User:Qwertyxp2000/Sandbox: Difference between revisions

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{{quote|All of these Bloons had +10 Health, all 13 of these guys. So, Blues got buffed by +10 because every single Blue... was pretty weak. They were just slow and you actually had to pay money for them, which made them a lot worse than Red in basically every situation. So all of them got +10 Health to make them... a little more viable. Specifically for Camo Blue, it's a pretty big deal. Camo Blue at 100 makes it a lot stronger, and it makes it stronger than something like a Green so have... more of a potential reward if it hits. Double Red, Double Blue, Double Green, and Double Ceramic all got buffed. Because the Doubles are just... so weak in terms of health - they didn't even do more damage than their counterparts like Double Red at 40 Health dealt less damage than just a normal Green. And of course you're supposed to use the health buffers to make it do more damage but the fact Double Bloons... did less damage was always kind of... strange. Double Green is 90, Double Blue is 70 [...] And then Double Ceramic is now 230, which definitely helps with its viability in general, because for a long time Double Ceramic has kind of been worse than a Double Yellow. Specifically for infinite Storm spawns during tournaments that matters quite a lot because Double Ceramic comes in waves of four, every single wave. Have them be a little stronger to close games quicker. Camo Green is also a little stronger; Camo Green we initially didn't put it at 140 because we tested out 140 last balance update and thought "Uhh, maybe it's a little too strong". But looking at Camo Greens, like, viability post-6.2, doesn't seem to be doing quite the highest so it's 140, making it stronger than Yellow. Lead is 150|[https://www.reddit.com/r/bloonscardstorm/comments/1w09bnv/bloons_card_storm_version_64_tester_commentary/ u/No-Appearance1780's commentary], 1:22- (with most disfluencies removed)}}
{{quote|All of these Bloons had +10 Health, all 13 of these guys. So, Blues got buffed by +10 because every single Blue... was pretty weak. They were just slow and you actually had to pay money for them, which made them a lot worse than Red in basically every situation. So all of them got +10 Health to make them... a little bit more viable. Specifically for Camo Blue, it's a pretty big deal. Camo Blue at 100 makes it a lot stronger, and it makes it stronger than something like a Green so have... more of a potential reward if it hits. Double Red, Double Blue, Double Green, and Double Ceramic all got buffed. Because the Doubles are just... so weak in terms of health - they didn't even do more damage than their counterparts like Double Red at 40 Health dealt less damage than just a normal Green. And of course you're supposed to use the health buffers to make it do more damage but the fact Double Bloons... did less damage was always kind of... strange. Double Green is 90, Double Blue is 70 [...] And then Double Ceramic is now 230, which definitely helps with its viability in general, because for a long time Double Ceramic has kind of been worse than a Double Yellow. Specifically for infinite Storm spawns during tournaments that matters quite a lot because Double Ceramic comes in waves of four, every single wave. Have them be a little stronger to close games quicker. Camo Green is also a little stronger; Camo Green we initially didn't put it at 140 because we tested out 140 last balance update and thought "Uhh, maybe it's a little too strong". But looking at Camo Greens, like, viability post-6.2, doesn't seem to be doing quite the highest so it's 140, making it stronger than Yellow. Lead is 150|[https://www.reddit.com/r/bloonscardstorm/comments/1w09bnv/bloons_card_storm_version_64_tester_commentary/ u/No-Appearance1780's commentary], 1:22- (with most disfluencies removed)}}


<section begin="banana" />The quick [[brown]] [[fox]] jumps over the lazy [[dog]].<section end="banana" />
<section begin="banana" />The quick [[brown]] [[fox]] jumps over the lazy [[dog]].<section end="banana" />

