Roaming Bloon: Difference between revisions

added outdated template
Updated to 54.1
Line 1: Line 1:
{{screenshot needed}}
{{screenshot needed}}
{{research|Bloon spawn locations}}{{Outdated|Not updated for {{BTD6 version|54.0}} changes}}{{Lede image|BTD6 FrontierWorldIconSection7-1.png|Artwork of Roaming Bloons in ''Frontier Legends''}}
{{research|Bloon spawn locations}}{{Lede image|BTD6 FrontierWorldIconSection7-1.png|Artwork of Roaming Bloons in ''Frontier Legends''}}


 
'''Roaming Bloons''' (also referred to as '''Wandering Bloons''' or '''Wild Bloons''') are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These cowboy hat-wearing [[Bloon]]s appear on most areas in the Frontier and either chase [[Sheriff (BTD6)|Sheriff]] or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called '''Quick Draw''', which rewards [[Bananite]] and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, Sheriff loses Lives and their whole posse loses some [[Stamina]].
'''Roaming Bloons''' (also referred to as '''Wandering Bloons''') are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These cowboy hat-wearing [[Bloon]]s appear on most areas in the Frontier and either chase [[Sheriff (BTD6)|Sheriff]] or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called '''Quick Draw''', which rewards [[Bananite]] and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, the player loses Bananite and their whole posse loses some [[Stamina]].


==Mechanics==
==Mechanics==
Line 29: Line 28:
|}
|}


The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime. Some Roaming Bloon types have slightly different stats at nighttime and in underground locations.{{fn|Internally, the day and night versions of Roaming Bloons are separate Bloon types. Fortified Red Bloons, Zombie Bloons, and ZOMGs technically have separate day and night versions, but their stats are identical, so they are not listed separately in the table.}}
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime.


===Quick Draw===
===Quick Draw mini game===
In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button when the reticle lines up with a target at a random point on the line. The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type. If there are multiple targets, they appear one after the other, and if a target appears in the opposite direction of the reticle, the reticle immediately reverses direction after hitting the previous target. If the player presses the button when the reticle is not overlapping a target, or allows the reticle to move off-screen, they lose the minigame.
In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button to shoot when the reticle lines up with targets that appear and move at random points on one or more of three rails (front, middle, back). The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type, and the player can also get a Crit by hitting the bullseye for additional damage or hit multiple targets at the same time if they are aligned. Sheriff has unlimited ammo but will needs to recharge after six shots. Targets keep appearing one after the other until Sheriff either wins by depleting all the Bloon's health or is defeated by running out of time. Winning this mini game earns Bananite and consumable items such as Health Potions, Banana Cookies and Old Keys, in the other hand, losing the mini game comes with a Lives and Stamina penalty.


