Trait: Difference between revisions
added detailed trait effects |
→List of Traits: now this should save correctly |
||
| Line 73: | Line 73: | ||
!Rarity | !Rarity | ||
!Excluded towers | !Excluded towers | ||
! | !Effect | ||
|- | |- | ||
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% | |id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% | ||
| Line 79: | Line 79: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
| | | +100% projectile spread | ||
|- | |- | ||
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% | |id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% | ||
| Line 85: | Line 85: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
| | | +50% projectile spread | ||
|- | |- | ||
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50% | |id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50% | ||
| Line 91: | Line 91: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
| | |−50% projectile spread | ||
|- | |- | ||
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | |id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | ||
| Line 97: | Line 97: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
| | |−100% projectile spread | ||
|- | |- | ||
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | |id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | ||
| Line 103: | Line 103: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |1.2× [[Attack speed|attack cooldown]] multiplier, which is equivalent to a −17% attack speed decrease. | ||
|- | |- | ||
|id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed | |id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed | ||
| Line 109: | Line 109: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease. | ||
|- | |- | ||
|id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed | |id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed | ||
| Line 115: | Line 115: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase. | ||
|- | |- | ||
|id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed | |id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed | ||
| Line 121: | Line 121: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase. | ||
|- | |- | ||
|id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs) | |id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs) | ||
| Line 127: | Line 127: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Spike Factory | |Spike Factory | ||
| | | rowspan="2" |All projectiles from the Tower now have the stated chance to inflict a [[blowback]] effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units. | ||
Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s. | |||
|- | |- | ||
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs) | |id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs) | ||
| Line 133: | Line 134: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Spike Factory | |Spike Factory | ||
|- | |- | ||
|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders | |id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders | ||
| Line 139: | Line 139: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| | |Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing. | ||
|- | |- | ||
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them | |id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them | ||
| Line 145: | Line 145: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Grants [[Camo detection]] and all attacks now deal +1 / 2× bonus damage to Camo Bloons. | ||
|- | |- | ||
|id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them | |id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 157: | Line 156: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Tower's Stamina is drained 6% when placed. | ||
|- | |- | ||
|id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place | |id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place | ||
| Line 163: | Line 162: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Tower's Stamina is drained 5.2% when placed. | ||
|- | |- | ||
|id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place | |id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place | ||
| Line 169: | Line 168: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Tower's Stamina is drained 2.8% when placed. | ||
|- | |- | ||
|id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place | |id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place | ||
| Line 175: | Line 174: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Tower's Stamina is drained 2% when placed. | ||
|- | |- | ||
|id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage | |id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage | ||
| Line 181: | Line 180: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
|Glue Gunner | |Glue Gunner | ||
| | | rowspan="2" |The [[Crit]] chance works in the same way as [[Bullseye (BTD6)|Bullseye]] starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance. | ||
The Crit damage multiplier is 2× and 3×, respectively. | |||
|- | |- | ||
|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage | |id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage | ||
| Line 187: | Line 188: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
|Glue Gunner | |Glue Gunner | ||
|- | |- | ||
|id="DamageTrait"|'''Feeble'''<br>60% Damage | |id="DamageTrait"|'''Feeble'''<br>60% Damage | ||
| Line 193: | Line 193: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 0.5× damage multiplier. Not 0.6× as the description says. | ||
|- | |- | ||
|id="DamageTrait"|'''Weak'''<br>80% Damage | |id="DamageTrait"|'''Weak'''<br>80% Damage | ||
| Line 199: | Line 199: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 0.8× damage multiplier. | ||
|- | |- | ||
|id="DamageTrait"|'''Powerful'''<br>125% Damage | |id="DamageTrait"|'''Powerful'''<br>125% Damage | ||
| Line 205: | Line 205: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 1.25× damage multiplier. | ||
|- | |- | ||
|id="DamageTrait"|'''Brutal'''<br>150% Damage | |id="DamageTrait"|'''Brutal'''<br>150% Damage | ||
| Line 211: | Line 211: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 1.5× damage multiplier. | ||
|- | |- | ||
|id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30% | |id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30% | ||
| Line 217: | Line 217: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Increases its attack speed in the same way as [[Elite Defender (BTD6)|Elite Defender]]. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively. | ||
|- | |- | ||
|id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60% | |id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60% | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 229: | Line 228: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the stats are different to what is stated in the trait's description: | ||
* Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s. | |||
* Guns-blazin': 4 {{BTD6 dt|8}} damage every second for 8.1s. | |||
