Sticker: Difference between revisions

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→List of stickers: redesigned a bit to make it more clear what the base effect ranges are for each rarity
unused content??????? gasp!!!!!!!!!!!!!!!11
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{{screenshot needed}}
{{screenshot needed}}
{{future}}
{{future}}
'''Stickers''' are items the player can equip to [[Hero (Bloons Blitz)|Hero]]es to apply passive benefits in ''[[Bloons Blitz]]''. Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero, and the player can expand a Hero's sticker board by raising their level and unlocking grid squares. Each sticker has a different shape and number of grid spaces it occupies; larger stickers tend to have more powerful effects. The player can only obtain stickers by opening [[Sticker Pack]]s.
'''Stickers''' are items the player can equip to [[Hero (Bloons Blitz)|Hero]]es in ''[[Bloons Blitz]]''. They apply passive benefits to the Hero, certain [[Monkey (Bloons Blitz)|Monkey]]s or Monkey categories, or the game as a whole. The player can only obtain stickers by opening [[Sticker Pack]]s, each containing random stickers.


Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that increases in effectiveness with the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger base effects. The player can merge multiple copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10.
Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero. The player can expand a Hero's sticker board by raising their level and unlocking grid squares. Stickers come in various shapes that determine the grid spaces they occupy; stickers that occupy more squares tend to have more powerful effects.
 
Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that scales in effectiveness based on the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger versions of the base effect. The player can merge copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10, at which point a sticker cannot merge further.


