Sticker: Difference between revisions

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m →List of stickers: i know this looks like a meme, but this is the technical term for this shape
→List of stickers: i know i'm editing this page a lot but i keep coming up with better ways to present this information
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!Effect
!Effect
!Power
!Power
|-
|rowspan="3"|[[File:BB sticker crit_xp.png|60px]]<br>Retro Pizazz
|rowspan="3"|[[File:BB_gear_shape_line_2x1.png|30px|2]] 2 squares (2×1 line)
|Common
|1.5%–6% Hero Crit Chance.
|10 + 2.5 per level
|-
|Rare
|6.5%–11% Hero Crit Chance.<br>100% Hero Crit Damage.
|50 + 2.5 per level
|-
|Epic
|11.5%–16% Hero Crit Chance.<br>100% Hero Crit Damage.<br>Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP.
|100 + 2.5 per level
|-
|-
|rowspan="3"|[[File:BB sticker booster.png|30px]]<br>Glow Up
|rowspan="3"|[[File:BB sticker booster.png|30px]]<br>Glow Up
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|30px|2]] 2 squares (1×2 line)
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|30px|2]] 2 squares (1×2 line)
|Common
|Common
|Base effect of horizontally adjacent stickers gain a 11%–20% increase in effectiveness.
|Base effect of horizontally adjacent stickers gain{{sic}} a {{hover|11%–20%|10% + 1% per level}} increase in effectiveness.
|0
|0
|-
|-
|Rare
|Rare
|Base effect of horizontally adjacent stickers gain a 21%–30% increase in effectiveness.<br>Vertically adjacent stickers also get the boost.
|Base effect of horizontally adjacent stickers gain{{sic}} a {{hover|21%–30%|20% + 1% per level}} increase in effectiveness.<br>Vertically adjacent stickers also get the boost.
|0
|0
|-
|-
|Epic
|Epic
|Base effect of horizontally adjacent stickers gain a 31%–40% increase in effectiveness.<br>Vertically adjacent stickers also get the boost.<br>Diagonally adjacent stickers also get the boost.
|Base effect of horizontally adjacent stickers gain{{sic}} a {{hover|31%–40%|30% + 1% per level}} increase in effectiveness.<br>Vertically adjacent stickers also get the boost.<br>Diagonally adjacent stickers also get the boost.
|0
|0
|-
|-
Line 47: Line 33:
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|30px|2]] 2 squares (1×2 line)
|rowspan="3"|[[File:BB_gear_shape_line_1x2.png|30px|2]] 2 squares (1×2 line)
|Common
|Common
| +2%–11% Encounter Duration.
| +{{hover|2%–11%|1% + 1% per level}} [[Encounter]] Duration.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
| +12%–21% Encounter Duration.<br>Encounters take 20% less time to activate (minimum 0.5s).
| +{{hover|11%–20%|10% + 1% per level}} Encounter Duration.<br>Encounters take 20% less time to activate (minimum 0.5s).
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
| +22%–31% Encounter Duration.<br>Encounters take 20% less time to activate (minimum 0.5s).<br>Activating an encounter also gives 50 XP.
| +{{hover|21%–30%|20% + 1% per level}} Encounter Duration.<br>Encounters take 20% less time to activate (minimum 0.5s).<br>Activating an encounter also gives 50 XP.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker military_pierce.png|90px]]<br>Badge of the Marksman
|rowspan="3"|[[File:BB sticker crit_xp.png|60px]]<br>Retro Pizazz
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|rowspan="3"|[[File:BB_gear_shape_line_2x1.png|30px|2]] 2 squares (2×1 line)
|Common
|Common
|6%–15% Hero Pierce.
|{{hover|1.5%–6%|1% + 0.5% per level}} Hero Crit Chance.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Pierce.<br>20% Military Monkey Pierce.
|{{hover|6.5%–11%|6% + 0.5% per level}} Hero Crit Chance.<br>100% Hero Crit Damage.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Pierce.<br>20% Military Monkey Pierce.<br>Increase Explosion size 10% for [[Heavy Bombs (Bloons Blitz)|Heavy Bombs]].
|{{hover|11.5%–16%|11% + 0.5% per level}} Hero Crit Chance.<br>100% Hero Crit Damage.<br>Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker primary_damage.png|90px]]<br>Fist of Fury
|rowspan="3"|[[File:BB sticker magic_pierce.png|60px]]<br>A Little Magic
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Damage.
|{{hover|6%–15%|5% + 1% per level}} Hero Pierce.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Damage.<br>20% Primary Monkey Damage.
|{{hover|16%–25%|15% + 1% per level}} Hero Pierce.<br>20% [[Magic]] Monkey Pierce.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Damage.<br>20% Primary Monkey Damage.<br>10% Knockback to Boomerangs with [[Heavy Metal]].
|{{hover|26%–35%|25% + 1% per level}} Hero Pierce.<br>20% Magic Monkey Pierce.<br>[[Bulky Potions]] are 10% larger.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker magic_attack_speed.png|90px]]<br>Haste Spell
|rowspan="3"|[[File:BB sticker military_damage.png|60px]]<br>Badge of Valor
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Damage.
|{{hover|6%–15%|5% + 1% per level}} Hero Damage.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Damage.<br>20% Magic Monkey Attack Speed.
|{{hover|16%–25%|15% + 1% per level}} Hero Damage.<br>20% [[Military]] Monkey Damage.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Damage.<br>20% Magic Monkey Attack Speed.<br>Increase duration of [[Stronger Acid (Bloons Blitz)|Stronger Acid]] by 10%.
|{{hover|26%–35%|25% + 1% per level}} Hero Damage.<br>20% Military Monkey Damage.<br>+5% Vulnerability Damage from [[Anti-Materiel Rounds]]
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker magic_pierce.png|60px]]<br>A Little Magic
|rowspan="3"|[[File:BB sticker magic_damage.png|60px]]<br>Lightning Bolt
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Pierce.
|{{hover|6%–15%|5% + 1% per level}} Hero Damage.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Pierce.<br>20% Magic Monkey Pierce.
|{{hover|16%–25%|15% + 1% per level}} Hero Damage.<br>20% [[Magic]] Monkey Damage.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Pierce.<br>20% Magic Monkey Pierce.<br>[[Bulky Potions]] are 10% larger.
|{{hover|26%–35%|25% + 1% per level}} Hero Damage.<br>20% Magic Monkey Damage.<br>Increase [[Dark Magic]] cap by 5.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker military_damage.png|60px]]<br>Badge of Valor