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | |||
|- | |- | ||
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 6s | |id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 6s | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 241: | Line 244: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier). | ||
|- | |- | ||
|id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons | |id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 253: | Line 255: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="4" |It affects all sources of [[Bananite]] in the DLC. If multiple towers have these traits, they stack additively. | ||
|- | |- | ||
|id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse | |id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse | ||
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 264: | Line 265: | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 270: | Line 270: | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 277: | Line 276: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| | | rowspan="2" |Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively. | ||
|- | |- | ||
|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270 | |id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270 | ||
| Line 283: | Line 282: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
|- | |- | ||
|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s | |id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s | ||
| Line 289: | Line 287: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers. | ||
|- | |- | ||
|id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s | |id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 301: | Line 298: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°. | ||
They deal 1 {{BTD6 dt|1}} damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a [[Glaive Ricochet (BTD6)|ricochet]] behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics. | |||
|- | |- | ||
|id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades | |id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 313: | Line 310: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Projectiles now inflict a [[knockback]] effect that lasts 0.2s, with the following speed multipliers: | ||
* Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons. | |||
* Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons. | |||
It also makes all projectiles 10% larger visually, but their collision radius stays the same. | |||
|- | |- | ||
|id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount | |id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 325: | Line 326: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| +50% spread, | | +50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size | ||
|- | |- | ||
|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. | |id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. | ||
| Line 331: | Line 332: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| +25% spread, | | +25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size | ||
|- | |- | ||
|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. | |id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. | ||
| Line 337: | Line 338: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | −25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size | ||
|- | |- | ||
|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. | |id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. | ||
| Line 343: | Line 344: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | −50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection. | ||
|- | |- | ||
|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200% | |id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200% | ||
| Line 349: | Line 350: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Glue Gunner, Alchemist | |Glue Gunner, Alchemist | ||
| | | rowspan="2" |All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively. | ||
|- | |- | ||
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100% | |id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100% | ||
| Line 355: | Line 356: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Glue Gunner, Alchemist | |Glue Gunner, Alchemist | ||
|- | |- | ||
|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons | |id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons | ||
| Line 361: | Line 361: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons. | ||
|- | |- | ||
|id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons | |id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons | ||
| Line 367: | Line 367: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons. | ||
|- | |- | ||
|id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons | |id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons | ||
| Line 373: | Line 373: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons. | ||
|- | |- | ||
|id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules | |id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules | ||
| Line 379: | Line 379: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Creates cloud platforms for water towers in land ([[Lord of the Abyss]]) and land towers in water ([[Arctic Wind (BTD6)|Arctic Wind]]) in the stated radius around itself. The tower still needs to be placed in a valid location. | ||
|- | |- | ||
|id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules | |id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 391: | Line 390: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |The Tower cannot longer retreat after being placed. | ||
|- | |- | ||
|id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10% | |id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10% | ||
| Line 397: | Line 396: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier). | ||
|- | |- | ||
|id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20% | |id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20% | ||
| Line 403: | Line 402: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier). | ||
|- | |- | ||
|id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce | |id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce | ||
| Line 409: | Line 408: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Pierce of all projectiles is reduced 50% | ||
|- | |- | ||
|id="PierceTrait"|'''Soft-shot'''<br>70% Pierce | |id="PierceTrait"|'''Soft-shot'''<br>70% Pierce | ||
| Line 415: | Line 414: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Pierce of all projectiles is reduced 30% | ||
|- | |- | ||
|id="PierceTrait"|'''Piercing'''<br>135% Pierce | |id="PierceTrait"|'''Piercing'''<br>135% Pierce | ||
| Line 421: | Line 420: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Pierce of all projectiles is increased 35% | ||
|- | |- | ||
|id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce | |id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce | ||
