ZOMG Rush: Difference between revisions
Qwertyxp2000 (talk | contribs) this should sum it up, I think? |
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'''ZOMG Rush''' is a [[Quest (BTD6)|Challenge Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|53.0}}. The objective is to survive an endless onslaught of single ZOMGs. Every time the player pops a ZOMG layer, a new ZOMG spawns from the entrance. The game | '''ZOMG Rush''' is a [[Quest (BTD6)|Challenge Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|53.0}}. The objective is to survive an endless onslaught of single ZOMGs on the map [[Off the Coast]]. Every time the player pops a ZOMG layer, a new ZOMG spawns from the entrance. The game has standard rounds with [[Apopalypse (BTD6)|Apopalypse]] rules, without the added popup menu. All Heroes are enabled and the Hero begins with level 10 (+2 with {{BTD6 mk|Empowered Heroes}} when initially placed. Additionally, the player earns $500 every 4 seconds. | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|section=y}} | {{strategy needed|Verify if 4-0-2 Maim is better, or if the instakill strategy is just simpler. Same with 0-2-4 Press plus bloon cleanup.|section=y}} | ||
{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
The easiest way to handle the early ZOMG is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. Always place down the Hero, as a level 10 Hero gives a lot of defensive value. | The easiest way to handle the early ZOMG is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. Always place down the Hero, as a level 10 Hero gives a lot of defensive value. | ||