|rowspan="3"|[[File:BB sticker military_attack_speed.png|60px]]<br>Sergeants Stripes
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Damage.
|{{hover|6%–15%|5% + 1% per level}} Hero Attack Speed.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Damage.<br>20% Military Monkey Damage.
|{{hover|16%–25%|15% + 1% per level}} Hero Attack Speed.<br>20% [[Military]] Monkey Attack Speed.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Damage.<br>20% Military Monkey Damage.<br>+5% Vulnerability Damage from [[Anti-Materiel Rounds]]
|{{hover|26%–35%|25% + 1% per level}} Hero Attack Speed.<br>20% Military Monkey Attack Speed.<br>+1 shot per burst to [[Burst Fire|Burst-a-thon]].{{sic}}
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker magic_damage.png|60px]]<br>Lightning Bolt
|rowspan="3"|[[File:BB sticker primary_pierce.png|60px]]<br>Ol' Faithful
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Damage.
|{{hover|6%–15%|5% + 1% per level}} Hero Pierce.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Damage.<br>20% Magic Monkey Damage.
|{{hover|16%–25%|15% + 1% per level}} Hero Pierce.<br>20% [[Primary]] Monkey Pierce.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Damage.<br>20% Magic Monkey Damage.<br>Increase [[Dark Magic]] cap by 5.
|{{hover|26%–35%|25% + 1% per level}} Hero Pierce.<br>20% Primary Monkey Pierce.<br>10% size to glaives with [[Honed Edges]].
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker military_attack_speed.png|60px]]<br>Sergeants Stripes
|rowspan="3"|[[File:BB sticker primary_attack_speed.png|60px]]<br>Wheely Fast
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|Common
|Common
|6%–15% Hero Attack Speed.
|{{hover|6%–15%|5% + 1% per level}} Hero Attack Speed.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|Rare
|{{hover|16%–25%|15% + 1% per level}} Hero Attack Speed.<br>20% [[Primary]] Monkey Attack Speed.
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|Epic
|{{hover|26%–35%|25% + 1% per level}} Hero Attack Speed.<br>20% Primary Monkey Attack Speed.<br>+2 Tacks from [[Even More Tacks (Bloons Blitz)|Even More Tacks]].
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|rowspan="3"|[[File:BB sticker military_pierce.png|90px]]<br>Badge of the Marksman
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|Common
|{{hover|6%–15%|5% + 1% per level}} Hero Pierce.
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Attack Speed.<br>20% Military Monkey Attack Speed.
|{{hover|16%–25%|15% + 1% per level}} Hero Pierce.<br>20% [[Military]] Monkey Pierce.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Attack Speed.<br>20% Military Monkey Attack Speed.<br>+1 shot per burst to [[Burst Fire|Burst-a-thon]].{{sic}}
|{{hover|26%–35%|25% + 1% per level}} Hero Pierce.<br>20% Military Monkey Pierce.<br>Increase Explosion size 10% for [[Heavy Bombs (Bloons Blitz)|Heavy Bombs]].
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker primary_pierce.png|60px]]<br>Ol' Faithful
|rowspan="3"|[[File:BB sticker primary_damage.png|90px]]<br>Fist of Fury
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|Common
|Common
|6%–15% Hero Pierce.
|{{hover|6%–15%|5% + 1% per level}} Hero Damage.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Pierce.<br>20% Primary Monkey Pierce.
|{{hover|16%–25%|15% + 1% per level}} Hero Damage.<br>20% Primary Monkey Damage.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Pierce.<br>20% Primary Monkey Pierce.<br>10% size to glaives with [[Honed Edges]].
|{{hover|26%–35%|25% + 1% per level}} Hero Damage.<br>20% Primary Monkey Damage.<br>10% Knockback to Boomerangs with [[Heavy Metal]].
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker primary_attack_speed.png|60px]]<br>Wheely Fast
|rowspan="3"|[[File:BB sticker magic_attack_speed.png|90px]]<br>Haste Spell
|rowspan="3"|[[File:BB_gear_shape_angle_2x2.png|30px|3]] 3 squares (2×2 steps)
|rowspan="3"|[[File:BB_gear_shape_line_3x1.png|30px|3]] 3 squares (3×1 line)
|Common
|Common
|6%–15% Hero Attack Speed.
|{{hover|6%–15%|5% + 1% per level}} Hero Attack Speed.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Attack Speed.<br>20% Primary Monkey Attack Speed.
|{{hover|16%–25%|15% + 1% per level}} Hero Attack Speed.<br>20% Magic Monkey Attack Speed.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Attack Speed.<br>20% Primary Monkey Attack Speed.<br>+2 Tacks from [[Even More Tacks (Bloons Blitz)|Even More Tacks]].
|{{hover|26%–35%|25% + 1% per level}} Hero Attack Speed.<br>20% Magic Monkey Attack Speed.<br>Increase duration of [[Stronger Acid (Bloons Blitz)|Stronger Acid]] by 10%.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker primary_growth.png|90px]]<br>Glitter and Gold
|rowspan="3"|[[File:BB sticker stunning_knockback.png|60px]]<br>Ready to Rumble
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|30px|4]] 4 squares (2×2 square)
|Common
|Common
|2%–10% XP Value while a Primary Monkey is on the team.
|{{hover|16%–25%|15% + 1% per level}} Hero Knockback.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|12%–20% XP Value while a Primary Monkey is on the team.<br>10% chance of getting a Primary Monkey when rolling new monkeys.
|{{hover|26%–35%|25% + 1% per level}} Hero Knockback.<br>5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|22%–30% XP Value while a Primary Monkey is on the team.<br>10% chance of getting a Primary Monkey when rolling new monkeys.<br>10% to Primary Monkey chance.
|{{hover|26%–35%|25% + 1% per level}} Hero Knockback.<br>5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.<br>+10% to stun chance.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker magic_growth.png|90px]]<br>Magical Moxie
|rowspan="3"|[[File:BB sticker weaponised_xp.png|60px]]<br>Retro Flair
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|30px|4]] 4 squares (2×2 square)
|Common
|Common
|2%–10% XP Value while a Magic Monkey is on the team.
|{{hover|11%–20%|10% + 1% per level}} Collection Range.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|12%–20% XP Value while a Magic Monkey is on the team.<br>10% chance of getting a Magic Monkey when rolling new monkeys.