==List of Roaming Bloons==
==List of Roaming Bloons==
{|class="wikitable sortable"
{| class="wikitable"
!rowspan="2"|Bloon
! colspan="2" rowspan="5" |[[Red Bloon (BTD6)|Red Bloon]][[File:BTD6 WildBloonRed.png|center|100x100px]]
!colspan="5"|Movement
! colspan="2" |Movement
!colspan="3"|Quick Draw
! colspan="4" |Quick Draw
!colspan="2"|Penalties
!Victory rewards
!rowspan="2"|Respawn time
|-
|-
!Behavior
!Behavior
!Wandering speed
|Flee
!Chase/flee speed
!Health
|5
!Target lifespan
|7s - 10s
| rowspan="6" |
* {{BTD6 bananite|50}} (80%)
* {{BTD6 bananite|75}}, 1 Old Key (5%)
* {{BTD6 bananite|75}}, 1 Health Potion (5%)
* 1 Health Potion (5%)
* 1 Banana Cookie (5%)
|-
!Detection radius
!Detection radius
!Detection relay
|5 tiles
!Bar speed
!Timer
!Hits required
|8s
!Rewards
!Target range
!Stamina
|0.05 - 0.08
!Bananite
|-
!Detection delay
|0
!Target speed
|0.07
!Target size
|100%
|-
|-
|Red Bloon (day)
!Wandering speed
|Flee
|20
|20
|5
! rowspan="3" |Rails
|0
| rowspan="3" |Front
Middle
!Crit size
|60%
|-
!Spawn weight
|30
!Chasing / flee speed
|45
|45
|2.8
!Stamina penalty
|1
|{{BTD6 bananite|50}} (80%)<br>Health Potion ×1 (5%)<br>{{BTD6 bananite|75}} + Health Potion ×1 (5%)<br>Banana Cookies ×1 (5%)<br>{{BTD6 bananite|75}} + Old Key ×1 (5%)
|5%
|5%
|{{BTD6 bananite|25}}
|-
!Respawn time
|2 minutes
|2 minutes
!Wander distance
|4 tiles
!Lives penalty
|3
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[Blue Bloon (BTD6)|Blue Bloon]][[File:BTD6 WildBloonBlue.png|center|100x100px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|Red Bloon (night)
!Behavior
|Flee
|Flee
!Health
|8
!Target lifespan
|7s - 10s
| rowspan="6" |
* {{BTD6 bananite|100}} (90%)
* {{BTD6 bananite|250}}, 1 Old Key (5%)
* {{BTD6 bananite|150}}, 1 Banana Cookie (5%)
|-
!Detection radius
|5 tiles
!Timer
|8s
!Target range
|0.08 - 0.12
|-
!Detection delay
|0
!Target speed
|0.12
!Target size
|100%
|-
!Wandering speed
|20
|20
|5
! rowspan="3" |Rails
|0
| rowspan="3" |Front
|50
!Crit size
|2.5
|50%
|1
|{{BTD6 bananite|50}} (70%)<br>Health Potion ×1 (10%)<br>{{BTD6 bananite|75}} + Health Potion ×1 (5%)<br>Banana Cookies ×1 (10%)<br>{{BTD6 bananite|75}} + Old Key ×1 (5%)
|5%
|{{BTD6 bananite|25}}
|2 minutes
|-
|-
|Blue Bloon
!Spawn weight
|Flee
|20
|20
|5
!Chasing / flee speed
|0
|50
|50
|3.2
!Stamina penalty
|2
|{{BTD6 bananite|100}} (90%)<br>{{BTD6 bananite|150}} + Banana Cookies ×1 (5%)<br>{{BTD6 bananite|250}} + Old Key ×1 (5%)
|5%
|5%
|{{BTD6 bananite|50}}
|-
!Respawn time
|10 minutes
|10 minutes
!Wander distance
|5 tiles
!Lives penalty
|4
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[Green Bloon (BTD6)|Green Bloon]][[File:BTD6 WildBloonGreen.png|center|100x100px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|Green Bloon
!Behavior
|Flee
|Flee
!Health
|10
!Target lifespan
|4s - 6s
| rowspan="6" |
* {{BTD6 bananite|150}} (90%)
* {{BTD6 bananite|250}}, 1 Old Key (5%)