==List of stickers==
==List of stickers==
{{research|section=y|Figure out what the power stat does (seems to be for adaptive difficulty)}}
{{research|section=y|Figure out what the power stat does (seems to be related to the game's global difficulty scaling)}}
{|class="wikitable sortable center-col-1"
{|class="wikitable sortable center-col-1"
!Sticker
!Sticker
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|-
|-
|rowspan="3"|[[File:BB sticker crit_xp.png|60x30px]]<br>Retro Pizazz
|rowspan="3"|[[File:BB sticker crit_xp.png|60x30px]]<br>Retro Pizazz
|rowspan="3"|[[File:BB_gear_shape_line_2x1.png|20px|2]] 2 squares (2×1 line)
|rowspan="3"|[[File:BB_gear_shape_line_2x1.png|30px|2]] 2 squares (2×1 line)
|Common
|Common
|1.5%–6% Hero Crit Chance.
|1.5%–6% Hero Crit Chance.
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|-
|-
|rowspan="3"|[[File:BB sticker booster.png|30x60px]]<br>Glow Up
|rowspan="3"|[[File:BB sticker booster.png|30x60px]]<br>Glow Up
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|20px|2]] 2 squares (1×2 line)
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|30px|2]] 2 squares (1×2 line)
|Common
|Common
|Base effect of horizontally adjacent stickers gain a 11%–20% increase in effectiveness.
|Base effect of horizontally adjacent stickers gain a 11%–20% increase in effectiveness.
|0 + 0 per level
|0
|-
|-
|Rare
|Rare
|Base effect of horizontally adjacent stickers gain a 21%–30% increase in effectiveness.<br>Vertically adjacent stickers also get the boost.
|Base effect of horizontally adjacent stickers gain a 21%–30% increase in effectiveness.<br>Vertically adjacent stickers also get the boost.
|0 + 0 per level
|0
|-
|-
|Epic
|Epic
|Base effect of horizontally adjacent stickers gain a 31%–40% increase in effectiveness.<br>Vertically adjacent stickers also get the boost.<br>Diagonally adjacent stickers also get the boost.
|Base effect of horizontally adjacent stickers gain a 31%–40% increase in effectiveness.<br>Vertically adjacent stickers also get the boost.<br>Diagonally adjacent stickers also get the boost.
|0 + 0 per level
|0
|-
|-
|rowspan="3"|[[File:BB sticker better_encounters.png|30x60px]]<br>The Wise Frog
|rowspan="3"|[[File:BB sticker better_encounters.png|30x60px]]<br>The Wise Frog
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|20px|2]] 2 squares (1×2 line)
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|30px|2]] 2 squares (1×2 line)
|Common
|Common
| +2%–11% Encounter Duration.
| +2%–11% Encounter Duration.
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|-
|-
|rowspan="3"|[[File:BB sticker military_pierce.png|90x30px]]<br>Badge of the Marksman
|rowspan="3"|[[File:BB sticker military_pierce.png|90x30px]]<br>Badge of the Marksman
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|20px|3]] 3 squares (3×1 line)
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|Common
|Common
|6%–15% Hero Pierce.
|6%–15% Hero Pierce.
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|-
|-
|rowspan="3"|[[File:BB sticker primary_damage.png|90x30px]]<br>Fist of Fury
|rowspan="3"|[[File:BB sticker primary_damage.png|90x30px]]<br>Fist of Fury
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|20px|3]] 3 squares (3×1 line)
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|Common
|Common
|6%–15% Hero Damage.
|6%–15% Hero Damage.
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|-
|-
|rowspan="3"|[[File:BB sticker magic_attack_speed.png|90x30px]]<br>Haste Spell
|rowspan="3"|[[File:BB sticker magic_attack_speed.png|90x30px]]<br>Haste Spell
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|20px|3]] 3 squares (3×1 line)
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|Common
|Common
|6%–15% Hero Damage.
|6%–15% Hero Damage.
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|-
|-
|rowspan="3"|[[File:BB sticker magic_pierce.png|60x60px]]<br>A Little Magic
|rowspan="3"|[[File:BB sticker magic_pierce.png|60x60px]]<br>A Little Magic
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|20px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Pierce.
|6%–15% Hero Pierce.
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|-
|-
|rowspan="3"|[[File:BB sticker military_damage.png|60x60px]]<br>Badge of Valor
|rowspan="3"|[[File:BB sticker military_damage.png|60x60px]]<br>Badge of Valor
