Midnight Mansion: Difference between revisions

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==Layout==
==Layout==
Midnight Mansion has 2 entrances and exits, with the 2 lanes overlapping at the top. The top and bottom flames are active on rounds 1+4n and 2+4n, while the left and right flames are active on rounds 3+4n and 4n, with all of them blocking line-of-sight for many towers. The walls block line-of-sight as well, limiting the effectiveness of some strategies. There are two drawers, one on the top-left and on the top-right, each costing $250 to remove. These are the only places where [[Mermonkey (BTD6)|Mermonkeys]], [[Spike Factory (BTD6)|Spike Factories]], [[Monkey Village (BTD6)|Monkey Villages]], [[Mortar Monkey (BTD6)|Mortar monkeys]], [[Super Monkey (BTD6)|Super Monkeys]], [[Monkey Ace (BTD6)|Monkey Aces]], [[Pat Fusty (BTD6)|Pat Fusty]], and [[Captain Churchill (BTD6)|Captain Churchill]] can be placed on, with only one of the aforementioned towers being able to fit on each box at a time. Strangely, [[Rosalia (BTD6)|Rosalia]] can be placed throughout the map despite having a larger footprint than the aforementioned towers/heroes. Uniquely among all maps, [[Heli Pilot (BTD6)|Heli Pilots]] and [[Banana Farm (BTD6)|Banana Farms]] cannot be placed anywhere on this map. There are three portals on this map, one for each entrance and one for both exits, with Bloons being immune for a short time while entering from the entrance portals.  
Midnight Mansion has 2 entrances and exits, with the 2 lanes overlapping at the top. The top and bottom flames are active on rounds 1+4n and 2+4n, while the left and right flames are active on rounds 3+4n and 4n, with all of them blocking line-of-sight for many towers. The walls block line-of-sight as well, limiting the effectiveness of some strategies. There are two drawers, one on the top-left and on the top-right, each costing $250 to remove. These are the only places where [[Mermonkey (BTD6)|Mermonkeys]], [[Spike Factory (BTD6)|Spike Factories]], [[Monkey Village (BTD6)|Monkey Villages]], [[Mortar Monkey (BTD6)|Mortar Monkeys]], [[Super Monkey (BTD6)|Super Monkeys]], [[Monkey Ace (BTD6)|Monkey Aces]], [[Pat Fusty (BTD6)|Pat Fusty]], and [[Captain Churchill (BTD6)|Captain Churchill]] can be placed on, with only one of the aforementioned towers being able to fit on each box at a time. Strangely, [[Rosalia (BTD6)|Rosalia]] can be placed throughout the map despite having a larger footprint than the aforementioned towers/heroes. Uniquely among all maps, [[Heli Pilot (BTD6)|Heli Pilots]] and [[Banana Farm (BTD6)|Banana Farms]] cannot be placed anywhere on this map. There are three portals on this map, one for each entrance and one for both exits, with Bloons being immune for a short time while entering from the entrance portals.  


==Strategy==
==Strategy==
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===Recommended towers and upgrades===
===Recommended towers and upgrades===
*[[Sauda (BTD6)|Sauda]] — A beginner-friendly starting tower. She should be placed in the top left or top right corner, and in the late-game she works well with support options that stun Bloons and blimps, especially [[Super Glue (BTD6)|Super Glue]].
*[[Sauda (BTD6)|Sauda]] — A beginner-friendly starting tower. She should be placed in the top left or top right corner, and in the late-game she works well with support options that stun Bloons and blimps, especially [[Super Glue (BTD6)|Super Glue]]. Her Sword Charge ability also does double damage on the top portion of the track due to the overlapping there, further improving her capability on this map.
*[[Monkey Ace (BTD6)|Monkey Ace]]s — Global range is very valuable on this map, so it's worth clearing the drawers to place these. [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] is good for the early-mid game.
*[[Monkey Ace (BTD6)|Monkey Ace]]s — Global range is very valuable on this map, so it's worth clearing the drawers to place these. [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] is good for the early-mid game.