Vortex (BTD6): Difference between revisions

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Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby [[Tower|Towers]] including [[Paragon|Paragons]]. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.
Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby [[Tower|Towers]] including [[Paragon|Paragons]]. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.
Most [[Boss Bloon Event]]s featuring Vortex have [[challenge rule]]s that increase Bloon Speed and MOAB Speed.


==Mechanics==
==Mechanics==


=== Storm Pulse ===
=== Storm pulse ===
Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 80 unit radius including spikes placed by [[Spike Factory (BTD6)|Spike Factories]] and collectibles from [[Banana Farm (BTD6)|Banana Farm]] and [[Bloon Trap (BTD6)|Bloon Trap]]. [[Power|Powers]] such as [[Camo Trap]] are unaffected.
Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 80 unit radius including spikes placed by [[Spike Factory (BTD6)|Spike Factories]] and collectibles from [[Banana Farm (BTD6)|Banana Farm]] and [[Bloon Trap (BTD6)|Bloon Trap]]. [[Power|Powers]] such as [[Camo Trap]] are unaffected.


=== Slipstream ===
=== Slipstream ===
While Vortex is alive on the map, all Bloons spawn with a 2.5x speed boost which goes away upon touching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not lead them to touch Vortex.
While Vortex is alive on the map, all Bloons have a 2.speed boost that goes away upon reaching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not reach Vortex.


=== Skulls ===
=== Skulls ===
Vortex has several behaviors upon reaching a skull on its health bar. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.


==== Vortex Shield ====
==== Shield ====
{{Incomplete|Incomplete list of attacks that damage through shield}}
{{Incomplete|Incomplete list of attacks that damage through shield}}
When a skull is reached, Vortex is protected by a shield for 6 seconds which causes most projectiles to deflect away from Vortex, not harming it. Some attacks can penetrate the shield, including:
When a skull is reached, Vortex is protected by a shield for 6 seconds which causes most projectiles to deflect away from Vortex, not harming it. Some attacks can penetrate the shield, including:


* The main attacks from [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Mortar Monkey (BTD6)|Mortar Monkey]]
*Any attacks that deal damage to the target directly without using a projectile, such as [[Sniper Monkey (BTD6)|Sniper Monkey]] shots and [[Captain Churchill (BTD6)|Captain Churchill]]'s Machine Gun
* [[Ballistic Missile (BTD6)|Ballistic Missile's]] missiles and the [[First Strike Capability (BTD6)|First Strike Capability]] ability
*[[Mortar Monkey (BTD6)|Mortar Monkey]] shells
* [[Ballistic Missile (BTD6)|Ballistic Missile]]'s missiles
*The [[First Strike Capability (BTD6)|First Strike Capability]] and [[Nautic Siege Core|Final Strike]] abilities
* [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and [[Ray of Doom (BTD6)|Ray of Doom]]'s beams (not Plasma Accelerator's focus point)
* [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and [[Ray of Doom (BTD6)|Ray of Doom]]'s beams (not Plasma Accelerator's focus point)
* [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon's]] abilities
* [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon]]'s abilities
*[[Heart of Thunder (BTD6)|Heart of Thunder]] lightning


==== Stun ====
====Shockwave====
When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from [[Geraldo's Shop]] even if [[Geraldo (BTD6)|Geraldo]] is stunned. When a tower is stunned, all of its sub-towers also become stunned. [[Heli Pilot (BTD6)|Heli Pilots]] and [[Monkey Ace (BTD6)|Monkey Aces]] are only stunned if their heli-pad or runway is in range, respectively. [[Master Builder|Master Builder's]] Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug.
When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from [[Geraldo's Shop]] even if [[Geraldo (BTD6)|Geraldo]] is stunned. When a tower is stunned, all of its sub-towers also become stunned. [[Heli Pilot (BTD6)|Heli Pilots]] and [[Monkey Ace (BTD6)|Monkey Aces]] are only stunned if their heli-pad or runway is in range, respectively. [[Master Builder]]'s Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug. The stun duration and radius of the shockwave increase at higher tiers.