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|20px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Damage.
|6%–15% Hero Damage.
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|-
|-
|rowspan="3"|[[File:BB sticker magic_damage.png|60x60px]]<br>Lightning Bolt
|rowspan="3"|[[File:BB sticker magic_damage.png|60x60px]]<br>Lightning Bolt
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|20px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Damage.
|6%–15% Hero Damage.
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|-
|-
|rowspan="3"|[[File:BB sticker military_attack_speed.png|60x60px]]<br>Sergeants Stripes
|rowspan="3"|[[File:BB sticker military_attack_speed.png|60x60px]]<br>Sergeants Stripes
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|20px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Attack Speed.
|6%–15% Hero Attack Speed.
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|-
|-
|rowspan="3"|[[File:BB sticker primary_pierce.png|60x60px]]<br>Ol' Faithful
|rowspan="3"|[[File:BB sticker primary_pierce.png|60x60px]]<br>Ol' Faithful
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|20px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Pierce.
|6%–15% Hero Pierce.
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|-
|-
|rowspan="3"|[[File:BB sticker primary_attack_speed.png|60x60px]]<br>Wheely Fast
|rowspan="3"|[[File:BB sticker primary_attack_speed.png|60x60px]]<br>Wheely Fast
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|20px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Attack Speed.
|6%–15% Hero Attack Speed.
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|-
|-
|rowspan="3"|[[File:BB sticker primary_growth.png|90x60px]]<br>Glitter and Gold
|rowspan="3"|[[File:BB sticker primary_growth.png|90x60px]]<br>Glitter and Gold
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|20px|4]] 4 squares (3×2 tee)
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|Common
|Common
|2%–10% XP Value while a Primary Monkey is on the team.
|2%–10% XP Value while a Primary Monkey is on the team.
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|-
|-
|rowspan="3"|[[File:BB sticker magic_growth.png|90x60px]]<br>Magical Moxie
|rowspan="3"|[[File:BB sticker magic_growth.png|90x60px]]<br>Magical Moxie
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|20px|4]] 4 squares (3×2 tee)
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|Common
|Common
|2%–10% XP Value while a Magic Monkey is on the team.
|2%–10% XP Value while a Magic Monkey is on the team.
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|-
|-
|rowspan="3"|[[File:BB sticker military_growth.png|90x60px]]<br>Ranking Officer
|rowspan="3"|[[File:BB sticker military_growth.png|90x60px]]<br>Ranking Officer
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|20px|4]] 4 squares (3×2 tee)
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|Common
|Common
|1%–10% XP Value while a Military Monkey is on the team.
|1%–10% XP Value while a Military Monkey is on the team.
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|-
|-
|rowspan="3"|[[File:BB sticker stunning_knockback.png|60x60px]]<br>Ready to Rumble
|rowspan="3"|[[File:BB sticker stunning_knockback.png|60x60px]]<br>Ready to Rumble
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|20px|4]] 4 squares (2×2 square)
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|30px|4]] 4 squares (2×2 square)
|Common
|Common
|6%–15% Hero Knockback.
|6%–15% Hero Knockback.
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|-
|-
|rowspan="3"|[[File:BB sticker weaponised_xp.png|60x60px]]<br>Retro Flair
|rowspan="3"|[[File:BB sticker weaponised_xp.png|60x60px]]<br>Retro Flair
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|20px|4]] 4 squares (2×2 square)
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|30px|4]] 4 squares (2×2 square)
|Common
|Common
|11%–20% Collection Range.
|11%–20% Collection Range.
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|-
|-
|rowspan="3"|[[File:BB sticker starting_xp.png|90x60px]]<br>Retro Style
|rowspan="3"|[[File:BB sticker starting_xp.png|90x60px]]<br>Retro Style
|rowspan="3"|[[File:BB_gear_shape_arch_3x2.png|20px|5]] 5 squares (3×2 arch)
|rowspan="3"|[[File:BB_gear_shape_arch_3x2.png|30px|5]] 5 squares (3×2 arch)
|Common
|Common
|1%–10% Luck.
|1%–10% Luck.
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|-
|-