Revision as of 00:43, 28 August 2026

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The editor who added this notice elaborates: I am funny
“
All of these Bloons had +10 Health, all 13 of these guys. So, Blues got buffed by +10 because every single Blue... was pretty weak. They were just slow and you actually had to pay money for them, which made them a lot worse than Red in basically every situation. So all of them got +10 Health to make them... a little bit more viable. Specifically for Camo Blue, it's a pretty big deal. Camo Blue at 100 makes it a lot stronger, and it makes it stronger than something like a Green so have... more of a potential reward if it hits. Double Red, Double Blue, Double Green, and Double Ceramic all got buffed. Because the Doubles are just... so weak in terms of health - they didn't even do more damage than their counterparts like Double Red at 40 Health dealt less damage than just a normal Green. And of course you're supposed to use the health buffers to make it do more damage but the fact Double Bloons... did less damage was always kind of... strange. Double Green is 90, Double Blue is 70 [...] And then Double Ceramic is now 230, which definitely helps with its viability in general, because for a long time Double Ceramic has kind of been worse than a Double Yellow. Specifically for infinite Storm spawns during tournaments that matters quite a lot because Double Ceramic comes in waves of four, every single wave. Have them be a little stronger to close games quicker. Camo Green is also a little stronger; Camo Green we initially didn't put it at 140 because we tested out 140 last balance update and thought "Uhh, maybe it's a little too strong". But looking at Camo Greens, like, viability post-6.2, doesn't seem to be doing quite the highest so it's 140, making it stronger than Yellow. Lead is 150
— u/No-Appearance1780's commentary, 1:22- (with most disfluencies removed)
”

The quick brown fox jumps over the lazy dog.

It provides an Activated Ability that permanently slows all Bloons that spawned up to 15 seconds after its use by 50%. On all versions except Bloons TD 5 Deluxe, it also temporarily slows Bloons that have spawned within the last 10 seconds by 50%, which lasts for 15 seconds on the multiplatform version of Bloons TD 5 and infinite on the Deluxe version.


Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,145 (1,145) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,442 (2,587) 2 (start of round 5) 1 (start of round 5) 1 (start of round 6)
4 2,014 (4,601) 2 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 2,714 (7,315) 2 (start of round 9) 2 (start of round 9) 2 (start of round 10)
6 3,371 (10,686) 2 (start of round 11) 3 (start of round 12) 2 (start of round 12)
7 4,580 (15,266) 3 (start of round 14) 2 (start of round 14) 3 (start of round 15)
8 6,276 (21,542) 3 (start of round 17) 3 (start of round 17) 2 (start of round 17)
9 7,293 (28,835) 3 (start of round 20) 3 (start of round 20) 3 (start of round 20)
10 7,463 (36,298) 2 (start of round 22) 2 (start of round 22) 2 (start of round 22)
11 7,230 (43,528) 2 (start of round 24) 2 (start of round 24) 3 (start of round 25)
12 7,272 (50,800) 2 (start of round 26) 2 (start of round 26) 1 (start of round 26)
13 7,336 (58,136) 2 (start of round 28) 2 (start of round 28) 2 (start of round 28)
14 7,293 (65,429) 1 (start of round 29) 1 (start of round 29) 2 (start of round 30)
15 7,590 (73,019) 2 (start of round 31) 2 (start of round 31) 1 (start of round 31)
16 7,463 (80,482) 1 (start of round 32) 1 (start of round 32) 1 (start of round 32)
17 7,336 (87,818) 1 (start of round 33) 1 (start of round 33) 1 (start of round 33)
18 7,505 (95,323) 1 (start of round 34) 1 (start of round 34) 2 (start of round 35)
19 7,548 (102,871) 1 (start of round 35) 1 (start of round 35) 1 (start of round 36)
20 7,696 (110,567) 1 (start of round 36) 2 (start of round 37) 1 (start of round 37)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,167 (1,167) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,469 (2,636) 2 (start of round 5) 1 (start of round 5) 1 (start of round 6)
4 2,052 (4,688) 2 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 2,765 (7,453) 2 (start of round 9) 2 (start of round 9) 2 (start of round 10)
6 3,435 (10,888) 2 (start of round 11) 3 (start of round 12) 2 (start of round 12)
7 4,666 (15,554) 3 (start of round 14) 2 (start of round 14) 3 (start of round 15)
8 6,394 (21,948) 3 (start of round 17) 3 (start of round 17) 3 (start of round 18)
9 7,431 (29,379) 3 (start of round 20) 3 (start of round 20) 2 (start of round 20)
10 7,604 (36,983) 2 (start of round 22) 2 (start of round 22) 3 (start of round 23)
11 7,366 (44,349) 2 (start of round 24) 3 (start of round 25) 2 (start of round 25)
12 7,409 (51,758) 2 (start of round 26) 1 (start of round 26) 2 (start of round 27)
13 7,474 (59,232) 2 (start of round 28) 2 (start of round 28) 1 (start of round 28)
14 7,431 (66,663) 2 (start of round 30) 2 (start of round 30) 2 (start of round 30)
15 7,733 (74,396) 1 (start of round 31) 1 (start of round 31) 1 (start of round 31)
16 7,604 (82,000) 1 (start of round 32) 1 (start of round 32) 2 (start of round 33)
17 7,474 (89,474) 1 (start of round 33) 2 (start of round 34) 1 (start of round 34)
18 7,647 (97,121) 2 (start of round 35) 1 (start of round 35) 1 (start of round 35)
19 7,690 (104,811) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
20 7,841 (112,652) 1 (start of round 37) 1 (start of round 37) 1 (start of round 37)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,188 (1,188) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,497 (2,685) 2 (start of round 5) 1 (start of round 5) 1 (start of round 6)
4 2,090 (4,775) 2 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 2,816 (7,591) 2 (start of round 9) 3 (start of round 10) 2 (start of round 10)
6 3,499 (11,090) 2 (start of round 11) 2 (start of round 12) 2 (start of round 12)
7 4,752 (15,842) 3 (start of round 14) 3 (start of round 15) 3 (start of round 15)
8 6,513 (22,355) 3 (start of round 17) 2 (start of round 17) 3 (start of round 18)
9 7,569 (29,924) 3 (start of round 20) 3 (start of round 20) 2 (start of round 20)
10 7,745 (37,669) 2 (start of round 22) 3 (start of round 23) 3 (start of round 23)
11 7,503 (45,172) 3 (start of round 25) 2 (start of round 25) 2 (start of round 25)
12 7,547 (52,719) 2 (start of round 27) 2 (start of round 27) 2 (start of round 27)
13 7,613 (60,332) 1 (start of round 28) 1 (start of round 28) 2 (start of round 29)
14 7,569 (67,901) 2 (start of round 30) 2 (start of round 30) 1 (start of round 30)
15 7,877 (75,778) 1 (start of round 31) 1 (start of round 31) 1 (start of round 31)
16 7,745 (83,523) 2 (start of round 33) 2 (start of round 33) 2 (start of round 33)
17 7,613 (91,136) 1 (start of round 34) 1 (start of round 34) 1 (start of round 34)
18 7,789 (98,925) 1 (start of round 35) 1 (start of round 35) 1 (start of round 35)
19 7,833 (106,758) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
20 7,987 (114,745) 1 (start of round 37) 1 (start of round 37) 1 (start of round 37)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,296 (1,296) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,632 (2,928) 2 (start of round 5) 2 (start of round 6) 1 (start of round 6)
4 2,280 (5,208) 2 (start of round 7) 2 (start of round 8) 2 (start of round 8)
5 3,072 (8,280) 2 (start of round 9) 2 (start of round 10) 3 (start of round 11)
6 3,816 (12,096) 3 (start of round 12) 3 (start of round 13) 2 (start of round 13)
7 5,184 (17,280) 3 (start of round 15) 2 (start of round 15) 3 (start of round 16)
8 7,104 (24,384) 3 (start of round 18) 3 (start of round 18) 2 (start of round 18)
9 8,256 (32,640) 3 (start of round 21) 3 (start of round 21) 3 (start of round 21)
10 8,448 (41,088) 2 (start of round 23) 3 (start of round 24) 3 (start of round 24)