* {{BTD6 bananite|250}}, 1 Health Potion (5%)
|-
!Detection radius
|6 tiles
!Timer
|10s
!Target range
|0.07 - 0.12
|-
!Detection delay
|0
!Target speed
|0.35
!Target size
|100%
|-
!Wandering speed
|20
|20
|6
! rowspan="3" |Rails
|0
| rowspan="3" |Front
Middle
!Crit size
|30%
|-
!Spawn weight
|15
!Chasing / flee speed
|57
|57
|3.4
!Stamina penalty
|3
|{{BTD6 bananite|150}} (90%)<br>{{BTD6 bananite|250}} + Health Potion ×1 (5%)<br>{{BTD6 bananite|250}} + Old Key ×1 (5%)
|10%
|10%
|{{BTD6 bananite|75}}
|-
!Respawn time
|15 minutes
|15 minutes
!Wander distance
|5 tiles
!Lives penalty
|5
|}
{| class="wikitable"
! colspan="2" rowspan="5" |Fortified Red Bloon[[File:BTD6 WildBloonFortified.png|center|99x99px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|Pink Bloon (day)
!Behavior
|Chase
|Chase
!Health
|6
!Target lifespan
|4s - 10s
| rowspan="6" |
* {{BTD6 bananite|100}} (80%)
* {{BTD6 bananite|150}}, 1 Old Key (5%)
* {{BTD6 bananite|100}}, 1 Health Potion, 1 Banana Cookie (5%)
|-
!Detection radius
|5 tiles
!Timer
|8s
!Target range
|0.04 - 0.1
|-
!Detection delay
|0
!Target speed
|0.15
!Target size
|95%
|-
!Wandering speed
|20
|20
|5
! rowspan="3" |Rails
| rowspan="3" |Front
Back
!Crit size
|30%
|-
!Spawn weight
|15
!Chasing / flee speed
|40
!Stamina penalty
|6%
|-
!Respawn time
|10 minutes
!Wander distance
|2 tiles
!Lives penalty
|12
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[Pink Bloon (BTD6)|Pink Bloon]][[File:BTD6 WildBloonPink.png|center|100x100px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
!Behavior
|Chase
!Health
|4
!Target lifespan
|7s - 8s
| rowspan="6" |
* {{BTD6 bananite|250}} (90%)
* {{BTD6 bananite|500}}, 1 Old Key (10%)
|-
!Detection radius
|5 tiles
!Timer
|8s
!Target range
|0.08 - 0.2
|-
!Detection delay
|0.5
!Target speed
|0.5
|0.5
|60
!Target size
|5.6
|95%
|2
|{{BTD6 bananite|375}} (90%)<br>{{BTD6 bananite|500}} + Old Key ×1 (10%)
|15%
|{{BTD6 bananite|200}}
|30 minutes
|-
|-
|Pink Bloon (night)
!Wandering speed
|Chase
|20
|20
|5
! rowspan="3" |Rails
|0.5
| rowspan="3" |Front
Middle
!Crit size
|50%
|-
!Spawn weight
|15
!Chasing / flee speed
|60
|60
|6
!Stamina penalty
|2
|10%
|{{BTD6 bananite|375}} (90%)<br>{{BTD6 bananite|500}} + Old Key ×1 (10%)
|-
|15%
!Respawn time
|{{BTD6 bananite|200}}
|30 minutes
|30 minutes
!Wander distance
|3 tiles
!Lives penalty
|10
|}
{| class="wikitable"
! colspan="2" rowspan="5" |Zombie Bloon[[File:BTD6 WildBloonZombie.png|center|100x100px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|Fortified Red Bloon
!Behavior
|Chase
|Chase
|20
!Health
|5
|10
|0.5
!Target lifespan
|40
|1s - 1.5s
|2.6
| rowspan="6" |
|2
* {{BTD6 bananite|275}} (70%)
|{{BTD6 bananite|100}} (90%)<br>{{BTD6 bananite|100}} + Health Potion ×1 + Banana Cookies ×1 (5%)<br>{{BTD6 bananite|150}} + Old Key ×1 (5%)
* {{BTD6 bananite|500}}, 1 Old Key (30%)
|10%
|-
|{{BTD6 bananite|50}}
!Detection radius
|10 minutes
|5 tiles
!Timer
|10s
!Target range
|0.01 - 0.02
|-
!Detection delay
|1.5
!Target speed
|0.3
!Target size
|100%
|-
|-
|Zombie Bloon
!Wandering speed
|Chase
|4
|4
|5
! rowspan="3" |Rails
|1.5
| rowspan="3" |Front
Middle
!Crit size
|50%
|-
!Spawn weight
|15