|{{hover|21%–30%|20% + 1% per level}} Collection Range.<br>10% XP Value.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|22%–30% XP Value while a Magic Monkey is on the team.<br>10% chance of getting a Magic Monkey when rolling new monkeys.<br>10% to Magic Monkey chance.
|{{hover|31%–40%|30% + 1% per level}} Collection Range.<br>10% XP Value.<br>XP deals 100% damage to any Bloon it touches while being collected.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker military_growth.png|90px]]<br>Ranking Officer
|rowspan="3"|[[File:BB sticker primary_growth.png|90px]]<br>Glitter and Gold
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|Common
|Common
|1%–10% XP Value while a Military Monkey is on the team.
|{{hover|2%–11%|1% + 1% per level}} XP Value while a [[Primary]] Monkey is on the team.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|11%–20% XP Value while a Military Monkey is on the team.<br>10% chance of getting a Military Monkey when rolling new monkeys.
|{{hover|11%–20%|10% + 1% per level}} XP Value while a Primary Monkey is on the team.<br>10% chance of getting a Primary Monkey when rolling new monkeys.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|21%–30% XP Value while a Military Monkey is on the team.<br>10% chance of getting a Military Monkey when rolling new monkeys.<br>10% to Military Monkey chance.
|{{hover|21%–30%|20% + 1% per level}} XP Value while a Primary Monkey is on the team.<br>10% chance of getting a Primary Monkey when rolling new monkeys.<br>10% to Primary Monkey chance.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker stunning_knockback.png|60px]]<br>Ready to Rumble
|rowspan="3"|[[File:BB sticker magic_growth.png|90px]]<br>Magical Moxie
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|30px|4]] 4 squares (2×2 square)
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|Common
|Common
|6%–15% Hero Knockback.
|{{hover|2%–11%|1% + 1% per level}} XP Value while a [[Magic]] Monkey is on the team.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|16%–25% Hero Knockback.<br>5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
|{{hover|11%–20%|10% + 1% per level}} XP Value while a Magic Monkey is on the team.<br>10% chance of getting a Magic Monkey when rolling new monkeys.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|26%–35% Hero Knockback.<br>5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.<br>+10% to stun chance.
|{{hover|21%–30%|20% + 1% per level}} XP Value while a Magic Monkey is on the team.<br>10% chance of getting a Magic Monkey when rolling new monkeys.<br>10% to Magic Monkey chance.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker weaponised_xp.png|60px]]<br>Retro Flair
|rowspan="3"|[[File:BB sticker military_growth.png|90px]]<br>Ranking Officer
|rowspan="3"|[[File:BB_gear_shape_cube_2x2.png|30px|4]] 4 squares (2×2 square)
|rowspan="3"|[[File:BB_gear_shape_T_shape_3x2.png|30px|4]] 4 squares (3×2 tee)
|Common
|Common
|11%–20% Collection Range.
|{{hover|2%–11%|1% + 1% per level}} XP Value while a [[Military]] Monkey is on the team.
|10 + 2.5 per level
|{{hover|12.5–35|10 + 2.5 per level}}
|-
|-
|Rare
|Rare
|21%–30% Collection Range.<br>10% XP Value.
|{{hover|11%–20%|10% + 1% per level}} XP Value while a Military Monkey is on the team.<br>10% chance of getting a Military Monkey when rolling new monkeys.
|50 + 2.5 per level
|{{hover|52.5–75|50 + 2.5 per level}}
|-
|-
|Epic
|Epic
|31%–40% Collection Range.<br>10% XP Value.<br>XP deals 100% damage to any Bloon it touches while being collected.
|{{hover|21%–30%|20% + 1% per level}} XP Value while a Military Monkey is on the team.<br>10% chance of getting a Military Monkey when rolling new monkeys.<br>10% to Military Monkey chance.
|100 + 2.5 per level
|{{hover|102.5–125|100 + 2.5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker starting_xp.png|90px]]<br>Retro Style
|rowspan="3"|[[File:BB sticker starting_xp.png|90px]]<br>Retro Style
|rowspan="3"|[[File:BB_gear_shape_arch_3x2.png|30px|5]] 5 squares (3×2 arch)
|rowspan="3"|[[File:BB_gear_shape_arch_3x2.png|30px|5]] 5 squares (3×2 arch)
|Common
|Common
|1%–10% Luck.
|{{hover|1%–10%|1% per level}} [[Luck]].
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|11%–20% Luck.<br>20 additional XP spawn at the begining{{sic}} of the level.
|{{hover|11%–20%|10% + 1% per level}} Luck.<br>20 additional [[Experience|XP]] spawn at the begining{{sic}} of the level.
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|21%–30% Luck.<br>20 additional XP spawn at the begining{{sic}} of the level.<br>30 additional XP spawn at the beginning of the level.
|{{hover|21%–30%|20% + 1% per level}} Luck.<br>20 additional XP spawn at the begining{{sic}} of the level.<br>30 additional XP spawn at the beginning of the level.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker regrow_attack_speed.png|90px]]<br>Green Thumb
|rowspan="3"|[[File:BB sticker regrow_attack_speed.png|90px]]<br>Green Thumb
|rowspan="3"|[[File:BB_gear_shape_shelf_left_3x2.png|30px|5]] 5 squares (3×2 left-pointing shelf)
|rowspan="3"|[[File:BB_gear_shape_shelf_left_3x2.png|30px|5]] 5 squares (3×2 left-pointing shelf)
|Common
|Common
|12%–30% Hero Attack Speed.
|{{hover|12%–30%|10% + 2% per level}} Hero Attack Speed.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Attack Speed.<br>20% Hero Crit chance vs Regrow Bloons.
|{{hover|32%–50%|30% + 2% per level}} Hero Attack Speed.<br>20% Hero Crit chance vs [[Regrow Bloon (Bloons Blitz)|Regrow Bloon]]s.
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Attack Speed.<br>20% Hero Crit chance vs Regrow Bloons.<br>Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit.
|{{hover|52%–70%|50% + 2% per level}} Hero Attack Speed.<br>20% Hero Crit chance vs Regrow Bloons.<br>Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker shield_pierce.png|90px]]<br>Can't Hide
|rowspan="3"|[[File:BB sticker shield_pierce.png|90px]]<br>Can't Hide
|rowspan="3"|[[File:BB_gear_shape_shelf_right_3x2.png|30px|5]] 5 squares (3×2 right-pointing shelf)
|rowspan="3"|[[File:BB_gear_shape_shelf_right_3x2.png|30px|5]] 5 squares (3×2 right-pointing shelf)
|Common
|Common
|12%–30% Hero Pierce.
|{{hover|12%–30%|10% + 2% per level}} Hero Pierce.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Pierce.<br>Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