|rowspan="3"|[[File:BB sticker regrow_attack_speed.png|90x60px]]<br>Green Thumb
|rowspan="3"|[[File:BB sticker regrow_attack_speed.png|90x60px]]<br>Green Thumb
|rowspan="3"|[[File:BB_gear_shape_shelf_left_3x2.png|20px|5]] 5 squares (3×2 left-pointing shelf)
|rowspan="3"|[[File:BB_gear_shape_shelf_left_3x2.png|30px|5]] 5 squares (3×2 left-pointing shelf)
|Common
|Common
|12%–30% Hero Attack Speed.
|12%–30% Hero Attack Speed.
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|-
|-
|rowspan="3"|[[File:BB sticker shield_pierce.png|90x60px]]<br>Can't Hide
|rowspan="3"|[[File:BB sticker shield_pierce.png|90x60px]]<br>Can't Hide
|rowspan="3"|[[File:BB_gear_shape_shelf_right_3x2.png|20px|5]] 5 squares (3×2 right-pointing shelf)
|rowspan="3"|[[File:BB_gear_shape_shelf_right_3x2.png|30px|5]] 5 squares (3×2 right-pointing shelf)
|Common
|Common
|12%–30% Hero Pierce.
|12%–30% Hero Pierce.
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|-
|-
|rowspan="3"|[[File:BB sticker healing_crits.png|90x90px]]<br>Well Warned
|rowspan="3"|[[File:BB sticker healing_crits.png|90x90px]]<br>Well Warned
|rowspan="3"|[[File:BB_gear_shape_plus_3x3.png|20px|5]] 5 squares (3×3 cross)
|rowspan="3"|[[File:BB_gear_shape_plus_3x3.png|30px|5]] 5 squares (3×3 cross)
|Common
|Common
|3%–12% Hero Crit Chance.
|3%–12% Hero Crit Chance.
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|-
|-
|rowspan="3"|[[File:BB sticker boss_damage.png|90x60px]]<br>Ultimate Showdown
|rowspan="3"|[[File:BB sticker boss_damage.png|90x60px]]<br>Ultimate Showdown
|rowspan="3"|[[File:BB_gear_shape_podium_4x2.png|20px|6]] 6 squares (4×2 trapezoid)
|rowspan="3"|[[File:BB_gear_shape_podium_4x2.png|30px|6]] 6 squares (4×2 trapezoid)
|Common
|Common
|12%–30% Hero Damage.
|12%–30% Hero Damage.
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|-
|-
|rowspan="3"|[[File:BB sticker sync_attack_speed.png|90x60px]]<br>Pew Pew Pew!
|rowspan="3"|[[File:BB sticker sync_attack_speed.png|90x60px]]<br>Pew Pew Pew!
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|20px|6]] 6 squares (3×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|Common
|Common
|12%–30% Hero Attack Speed.
|12%–30% Hero Attack Speed.
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|-
|-
|rowspan="3"|[[File:BB sticker sync_pierce.png|90x60px]]<br>Pop Pop Pop!
|rowspan="3"|[[File:BB sticker sync_pierce.png|90x60px]]<br>Pop Pop Pop!
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|20px|6]] 6 squares (3×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|Common
|Common
|12%–30% Hero Pierce.
|12%–30% Hero Pierce.
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|-
|-
|rowspan="3"|[[File:BB sticker sync_damage.png|90x60px]]<br>Pow Pow Pow!
|rowspan="3"|[[File:BB sticker sync_damage.png|90x60px]]<br>Pow Pow Pow!
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|20px|6]] 6 squares (3×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|Common
|Common
|12%–30% Hero Damage.
|12%–30% Hero Damage.
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|-
|-
|rowspan="3"|[[File:BB sticker counterattack_dodge.png|120x90px]]<br>Nick Of Time
|rowspan="3"|[[File:BB sticker counterattack_dodge.png|120x90px]]<br>Nick Of Time
|rowspan="3"|[[File:BB_gear_shape_cross_4x3.png|20px|6]] 6 squares (4×3 cross)
|rowspan="3"|[[File:BB_gear_shape_cross_4x3.png|30px|6]] 6 squares (4×3 cross)
|Common
|Common
|2%–11% Evasion.
|2%–11% Evasion.
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|-
|-
|rowspan="3"|[[File:BB sticker knockback_immunity.png|90x90px]]<br>Pretty Fly For A Cacti
|rowspan="3"|[[File:BB sticker knockback_immunity.png|90x90px]]<br>Pretty Fly For A Cacti
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|20px|6]] 6 squares (3×3 steps)
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|30px|6]] 6 squares (3×3 steps)
|Common
|Common
|12%–30% Hero Knockback.
|12%–30% Hero Knockback.
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|-
|-
|rowspan="3"|[[File:BB sticker immunity_knockback.png|90x90px]]<br>That Prickles
|rowspan="3"|[[File:BB sticker immunity_knockback.png|90x90px]]<br>That Prickles
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|20px|6]] 6 squares (3×3 steps)
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|30px|6]] 6 squares (3×3 steps)
|Common
|Common
|21%–30% Immunity Duration.
|21%–30% Immunity Duration.