!Chasing / flee speed
|60
|60
|3.3
!Stamina penalty
|5
|{{BTD6 bananite|300}} (70%)<br>{{BTD6 bananite|500}} + Old Key ×1 (30%)
|10%
|10%
|{{BTD6 bananite|200}}
|-
!Respawn time
|30 minutes
|30 minutes
!Wander distance
|3 tiles
!Lives penalty
|10
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[MOAB (BTD6)|MOAB]][[File:BTD6 WildBloonMoab.png|center|102x102px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
!Behavior
|Chase
!Health
|15
!Target lifespan
|3s - 5s
| rowspan="6" |
* {{BTD6 bananite|400}}, 1 Health Potion, 1 Banana Cookie (83.7%)
* {{BTD6 bananite|800}}, 1 Old Key (14.4%)
* {{BTD6 bananite|800}}, 1 Old Key, Bloon-proof Armor (0.9%)
* {{BTD6 bananite|800}}, 1 Old Key, Bloon Suit (0.9%)
|-
!Detection radius
|8 tiles
!Timer
|12s
!Target range
|0.05 - 0.3
|-
|-
|Glass Bloon
!Detection delay
|Flee
|0.8
|80
!Target speed
|5
|0.2
|0
!Target size
|80
|90%
|3
|2
|{{BTD6 bananite|400}} (guaranteed)
|15%
|{{BTD6 bananite|50}}
|5 minutes
|-
|-
|MOAB (day)
!Wandering speed
|Chase
|20
|20
|8
! rowspan="3" |Rails
|0.8
| rowspan="3" |Front
|35
Middle
|3.2
!Crit size
|10
|{{BTD6 bananite|450}} + Health Potion ×1 + Banana Cookies ×1 (85%)<br>{{BTD6 bananite|800}} + Old Key ×1 (15%)
|20%
|20%
|{{BTD6 bananite|400}}
|40 minutes
|-
|-
|MOAB (night)
!Spawn weight
|Chase
|10
|20
!Chasing / flee speed
|8
|0.8
|35
|35
|3.2
!Stamina penalty
|10
|15%
|{{BTD6 bananite|400}} + Health Potion ×1 + Banana Cookies ×1 (85%)<br>{{BTD6 bananite|800}} + Old Key ×1 (15%)
|-
|20%
!Respawn time
|{{BTD6 bananite|400}}
|40 minutes
|40 minutes
!Wander distance
|7 tiles
!Lives penalty
|30
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[BFB (BTD6)|BFB]][[File:BTD6 WildBloonBfb.png|center|116x116px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|BFB (day)
!Behavior
|Chase
|Chase
!Health
|12
!Target lifespan
|5s - 7s
| rowspan="6" |
* {{BTD6 bananite|800}}, 1 Old Key (85.7%)
* {{BTD6 bananite|5000}}, 1 Old Key (8.9%)
* {{BTD6 bananite|5000}}, 1 Old Key, Bloon-proof Armor (2.7%)
* {{BTD6 bananite|5000}}, 1 Old Key, Bloon Suit (2.7%)
|-
!Detection radius
|10 tiles
!Timer
|10s
!Target range
|0.05 - 0.07
|-
!Detection delay
|0.5
!Target speed
|0.3
!Target size
|100%
|-
!Wandering speed
|15
|15
|10
! rowspan="3" |Rails
|0.5
| rowspan="3" |Front
Back
!Crit size
|30%
|-
!Spawn weight
|8
!Chasing / flee speed
|25
|25
|4
!Stamina penalty
|10
|20%
|{{BTD6 bananite|2500}} + Old Key ×1 (90%)<br>{{BTD6 bananite|5000}} + Old Key ×1 (10%)
|-
|40%
!Respawn time
|{{BTD6 bananite|2000}}
|2 hours
|2 hours
!Wander distance
|5 tiles
!Lives penalty
|40
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[ZOMG (BTD6)|ZOMG]][[File:BTD6 WildBloonZomg.png|center|106x106px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|BFB (night)
!Behavior
|Chase
|Chase
|10
!Health
|10
|20
!Target lifespan
|3s - 5s
| rowspan="6" |
* {{BTD6 bananite|1500}}, 1 Old Key, 2 Health Potions, 2 Banana Cookies  (82.1%)
* {{BTD6 bananite|7000}}, 1 Old Key (3.6%)
* {{BTD6 bananite|7000}}, 1 Old Key, Bloon-proof Armor (7.1%)
* {{BTD6 bananite|7000}}, 1 Old Key, Bloon Suit (7.1%)
|-
!Detection radius
|10 tiles
!Timer
|10s
!Target range
|0.17 - 0.32
|-
!Detection delay