|{{hover|32%–50%|30% + 2% per level}} Hero Pierce.<br>Hero attacks have a 20% chance to stun [[Shield Bloon (Bloons Blitz)|Shield Bloon]]s for 1 second.
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Pierce.<br>Hero attacks have a 20% chance to stun Shield Bloons for 1 second.<br>Hero attacks have a 20% chance to pass through shields.
|{{hover|52%–70%|50% + 2% per level}} Hero Pierce.<br>Hero attacks have a 20% chance to stun Shield Bloons for 1 second.<br>Hero attacks have a 20% chance to pass through shields.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker healing_crits.png|90px]]<br>Well Warned
|rowspan="3"|[[File:BB sticker healing_crits.png|90px]]<br>Well Warned
|rowspan="3"|[[File:BB_gear_shape_plus_3x3.png|30px|5]] 5 squares (3×3 cross)
|rowspan="3"|[[File:BB_gear_shape_plus_3x3.png|30px|5]] 5 squares (3×3 cross)
|Common
|Common
|3%–12% Hero Crit Chance.
|{{hover|3%–12%|2% + 1% per level}} Hero Crit Chance.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|13%–22% Hero Crit Chance.<br>Hero critical hits have a 1% chance to Heal 1 once per milestone.
|{{hover|13%–22%|12% + 1% per level}} Hero Crit Chance.<br>Hero critical hits have a 1% chance to Heal 1 once per milestone.
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|23%–32% Hero Crit Chance.<br>Hero critical hits have a 1% chance to Heal 1 once per milestone.<br>+4% to Heal chance.
|{{hover|23%–32%|22% + 1% per level}} Hero Crit Chance.<br>Hero critical hits have a 1% chance to Heal 1 once per milestone.<br>+4% to Heal chance.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker boss_damage.png|90px]]<br>Ultimate Showdown
|rowspan="3"|[[File:BB sticker sync_attack_speed.png|90px]]<br>Pew Pew Pew!
|rowspan="3"|[[File:BB_gear_shape_podium_4x2.png|30px|6]] 6 squares (4×2 trapezoid)
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|Common
|Common
|12%–30% Hero Damage.
|{{hover|12%–30%|10% + 2% per level}} Hero Attack Speed.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Damage.<br>20% Hero Boss Damage.
|{{hover|32%–50%|30% + 2% per level}} Hero Attack Speed.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Damage.<br>20% Hero Boss Damage.<br>Hero gains 50% Attack Speed for 10 seconds when a boss fight starts.
|{{hover|52%–70%|50% + 2% per level}} Hero Attack Speed.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).<br>30% Team Attack Speed if all monkeys in the team are Magic.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker sync_attack_speed.png|90px]]<br>Pew Pew Pew!
|rowspan="3"|[[File:BB sticker sync_pierce.png|90px]]<br>Pop Pop Pop!
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|Common
|Common
|12%–30% Hero Attack Speed.
|{{hover|12%–30%|10% + 2% per level}} Hero Pierce.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Attack Speed.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
|{{hover|32%–50%|30% + 2% per level}} Hero Pierce.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Attack Speed.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).<br>30% Team Attack Speed if all monkeys in the team are Magic.
|{{hover|52%–70%|50% + 2% per level}} Hero Pierce.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).<br>30% Team Pierce if all monkeys in the team are Primary.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker sync_pierce.png|90px]]<br>Pop Pop Pop!
|rowspan="3"|[[File:BB sticker sync_damage.png|90px]]<br>Pow Pow Pow!
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|Common
|Common
|12%–30% Hero Pierce.
|{{hover|12%–30%|10% + 2% per level}} Hero Damage.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Pierce.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
|{{hover|32%–50%|30% + 2% per level}} Hero Damage.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Pierce.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).<br>30% Team Pierce if all monkeys in the team are Primary.
|{{hover|52%–70%|50% + 2% per level}} Hero Damage.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).<br>30% Team Damage if all monkeys in the team are Military.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker sync_damage.png|90px]]<br>Pow Pow Pow!
|rowspan="3"|[[File:BB sticker knockback_immunity.png|90px]]<br>Pretty Fly For A Cacti
|rowspan="3"|[[File:BB_gear_shape_block_3x2.png|30px|6]] 6 squares (3×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|30px|6]] 6 squares (3×3 steps)
|Common
|Common
|12%–30% Hero Damage.
|{{hover|12%–30%|10% + 2% per level}} Hero Knockback.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Damage.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
|{{hover|32%–50%|30% + 2% per level}} Hero Knockback.<br>Hero knocks Bloons back 1m when Immune.
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Damage.<br>30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).<br>30% Team Damage if all monkeys in the team are Military.
|{{hover|52%–70%|50% + 2% per level}} Hero Knockback.<br>Hero knocks Bloons back 1m when Immune.<br>Hero deals 10 damage to each Bloon touched when immune.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker counterattack_dodge.png|120px]]<br>Nick Of Time
|rowspan="3"|[[File:BB sticker immunity_knockback.png|90px]]<br>That Prickles
|rowspan="3"|[[File:BB_gear_shape_cross_4x3.png|30px|6]] 6 squares (4×3 cross)
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|30px|6]] 6 squares (3×3 steps)
|Common
|Common
|2%–11% Evasion.
|{{hover|21%–30%|20% + 1% per level}} Immunity Duration.
|40 + 10 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|12%–21% Evasion.<br>Deal 30 damage to the attacking Bloon after a successful dodge.
|{{hover|31%–40%|30% + 1% per level}} Immunity Duration.<br>Hero knocks Bloons back 1m when Immune.
|200 + 10 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|22%–31% Evasion.<br>Deal 30 damage to the attacking Bloon after a successful dodge.<br>100% movement speed for 3 seconds on a successful dodge.
|{{hover|41%–50%|40% + 1% per level}} Immunity Duration.<br>Hero knocks Bloons back 1m when Immune.<br>Hero deals 10 damage to each Bloon touched when immune.