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|-
|-
|rowspan="3"|[[File:BB sticker lucky_hp.png|150x90px]]<br>Feeling Lucky
|rowspan="3"|[[File:BB sticker lucky_hp.png|150x90px]]<br>Feeling Lucky
|rowspan="3"|[[File:BB_gear_shape_hook_5x3.png|20px|8]] 8 squares (5×3 hook)
|rowspan="3"|[[File:BB_gear_shape_hook_5x3.png|30px|8]] 8 squares (5×3 hook)
|Common
|Common
|6%–15% Luck.
|6%–15% Luck.
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|-
|-
|rowspan="3"|[[File:BB sticker boss_growth.png|120x90px]]<br>The Friendly Bloon
|rowspan="3"|[[File:BB sticker boss_growth.png|120x90px]]<br>The Friendly Bloon
|rowspan="3"|[[File:BB_gear_shape_fat_snake_4x3.png|20px|8]] 8 squares (4×3 snake)
|rowspan="3"|[[File:BB_gear_shape_fat_snake_4x3.png|30px|8]] 8 squares (4×3 snake)
|Common
|Common
|11%–20% XP Value.
|11%–20% XP Value.
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|-
|-
|rowspan="3"|[[File:BB sticker heal_growth.png|120x60px]]<br>Tough Road Ahead
|rowspan="3"|[[File:BB sticker heal_growth.png|120x60px]]<br>Tough Road Ahead
|rowspan="3"|[[File:BB_gear_shape_block_4x2.png|20px|8]] 8 squares (4×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_block_4x2.png|30px|8]] 8 squares (4×2 rectangle)
|Common
|Common
|11%–20% XP Value.
|11%–20% XP Value.
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|-
|-
|rowspan="3"|[[File:BB sticker more_gold.png|90x90px]]<br>Off On An Adventure
|rowspan="3"|[[File:BB sticker more_gold.png|90x90px]]<br>Off On An Adventure
|rowspan="3"|[[File:BB_gear_shape_block_3x3.png|20px|9]] 9 squares (3×3 square)
|rowspan="3"|[[File:BB_gear_shape_block_3x3.png|30px|9]] 9 squares (3×3 square)
|Common
|Common
|Earn 5.5%–10% more Gold from games.
|Earn 5.5%–10% more Gold from games.
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|400 + 10 per level
|400 + 10 per level
|}
|}
==Unused content==
===Sticker images===
There are 21 sticker textures that are not assigned to any stickers. Out of these, two of them are early versions of finalized stickers (Glow Up and Ready to Rumble), most of them have a different outline style, and most of them use a similar art style (unlike the final stickers, which come in a variety of art styles). Version 0.9 removed all of these from the game files except <code>ui_sticker_placeholder.png</code>.
<gallery widths="150px" heights="150px"><!-- unity converts all image assets to its own format, but the metadata gives them names with the .tga extension -->
BB unused sticker avatar.png|<code>sticker_avatar.tga</code> (edited artwork of [[Obyn Greenfoot]], originally posted by Ninja Kiwi's social media on Saint Andrew's Day 2023)
BB unused sticker carrot.png|<code>sticker_carrot.tga</code>
BB unused sticker carrots.png|<code>sticker_carrots.tga</code>
BB unused sticker bloon.png|<code>sticker_bloon.tga</code>
BB unused stickers boxing glove.png|<code>stickers_boxing_glove.tga</code>{{sic}} (early Ready to Rumble)
BB unused sticker chocolate.png|<code>sticker_chocolate.tga</code> (the [[Monklish]] reads "CHOCY")
BB unused sticker cloud.png|<code>sticker_cloud.tga</code>
BB unused sticker coffee.png|<code>sticker_coffee.tga</code>
BB unused sticker dart.png|<code>sticker_dart.tga</code>
BB unused sticker drill.png|<code>sticker_drill.tga</code>
BB unused sticker globe.png|<code>sticker_globe.tga</code>
BB unused sticker keyboard.png|<code>sticker_keyboard.tga</code>
BB unused sticker lavalamp.png|<code>sticker_lavalamp.tga</code> (early Glow Up)
BB unused sticker log.png|<code>sticker_log.tga</code>
BB unused sticker moab1.png|<code>sticker_moab1.tga</code>
BB unused sticker paintbrush.png|<code>sticker_paintbrush.tga</code>
BB unused sticker pencil.png|<code>sticker_pencil.tga</code>
BB unused sticker plant1.png|<code>sticker_plant1.tga</code>
BB unused sticker postit.png|<code>sticker_postit.tga</code>
BB unused sticker sandwich.png|<code>sticker_sandwich.tga</code>
BB ui sticker placeholder.png|<code>ui_sticker_placeholder.png</code>
</gallery>
===Sticker shapes===
All shapes that stickers can have are pre-defined in the game's data. These icons are not used by any of them.
<gallery widths="50px" heights="50px">
BB gear shape single 1x1.png|<code>gear_shape_single_1x1.png</code>
BB gear shape L Horiz 3x2.png|<code>gear_shape_L_Horiz_3x2.png</code>
BB gear shape L Horiz Flip 3x2.png|<code>gear_shape_L_Horiz_Flip_3x2.png</code>
</gallery>