11 8,184 (49,272) 3 (start of round 26) 2 (start of round 26) 2 (start of round 26)
12 8,232 (57,504) 2 (start of round 28) 2 (start of round 28) 2 (start of round 28)
13 8,304 (65,808) 1 (start of round 29) 2 (start of round 30) 2 (start of round 30)
14 8,256 (74,064) 2 (start of round 31) 1 (start of round 31) 1 (start of round 31)
15 8,592 (82,656) 1 (start of round 32) 1 (start of round 32) 2 (start of round 33)
16 8,448 (91,104) 2 (start of round 34) 2 (start of round 34) 1 (start of round 34)
17 8,304 (99,408) 1 (start of round 35) 1 (start of round 35) 1 (start of round 35)
18 8,496 (107,904) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
19 8,544 (116,448) 1 (start of round 37) 1 (start of round 37) 1 (start of round 37)
20 8,712 (125,160) 1 (start of round 38) 1 (start of round 38) 1 (start of round 38)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,020 (1,020) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,440 (2,460) 1 (start of round 4) 1 (start of round 5) 1 (start of round 6)
4 2,250 (4,710) 3 (start of round 7) 2 (start of round 7) 2 (start of round 8)
5 3,240 (7,950) 2 (start of round 9) 3 (start of round 10) 2 (start of round 10)
6 4,170 (12,120) 3 (start of round 12) 3 (start of round 13) 3 (start of round 13)
7 5,880 (18,000) 3 (start of round 15) 3 (start of round 16) 3 (start of round 16)
8 7,680 (25,680) 3 (start of round 18) 3 (start of round 19) 3 (start of round 19)
9 9,270 (34,950) 4 (start of round 22) 3 (start of round 22) 3 (start of round 22)
10 9,690 (44,640) 2 (start of round 24) 3 (start of round 25) 3 (start of round 25)
11 10,530 (55,170) 3 (start of round 27) 2 (start of round 27) 2 (start of round 27)
12 10,710 (65,880) 2 (start of round 29) 3 (start of round 30) 3 (start of round 30)
13 10,980 (76,860) 2 (start of round 31) 2 (start of round 32) 2 (start of round 32)
14 10,920 (87,780) 2 (start of round 33) 1 (start of round 33) 1 (start of round 33)
15 11,340 (99,120) 2 (start of round 35) 2 (start of round 35) 2 (start of round 35)
16 11,160 (110,280) 1 (start of round 36) 1 (start of round 36) 2 (start of round 37)
17 10,980 (121,260) 2 (start of round 38) 2 (start of round 38) 1 (start of round 38)
18 11,520 (132,780) 1 (start of round 39) 1 (start of round 39) 1 (start of round 39)
19 11,280 (144,060) 1 (start of round 40) 2 (start of round 41) 2 (start of round 41)
20 11,760 (155,820) 2 (start of round 42) 1 (start of round 42) 1 (start of round 42)
Level XP required Rounds to level up
From round 1 From round 2 From round 3
2 1,080 (1,080) 2 (start of round 3) 2 (start of round 4) 2 (start of round 5)
3 1,360 (2,440) 1 (start of round 4) 1 (start of round 5) 1 (start of round 6)
4 1,900 (4,340) 2 (start of round 6) 2 (start of round 7) 2 (start of round 8)
5 2,560 (6,900) 2 (start of round 8) 2 (start of round 9) 2 (start of round 10)
6 3,180 (10,080) 3 (start of round 11) 2 (start of round 11) 2 (start of round 12)
7 4,320 (14,400) 2 (start of round 13) 3 (start of round 14) 2 (start of round 14)
8 5,920 (20,320) 3 (start of round 16) 3 (start of round 17) 3 (start of round 17)
9 6,880 (27,200) 3 (start of round 19) 2 (start of round 19) 2 (start of round 19)
10 7,040 (34,240) 2 (start of round 21) 3 (start of round 22) 3 (start of round 22)
11 6,820 (41,060) 2 (start of round 23) 2 (start of round 24) 2 (start of round 24)
12 6,860 (47,920) 2 (start of round 25) 1 (start of round 25) 2 (start of round 26)
13 6,920 (54,840) 2 (start of round 27) 2 (start of round 27) 1 (start of round 27)
14 6,880 (61,720) 2 (start of round 29) 2 (start of round 29) 2 (start of round 29)
15 7,160 (68,880) 1 (start of round 30) 1 (start of round 30) 1 (start of round 30)
16 7,040 (75,920) 1 (start of round 31) 1 (start of round 31) 2 (start of round 32)
17 6,920 (82,840) 1 (start of round 32) 2 (start of round 33) 1 (start of round 33)
18 7,080 (89,920) 2 (start of round 34) 1 (start of round 34) 1 (start of round 34)
19 7,120 (97,040) 1 (start of round 35) 1 (start of round 35) 1 (start of round 35)
20 7,260 (104,300) 1 (start of round 36) 1 (start of round 36) 1 (start of round 36)
Tier Min level Cost per tier Total cost / sell value Cart health Value
0 2 — — 4 $25
1 $350 $350 ($245) 5 $40
2 $700 ($490) 6 $55
3 $1,050 ($735) 7 $70
4 $1,400 ($980) 8 $85
5 $1,750 ($1,225) 9 $100
6 $1,100 $2,850 ($1,995) 11 $140
7 $3,950 ($2,765) 13 $180
8 $5,050 ($3,535) 15 $220
9 $6,150 ($4,305) 17 $260
10 $7,250 ($5,075) 19 $300
11 5 $2,750 $10,000 ($7,000) 27 $400
12 $12,750 ($8,925) 34 $500
13 $15,500 ($10,850) 41 $600
14 $18,250 ($12,775) 48 $700
15 $21,000 ($14,700) 55 $800
16 8 $4,800 $25,800 ($18,060) 119 $960
17 $30,600 ($21,420) 179 $1,120
18 $35,400 ($24,780) 239 $1,280
19 $40,200 ($28,140) 299 $1,440
20 $45,000 ($31,500) 359 $1,600
21 11 $8,800 $53,800 ($37,660) 479 $1,880
22 $62,600 ($43,820) 599 $2,160
23 $71,400 ($49,980) 719 $2,440
24 $80,200 ($56,140) 839 $2,720
25 $89,000 ($62,300) 959 $3,000
26 14 $13,000 $102,000 ($71,400) 1159 $3,400
27 $115,000 ($80,500) 1359 $3,800
28 $128,000 ($89,600) 1559 $4,200
29 $141,000 ($98,700) 1759 $4,600
30 $154,000 ($107,800) 1959 $5,000
31 17 $21,000 $175,000 ($122,500) 2359 $5,600
32 $196,000 ($137,200) 2759 $6,200
33 $217,000 ($151,900) 3159 $6,800
34 $238,000 ($166,600) 3559 $7,400
35 $259,000 ($181,300) 3959 $8,000
36 20 $29,000 $288,000 ($201,600) 4559 $8,800
37 $317,000 ($221,900) 5159 $9,600
38 $346,000 ($242,200) 5759 $10,400
39 $375,000 ($262,500) 6359 $11,200
40 $404,000 ($282,800) 6959 $12,000