| Line 427: | Line 426: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Pierce of all projectiles is increased 70% | ||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size | ||
| Line 433: | Line 432: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount. | ||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size | ||
| Line 439: | Line 438: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount. | ||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size | ||
| Line 445: | Line 444: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount. | ||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size | ||
| Line 451: | Line 450: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount. | ||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed | |id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed | ||
| Line 457: | Line 456: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |Speed of all projectiles reduced 50%. | ||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed | |id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed | ||
| Line 463: | Line 462: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |Speed of all projectiles reduced 25%. | ||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed | |id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed | ||
| Line 469: | Line 468: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |Speed of all projectiles increased 50%. | ||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed | |id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed | ||
| Line 475: | Line 474: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |Speed of all projectiles increased 100%. | ||
|- | |- | ||
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them | |id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them | ||
| Line 481: | Line 480: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity. | ||
|- | |- | ||
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them | |id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 493: | Line 491: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
| | |Range is reduced 30%. | ||
|- | |- | ||
|id="RangeTrait"|'''One eye'd'''<br>85% Range | |id="RangeTrait"|'''One eye'd'''<br>85% Range | ||
| Line 499: | Line 497: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
| | |Range is reduced 15%. | ||
|- | |- | ||
|id="RangeTrait"|'''Spotter'''<br>120% Range | |id="RangeTrait"|'''Spotter'''<br>120% Range | ||
| Line 505: | Line 503: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
| | |Range is increased 20%. | ||
|- | |- | ||
|id="RangeTrait"|'''Longshot'''<br>135% Range | |id="RangeTrait"|'''Longshot'''<br>135% Range | ||
| Line 511: | Line 509: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
| | |Range is increased 35%. | ||
|- | |- | ||
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons | |id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons | ||
| Line 517: | Line 515: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="4" |Tower's Stamina is drained 4.8%, 4.4%, 3.6% and 3% when placed, respectively. (Phantom is +20% Stamina despite what the description says). | ||
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | |||
|- | |- | ||
|id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons | |id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons | ||
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 528: | Line 526: | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 534: | Line 531: | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 541: | Line 537: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| | | rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can only bounce once (despite what the description says) and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce. | ||
|- | |- | ||
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | |id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | ||
| Line 547: | Line 543: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
|- | |- | ||
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | |id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | ||
| Line 553: | Line 548: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |At the end of every round the Tower creates a [[Mana Shield (BTD6)|Mana Shield]] of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives. | ||
|- | |- | ||
|id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round | |id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 565: | Line 559: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Decreases the Tower's visual model and [[footprint]] by 50%. Range is also reduced by 25% | ||
|- | |- | ||
|id="SizeTrait"|'''Tiny'''<br>75% Footprint | |id="SizeTrait"|'''Tiny'''<br>75% Footprint | ||
| Line 571: | Line 565: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15% | ||
|- | |- | ||
|id="SizeTrait"|'''Oversize'''<br>125% Footprint | |id="SizeTrait"|'''Oversize'''<br>125% Footprint | ||
| Line 577: | Line 571: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Increases the Tower's visual model and footprint by 25%. Range is also increased by 15% | ||
|- | |- | ||
|id="SizeTrait"|'''Big ol''''<br>150% Footprint | |id="SizeTrait"|'''Big ol''''<br>150% Footprint | ||
| Line 583: | Line 577: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | |Increases the Tower's visual model and footprint by 50%. Range is also increased by 25% | ||
|- | |- | ||
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s | |id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s | ||
| Line 589: | Line 583: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |Projectiles now have a 50% chance to attach a [[Sticky Bomb (BTD6)|Sticky Bomb]] to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 {{BTD6 dt|2}} damage to the target, respectively. | ||
|- | |- | ||
|id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s | |id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 601: | Line 594: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs. | ||
|- | |- | ||
|id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them | |id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| Line 613: | Line 605: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | rowspan="2" |When projectiles expire they have a 20% chance of summoning [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, they also have a collision radius of 6 units. | ||
Particular differences between the trait tiers include: | |||
* Friendly: Summons 2 Zombie Bloons with a lifespan of 18s. | |||
* Undertaker: Summons 4 Zombie Bloons (despite what the description says) with a lifespan of 3s. | |||
|- | |- | ||
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | |id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|} | |} | ||
Revision as of 02:38, 27 December 2025

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
Mechanics
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.