==Navigation==
==Navigation==
{{BB nav}}
{{BB nav}}
[[Category:Game mechanics in Bloons Blitz]]
[[Category:Game mechanics in Bloons Blitz]]

Revision as of 20:47, 22 September 2026

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Stickers are items the player can equip to Heroes in Bloons Blitz. They apply passive benefits to the Hero, certain Monkeys or Monkey categories, or the game as a whole. The player can only obtain stickers by opening Sticker Packs, each containing random stickers.

Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero. The player can expand a Hero's sticker board by raising their level and unlocking grid squares. Stickers come in various shapes that determine the grid spaces they occupy; stickers that occupy more squares tend to have more powerful effects.

Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that scales in effectiveness based on the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger versions of the base effect. The player can merge copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10, at which point a sticker cannot merge further.

List of stickers

This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Figure out what the power stat does (seems to be related to the game's global difficulty scaling)
Sticker Shape Rarity Effect Power

Retro Pizazz
2 2 squares (2×1 line) Common 1.5%–6% Hero Crit Chance. 10 + 2.5 per level
Rare 6.5%–11% Hero Crit Chance.
100% Hero Crit Damage.
50 + 2.5 per level
Epic 11.5%–16% Hero Crit Chance.
100% Hero Crit Damage.
Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP.
100 + 2.5 per level

Glow Up
2 2 squares (1×2 line) Common Base effect of horizontally adjacent stickers gain a 11%–20% increase in effectiveness. 0
Rare Base effect of horizontally adjacent stickers gain a 21%–30% increase in effectiveness.
Vertically adjacent stickers also get the boost.
0
Epic Base effect of horizontally adjacent stickers gain a 31%–40% increase in effectiveness.
Vertically adjacent stickers also get the boost.
Diagonally adjacent stickers also get the boost.
0

The Wise Frog
2 2 squares (1×2 line) Common +2%–11% Encounter Duration. 10 + 2.5 per level
Rare +12%–21% Encounter Duration.
Encounters take 20% less time to activate (minimum 0.5s).
50 + 2.5 per level
Epic +22%–31% Encounter Duration.
Encounters take 20% less time to activate (minimum 0.5s).
Activating an encounter also gives 50 XP.
100 + 2.5 per level

Badge of the Marksman
3 3 squares (3×1 line) Common 6%–15% Hero Pierce. 10 + 2.5 per level
Rare 16%–25% Hero Pierce.
20% Military Monkey Pierce.
50 + 2.5 per level
Epic 26%–35% Hero Pierce.
20% Military Monkey Pierce.
Increase Explosion size 10% for Heavy Bombs.
100 + 2.5 per level

Fist of Fury
3 3 squares (3×1 line) Common 6%–15% Hero Damage. 10 + 2.5 per level
Rare 16%–25% Hero Damage.
20% Primary Monkey Damage.
50 + 2.5 per level
Epic 26%–35% Hero Damage.
20% Primary Monkey Damage.
10% Knockback to Boomerangs with Heavy Metal.
100 + 2.5 per level

Haste Spell
3 3 squares (3×1 line) Common 6%–15% Hero Damage. 10 + 2.5 per level
Rare 16%–25% Hero Damage.
20% Magic Monkey Attack Speed.
50 + 2.5 per level
Epic 26%–35% Hero Damage.
20% Magic Monkey Attack Speed.
Increase duration of Stronger Acid by 10%.
100 + 2.5 per level

A Little Magic
3 3 squares (2×2 steps) Common 6%–15% Hero Pierce. 10 + 2.5 per level
Rare 16%–25% Hero Pierce.
20% Magic Monkey Pierce.
50 + 2.5 per level
Epic 26%–35% Hero Pierce.
20% Magic Monkey Pierce.
Bulky Potions are 10% larger.
100 + 2.5 per level

Badge of Valor
3 3 squares (2×2 steps) Common 6%–15% Hero Damage. 10 + 2.5 per level
Rare 16%–25% Hero Damage.
20% Military Monkey Damage.
50 + 2.5 per level
Epic 26%–35% Hero Damage.
20% Military Monkey Damage.
+5% Vulnerability Damage from Anti-Materiel Rounds
100 + 2.5 per level

Lightning Bolt
3 3 squares (2×2 steps) Common 6%–15% Hero Damage. 10 + 2.5 per level
Rare 16%–25% Hero Damage.
20% Magic Monkey Damage.
50 + 2.5 per level
Epic 26%–35% Hero Damage.
20% Magic Monkey Damage.
Increase Dark Magic cap by 5.
100 + 2.5 per level

Sergeants Stripes
3 3 squares (2×2 steps) Common 6%–15% Hero Attack Speed. 10 + 2.5 per level
Rare 16%–25% Hero Attack Speed.
20% Military Monkey Attack Speed.
50 + 2.5 per level
Epic 26%–35% Hero Attack Speed.
20% Military Monkey Attack Speed.
+1 shot per burst to Burst-a-thon.[sic]
100 + 2.5 per level

Ol' Faithful
3 3 squares (2×2 steps) Common 6%–15% Hero Pierce. 10 + 2.5 per level
Rare 16%–25% Hero Pierce.
20% Primary Monkey Pierce.
50 + 2.5 per level
Epic 26%–35% Hero Pierce.
20% Primary Monkey Pierce.
10% size to glaives with Honed Edges.
100 + 2.5 per level

