as this big weakness holds it back considerably. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Deadeye |
|
| X-X-1 Wanderer and further upgrades |
|
| X-X-3 Enforcer and further upgrades |
|
| X-X-4 Avenger |
|
| X-X-5 The Desert Phantom |
|
| “ | For Deadly Precision a price decrease allows for more early to mid flexibility, and granting it a huge Ceramic bonus allows it to pop Super Ceramics now in 1 hit instead of 2 for possible lategame use cases without spiking its MOAB power too much as Maim MOAB doesn’t really want to destroy MOABs quickly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Deadly Precision |
|
| 3-X-X Deadly Precision and further upgrades |
|
| 4-X-X Maim MOAB |
|
| “ | Monkey Sub kept leaving bags of poop on our doorstep and will be gaining improved reliability for its de-camo pulse, with Reactor already doing very good at this and buildup growing more reliable from the change it gets a tiny price raise. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-0 Submerge and Support |
|
| 3-0-1 Submerge and Support + Twin Guns 3-0-2 Submerge and Support + Airburst Darts |
|
| 4-X-X Bloontonium Reactor |
|
| “ | Destroyer’s price is going up very slightly as it’s performing well, but we’re mostly happy with it. Aircraft Carrier’s lifespan is being tweaked slightly to properly tie in the xx1 crosspath as a projectile distance buff for all projectiles rather than just the small selection it currently buffs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
|
| 4-0-0 Aircraft Carrier 5-0-0 Carrier Flagship |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 4-1-0 Aircraft Carrier + Grape Shot and further upgrades |
|
| 4-0-1 Aircraft Carrier + Long Range and further upgrades |
|
| Paragon |
|
| “ | The suggestion sounded cool? & Pineapple crosspath has always been really boring so some cool would be nice. Ground Zero feels like a good tower, but has had a hard time fitting anywhere being power creeped by other meta options. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Fighter Plane and further upgrades |
|
| 3-1-0 Fighter Plane + Exploding Pineapple and further upgrades |
|
| X-4-X Ground Zero |
|
| “ | The Biggest Stun gains great value from any rate buffs, causing it to become a powerful full game lockdown without very much support. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
|
| 0-3-2 Heavy Shells + Burny Stuff and further upgrades |
|
| “ | Temple is receiving some more changes in regards to balance and scalability based on recent feedback; while we would like to take time to balance the lower tiers out more, this should improve the overall top end category balance of sacrificing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple 5-X-X True Sun God |
|
| Tiers | Changes |
|---|---|
| 3-X-X Berserker Brew |
|
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: The behavior of Jungle's Bounty after the rework is not consistent and may work differently due bugs |
| “ | Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later [...] We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers. |
” |
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty |
|
| X-5-X Spirit of the Forest |
|
| “ | Top path Mermonkey’s pierce scaled up more than intended from applying its own pierce buff to its own already high pierce so this is being reduced but the T5 Lord of the Abyss will now gain a slight base range increase. Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back, and Popseidon which was also performing extremely well will likewise be scaled back. Echosense's previous change was quite an overbuff and many players felt this invalidated the water placement bonuses so we are lowering this again but not all the way back. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-X Abyssal Warrior |
|
| 4-1-0 Abyssal Warrior + Sharper Prongs 4-2-0 Abyssal Warrior + Tidal Chill |
|
| 5-0-X Lord of the Abyss |
|
| 5-1-0 Lord of the Abyss + Sharper Prongs 5-2-0 Lord of the Abyss + Tidal Chill |
|
| X-3-X Riptide Champion |
|
| X-3-X Riptide Champion X-4-X Arctic Knight |
|
| X-5-X Popseidon |
|
| X-X-2 Echosense Network and all crosspaths |
|
| X-0-3 Alluring Melody |
|
| 0-1-3 Alluring Melody + Sharper Prongs 0-2-3 Alluring Melody + Tidal Chill |
|
| X-0-4 Symphonic Resonance and further upgrades |
|
| 0-1-4 Symphonic Resonance + Sharper Prongs and further upgrades |
|
| “ | Carpet of Spikes attack rate was slightly faster than intended likely due to a previous balance change not carrying up correctly, the upgrade is performing a little good right now anyway so this formula has been corrected — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Carpet of Spikes |
