Update history:Bloons Card Storm/Version 6.2: Difference between revisions
Jump to navigation
Jump to search
Qwertyxp2000 (talk | contribs) checkpoint |
Qwertyxp2000 (talk | contribs) I recommend that only the community testers do the Development section, but also a big round of updations |
||
| Line 12: | Line 12: | ||
===[[Bloon (BCS)|Bloon]]s=== | ===[[Bloon (BCS)|Bloon]]s=== | ||
====[[Camo Blue Bloon]]==== | ====[[Camo Blue Bloon]]==== | ||
{{BCS changes|version=6.2|names=Camo Blue Bloon | |||
|changes 1=*{{buff|Gold cost decreased|3|2}} | |||
*{{nerf|Bloontonium gain decreased|3|2}} | |||
*{{nerf|Health decreased|110|90}} | |||
}} | |||
====[[Camo Green Bloon]]==== | ====[[Camo Green Bloon]]==== | ||
{{BCS changes|version=6.2|names=Camo Green Bloon | |||
|changes 1= | |||
*{{buff|Health increased|120|130}} | |||
}} | |||
====[[Camo Lead Bloon]]==== | ====[[Camo Lead Bloon]]==== | ||
{{BCS changes|version=6.2|names=Camo Lead Bloon | |||
|changes 1= | |||
*{{buff|Health increased|150|200}} | |||
}} | |||
====[[Regrow Yellow Bloon]]==== | ====[[Regrow Yellow Bloon]]==== | ||
| Line 52: | Line 65: | ||
====[[Spooky Bloon]]==== | ====[[Spooky Bloon]]==== | ||
{{BCS changes|version=6.2|names=Strengthenator | |||
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}} | |||
*{{nerf|Health gain decreased|30|20}} | |||
}} | |||
====[[Camo Regrow Ceramic Bloon]]==== | ====[[Camo Regrow Ceramic Bloon]]==== | ||
| Line 105: | Line 122: | ||
}} | }} | ||
====[[ | ====[[Extra Range Tack Shooter]]==== | ||
{{BCS changes|version=6.2|names= | {{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1= | ||
*{{buff|ATK increased|30|35}} | *{{buff|ATK increased|30|35}} | ||
}} | }} | ||
| Line 119: | Line 136: | ||
*{{buff|ATK increased|90|100}} | *{{buff|ATK increased|90|100}} | ||
}} | }} | ||
====[[Druid (BCS)|Druid]]==== | ====[[Druid (BCS)|Druid]]==== | ||
| Line 139: | Line 155: | ||
====[[Shinobi Tactics Ninja]]==== | ====[[Shinobi Tactics Ninja]]==== | ||
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote= | {{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<br /> | ||
*'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | *'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | ||
[...] | [...] | ||
| Line 177: | Line 193: | ||
===[[Power (BCS)|Power]] | ===[[Power (BCS)|Power]]=== | ||
====[[Heartstopper (BCS)|Heartstopper]]==== | ====[[Heartstopper (BCS)|Heartstopper]]==== | ||
{{BCS changes|version=6.2|names=Heartstopper|changes 1= | {{BCS changes|version=6.2|names=Heartstopper|changes 1= | ||
| Line 191: | Line 207: | ||
====[[Bloon Amalgam]] / [[Bloon Amalgamation]]==== | ====[[Bloon Amalgam]] / [[Bloon Amalgamation]]==== | ||
{{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}} | {{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}} | ||
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}}|hide=true}} | {{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}} | ||
*{{neutral|Bloon type changed|Basic|Large|fix=y}}|hide=true}} | |||
====[[Red Bloon STorm]]==== | ====[[Red Bloon STorm]]==== | ||
| Line 213: | Line 230: | ||
{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1= | {{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1= | ||
*{{buff|Damage increased|50|60}} | *{{buff|Damage increased|50|60}} | ||
}} | |||
====[[Salvation]]==== | |||
{{research|What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel?}} | |||
{{BCS changes|version=6.2|names=Salvation|changes 1= | |||
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}} | |||
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}} | |||
}} | |||
===[[Hero (BCS)|Hero]]es=== | |||
====[[Mountain Obyn (BCS)|Mountain Obyn]]==== | |||
{{BCS changes|version=6.2|names=Mountain Obyn|changes 1= | |||
*{{nerf|Sentinel Bloon ability: Bloontonium cost increased|5|6}} | |||
*{{buff|Rise! ability: Bloontonium cost decreased|8|6}} | |||
*{{nerf|Rise! ability: Damage decreased|30|25}} | |||
}} | |||
====[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]==== | |||
{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1= | |||
*{{buff|Nature's Shield passive: Shield gain increased|10|15}} | |||
}} | }} | ||
===Other changes=== | ===Other changes=== | ||
{{ | {{BCS changes|version=6.2|names=Soulstealer Bloon;Double Trouble|quote='''Soulstealer''' no longer steals its own soul (gains too many buffs) when Double Trouble’d.|changes 1= | ||
*{{nerf|Double Trouble no longer causes Soulstealer Bloon to re-trigger its On Play effects|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Quincy|quote=Fixed an issue with '''Quincy’s''' passive ability being counted as triggered even when it wasn’t.|changes 1= | |||
*{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->; Undead Bloon; Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1= | |||
*{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure|fix=y}} | |||
}} | |||
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}} | |||
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1= | |||
*{{buff|Can now be played when it's at one charge left|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Acid Pool|quote=Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again.|changes 1= | |||
*{{change|Fixed Bloons being harder to select when an Acid Pool is placed below it|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Ranked|quote=Season 7 Avatar should now be awarded correctly.|changes 1= | |||
*{{change|Now correctly awards the Season 7 Avatar|fix=y}} | |||
}} | |||
*Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1". | |||
==Development== | |||
{{incomplete|Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}} | |||