Wheely Fast
3 3 squares (2×2 steps) Common 6%–15% Hero Attack Speed. 10 + 2.5 per level
Rare 16%–25% Hero Attack Speed.
20% Primary Monkey Attack Speed.
50 + 2.5 per level
Epic 26%–35% Hero Attack Speed.
20% Primary Monkey Attack Speed.
+2 Tacks from Even More Tacks.
100 + 2.5 per level

Glitter and Gold
4 4 squares (3×2 tee) Common 2%–10% XP Value while a Primary Monkey is on the team. 10 + 2.5 per level
Rare 12%–20% XP Value while a Primary Monkey is on the team.
10% chance of getting a Primary Monkey when rolling new monkeys.
50 + 2.5 per level
Epic 22%–30% XP Value while a Primary Monkey is on the team.
10% chance of getting a Primary Monkey when rolling new monkeys.
10% to Primary Monkey chance.
100 + 2.5 per level

Magical Moxie
4 4 squares (3×2 tee) Common 2%–10% XP Value while a Magic Monkey is on the team. 10 + 2.5 per level
Rare 12%–20% XP Value while a Magic Monkey is on the team.
10% chance of getting a Magic Monkey when rolling new monkeys.
50 + 2.5 per level
Epic 22%–30% XP Value while a Magic Monkey is on the team.
10% chance of getting a Magic Monkey when rolling new monkeys.
10% to Magic Monkey chance.
100 + 2.5 per level

Ranking Officer
4 4 squares (3×2 tee) Common 1%–10% XP Value while a Military Monkey is on the team. 10 + 2.5 per level
Rare 11%–20% XP Value while a Military Monkey is on the team.
10% chance of getting a Military Monkey when rolling new monkeys.
50 + 2.5 per level
Epic 21%–30% XP Value while a Military Monkey is on the team.
10% chance of getting a Military Monkey when rolling new monkeys.
10% to Military Monkey chance.
100 + 2.5 per level

Ready to Rumble
4 4 squares (2×2 square) Common 6%–15% Hero Knockback. 10 + 2.5 per level
Rare 16%–25% Hero Knockback.
5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
50 + 2.5 per level
Epic 26%–35% Hero Knockback.
5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
+10% to stun chance.
100 + 2.5 per level

Retro Flair
4 4 squares (2×2 square) Common 11%–20% Collection Range. 10 + 2.5 per level
Rare 21%–30% Collection Range.
10% XP Value.
50 + 2.5 per level
Epic 31%–40% Collection Range.
10% XP Value.
XP deals 100% damage to any Bloon it touches while being collected.
100 + 2.5 per level

Retro Style
5 5 squares (3×2 arch) Common 1%–10% Luck. 20 + 5 per level
Rare 11%–20% Luck.
20 additional XP spawn at the begining[sic] of the level.
100 + 5 per level
Epic 21%–30% Luck.
20 additional XP spawn at the begining[sic] of the level.
30 additional XP spawn at the beginning of the level.
200 + 5 per level

Green Thumb
5 5 squares (3×2 left-pointing shelf) Common 12%–30% Hero Attack Speed. 20 + 5 per level
Rare 32%–50% Hero Attack Speed.
20% Hero Crit chance vs Regrow Bloons.
100 + 5 per level
Epic 52%–70% Hero Attack Speed.
20% Hero Crit chance vs Regrow Bloons.
Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit.
200 + 5 per level

Can't Hide
5 5 squares (3×2 right-pointing shelf) Common 12%–30% Hero Pierce. 20 + 5 per level
Rare 32%–50% Hero Pierce.
Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
100 + 5 per level
Epic 52%–70% Hero Pierce.
Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
Hero attacks have a 20% chance to pass through shields.
200 + 5 per level

Well Warned
5 5 squares (3×3 cross) Common 3%–12% Hero Crit Chance. 20 + 5 per level
Rare 13%–22% Hero Crit Chance.
Hero critical hits have a 1% chance to Heal 1 once per milestone.
100 + 5 per level
Epic 23%–32% Hero Crit Chance.
Hero critical hits have a 1% chance to Heal 1 once per milestone.
+4% to Heal chance.
200 + 5 per level