|400 + 10 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker knockback_immunity.png|90px]]<br>Pretty Fly For A Cacti
|rowspan="3"|[[File:BB sticker boss_damage.png|90px]]<br>Ultimate Showdown
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|30px|6]] 6 squares (3×3 steps)
|rowspan="3"|[[File:BB_gear_shape_podium_4x2.png|30px|6]] 6 squares (4×2 trapezoid)
|Common
|Common
|12%–30% Hero Knockback.
|{{hover|12%–30%|10% + 2% per level}} Hero Damage.
|20 + 5 per level
|{{hover|25–70|20 + 5 per level}}
|-
|-
|Rare
|Rare
|32%–50% Hero Knockback.<br>Hero knocks Bloons back 1m when Immune.
|{{hover|32%–50%|30% + 2% per level}} Hero Damage.<br>20% Hero Boss Damage.
|100 + 5 per level
|{{hover|105–150|100 + 5 per level}}
|-
|-
|Epic
|Epic
|52%–70% Hero Knockback.<br>Hero knocks Bloons back 1m when Immune.<br>Hero deals 10 damage to each Bloon touched when immune.
|{{hover|52%–70%|50% + 2% per level}} Hero Damage.<br>20% Hero Boss Damage.<br>Hero gains 50% Attack Speed for 10 seconds when a boss fight starts.
|200 + 5 per level
|{{hover|205–250|200 + 5 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker immunity_knockback.png|90px]]<br>That Prickles
|rowspan="3"|[[File:BB sticker counterattack_dodge.png|120px]]<br>Nick Of Time
|rowspan="3"|[[File:BB_gear_shape_steps_3x3.png|30px|6]] 6 squares (3×3 steps)
|rowspan="3"|[[File:BB_gear_shape_cross_4x3.png|30px|6]] 6 squares (4×3 cross)
|Common
|Common
|21%–30% Immunity Duration.
|{{hover|2%–11%|1% + 1% per level}} [[Evasion]].
|20 + 5 per level
|{{hover|50–140|40 + 10 per level}}
|-
|-
|Rare
|Rare
|31%–40% Immunity Duration.<br>Hero knocks Bloons back 1m when Immune.
|{{hover|12%–21%|11% + 1% per level}} Evasion.<br>Deal 30 damage to the attacking Bloon after a successful dodge.
|100 + 5 per level
|{{hover|210–300|200 + 10 per level}}
|-
|-
|Epic
|Epic
|41%–50% Immunity Duration.<br>Hero knocks Bloons back 1m when Immune.<br>Hero deals 10 damage to each Bloon touched when immune.
|{{hover|22%–31%|21% + 1% per level}} Evasion.<br>Deal 30 damage to the attacking Bloon after a successful dodge.<br>100% movement speed for 3 seconds on a successful dodge.
|200 + 5 per level
|{{hover|410–500|400 + 10 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker lucky_hp.png|150px]]<br>Feeling Lucky
|rowspan="3"|[[File:BB sticker heal_growth.png|120px]]<br>Tough Road Ahead
|rowspan="3"|[[File:BB_gear_shape_hook_5x3.png|30px|8]] 8 squares (5×3 hook)
|rowspan="3"|[[File:BB_gear_shape_block_4x2.png|30px|8]] 8 squares (4×2 rectangle)
|Common
|Common
|6%–15% Luck.
|{{hover|11%–20%|10% + 1% per level}} [[Experience|XP]] Value.
|40 + 10 per level
|{{hover|50–140|40 + 10 per level}}
|-
|-
|Rare
|Rare
|16%–25% Luck.<br>Start with 1 Temp HP.
|{{hover|21%–30%|20% + 1% per level}} XP Value.<br>Heal 1 HP on level up.
|200 + 10 per level
|{{hover|210–300|200 + 10 per level}}
|-
|-
|Epic
|Epic
|26%–35% Luck.<br>Start with 1 Temp HP.<br>You can have 1 additional Temp HP at a time.
|{{hover|31%–40%|30% + 1% per level}} XP Value.<br>Heal 1 HP on level up.<br>Heal 1 more HP on level up.
|400 + 10 per level
|{{hover|410–500|400 + 10 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker boss_growth.png|120px]]<br>The Friendly Bloon
|rowspan="3"|[[File:BB sticker boss_growth.png|120px]]<br>The Friendly Bloon
|rowspan="3"|[[File:BB_gear_shape_fat_snake_4x3.png|30px|8]] 8 squares (4×3 sigmoid)
|rowspan="3"|[[File:BB_gear_shape_fat_snake_4x3.png|30px|8]] 8 squares (4×3 sigmoid)
|Common
|Common
|11%–20% XP Value.
|{{hover|11%–20%|10% + 1% per level}} [[Experience|XP]] Value.
|40 + 10 per level
|{{hover|50–140|40 + 10 per level}}
|-
|-
|Rare
|Rare
|21%–30% XP Value.<br>Gain 50% XP Value during boss fights.
|{{hover|21%–30%|20% + 1% per level}} XP Value.<br>Gain 50% XP Value during boss fights.
|200 + 10 per level
|{{hover|210–300|200 + 10 per level}}
|-
|-
|Epic
|Epic
|31%–40% XP Value.<br>Gain 50% XP Value during boss fights.<br>Gain 50% Luck during boss fights.
|{{hover|31%–40%|30% + 1% per level}} XP Value.<br>Gain 50% XP Value during boss fights.<br>Gain 50% Luck during boss fights.
|400 + 10 per level
|{{hover|410–500|400 + 10 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker heal_growth.png|120px]]<br>Tough Road Ahead
|rowspan="3"|[[File:BB sticker lucky_hp.png|150px]]<br>Feeling Lucky
|rowspan="3"|[[File:BB_gear_shape_block_4x2.png|30px|8]] 8 squares (4×2 rectangle)
|rowspan="3"|[[File:BB_gear_shape_hook_5x3.png|30px|8]] 8 squares (5×3 hook)
|Common
|Common
|11%–20% XP Value.
|{{hover|6%–15%|5% + 1% per level}} [[Luck]].
|40 + 10 per level
|{{hover|50–140|40 + 10 per level}}
|-
|-
|Rare
|Rare
|21%–30% XP Value.<br>Heal 1 HP on level up.
|{{hover|16%–25%|15% + 1% per level}} Luck.<br>Start with 100% [[Temp HP]].
|200 + 10 per level
|{{hover|210–300|200 + 10 per level}}
|-
|-
|Epic
|Epic
|31%–40% XP Value.<br>Heal 1 HP on level up.<br>Heal 1 more HP on level up.
|{{hover|26%–35%|25% + 1% per level}} Luck.<br>Start with 100% Temp HP.<br>You can have 1 additional Temp HP at a time.
|400 + 10 per level
|{{hover|410–500|400 + 10 per level}}
|-
|-
|rowspan="3"|[[File:BB sticker more_gold.png|90px]]<br>Off On An Adventure
|rowspan="3"|[[File:BB sticker more_gold.png|90px]]<br>Off On An Adventure
|rowspan="3"|[[File:BB_gear_shape_block_3x3.png|30px|9]] 9 squares (3×3 square)
|rowspan="3"|[[File:BB_gear_shape_block_3x3.png|30px|9]] 9 squares (3×3 square)
|Common
|Common
|Earn 5.5%–10% more Gold from games.
|Earn {{hover|5.5%–10%|5% + 0.5% per level}} more [[Gold (Bloons Blitz)|Gold]] from games.
|40 + 10 per level
|{{hover|50–140|40 + 10 per level}}
|-
|-
|Rare
|Rare
|Earn 10.5%–15% more Gold from games.<br>Bags and Chests drop 10% more Gold Coins.
|Earn {{hover|10.5%–15%|10% + 0.5% per level}} more Gold from games.<br>Bags and Chests drop 10% more Gold Coins.
|200 + 10 per level
|{{hover|210–300|200 + 10 per level}}
|-
|-
|Epic
|Epic
|Earn 15.5%–20% more Gold from games.<br>Bags and Chests drop 10% more Gold Coins.<br>Bags and Chests drop 10% more Gold Coins.
|Earn {{hover|15.5%–20%|15% + 0.5% per level}} more Gold from games.<br>Bags and Chests drop 10% more Gold Coins.<br>Bags and Chests drop 10% more Gold Coins.
|400 + 10 per level
|{{hover|410–500|400 + 10 per level}}
|}
|}



