Bloons TD 5: Difference between revisions
Planterror (talk | contribs) →Specialty Buildings: cargo gallery added |
Planterror (talk | contribs) →Play modes: adjusting redlink for double cash mode as its name is used in btd6 as well |
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*[[Ten]]{{g|BTD5M}}: Disables all towers and Special Agents except the [[Dart Monkey (BTD5)|Dart Monkey]], [[Tack Shooter (BTD5)|Tack Shooter]], [[Sniper Monkey (BTD5)|Sniper Monkey]], [[Ninja Monkey (BTD5)|Ninja Monkey]], [[Bomb Tower (BTD5)|Bomb Tower]], [[Ice Tower (BTD5)|Ice Tower]], [[Super Monkey (BTD5)|Super Monkey]], [[Heli Pilot (BTD5)|Heli Pilot]], [[Monkey Engineer (BTD5)|Monkey Engineer]], and [[Monkey Sub (BTD5)|Monkey Sub]]. | *[[Ten]]{{g|BTD5M}}: Disables all towers and Special Agents except the [[Dart Monkey (BTD5)|Dart Monkey]], [[Tack Shooter (BTD5)|Tack Shooter]], [[Sniper Monkey (BTD5)|Sniper Monkey]], [[Ninja Monkey (BTD5)|Ninja Monkey]], [[Bomb Tower (BTD5)|Bomb Tower]], [[Ice Tower (BTD5)|Ice Tower]], [[Super Monkey (BTD5)|Super Monkey]], [[Heli Pilot (BTD5)|Heli Pilot]], [[Monkey Engineer (BTD5)|Monkey Engineer]], and [[Monkey Sub (BTD5)|Monkey Sub]]. | ||
*[[Mastery]]{{g|BTD5M,BTD5C}}: Adds an extra layer to all Bloons and reduces cash per pop. | *[[Mastery]]{{g|BTD5M,BTD5C}}: Adds an extra layer to all Bloons and reduces cash per pop. | ||
*[[Double Cash Mode]]{{g|BTD5D}}: Doubles starting cash and cash per pop, but prevents scores from being registered on the [[leaderboard (BTD5)|leaderboard]]. Available as a [[Premium Upgrade]] instead of a separate mode in other versions. | *[[Double Cash Mode (BTD5)|Double Cash Mode]]{{g|BTD5D}}: Doubles starting cash and cash per pop, but prevents scores from being registered on the [[leaderboard (BTD5)|leaderboard]]. Available as a [[Premium Upgrade]] instead of a separate mode in other versions. | ||
===Freeplay=== | ===Freeplay=== | ||