| Icon | Rarity | Chance | Effect |
|---|---|---|---|
| 1 | 10% | Very negative | |
| 2 | 15% | Negative | |
| 3 | 40% | Positive | |
| 4 | 35% | Very positive |
| Icon | Rarity | Chance |
|---|---|---|
| 0 | 40% | |
| 1 | 30% | |
| 2 | 20% | |
| 3 | 10% |
| Amount | Chance |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 25% |
List of Traits
| Text | Tier | Rarity | Excluded towers | Effect |
|---|---|---|---|---|
| Cross-eyed Shot spread 100% |
Boomerang Monkey, Spike Factory, Beast Handler | +100% projectile spread | ||
| Clumsy Shot spread 50% |
Boomerang Monkey, Spike Factory, Beast Handler | +50% projectile spread | ||
| Straight Shooter Shot spread -50% |
Boomerang Monkey, Spike Factory, Beast Handler | −50% projectile spread | ||
| Crackshot Shot spread -100% |
Boomerang Monkey, Spike Factory, Beast Handler | −100% projectile spread | ||
| Laggard 80% Attack Speed |
1.2× attack cooldown multiplier, which is equivalent to a −17% attack speed decrease. | |||
| Encumbered 90% Attack Speed |
1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease. | |||
| Quickshot 115% Attack Speed |
0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase. | |||
| Rapid-fire 130% Attack Speed |
0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase. | |||
| Twister Projectiles wiggle around with 20% Blowback chance (Not MOABs) |
Spike Factory | All projectiles from the Tower now have the stated chance to inflict a blowback effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.
Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s. | ||
| Dust-devil Projectiles wiggle around with 50% Blowback chance (Not MOABs) |
Spike Factory | |||
| Zinger Projectiles bounce off Blocking Objects and Map Borders |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing. | ||
| True-eye Can see Camo and deals +1 Damage to them |
Grants Camo detection and all attacks now deal +1 / 2× bonus damage to Camo Bloons. | |||
| Red-wristed Can see Camo and deals +100% Damage to them |
||||
| Boot-draggin' Costs +50% Stamina to place |
Tower's Stamina is drained 6% when placed. | |||
| Slow-ridin' Costs +30% Stamina to place |
Tower's Stamina is drained 5.2% when placed. | |||
| Itchin’ Costs -30% Stamina to place |
Tower's Stamina is drained 2.8% when placed. | |||
| Rarin’ Costs -50% Stamina to place |
Tower's Stamina is drained 2% when placed. | |||
| Keen-eye Chance to crit for +100% Damage |
Glue Gunner | The Crit chance works in the same way as Bullseye starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.