Revision as of 04:39, 23 September 2026

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The subject of this article is in development or has yet to release and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.

Stickers are items the player can equip to Heroes in Bloons Blitz. They apply passive benefits to the Hero, certain Monkeys or Monkey categories, or the game as a whole. The player can only obtain stickers by opening Sticker Packs, each containing random stickers.

Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero. The player can expand a Hero's sticker board by raising their level and unlocking grid squares. Stickers come in various shapes that determine the grid spaces they occupy; stickers that occupy more squares tend to have more powerful effects.

Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that scales in effectiveness based on the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger versions of the base effect. The player can merge copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10, at which point a sticker cannot merge further.

List of stickers

This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Figure out what the power stat does (seems to be related to the game's global difficulty scaling)
Sticker Shape Rarity Effect Power

Glow Up
2 2 squares (1×2 line) Common Base effect of horizontally adjacent stickers gain[sic] a 11%–20% increase in effectiveness. 0
Rare Base effect of horizontally adjacent stickers gain[sic] a 21%–30% increase in effectiveness.
Vertically adjacent stickers also get the boost.
0
Epic Base effect of horizontally adjacent stickers gain[sic] a 31%–40% increase in effectiveness.
Vertically adjacent stickers also get the boost.
Diagonally adjacent stickers also get the boost.
0

The Wise Frog
2 2 squares (1×2 line) Common +2%–11% Encounter Duration. 12.5–35
Rare +11%–20% Encounter Duration.
Encounters take 20% less time to activate (minimum 0.5s).
52.5–75
Epic +21%–30% Encounter Duration.
Encounters take 20% less time to activate (minimum 0.5s).
Activating an encounter also gives 50 XP.
102.5–125