|
| “ | Engineer Paragon's power glove pairs up much too well with some paragons compared to others so we’re trying out a shift to lower cooldown but also lower duration to break this up. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Giganotosaurus is getting something of a fix to its stun which was previously stunning BFBs for longer than MOABs, additionally it is seeing the long requested change to finally after all this time become best friends with permaspike, that’s right, Giganotosaurus was spotted at Permaspike's birthday and we have eye witness reports that they have signed a buddy agreement. Now it can break through Moab layers at the cost of pierce. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Giganotosaurus |
|
Heroes
edit| Levels | Changes |
|---|---|
| 5+ |
|
| Levels | Changes |
|---|---|
| 17+ |
|
| 17 |
|
| 18+ |
|
| Levels | Changes |
|---|---|
| 3+ |
|
| Levels | Changes |
|---|---|
| 4–5 |
|
| 4–10 |
|
| “ | To reduce frustration Silas’ main attack minimum ricochet distance has been reduced, however his discount to T5 Ice Monkeys is also being reduced as getting this bonus twice for the same T5 Ice Monkey potentially even for the other 2 was proving to be far too much power. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 13+ |
|
General changes
edit| “ | Advanced tower performance: Towers (i)Info panels now display an extra panel listing a performance summary with more details for how many pops, how much damage, cash earnt, current value, and lives earnt they have! — Update notes |
” |
- Tower menu now has an extra panel detailing extra performance information
- Hero Pets can now be used by any skin of the appropriate Hero
- Descriptions of all Hero Pets (except Fusty the Snowman Penguin Pet) no longer mention them being exclusive to specific skins
| “ | The final freeplay income cut has been pushed back 20 rounds for a little more juice finishing off long Boss Fights, and to give less harsh of a cutoff for early freeplay base cash earnings. — Update notes |
” |
| Rounds | Changes |
|---|---|
| 101–120 |
|
| 121–140 |
|
- Normal and Acid are no longer the same damage type
- Note: No difference for regular gameplay, but in Frontier Legends Acid attacks now cannot damage Glass Bloons
- The following attacks now have the Acid damage type:
- Alchemists: Main attack splash and damage over time effects
- X-X-2 Alchemists: Acid Pools
- 2-X-X and higher Glue Gunners : Damage over time
- X-X-5 Glue Gunner: Direct damage
- Note: X-3-X Unstable Concoction attack from Alchemists, and acid puddles from 4-X-X and 5-X-X Glue Gunners unaffected (damage is still Normal)
| “ | You asked (many times), and finally you receive! Powers that you own a copy of can now be used in Sandbox for free — Update notes |
” |
- Players can now use Powers they own for free
Maps
edit- Support Chinooks should not being prevented anymore from redeploying Towers from one category specific tile to another specific tile for that same category (bug fix)
- Reduced the hitbox size for the interactable lights
- Adjustments made to fix overlapping farm placement
- Added optimizations for improved game performance for all Legends
- Vines from X-3-X Druids (and further upgrades) cannot longer obtain Crit from Artifacts
- Description of the The Unspoken Heroes Artifact changed ― Attacks from Support Monkeys have a chance to burst into a ring of tacks, each tack dealing {0} damage to {1} Bloons → Attacks from Tier 3 or higher Support Monkeys have a chance to burst into a ring of tacks, each tack dealing {0} damage to {1} Bloons
- Note: This change was implemented in version 51.0 but the description was not updated until this point
- Resolved an issue where maps were not properly randomizing
- Resolved an issue where projectiles generated by Artifacts were not scaling correctly with the visibility slider
- Corrected some tiles appearing rotated backwards in maps
- Resolved some crashes that could occur related to Artifacts that allowed projectile bouncing from obstacles and map borders
| “ | Our planned Frontier Update is currently scheduled for v54 but many polish changes and bug fixes will be coming now in v53, more detail in Bug Fixes & General Changes — Update notes |
” |
Gameplay changes
edit- Resolved an issue where dismissing heroes in a certain order allowed purchasing the same Hero multiple times (bug fix)
- Note: Those Heroes could not be used in the same posse anyway
- Resolved unintended interactions with Beast Handlers attacking Frontier Bloons (bug fix)