Strategy

Monkey Knowledge helps improve different strategies, and some specific strategies thrive from it. Unfortunately, while most MK upgrades are beneficial, some are completely useless or are detrimental, though most of the detrimental aspects are overshadowed by the upsides.

Some of the important MK to aim for are Rank 5/10/15 Ninja, Bloon Sabotage, bla bla bla.

Capture more tiles and get more Bloon Beacons, etc.



Before Information goes here
After Information goes here


  • Description changed
Before potato
After tomato


0-0-4 Favored Trade sellback value needed to break even after selling, without Better Sell Deals Better Sell Deals
Number of 0-0-4 Easy Medium Hard Impoppable
1 (74%, +4%) $TBA $57,500 $TBA $TBA
2 (78%, +8%) $TBA $81,810 $TBA $TBA
3 (82%, +12%) $TBA $95,105 $TBA $TBA
0-0-4 Favored Trade sellback value needed to break even after selling, with Better Sell Deals Better Sell Deals
Number of 0-0-4 Easy Medium Hard Impoppable
1 (79%, +4%) $TBA $46,500 $TBA $TBA
2 (83%, +8%) $TBA $65,310 $TBA $TBA
3 (87%, +12%) $TBA $74,895 $TBA $TBA


Efficiency

Create a table specifying efficiency of Marketplace when given certain buffs

involve More Valuable Bananas More Valuable Bananas here plz

Marketplace with 2-0-3
Buffs Cost Efficiency
None Example Example
Fertilizer Example Example
Monkey City Example Example
Marketplace with 0-2-3
Buffs Cost Efficiency
None Example Example
Fertilizer Example Example
Monkey City Example Example

blabla

  • Neutral Thrash calculation is now calculated correctly (bug fix)
    • Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
    • Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
    • Nerf Attack cooldowns across all beast power increased when latching
      • Min power: 0.55s -> 0.6s
      • Middle power: 0.455s -> 0.49636363636s
      • Max power: 0.36s -> 0.39272727272s
    • Attack cooldowns across all beast power changed when latching
      • Min power: 0.55s -> 0.3s
      • Middle power: 0.455s -> 0.248181818s
      • Max power: 0.36s -> 0.196363636s
  • Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[