Retro Pizazz
2 2 squares (2×1 line) Common 1.5%–6% Hero Crit Chance. 12.5–35
Rare 6.5%–11% Hero Crit Chance.
100% Hero Crit Damage.
52.5–75
Epic 11.5%–16% Hero Crit Chance.
100% Hero Crit Damage.
Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP.
102.5–125

A Little Magic
3 3 squares (2×2 steps) Common 6%–15% Hero Pierce. 12.5–35
Rare 16%–25% Hero Pierce.
20% Magic Monkey Pierce.
52.5–75
Epic 26%–35% Hero Pierce.
20% Magic Monkey Pierce.
Bulky Potions are 10% larger.
102.5–125

Badge of Valor
3 3 squares (2×2 steps) Common 6%–15% Hero Damage. 12.5–35
Rare 16%–25% Hero Damage.
20% Military Monkey Damage.
52.5–75
Epic 26%–35% Hero Damage.
20% Military Monkey Damage.
+5% Vulnerability Damage from Anti-Materiel Rounds
102.5–125

Lightning Bolt
3 3 squares (2×2 steps) Common 6%–15% Hero Damage. 12.5–35
Rare 16%–25% Hero Damage.
20% Magic Monkey Damage.
52.5–75
Epic 26%–35% Hero Damage.
20% Magic Monkey Damage.
Increase Dark Magic cap by 5.
102.5–125

Sergeants Stripes
3 3 squares (2×2 steps) Common 6%–15% Hero Attack Speed. 12.5–35
Rare 16%–25% Hero Attack Speed.
20% Military Monkey Attack Speed.
52.5–75
Epic 26%–35% Hero Attack Speed.
20% Military Monkey Attack Speed.
+1 shot per burst to Burst-a-thon.[sic]
102.5–125

Ol' Faithful
3 3 squares (2×2 steps) Common 6%–15% Hero Pierce. 12.5–35
Rare 16%–25% Hero Pierce.
20% Primary Monkey Pierce.
52.5–75
Epic 26%–35% Hero Pierce.
20% Primary Monkey Pierce.
10% size to glaives with Honed Edges.
102.5–125

Wheely Fast
3 3 squares (2×2 steps) Common 6%–15% Hero Attack Speed. 12.5–35
Rare 16%–25% Hero Attack Speed.
20% Primary Monkey Attack Speed.
52.5–75
Epic 26%–35% Hero Attack Speed.
20% Primary Monkey Attack Speed.
+2 Tacks from Even More Tacks.
102.5–125

Badge of the Marksman
3 3 squares (3×1 line) Common 6%–15% Hero Pierce. 12.5–35
Rare 16%–25% Hero Pierce.
20% Military Monkey Pierce.
52.5–75
Epic 26%–35% Hero Pierce.
20% Military Monkey Pierce.
Increase Explosion size 10% for Heavy Bombs.
102.5–125

Fist of Fury
3 3 squares (3×1 line) Common 6%–15% Hero Damage. 12.5–35
Rare 16%–25% Hero Damage.
20% Primary Monkey Damage.
52.5–75
Epic 26%–35% Hero Damage.
20% Primary Monkey Damage.
10% Knockback to Boomerangs with Heavy Metal.
102.5–125

Haste Spell
3 3 squares (3×1 line) Common 6%–15% Hero Attack Speed. 12.5–35
Rare 16%–25% Hero Attack Speed.
20% Magic Monkey Attack Speed.
52.5–75
Epic 26%–35% Hero Attack Speed.
20% Magic Monkey Attack Speed.
Increase duration of Stronger Acid by 10%.
102.5–125

Ready to Rumble
4 4 squares (2×2 square) Common 16%–25% Hero Knockback. 12.5–35
Rare 26%–35% Hero Knockback.
5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
52.5–75
Epic 26%–35% Hero Knockback.
5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
+10% to stun chance.
102.5–125

Retro Flair
4 4 squares (2×2 square) Common 11%–20% Collection Range. 12.5–35
Rare 21%–30% Collection Range.
10% XP Value.
52.5–75
Epic 31%–40% Collection Range.
10% XP Value.
XP deals 100% damage to any Bloon it touches while being collected.
102.5–125

Glitter and Gold
4 4 squares (3×2 tee) Common 2%–11% XP Value while a Primary Monkey is on the team. 12.5–35
Rare 11%–20% XP Value while a Primary Monkey is on the team.
10% chance of getting a Primary Monkey when rolling new monkeys.
52.5–75
Epic 21%–30% XP Value while a Primary Monkey is on the team.
10% chance of getting a Primary Monkey when rolling new monkeys.
10% to Primary Monkey chance.
102.5–125

Magical Moxie
4 4 squares (3×2 tee) Common 2%–11% XP Value while a Magic Monkey is on the team. 12.5–35
Rare 11%–20% XP Value while a Magic Monkey is on the team.
10% chance of getting a Magic Monkey when rolling new monkeys.
52.5–75
Epic 21%–30% XP Value while a Magic Monkey is on the team.
10% chance of getting a Magic Monkey when rolling new monkeys.
10% to Magic Monkey chance.
102.5–125

Ranking Officer
4 4 squares (3×2 tee) Common 2%–11% XP Value while a Military Monkey is on the team. 12.5–35
Rare 11%–20% XP Value while a Military Monkey is on the team.
10% chance of getting a Military Monkey when rolling new monkeys.
52.5–75
Epic 21%–30% XP Value while a Military Monkey is on the team.
10% chance of getting a Military Monkey when rolling new monkeys.
10% to Military Monkey chance.
102.5–125

Retro Style
5 5 squares (3×2 arch) Common 1%–10% Luck. 25–70
Rare 11%–20% Luck.
20 additional XP spawn at the begining[sic] of the level.
105–150
Epic 21%–30% Luck.
20 additional XP spawn at the begining[sic] of the level.
30 additional XP spawn at the beginning of the level.
205–250

Green Thumb
5 5 squares (3×2 left-pointing shelf) Common 12%–30% Hero Attack Speed. 25–70
Rare 32%–50% Hero Attack Speed.
20% Hero Crit chance vs Regrow Bloons.
105–150
Epic 52%–70% Hero Attack Speed.
20% Hero Crit chance vs Regrow Bloons.
Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit.
205–250