The stun duration and radius depend on the type and tier of Vortex.
==Stats==
{| class="wikitable"
===Normal===
!Type
{{BTD6 boss bloon health
|20000
|62800|294000|628000|2512000}}
{{BTD6 boss bloon speed
|3.6|3.6|3.9|4.05
|4.2}}
{|class="wikitable stat" style="text-align:center"
|+Shockwave
!Tier
!Tier
!Stun Duration
!Duration
!Stun Radius
!Radius
|-
|-
| rowspan="5" |Normal
!1
|1
|16s
|16s
|60 units
|60 units
|-
|-
|2
!2
|19s
|19s
|65 units
|65 units
|-
|-
|3
!3
|21s
|21s
|70 units
|70 units
|-
|-
|4
!4
|24s
|24s
|75 units
|75 units
|-
|-
|5
!5
|27s
|27s
|80 units
|80 units
|}
===Elite===
{{BTD6 boss bloon health
|41800|251000|1675000|6700000|33500000}}
{{BTD6 boss bloon speed
|3.75|4.05|4.5|4.65|4.8}}
{|class="wikitable stat" style="text-align:center"
|+Shockwave
!Tier
!Duration
!Radius
|-
|-
| rowspan="5" |Elite
|1
|1
|18s
|18s
Line 91: Line 112:
|80 units
|80 units
|}
|}
==== Knockback ====
Upon reaching each skull, Vortex is knocked 100 units back on its track.
=== Increased Bloon Speed ===
While not a property of Vortex as such, most [[Boss Event|Boss Events]] featuring Vortex have increased Bloon Speed and MOAB Speed as game modifiers.
==Stats==
===Normal===
{{BTD6 boss bloon health
|20000
|62800|294000|628000|2512000}}
{{BTD6 boss bloon speed
|3.6|3.6|3.9|4.05
|4.2}}
===Elite===
{{BTD6 boss bloon health
|41800|251000|1675000|6700000|33500000}}
{{BTD6 boss bloon speed
|3.75|4.05|4.5|4.65|4.8}}
==Round changes==
==Round changes==
When facing Vortex, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Vortex, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
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==Navigation==
==Navigation==
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}
{{vortex nav}}

Revision as of 16:47, 14 September 2024

Vortex
Deadly Master of Air
Skulls 3 (normal)
7 (elite)
Theme Primal One
Introduced Version 31.0
Description
• Vortex moves like lightning and speeds other Bloons along!
• When each health bar skull is reached, Vortex shields itself and sends out a shockwave that stuns nearby Towers before retreating up the track.
• Vortex emits a regular storm pulse, destroying projectiles, including any non-Powers on the track.

Vortex, titled Deadly Master of Air, is a Boss Bloon in Bloons TD 6, introduced in version 31.0. It is the third boss introduced to the game.

Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby Towers including Paragons. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.

Most Boss Bloon Events featuring Vortex have challenge rules that increase Bloon Speed and MOAB Speed.

Mechanics

Storm pulse

Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 80 unit radius including spikes placed by Spike Factories and collectibles from Banana Farm and Bloon Trap. Powers such as Camo Trap are unaffected.

Slipstream

While Vortex is alive on the map, all Bloons have a 2.5× speed boost that goes away upon reaching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not reach Vortex.

Skulls

Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.

Shield

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Incomplete list of attacks that damage through shield

When a skull is reached, Vortex is protected by a shield for 6 seconds which causes most projectiles to deflect away from Vortex, not harming it. Some attacks can penetrate the shield, including:

Shockwave

When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from Geraldo's Shop even if Geraldo is stunned. When a tower is stunned, all of its sub-towers also become stunned. Heli Pilots and Monkey Aces are only stunned if their heli-pad or runway is in range, respectively. Master Builder's Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug. The stun duration and radius of the shockwave increase at higher tiers.

Stats

Normal

Base health
Tier 1-player 2-player 3-player 4-player
1 20,000 24,000 28,000 32,000
2 62,800 75,360 87,920 100,480
3 294,000 352,800 411,600 470,400
4 628,000 753,600 879,200 1,004,800
5 2,512,000 3,014,400 3,516,800 4,019,200
Speed
Tier Base speed Red Bloon speed
1 3.6 0.144×
2 3.6 0.144×
3 3.9 0.156×
4 4.05 0.162×
5 4.2 0.168×
Shockwave
Tier Duration Radius
1 16s 60 units
2 19s 65 units
3 21s 70 units
4 24s 75 units
5 27s 80 units

Elite

Base health
Tier 1-player 2-player 3-player 4-player
1 41,800 50,160 58,520 66,880
2 251,000 301,200 351,400 401,600
3 1,675,000 2,010,000 2,345,000 2,680,000
4 6,700,000 8,040,000 9,380,000 10,720,000
5 33,500,000 40,200,000 46,900,000 53,600,000
Speed
Tier Base speed Red Bloon speed
1 3.75 0.15×
2 4.05 0.162×
3 4.5 0.18×
4 4.65 0.186×
5 4.8 0.192×
Shockwave
Tier Duration Radius
1 18s 60 units
2 21s 65 units
3 24s 70 units
4 27s 75 units
5 30s 80 units

Round changes

When facing Vortex, several rounds are changed from the standard roundset.

Round Change
5 6 additional Yellow Bloons
12 Blue, Green, and Yellow Bloons replaced by Green, Yellow, and Pink Bloons respectively
24 Camo Green Bloon replaced by Camo Yellow Bloon, Blue Bloons replaced by Pink Bloons
30 4 additional Yellow Bloons, 5 additional Pink Bloons
40 MOAB replaced by 6 Ceramic Bloons
41 60 additional Pink Bloons
60 BFB replaced by 6 MOABs
80 ZOMG replaced by 6 BFBs
100 BAD replaced by 4 ZOMGs and 6 DDTs

Strategy

For more in-depth strategies, see Strategy:Vortex (BTD6).
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: this section should have a few basic pointers, while the strategy page should go in-depth

Screenshots

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Artwork and icons

Template:Vortex nav