Ravine: Difference between revisions

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'''Ravine''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v23.0|version 23.0]].
'''Ravine''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v23.0|version 23.0]]. It takes place at a ravine with a river running through it. The gap is spanned by three bridges, and there are medieval-themed objects scattered around it such as swords and shields.


==Layout==
==Layout==
There are two alternating entrances and four exits on this map. On odd rounds, the bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking. There is a sword that will fly out towards the strongest bloon on the screen after 24 clicks, dealing 3 damage to the bloon. The sword is required to beat round 7 in CHIMPS mode.
There are two alternating entrances and four exits on this map. On odd rounds, the Bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the Bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking.
 
There is a sword near the top of the map that will fly out towards the strongest Bloon on the screen after 24 clicks, dealing 3 damage to it.


==Strategy==
==Strategy==
Ravine is by consensus the second hardest map in BTD6, only after [[Bloody Puddles]]. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies. The map was impossible on CHIMPS on release due to the sword's feature not having been added and round 7 not being passable.
Ravine is by consensus the second hardest map in BTD6, only after [[Bloody Puddles]]. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies.
 
The sword is required to beat round 7 in [[CHIMPS]] mode.


===Recommended towers and upgrades===
===Recommended towers and upgrades===

Revision as of 05:41, 8 October 2024

Ravine
Difficulty Expert
Music Tribes & Tribulations
Default Co-op division Free-for-all
Introduced Version 23.0
Entrances 2 Exits 4
Junctions 2 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Left left10.09.18.0
Left right11.110.18.9
Right left15.113.712.1
Right right17.015.513.6

Ravine is an Expert map in Bloons TD 6, introduced in version 23.0. It takes place at a ravine with a river running through it. The gap is spanned by three bridges, and there are medieval-themed objects scattered around it such as swords and shields.

Layout

There are two alternating entrances and four exits on this map. On odd rounds, the Bloons spawn on the right entrance, later splitting into the left and the right. On even rounds, the Bloons spawn on the left, likewise splitting up into different paths soon after entering the map. There are 3 bridges with 6 walls in addition to trees, significantly blocking the line of sight of towers. The low elevation of the water fully blocks all water towers placed there that cannot function over walls from attacking.

There is a sword near the top of the map that will fly out towards the strongest Bloon on the screen after 24 clicks, dealing 3 damage to it.

Strategy

Ravine is by consensus the second hardest map in BTD6, only after Bloody Puddles. The many line-of-sight blockers, in addition to the Bloons coming from alternating paths and splitting off from them, hinder the effectiveness of almost all strategies.

The sword is required to beat round 7 in CHIMPS mode.

Name Portrait Reasoning
Corvus Spear trivializes most of the early game, with Ancestral Might defeating round 40 easily. Active management of him into the mid-game, farming mana while using spells when needed, allows for the saveup to many towers that will assist to this map's difficult late-game, such as Sky Shredder and Prince of Darkness. Coupled with Spiked Balls/Spiked Mines, he also simplifies the late game by deleting large about of RBE with Ancestral Might and Overload.
Spiked Balls, Spiked Mines Ravine's map layout makes it easy for Bloons to leak, especially on the very short leftmost path. Spiked Balls and Spiked Mines do a good job tanking those Bloons, and they pair well with Corvus, who does tremendous mid-game and late-game damage but leaks Bloons from time to time.
Sauda The overlapping tracks makes it a really good map for her and her lvl 10 ability, sword charge, and she can be a really good alternative for Corvus, Geraldo and Psi, which are also really good on this map. She also helps in the saveup for a tier 5, sky shredder for example, and in the late game.
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The editor that added this notice elaborates: Odyssey statue

In other languages

Language Name Notes
Arabic إفجيج
Danish Kløft
German Schlucht
Spanish Desfiladero
Spanish (LA) Desfiladero
Finnish Rotko
French Ravin
Italian Baratro
Japanese 渓谷
Korean 협곡
Dutch Ravine
Norwegian Ravine
Polish Jar
Portuguese (Brazil) Ravina
Russian Лощина
Swedish Ravin
Thai ธารน้ำกลางหุบเขา
Turkish Yarık
Chinese (simplified) 峡谷
Chinese (traditional) 深谷
This list was last updated for: version 43.2

References