bah

Hero(es) Towers Reasoning

Quincy / Cyber Quincy

Wizard

Farm

Sniper
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel.
Before After

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Towers and Powers with Camo detection
Tower Upgrades
Dart Monkey Requires Enhanced Eyesight
Ice Monkey Requires Cold Snap
Can remove Camo with Embrittlement
Sniper Monkey Requires File:BTDB2 SniperMonkey NightVisionGogglesUpgradeIcon.png Night Vision Goggles
Monkey Buccaneer Requires File:BTDB2 MonkeyBuccaneer CrowsNestUpgradeIcon.png Crow's Nest.
Monkey Ace Requires File:BTDB2 MonkeyAce SpyPlaneUpgradeIcon.png Spy Plane
Heli Pilot Requires File:BTDB2 HeliPilot IFRUpgradeIcon.png IFR
Mortar Monkey Requires File:BTDB2 MortarMonkey SignalFlareUpgradeIcon.png Signal Flare
Dartling Gunner Requires File:BTDB2 DartlingMonkey AdvancedTargetingUpgradeIcon.png Advanced Targeting
Wizard Monkey Requires File:BTDB2 WizardMonkey MonkeySenseUpgradeIcon.png Monkey Sense. File:BTDB2 WizardMonkey SummonPhoenixUpgradeIcon.png Summon Phoenix can detect Camo regardless of upgrades.
Can remove Camo with File:BTDB2 WizardMonkey ShimmerUpgradeIcon.png Shimmer
Super Monkey Requires File:BTDB2 SuperMonkey UltraVisionUpgradeIcon.png Ultravision
Ninja Monkey No upgrade required
Can remove Camo with File:BTDB2 NinjaMonkey CounterEspionageUpgradeIcon.png Counter-Espionage
Druid Requires File:BTDB2 DruidMonkey SuperStormUpgradeIcon.png Superstorm
Monkey Village Requires File:BTDB2 MonkeyVillage RadarScannerUpgradeIcon.png Radar Scanner
Transformed Monkey Only if the original tower has Camo detection, except Ninjas
Quincy Requires Level 5+
Captain Churchill Requires Level 6+
Ezili Any Level
Etienne Requires Level 5+
Towers and Powers that can hit Camo Bloons but don't have Camo detection
Tower Upgrades Notes
Boomerang Monkey Requires File:BTDB2 BoomerangMonkey GlaiveLordUpgradeIcon.png Glaive Lord Only Orbital Glaives attack
Bomb Shooter Requires Bomb Blitz Bomb Blitz Only Bomb Storm ability
Ice Monkey Requires File:BTDB2 IceMonkey SnowstormUpgradeIcon.png Snowstorm Only Snowstorm ability
Glue Gunner Requires File:BTDB2 GlueGunner GlueStrikeUpgradeIcon.png Glue Strike Only Glue Strike ability
Monkey Sub Requires File:BTDB2 MonkeySub AdvancedIntelUpgradeIcon.png Advanced Intel Can only target Camo Bloons in the range of other tower with detection
Requires File:BTDB2 MonkeySub FirstStrikeCapabilityUpgradeIcon.png First Strike Capability Only First Strike Ability and Pre-emptive missile
Can remove Camo with File:BTDB2 MonkeySub SubmergeandSupportUpgradeIcon.png Submerge and Support
Monkey Buccaneer File:BTDB2 WizardMonkey MonkeyPiratesUpgradeIcon.png Monkey Pirates ability can target DDTs regardless of upgrades.
Mortar Monkey Requires File:BTDB2 MortarMonkey PopandAweUpgradeIcon.png Pop and Awe Only Pop and Awe ability
Wizard Monkey Can remove Camo with File:BTDB2 WizardMonkey ArchmageUpgradeIcon.png Archmage
Super Monkey Requires File:BTDB2 SuperMonkey TechTerrorUpgradeIcon.png Tech Terror Only Annihilation ability
Druid Requires File:BTDB2 DruidMonkey SpiritoftheForestUpgradeIcon.png Spirit of the Forest Only with the thorns on the track
Spike Factory No upgrade required
Monkey Village Requires File:BTDB2 MonkeyVillage PrimaryExpertiseUpgradeIcon.png Primary Expertise
Engineer Monkey Can remove Camo with File:BTDB2 EngineerMonkey CleansingFoamUpgradeIcon.png Cleansing Foam
Gwendolin Only Cocktail of Fire and Firestorm abilities
Obyn Greenfoot Only Brambles and Wall of Trees abilities
Benjamin Only Syphon Funding ability and Bloon Trojan on DDTs after Level 18