Bloons TD (series): Difference between revisions

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Like its predecessors it added a group of new towers into the game, including [[Sniper Monkey]], [[Ninja Monkey]], [[Heli Pilot]], [[Engineer Monkey|Monkey Engineer]], [[Bloonchipper]] and the [[Monkey Sub]], with the later 4 being released after launch. The path system for upgrades returned from ''Bloons TD 3'', and now features four upgrades in each path, but towers are only capable of receiving a maximum of 4 upgrades from one of those paths and two from the other, adding a new strategic element to the game as the players can't get all possible upgrades on a tower at the same time. A new addition to the tower capabilities are the [[Activated Ability|Activated Abilities]], which are actions that can be activated at the press of a button in the user interface and available after the tower receive a certain upgrade.
Like its predecessors it added a group of new towers into the game, including [[Sniper Monkey]], [[Ninja Monkey]], [[Heli Pilot]], [[Engineer Monkey|Monkey Engineer]], [[Bloonchipper]] and the [[Monkey Sub]], with the later 4 being released after launch. The path system for upgrades returned from ''Bloons TD 3'', and now features four upgrades in each path, but towers are only capable of receiving a maximum of 4 upgrades from one of those paths and two from the other, adding a new strategic element to the game as the players can't get all possible upgrades on a tower at the same time. A new addition to the tower capabilities are the [[Activated Ability|Activated Abilities]], which are actions that can be activated at the press of a button in the user interface and available after the tower receive a certain upgrade.


Additions to the Bloons include a change to Camo Bloons, instead of being their own type, is now a property that can be applied to any non-MOAB-Class Bloon and is inherited to their children. In addition to that, small Bloons can also have the [[Regrow]] property, allowing them to regenerate lost layers every few seconds. Both properties can be applied at the same time. This game also introduced the third MOAB-Class Bloon, the [[Z.O.M.G.]] (Now stylized as ZOMG meaning Zeppelin of Mighty Gargantuaness).
Additions to the Bloons include a change to Camo Bloons, instead of being their own type, is now a property that can be applied to any non-MOAB-Class Bloon and is inherited to their children. In addition to that, small Bloons can also have the [[Regrow]] property, allowing them to regenerate lost layers every few seconds. Both properties can be applied at the same time. This game also introduced the third MOAB-Class Bloon, the [[ZOMG (BTD5)|Z.O.M.G.]] (Now stylized as ZOMG meaning Zeppelin of Mighty Gargantuaness).


This game also introduced [[Special Agent|Special Agents]], which are items or towers that are can be purchased Monkey Money (the premium currency of the game) during the game rather than Cash. The Specialty mechainic of ''BTD4'' was expanded into the [[Specialty Building|Specialty Buildings]], on which players can spend Monkey Money to add a discount to a specific tower or giving them some boost during gameplay at the cost of making other towers and their upgrades more expensive. The game also added the [[Impoppable]] mode, where towers are even more expensive than in Hard mode and the players only have one Life and cannot gain more, alongside other modifiers that make the game harder. The players can also enable other modifiers to the game, like [[reverse]] the path the Bloons take on the map or [[Mastery|adding one more layer to every Bloon]].
This game also introduced [[Special Agent|Special Agents]], which are items or towers that are can be purchased Monkey Money (the premium currency of the game) during the game rather than Cash. The Specialty mechainic of ''BTD4'' was expanded into the [[Specialty Building|Specialty Buildings]], on which players can spend Monkey Money to add a discount to a specific tower or giving them some boost during gameplay at the cost of making other towers and their upgrades more expensive. The game also added the [[Impoppable]] mode, where towers are even more expensive than in Hard mode and the players only have one Life and cannot gain more, alongside other modifiers that make the game harder. The players can also enable other modifiers to the game, like [[reverse]] the path the Bloons take on the map or [[Mastery|adding one more layer to every Bloon]].