- After beating the "Elite" version of the map, the player will obtain a "Black Border" for it and can now play the "Elite Replay" version, which is functionally identical to "Elite"
- Glass Bloons are no longer immune to projectiles that spawn inside of the reflection radius (e.g. explosions and 3-X-X Beast Handler fish) (bug fix)
- Glass Bloons are no longer immune to Fire and Frigid attacks (bug fix)
- Note: They still can't be damaged by Energy and Plasma attacks
- Glass Bloons are now immune to Acid attacks
- Fixed an issue where Beast Handers were not correctly stunned by Retribution Bloons (bug fix)
- Fishing rods can no longer be cast multiple times at once to trigger many fishing minigames simultaneously (bug fix)
| “ | Reigning in the 2 standout Frontier weapons; Dynamite only lasted 1 layer which caused it to fail to work against smaller Bloons so we’ve enabled it to explode upon that layer being destroyed, and Zig Zag outperformed the power of other weapons by too much while also creating tons of projectiles for triggering additional item effects — Update notes |
” |
| Weapon | Changes |
|---|---|
| Dynamite Stick |
|
| Zig Zag Pistol |
|
| Trait | Changes |
|---|---|
| Feeble |
|
| Firestarter |
|
| Guns-blazin' |
|
| Phantom |
|
| Rebound |
|
| Undertaker |
|
| Friendly / Undertaker |
|
| Subject | Changes |
|---|---|
| Alpine Run, Dark Path, Erosion, Frozen Over, Last Resort, Lost Crevasse, Middle of the Road, Moon Landing, Quarry, Skates |
|
| Four Circles |
|
| Glacial Trail |
|
| One Two Tree |
|
Minor changes and fixes
edit- Implemented small dialogue pop-ups over Sandytown residents and other NPCs which didn't have them before
- Improved the Bloons circling around map tiles to be different depending on tile size
- Added a warning prompt when attempting to retreat a Tower with 0 Stamina
- Bananite count-up animation is now faster the more Bananite was earned
- Improved visual feedback for Lives & Stamina both in game and overworld
- Added a 3D Overworld Diamondback model for associated tiles
- Current Bananite balance is now displayed in the Fishing UI
- Players can no longer fast travel to their current location
- Improved UI layering to resolve some cases of clipping
- Players should now properly be able to resume Frontier progress after immediately after completing the Trial & purchasing the DLC pack at the end, without being kicked out of Frontier mode and having to load back in
- Resolved some cases on awkward map geometry in a number of locations
- Resolved a number of cases where multiple different cutscene type events could trigger at the same time
- Frontier profile stats should no longer include a bunch of Rogue related stats
- Frontier save data has been optimized to reduce space
- Resolved a number of cases of incorrect camera transitions / skipping
- Sheriff should no longer retain his clothing in the UI at the start of a new campaign after deleting an old one
- Boss Bloons should now correctly animate when found in the Overworld
- Resolved an issue where some tiles would vibrate slightly when held
- Quick Restart hotkey disabled as it is not supported & was breaking games
- Chest lids are now attached to the bottom of the chest with hinges
- Resolved an issue where the currently selected base hero’s description could apply over the top of different heroes selected within Frontier
- Resolved some unintended interactions with Beast Handlers (bug fix)
- Note: Details unknown
- Eclipse of Fimbulwinter ability from Herald of Everfrost can now skip the first skull (undocumented)
| “ | Blastapopoulos’ Rocks too often end up landing on a tower which takes it out of the game for a long time and hurts the intention of favouring closer range towers over long ones, to alleviate this we are cutting the rock duration in half and also increasing the radius of this rock circle so it becomes less likely to cover closeby towers. — Update notes |
” |
- Pyroclastic Rocks (Normal): Radius increased ― 50 units → 65 units
- Pyroclastic Rocks (Elite): Radius increased ― 50 units → 60 units
- Pyroclastic Rocks (Normal and Elite): Duration reduced ― 24s → 12s
- Resolved an issue where Blastapopoulos' Fireball spawn was doubled in Boss Rush (bug fix)
| “ | [While talking about Ice Monkey changes] We’re also increasing the soluopopatsalB counter potential here on middle and bottom paths. — Update notes |
” |
- Heat: Snowstorm ability (X-4-X Ice Monkey) heat reduction increased ― -500 → -1,000
- Heat: Absolute Zero ability (X-5-X Ice Monkey) heat reduction increased ― -1,500 → -3,000
- Heat: Icicle Impale icicles (X-X-5 Ice Monkey) heat reduction increased ― -6 → -10
Minor changes and additions
edit- Co-op: End screens now have Add Friend buttons.