|0.5
|0.5
|25
!Target speed
|4
|0.07
|10
!Target size
|{{BTD6 bananite|2500}} + Old Key ×1 (90%)<br>{{BTD6 bananite|5000}} + Old Key ×1 (10%)
|100%
|-
!Wandering speed
|5
! rowspan="3" |Rails
| rowspan="3" |Middle
Back
!Crit size
|40%
|40%
|{{BTD6 bananite|2000}}
|2 hours
|-
|-
|ZOMG
!Spawn weight
|Chase
|5
|5
|10
!Chasing / flee speed
|0.5
|15
|15
|3.8
!Stamina penalty
|17
|30%
|{{BTD6 bananite|6500}} + Banana Cookies ×2 + Health Potion ×2 + Old Key ×1 (95%)<br>{{BTD6 bananite|15000}} + Old Key ×1 (5%)
|-
|60%
!Respawn time
|{{BTD6 bananite|5000}}
|5 hours
|5 hours
!Wander distance
|5 tiles
!Lives penalty
|60
|}
{| class="wikitable"
! colspan="2" rowspan="5" |[[BAD (BTD6)|BAD]][[File:BTD6 WildBloonBad.png|center|100x100px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
|-
|BAD
!Behavior
|Chase
|Chase
!Health
|10
|10
|6
!Target lifespan
|0.5
|3s
| rowspan="6" |
* {{BTD6 bananite|2200}}, 2 Old Keys, 2 Health Potions, 2 Banana Cookies  (78.2%)
* {{BTD6 bananite|10000}}, 3 Old Key (3.1%)
* {{BTD6 bananite|10000}}, 3 Old Key, Bloon-proof Armor (9.4%)
* {{BTD6 bananite|10000}}, 3 Old Key, Bloon Suit (9.4%)
|-
!Detection radius
|6 tiles
!Timer
|10s
!Target range
|0.05 - 0.09
|-
!Detection delay
|1.5
!Target speed
|0.3
!Target size
|130%
|-
!Wandering speed
|25
! rowspan="3" |Rails
| rowspan="3" |Front
Middle
!Crit size
|32%
|-
!Spawn weight
|1
!Chasing / flee speed
|25
|25
|5
!Stamina penalty
|24
|35%
|{{BTD6 bananite|20000}} + Banana Cookies ×2 + Health Potion ×2 + Old Key ×2 (95%)<br>{{BTD6 bananite|35000}} + Old Key ×3 (5%)
|-
|95%
!Respawn time
|{{BTD6 bananite|15000}}
|24 hours
|24 hours
!Wander distance
|3 tiles
!Lives penalty
|100
|}
|}
{{Research|Determine if this Bloon can respawn and other mechanics that are different from the rest of Roaming Bloons|section=y}}
{| class="wikitable"
! colspan="2" rowspan="5" |[[Glass Bloon (BTD6)|Glass Bloon]][[File:BTD6 bloon GlassBloon.png|center|100x100px]]
! colspan="2" |Movement
! colspan="4" |Quick Draw
!Victory rewards
|-
!Behavior
|Flee
!Health
|10
!Target lifespan
|5s - 10s
| rowspan="6" |
* {{BTD6 bananite|400}} (100%)
|-
!Detection radius
|5 tiles
!Timer
|10s
!Target range
|0.5
|-
!Detection delay
|0
!Target speed
|0.1
!Target size
|100%
|-
!Wandering speed
|80
! rowspan="3" |Rails
| rowspan="3" |None
!Crit size
|50%
|-
!Spawn weight
|1
!Chasing / flee speed
|80
!Stamina penalty
|15%
|-
!Respawn time
|5 minutes
!Wander distance
|8 tiles
!Lives penalty
|10
|}
Note:
* Regular hits always deal 1 damage, Crits deal 3 damage, except against BFBs, ZOMGs and BADs where they deal 5 damage.


==Trivia==
==Trivia==
*Internally, the daytime ZOMG's ID is <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID is <code>BADREAL</code>.
*Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID is <code>BADREAL</code>.
*Also, before that same version Bloons could have different stats depending on the time of the day. Day and night versions of Roaming Bloons were separated Bloon types internally.  Fortified Red Bloons, Zombie Bloons, and ZOMGs did also have separate night versions but were identical to the day versions.


==Footnotes==
==Footnotes==