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/</ref><ref name="noappearance1780-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/</ref><ref name="noappearance1780-6.2 commentary">https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/</ref> | |||
==Notes== | ==Notes== | ||
*Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating". | *Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating". | ||
*Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team: | |||
{{quote| | |||
This is a massive balance pass we worked on in conjunction with the community testing team! | |||
Several rounds of testing, long discussions and even a few crazy ideas helped put this list together! | |||
}} | |||
==References== | ==References== | ||
Revision as of 10:46, 17 December 2025
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add other balance change info |
Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
Changes
Gold cost decreased ― 3 → 2
Bloontonium gain decreased ― 3 → 2
Health decreased ― 110 → 90
Health increased ― 120 → 130
Health increased ― 150 → 200
Health increased ― 120 → 130
Health increased ― 200 → 220
Charges increased ― 1 → 2
Health decreased ― 350 → 330
Gold cost decreased ― 3 → 2
Bloontonium gain decreased ― 3 → 2
Health decreased ― 90 → 80
Health increased ― 300 → 350
Blooming Bloon's effects now changed ― Yellow Bloon → Swarm Yellow Bloon
Health reduced ― 150 → 120
Health gain trigger changed ― Opponent's Hero → Own Hero
Health gain decreased ― 30 → 20
Health increased ― 250 → 275
Regrow heal decreased ― 50 → 45
Gold cost reduced ― 8 → 7
Bloontonium gain reduced ― 8 → 7
Health bonus per Gold spent decreased ― 70 → 65
Starting Shield increased ― 50 → 75
Health increased ― 150 → 160
Health increased ― 150 → 160
Hero Health drain keyword changed ― On Turn Start → On Turn End
- Note: Allows the Health drain to begin sooner
On Play effect: now ignores Immobile Bloons
Now retains Gold value after playing
- Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
ATK increased ― 35 → 40
Now retains Gold value after playing
- Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
ATK increased ― 30 → 35
ATK increased ― 40 → 55
ATK increased ― 90 → 100
Defender bonus increased ― 10 → 20
On Play: Hero heal increased ― 50 → 75
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former. |
Added keyword: Can't Attack
- Note: Ammo stat still exists, allowing players to use Ammo removals on it
Gold cost increased ― 8 → 9
| “ |
[...]
|
” |
ATK decreased ― 35 → 30
No longer reloads if its ammo was drained on the opponent's turn (bug fix)
No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
Gold cost increased ― 4 → 6
Ammo increased ― 3 → 4
Gold cost decreased ― 3 → 2
Health buff to played Bloon decreased ― 25 → 20
ATK decreased ― 25 → 20
Back hit damage increased ― 15 → 30
ATK increased ― 40 → 50
ATK increased ― 80 → 90
Now deals 40 damage to target
Can now target any Bloon instead of just targets with only Camo, Regrow, and/or Armored
Gold cost increased ― 15 → 18
Summoned Bloon now gains Must Pop
Now gains Must Pop
Bloon type changed ― Basic → Large (bug fix)
Gold cost decreased ― 6 → 4
Additional debuff changed ― Stun → Increase delay by 1
Health buff reduced ― 20 → 10
Gold cost increased ― 3 → 5
Damage increased ― 50 → 60
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel? |
When played, it will always trigger Orbs of Light under any condition (bug fix)
No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met (undocumented) (bug fix)
Sentinel Bloon ability: Bloontonium cost increased ― 5 → 6
Rise! ability: Bloontonium cost decreased ― 8 → 6
Rise! ability: Damage decreased ― 30 → 25
Nature's Shield passive: Shield gain increased ― 10 → 15
Other changes
| “ | Soulstealer no longer steals its own soul (gains too many buffs) when Double Trouble’d. — Update notes |
” |
Double Trouble no longer causes Soulstealer Bloon to re-trigger its On Play effects (bug fix)
| “ | Fixed an issue with Quincy’s passive ability being counted as triggered even when it wasn’t. — Update notes |
” |
Quincy's Perceptive Shot passive now more consistently counts as "triggered" (bug fix)
| “ | Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right? — Update notes |
” |
Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure (bug fix)
Amelia's Prologue achievement can now be earned again (bug fix)
| “ | Hex of Power and Archer’s Instinct 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) — Update notes |
” |
Can now be played when it's at one charge left (bug fix)
| “ | Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again. — Update notes |
” |
- Fixed Bloons being harder to select when an Acid Pool is placed below it (bug fix)
| “ | Season 7 Avatar should now be awarded correctly. — Update notes |
” |
- Now correctly awards the Season 7 Avatar (bug fix)
- Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1".
Development
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section) |
Multiple community testers of Bloons Card Storm for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:[1][2][3]
Notes
- Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
- Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team:
| “ |
This is a massive balance pass we worked on in conjunction with the community testing team! Several rounds of testing, long discussions and even a few crazy ideas helped put this list together! |
” |
References
External links
- Official update notes on Reddit
- Version 6.2 tester commentary on Reddit
Navigation
| Bloons Card Storm updates | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Update history |