ZOMG (BCS): Difference between revisions

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==Development==
==Development==
The cost reduction to ZOMG in Version 6.4 was aimed to give it better potential as an early threat, when compared to alternatives such as [[Soulstealer Bloon]], [[Lead Zeppelin]], [[BFB (BCS)|BFB]], and [[Golden Blimp]], which are all more versatile for more than just rushing.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> The second charge was considered with a nerf to Health, but that design would nerf the Storm, and the approved design of the card for Version 6.4 would give it a new role - adding massive stats as soon as possible.<ref name="odysseyTOS-6.4" />
The cost reduction to ZOMG in Version 6.4 was aimed to give it better potential as an early threat, when compared to alternatives such as [[Soulstealer Bloon]], [[Lead Zeppelin]], [[BFB (BCS)|BFB]], and [[Golden Blimp]], which all had always been more versatile for more than just rushing.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The second charge was considered with a nerf to Health, but that design would nerf the Storm, and the approved design of the card for Version 6.4 would give it a new role - adding massive stats as soon as possible.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==

Revision as of 16:18, 28 August 2026

ZOMG iterations: BTD5 • Battles • BSM2 • BMC • BTD6 • BATTD • Bloons Pop! • Battles 2 • BCS
ZOMG
Card art of ZOMG
Death from above!
Class Large
Card Pack Classic
Rarity Rare
Keywords —
Introduced Full Playable test
Stats
Cost Gold 8 Health 900
Charges 1 Delay 5

ZOMG is a Large Bloon card in Bloons Card Storm. It has no additional effect. ZOMGs can naturally spawn from the Storm, appearing three times: a single ZOMG spawns on Rounds 16 and 18 for Player 2, and for Player 1 on Rounds 17 and 19, and in twos on Round 25 (Player 2) and Round 26 (Player 1).

The card artwork depicts a Monkey Buccaneer riding a wave amid a stormy sea. The dark sky has clouds for a ceiling, one of them releasing lightning and revealing a ZOMG looming above menacingly. The Buccaneer yells and points to it in horror.

Tips

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See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: More use cases of ZOMGs over other Large Bloons including the ZOMG's smaller bretheren
This section was last updated for: version 6.4
  • Unlike BFBs and MOABs, ZOMG only has one charge and 1 extra delay for +300 Health compared to a BFB, but more expensive (2 and 1 more Gold, respectively). A lone ZOMG is still a significant threat without high single-target damage or a Large Bloon instakill, especially if played early.
  • ZOMG has among the highest Health of any non-scaling Bloon, but is slow. It competes with the same-costing Soulstealer Bloon as 1 delay slower but packing much more Health.

Update history

Version 0.8 (build 177)

  • Buff Health increased ― 700 → 800
  • Buff Health increased ― 800 → 900
  • Change Now animates when receiving a buff
“
This is a significant cost reduction, but ZOMG has been outclassed by a lot of things recently, mainly Lead Zeppelin, Soulstealer Bloon, Golden Blimp, BFB. Those kind of Bloons always just kind of outclass ZOMG, especially because it was a 1-charge pretty expensive Bloon, and ZOMG because of that has had its cost reduced from 10 to 8. Although a second charge maybe could've been considered with a health nerf, this would've affected the Storm pretty significantly, and more importantly, ZOMG at an 8-cost is a much more unique Bloon. [...] Sure, it's still like 5 delay, right? But with this lower cost and huge statline, it means that ZOMG is one of the most efficient options in the game for getting stats on the board as soon as you can. 8 cost makes it usually have more health than something like Soulstealer and significantly more health than something like BFB or Golden Blimp, while making it a little cheaper to use. ZOMG overall is a pretty good card now and it's pretty strong in tempo.
— u/No-Appearance1780's commentary, 26:27–27:22 (with most disfluencies removed)
”
  • Buff Gold cost decreased ― 10 → 8
  • Nerf Bloontonium gain decreased ― 10 → 8

Development

The cost reduction to ZOMG in Version 6.4 was aimed to give it better potential as an early threat, when compared to alternatives such as Soulstealer Bloon, Lead Zeppelin, BFB, and Golden Blimp, which all had always been more versatile for more than just rushing.[1] The second charge was considered with a nerf to Health, but that design would nerf the Storm, and the approved design of the card for Version 6.4 would give it a new role - adding massive stats as soon as possible.[1]

Trivia

  • The ZOMG has a lower rarity than the BFB, unlike in the Bloons TD series where the ZOMG is usually ranked higher than the BFB.

In other languages

This section was last updated for: version 3.2
Name
Language Text Notes
Danish ZOMG —
German ZOMG —
Spanish (Latin America) ZOMG —
French ZOMG —
Italian ZOMG —
Japanese ZOMG —
Korean ZOMG —
Norwegian ZOMG —
Polish ZOMG —
Portuguese (Brazil) ZOMG —
Russian ZOMG —
Swedish ZOMG —
Chinese (traditional) ZOMG —
Flavor
Language Text Notes
Danish Døden ovenfra! —
German Tod von oben! —
Spanish (Latin America) ¡Muerte desde el cielo! —
French La mort venue d’en haut ! —
Italian Morte che cala dall'alto! —
Japanese 天から降ってきた死そのもの! —
Korean 하늘에서 죽음이 내려와요! —
Norwegian Død fra oven! —
Polish Śmierć z powietrza! —
Portuguese (Brazil) Morte dos céus! —
Russian Смерть с небес! —
Swedish Döden från himlen! —
Chinese (traditional) 死神從天而降! —

References