Bloons TD 5: Difference between revisions

Specialty Buildings: cargo gallery added
Play modes: adjusting redlink for double cash mode as its name is used in btd6 as well
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*[[Ten]]{{g|BTD5M}}: Disables all towers and Special Agents except the [[Dart Monkey (BTD5)|Dart Monkey]], [[Tack Shooter (BTD5)|Tack Shooter]], [[Sniper Monkey (BTD5)|Sniper Monkey]], [[Ninja Monkey (BTD5)|Ninja Monkey]], [[Bomb Tower (BTD5)|Bomb Tower]], [[Ice Tower (BTD5)|Ice Tower]], [[Super Monkey (BTD5)|Super Monkey]], [[Heli Pilot (BTD5)|Heli Pilot]], [[Monkey Engineer (BTD5)|Monkey Engineer]], and [[Monkey Sub (BTD5)|Monkey Sub]].
*[[Ten]]{{g|BTD5M}}: Disables all towers and Special Agents except the [[Dart Monkey (BTD5)|Dart Monkey]], [[Tack Shooter (BTD5)|Tack Shooter]], [[Sniper Monkey (BTD5)|Sniper Monkey]], [[Ninja Monkey (BTD5)|Ninja Monkey]], [[Bomb Tower (BTD5)|Bomb Tower]], [[Ice Tower (BTD5)|Ice Tower]], [[Super Monkey (BTD5)|Super Monkey]], [[Heli Pilot (BTD5)|Heli Pilot]], [[Monkey Engineer (BTD5)|Monkey Engineer]], and [[Monkey Sub (BTD5)|Monkey Sub]].
*[[Mastery]]{{g|BTD5M,BTD5C}}: Adds an extra layer to all Bloons and reduces cash per pop.
*[[Mastery]]{{g|BTD5M,BTD5C}}: Adds an extra layer to all Bloons and reduces cash per pop.
*[[Double Cash Mode]]{{g|BTD5D}}: Doubles starting cash and cash per pop, but prevents scores from being registered on the [[leaderboard (BTD5)|leaderboard]]. Available as a [[Premium Upgrade]] instead of a separate mode in other versions.
*[[Double Cash Mode (BTD5)|Double Cash Mode]]{{g|BTD5D}}: Doubles starting cash and cash per pop, but prevents scores from being registered on the [[leaderboard (BTD5)|leaderboard]]. Available as a [[Premium Upgrade]] instead of a separate mode in other versions.


===Freeplay===
===Freeplay===