Middle of the Road: Difference between revisions
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==Layout== | ==Layout== | ||
Bloons enter from the left, make loops around the obstacles, and exit at roughly the same spot. Unlike in End Of The Road, the entrance and exit are not close enough for entering Bloons to immediately consume the [[Pre-game Prep]] spikes. The 6 buildings, water tower, windmill, and parking station all block line-of-sight, making this map arguably the most severely restricted Beginner map in terms of line-of-sight. The water tower can support 1 tower up to the size of [[Super Monkey (BTD6)|Super Monkey]], and the tower placed there is not blocked by line-of-sight. There is also a small pool near the bottom-right that allows water towers to function. | Bloons enter from the left, make loops around the obstacles, and exit at roughly the same spot. Unlike in End Of The Road, the entrance and exit are not close enough for entering Bloons to immediately consume the [[Pre-game Prep]] spikes. The 6 buildings, water tower, windmill, and parking station all block line-of-sight, making this map arguably the most severely restricted Beginner map in terms of line-of-sight. The water tower (located near the top-right) can support 1 tower up to the size of [[Super Monkey (BTD6)|Super Monkey]], and the tower placed there is not blocked by line-of-sight. There is also a small pool near the bottom-right that allows water towers to function. | ||
==Strategy== | ==Strategy== | ||