The Crit damage multiplier is 2× and 3×, respectively. | ||
| Razor-eye Chance to crit for +200% Damage |
Glue Gunner | |||
| Feeble 60% Damage |
All attacks now have a 0.5× damage multiplier. Not 0.6× as the description says. | |||
| Weak 80% Damage |
All attacks now have a 0.8× damage multiplier. | |||
| Powerful 125% Damage |
All attacks now have a 1.25× damage multiplier. | |||
| Brutal 150% Damage |
All attacks now have a 1.5× damage multiplier. | |||
| Patient Attacks faster the closer Bloons are to leaking up to 30% |
Increases its attack speed in the same way as Elite Defender. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively. | |||
| Seein'-red Attacks faster the closer Bloons are to leaking up to 60% |
||||
| Firestarter Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s |
Projectiles have a 20% chance of inflicting a damage over time effect, but the stats are different to what is stated in the trait's description:
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | |||
| Guns-blazin' Has a chance to set Bloons on fire for 3 Damage per second, for 6s |
||||
| Adhesive Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons |
Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier). | |||
| Molasses Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons |
||||
| Bananite glutton Bananite earnt -10% while in Posse |
It affects all sources of Bananite in the DLC. If multiple towers have these traits, they stack additively. | |||
| Greedy Bananite earnt -5% while in Posse |
||||
| Covetous Bananite earnt +5% while in Posse |
||||
| Lustrous Bananite earnt +10% while in Posse |
||||
| Pathfinder Projectiles now seek out Bloons with turn strength 180 |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively. | ||
| Waymaker Projectiles now seek out Bloons with turn strength 270 |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |||
| Cold-leaded Chance to Freeze non MOAB-Class Bloons for 1s |
Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers. | |||
| Frostbrand Chance to Freeze non MOAB-Class Bloons for 3s |
||||
| Bowie Gains a 25% chance for projectiles to produce ricocheting blades |
When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.
They deal 1 Shatter damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics. | |||
| Fanged Gains a 65% chance for projectiles to produce ricocheting blades |
||||
| Kickin' Knocks back Bloons with 50% power. Heavier targets by 20% of that amount |
Projectiles now inflict a knockback effect that lasts 0.2s, with the following speed multipliers:
It also makes all projectiles 10% larger visually, but their collision radius stays the same. | |||
| Big-boot Knocks back Bloons with 100% power. Heavier targets by 20% of that amount |
||||
| Exile A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced. |
+50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size | |||
| Outlaw A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. |
+25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size | |||
| Renowned A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. |
−25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size | |||
| Legend A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. |
−50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection. | |||
| Red-eyed Can pop all Bloon types. Stamina costs increased 200% |
Glue Gunner, Alchemist | All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively. | ||
| Hell-bent Can pop all Bloon types. Stamina costs increased 100% |
Glue Gunner, Alchemist | |||
| Yellow-bellied Deals 75% Damage to MOABs and Boss Bloons |
All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons. | |||
| Take-down Deals 125% Damage to MOABs and Boss Bloons |
All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons. | |||
| Big-blimp-hunter Deals 150% Damage to MOABs and Boss Bloons |
All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons. | |||
| Cloudstride Towers placed within 30 radius ignore Land & Water rules |
Creates cloud platforms for water towers in land (Lord of the Abyss) and land towers in water (Arctic Wind) in the stated radius around itself. The tower still needs to be placed in a valid location. | |||
| Skywalker Towers placed within 50 radius ignore Land & Water rules |
||||
| Rooted Cannot retreat, Damage +0% & Attack Speed +0% |
The Tower cannot longer retreat after being placed. | |||
| Monkey-glue Cannot retreat, Damage +20% & Attack Speed +10% |
The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier). | |||
| Banana-bond Cannot retreat, Damage +50% & Attack Speed +20% |
The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier). | |||
| Hollow-iron 50% Pierce |
Pierce of all projectiles is reduced 50% | |||
| Soft-shot 70% Pierce |
Pierce of all projectiles is reduced 30% | |||
| Piercing 135% Pierce |
Pierce of all projectiles is increased 35% | |||
| Heavy-puncha 170% Pierce |
Pierce of all projectiles is increased 70% | |||
| Peashooter 60% Projectile & explosion size |
Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount. | |||
| Popgun 80% Projectile & explosion size |
Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount. | |||
| Slugga 120% Projectile & explosion size |
Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount. | |||
| Cannonball 140% Projectile & explosion size |
Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount. | |||
| Sluggish 50% Projectile Speed |
Mortar Monkey, Spike Factory | Speed of all projectiles reduced 50%. | ||
| Slovenly 75% Projectile Speed |
Mortar Monkey, Spike Factory | Speed of all projectiles reduced 25%. | ||
| Bullet-time 150% Projectile Speed |
Mortar Monkey, Spike Factory | Speed of all projectiles increased 50%. | ||
| Quicksilver 200% Projectile Speed |
Mortar Monkey, Spike Factory | Speed of all projectiles increased 100%. | ||
| Purple-coat Can pop Purple Bloons, and deals +1 Damage to them |
All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity. | |||
| Purple-peacock Can pop Purple Bloons, and deals +100% Damage to them |
||||
| Blind 70% Range |
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | Range is reduced 30%. | ||
| One eye'd 85% Range |
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | Range is reduced 15%. | ||
| Spotter 120% Range |
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | Range is increased 20%. | ||
| Longshot 135% Range |
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | Range is increased 35%. | ||
| Phantom Stamina Costs +25% and retreating freezes most surrounding Bloons |
Tower's Stamina is drained 4.8%, 4.4%, 3.6% and 3% when placed, respectively. (Phantom is +20% Stamina despite what the description says).
