Map: Difference between revisions
there's already a list of maps in btd6, we don't need this |
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==''Bloons Card Storm''== | ==''Bloons Card Storm''== | ||
[[File:BCS MapIcon.png|50px|right]] | |||
Maps in ''[[Bloons Card Storm]]'' have different themes and layouts, with some being inspired by maps previously appearing in ''Bloons TD 6''. A map is rolled at random when a match starts, and each player has one veto that can re-roll the map. Each map comes with a special effect that affects both players, such as [[High Finance (BCS)|increasing the amount of gold they start with]] or [[Workshop (BCS)|letting them start with an extra card]]. | |||
In the First Look and Full Playable builds, all maps had the same visual appearance as Monkey Meadow. Screenshots on the game's Steam page were the first to reveal what different maps look like in gameplay. | |||
==Lists of maps== | ==Lists of maps== | ||
Revision as of 06:26, 2 September 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short |
Maps (also called tracks) are a core game mechanic in the Bloons TD series and in Bloons Card Storm. The Bloons travel down the path from the entrance to the exit, and it is the player's goal to pop them before they escape.
Bloons TD series
Maps in the Bloons TD series come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective.
Paths
| This section is empty. You can help out by adding to it. |
Terrain
Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of land. The most common types of terrain are:
- Land — allows terrestrial towers
- Track — the area under the path that only allows certain towers and placeable items
- Water — allows aquatic towers
- Lava (Bloons Adventure Time TD) — Allows lavawalking towers and characters with lava placement trinkets.
Difficulty
Maps are divided into different categories based on their difficulty according to the developers. Generally, harder maps have multiple paths, shorter paths, limited space for towers, obstacles, etc. Harder maps give better rewards. In BTD6, harder maps also give more XP for player levels, towers, and Heroes.
Line of sight
In BTD6, BATTD, and Battles 2, many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated areas that allow towers to see over obstacles.
Removables
In BTD6, BATTD, and Battles 2, some maps have objects that can be removed by spending cash. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions, such as replacing water with land.
Bloons Card Storm

Maps in Bloons Card Storm have different themes and layouts, with some being inspired by maps previously appearing in Bloons TD 6. A map is rolled at random when a match starts, and each player has one veto that can re-roll the map. Each map comes with a special effect that affects both players, such as increasing the amount of gold they start with or letting them start with an extra card.
In the First Look and Full Playable builds, all maps had the same visual appearance as Monkey Meadow. Screenshots on the game's Steam page were the first to reveal what different maps look like in gameplay.