- Insta-Monkeys: Added "New" banner on the rewards screen if it's a new Insta-Monkey in the collection.
- Pets: Dad of Quincy pet renamed ― Dad of Quincy → Quincy, Dad of Quincy.
- Pets: Churchill Drone pet renamed ― Sentai Churchill Drone → Churchill Drone.
- Pets: Obyn Ballfrog pet renamed ― Mountain Obyn Balfrog → Obyn Balfrog.
- Pets: Adora Dragon pet renamed ― Joan of Arc Dragon → Adora Dragon.
Bug fixes
edit- Paragon: Resolved an issue where Tier 5 Towers were contributing their cost value in addition to their T5 value to the resulting tower (bug fix)
- Note: For example, a base Apex Plasma Master with a second Crossbow Master sacrifice starts with Degree 11 instead of 22. Maximum degree possible in single player unchanged (92)
- What did it cost? - Everything achievement: Resolved an issue where the achievement was stuck at 96% despite sacrificing all tower types (bug fix)
- Gameplay: Powers Pro should no longer count towards the global tower limit challenge rule
- Gameplay: Challenges that prevent use of certain upgrades should now correctly prevent use of Insta-Monkeys that are upgraded beyond those banned tiers
- Powers: Budget Cash Drops Monkey Knowledge should again work while in the main menu
- UI: Resolved a number of minor localization & UI issues
- UI: Resolved a number of erratic menu screen transitions
- UI: Resolved an issue with Tower Unlock Packs displaying ‘purchased’ when they were not
- UI: Insta-Monkey collection no longer list ‘out of 1664’ as there are still only 1600 possible towers
- UI: The ‘Log In’ pop up should no longer be able to stack multiple times
- Map editor: Crash closing tab when previewing Prop or Action Prop
- Contested Territory: Resolved a number of missing animations for items placed in CT team island
- Boss Rush: Updated some missing seasonal visuals
- Sweepstakes: Correct a number of cases of incorrect localization
- Sweepstakes: Fixed a number of cases where things that should have progressed certain goals were not doing so correctly
- Sweepstakes: Resolved and Error popup that could appear clicking Share Button
- Legends Preview Quests: Should now play their associated music instead of the main menu theme
- Social features: Resolved some cases in which Rich Presence could not differentiate between Legends
- Fixed a visual error on the model of a 4-X-X Embritlement
- PC version: Resolved an issue which could prevent the FPS cap from applying in all cases
- PC version: Resolved a crash that could occur after updating linked email address
- Netflix version: Resolved a crash upon finishing the Frontier Legend preview quest
- Ice to Meet You! Quest: Fixed a typo where "ability" was spelled as "ablity"
- Resolved a number of crashes
Pre-release
editEarly access videos
editJungle's Bounty
editIn early access videos, the show case of the Jungle's Bounty rework was consistent in contrast to the final release. It produced $120 with extra cash at the end of the round with some extra cash depending on the upgrades of the farms in range:
- Base : +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: Not shown
- Tier 5: +$120
Gallery
edit-
Pre-release image
-
Release image
Video
editUpdate description
editNotes
edit- Ninja Kiwi released a statement about Marketing changes:
- The official update notes include a joke change for Perma-Spike:
-
- Also includes another joke about fixing an issue that happened when fishing a Bloonchipper in Frontier Legends:
- The update notes incorrectly state that the change to Fighter Plane's pineapple drops into the anti-MOAB missiles and lifespan changes were both applied at the X-2-0 upgrade, but it actually only begins at the X-1-0 crosspath. Similarly, the change to the projectile distance is listed requiring the X-2-0 upgrade, but it actually does not require any crosspath at all.
- The update notes also list a change to the damage of the Ice Shards of the Herald of Everfrost, which are not correctly implemented in the tower's behavior, since release, the shards deal 25 Normal damage instead of the intended 5 Shatter damage.