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | |||
| Survivor Stamina Costs +10% and retreating freezes most surrounding Bloons |
||||
| Ambusher Stamina Costs -10% and retreating freezes most surrounding Bloons |
||||
| Escapist Stamina Costs -25% and retreating freezes most surrounding Bloons |
||||
| Rebound Tower projectiles now Ricochet off Bloons up to 2 times |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can only bounce once (despite what the description says) and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce. | ||
| Ricochet Tower projectiles now Ricochet off Bloons up to 10 times |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |||
| Medic Gain +10 Mana Shield after every round |
At the end of every round the Tower creates a Mana Shield of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives. | |||
| Doc Gain +20 Mana Shield after every round |
||||
| Microscopic 50% Footprint |
Decreases the Tower's visual model and footprint by 50%. Range is also reduced by 25% | |||
| Tiny 75% Footprint |
Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15% | |||
| Oversize 125% Footprint |
Increases the Tower's visual model and footprint by 25%. Range is also increased by 15% | |||
| Big ol' 150% Footprint |
Increases the Tower's visual model and footprint by 50%. Range is also increased by 25% | |||
| Primer Chance to attach bombs to Bloons, dealing 15 Damage after 3s |
Projectiles now have a 50% chance to attach a Sticky Bomb to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 Explosion damage to the target, respectively. | |||
| Detonator Chance to attach bombs to Bloons, dealing 30 Damage after 3s |
||||
| Nullifier Can pop Black and White Bloons and deals +1 Damage to them |
All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs. | |||
| Neutralizer Can pop Black and White Bloons and deals +100% Damage to them |
||||
| Friendly Chance to spawn 2 friendly Zombie Bloons from projectiles |
When projectiles expire they have a 20% chance of summoning Zombie Bloons at the closest point of the track with a spacing of 0.5s. They deal 5 Normal damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, they also have a collision radius of 6 units.
Particular differences between the trait tiers include:
| |||
| Undertaker Chance to spawn 5 friendly Zombie Bloons from projectiles |
Hero traits
Each Hero has a unique set of traits, a certain starting level, and a cost in Bananite to hire. Hero Skins have different traits from regular Heroes, including those that cannot be purchased with Monkey Money.
Legendary recruits
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add column with recruit cost |
There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Trait | Changes |
|---|---|
| Twister / Dust-devil |
|
| Cloudstride / Skywalker |
|
| Trait | Changes |
|---|---|
| Feeble |
|
| Firestarter |
|
| Guns-blazin' |
|
| Phantom |
|
| Rebound |
|
| Undertaker |
|
| Friendly / Undertaker |
|
| Trait | Changes |
|---|---|
| Phantom |
|
| Survivor |
|
| Escapist |
|
- Temporary Traits: Remaining rounds countdown now displays in-game
Temporary Traits: Now only counts down while the tower is placed (bug fix)
- Temporary Traits: Round countdown should now live update
Temporary Traits: Covetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)