Ultimate Showdown
6 6 squares (4×2 trapezoid) Common 12%–30% Hero Damage. 20 + 5 per level
Rare 32%–50% Hero Damage.
20% Hero Boss Damage.
100 + 5 per level
Epic 52%–70% Hero Damage.
20% Hero Boss Damage.
Hero gains 50% Attack Speed for 10 seconds when a boss fight starts.
200 + 5 per level

Pew Pew Pew!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Attack Speed. 20 + 5 per level
Rare 32%–50% Hero Attack Speed.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
100 + 5 per level
Epic 52%–70% Hero Attack Speed.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Attack Speed if all monkeys in the team are Magic.
200 + 5 per level

Pop Pop Pop!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Pierce. 20 + 5 per level
Rare 32%–50% Hero Pierce.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
100 + 5 per level
Epic 52%–70% Hero Pierce.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Pierce if all monkeys in the team are Primary.
200 + 5 per level

Pow Pow Pow!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Damage. 20 + 5 per level
Rare 32%–50% Hero Damage.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
100 + 5 per level
Epic 52%–70% Hero Damage.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Damage if all monkeys in the team are Military.
200 + 5 per level

Nick Of Time
6 6 squares (4×3 cross) Common 2%–11% Evasion. 40 + 10 per level
Rare 12%–21% Evasion.
Deal 30 damage to the attacking Bloon after a successful dodge.
200 + 10 per level
Epic 22%–31% Evasion.
Deal 30 damage to the attacking Bloon after a successful dodge.
100% movement speed for 3 seconds on a successful dodge.
400 + 10 per level

Pretty Fly For A Cacti
6 6 squares (3×3 steps) Common 12%–30% Hero Knockback. 20 + 5 per level
Rare 32%–50% Hero Knockback.
Hero knocks Bloons back 1m when Immune.
100 + 5 per level
Epic 52%–70% Hero Knockback.
Hero knocks Bloons back 1m when Immune.
Hero deals 10 damage to each Bloon touched when immune.
200 + 5 per level

That Prickles
6 6 squares (3×3 steps) Common 21%–30% Immunity Duration. 20 + 5 per level
Rare 31%–40% Immunity Duration.
Hero knocks Bloons back 1m when Immune.
100 + 5 per level
Epic 41%–50% Immunity Duration.
Hero knocks Bloons back 1m when Immune.
Hero deals 10 damage to each Bloon touched when immune.
200 + 5 per level

Feeling Lucky
8 8 squares (5×3 hook) Common 6%–15% Luck. 40 + 10 per level
Rare 16%–25% Luck.
Start with 1 Temp HP.
200 + 10 per level
Epic 26%–35% Luck.
Start with 1 Temp HP.
You can have 1 additional Temp HP at a time.
400 + 10 per level

The Friendly Bloon
8 8 squares (4×3 snake) Common 11%–20% XP Value. 40 + 10 per level
Rare 21%–30% XP Value.
Gain 50% XP Value during boss fights.
200 + 10 per level
Epic 31%–40% XP Value.
Gain 50% XP Value during boss fights.
Gain 50% Luck during boss fights.
400 + 10 per level

Tough Road Ahead
8 8 squares (4×2 rectangle) Common 11%–20% XP Value. 40 + 10 per level
Rare 21%–30% XP Value.
Heal 1 HP on level up.
200 + 10 per level
Epic 31%–40% XP Value.
Heal 1 HP on level up.
Heal 1 more HP on level up.
400 + 10 per level

Off On An Adventure
9 9 squares (3×3 square) Common Earn 5.5%–10% more Gold from games. 40 + 10 per level
Rare Earn 10.5%–15% more Gold from games.
Bags and Chests drop 10% more Gold Coins.
200 + 10 per level
Epic Earn 15.5%–20% more Gold from games.
Bags and Chests drop 10% more Gold Coins.
Bags and Chests drop 10% more Gold Coins.
400 + 10 per level

Unused content

Sticker images

There are 21 sticker textures that are not assigned to any stickers. Out of these, two of them are early versions of finalized stickers (Glow Up and Ready to Rumble), most of them have a different outline style, and most of them use a similar art style (unlike the final stickers, which come in a variety of art styles). Version 0.9 removed all of these from the game files except ui_sticker_placeholder.png.

Sticker shapes

All shapes that stickers can have are pre-defined in the game's data. These icons are not used by any of them.