Can't Hide
5 5 squares (3×2 right-pointing shelf) Common 12%–30% Hero Pierce. 25–70
Rare 32%–50% Hero Pierce.
Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
105–150
Epic 52%–70% Hero Pierce.
Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
Hero attacks have a 20% chance to pass through shields.
205–250

Well Warned
5 5 squares (3×3 cross) Common 3%–12% Hero Crit Chance. 25–70
Rare 13%–22% Hero Crit Chance.
Hero critical hits have a 1% chance to Heal 1 once per milestone.
105–150
Epic 23%–32% Hero Crit Chance.
Hero critical hits have a 1% chance to Heal 1 once per milestone.
+4% to Heal chance.
205–250

Pew Pew Pew!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Attack Speed. 25–70
Rare 32%–50% Hero Attack Speed.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
105–150
Epic 52%–70% Hero Attack Speed.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Attack Speed if all monkeys in the team are Magic.
205–250

Pop Pop Pop!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Pierce. 25–70
Rare 32%–50% Hero Pierce.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
105–150
Epic 52%–70% Hero Pierce.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Pierce if all monkeys in the team are Primary.
205–250

Pow Pow Pow!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Damage. 25–70
Rare 32%–50% Hero Damage.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
105–150
Epic 52%–70% Hero Damage.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Damage if all monkeys in the team are Military.
205–250

Pretty Fly For A Cacti
6 6 squares (3×3 steps) Common 12%–30% Hero Knockback. 25–70
Rare 32%–50% Hero Knockback.
Hero knocks Bloons back 1m when Immune.
105–150
Epic 52%–70% Hero Knockback.
Hero knocks Bloons back 1m when Immune.
Hero deals 10 damage to each Bloon touched when immune.
205–250

That Prickles
6 6 squares (3×3 steps) Common 21%–30% Immunity Duration. 25–70
Rare 31%–40% Immunity Duration.
Hero knocks Bloons back 1m when Immune.
105–150
Epic 41%–50% Immunity Duration.
Hero knocks Bloons back 1m when Immune.
Hero deals 10 damage to each Bloon touched when immune.
205–250

Ultimate Showdown
6 6 squares (4×2 trapezoid) Common 12%–30% Hero Damage. 25–70
Rare 32%–50% Hero Damage.
20% Hero Boss Damage.
105–150
Epic 52%–70% Hero Damage.
20% Hero Boss Damage.
Hero gains 50% Attack Speed for 10 seconds when a boss fight starts.
205–250

Nick Of Time
6 6 squares (4×3 cross) Common 2%–11% Evasion. 50–140
Rare 12%–21% Evasion.
Deal 30 damage to the attacking Bloon after a successful dodge.
210–300
Epic 22%–31% Evasion.
Deal 30 damage to the attacking Bloon after a successful dodge.
100% movement speed for 3 seconds on a successful dodge.
410–500

Tough Road Ahead
8 8 squares (4×2 rectangle) Common 11%–20% XP Value. 50–140
Rare 21%–30% XP Value.
Heal 1 HP on level up.
210–300
Epic 31%–40% XP Value.
Heal 1 HP on level up.
Heal 1 more HP on level up.
410–500

The Friendly Bloon
8 8 squares (4×3 sigmoid) Common 11%–20% XP Value. 50–140
Rare 21%–30% XP Value.
Gain 50% XP Value during boss fights.
210–300
Epic 31%–40% XP Value.
Gain 50% XP Value during boss fights.
Gain 50% Luck during boss fights.
410–500

Feeling Lucky
8 8 squares (5×3 hook) Common 6%–15% Luck. 50–140
Rare 16%–25% Luck.
Start with 100% Temp HP.
210–300
Epic 26%–35% Luck.
Start with 100% Temp HP.
You can have 1 additional Temp HP at a time.
410–500

Off On An Adventure
9 9 squares (3×3 square) Common Earn 5.5%–10% more Gold from games. 50–140
Rare Earn 10.5%–15% more Gold from games.
Bags and Chests drop 10% more Gold Coins.
210–300
Epic Earn 15.5%–20% more Gold from games.
Bags and Chests drop 10% more Gold Coins.
Bags and Chests drop 10% more Gold Coins.
410–500

Trivia

  • Many stickers that have similar effects also have similar art styles, names, or other characteristics:
    • Fist of Fury, Glitter and Gold, Ol' Faithful, and Wheely Fast all have a similar art style and benefit Primary Monkeys.
    • Badge of the Marksman, Badge of Valor, Ranking Officer, and Sergeants Stripes all have a similar art style and benefit Military Monkeys.
    • A Little Magic, Haste Spell, Lightning Bolt, and Magical Moxie all have a similar art style and benefit Magic Monkeys.
    • Retro Flair, Retro Pizazz, and Retro Style all have a similar art style and the word "Retro" in the name, and generate experience.
    • Pew Pew Pew!, Pop Pop Pop!, and Pow Pow Pow! all have similar names and art styles, the exact same shape, and their effects are all variants of each other: the base effect buffs one of the Hero's stats, the Rare effect buffs movement speed when all Monkeys in the team belong to the same category, and the Epic effect buffs one of the entire team's stats if all Monkeys in the team belong to a specific category.
    • Tough Road Ahead and Well Warned have similar art styles to each other, and both have effects that heal the Hero.
    • Pretty Fly For A Cacti, Ready to Rumble, and That Prickles all have a similar art style and effects involving knockback.

Unused content

Sticker images

There are 21 sticker textures that are not assigned to any stickers. Out of these, two of them are early versions of finalized stickers (Glow Up and Ready to Rumble), most of them have a different outline style, and most of them use a similar art style (unlike the final stickers, which come in a variety of art styles). Version 0.9 removed all of these from the game files except ui_sticker_placeholder.png.

Sticker shapes

All shapes that stickers can have are pre-defined in the game's data. These icons are not used by any of them.