{{BTD6 tower changes|quote=Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.|version=38.0|tower=Dart Monkey|changes 1 tiers=3XX|changes 1=*{{buff|3xx Spike-o-pult now allows re-hitting targets after bounces}}|cost 1 prev=350000|cost 1 curr=325000|changes 2 tiers=Paragon|changes 2=*{{buff|Paragon cost|$350,000|$325,000}}}}
{{BTD6 tower changes|quote=Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.|version=38.0|tower=Boomerang Monkey|changes 1 tiers=XX1,XX2,XX3,XX4,XX5,301,401,501,031,041,051|changes 1=*{{buff|xx1 Long Range Rangs range bonus increased|15%|33%}}|changes 2 tiers=501|changes 2=*{{buff|501 Glaive Lord radius increase from LRR increased|15%|33%}}|changes 3 tiers=050|changes 3=*{{nerf|050 Perma-Charge ability cooldown|40s|45s}}|changes 4 tiers=Paragon|changes 4=*{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
*{{nerf|Paragon cost|$325,000|$350,000}}}}
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes|quote=We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.|version=38.0|tower=Bomb Shooter|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Really Big Bombs now pushes back Bloons by 10 units}}|changes 2 tiers=4XX|changes 2=*{{buff|4xx Bloon Impact stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}|changes 3 tiers=5XX|changes 3=*{{buff|5xx Bloon Crush pushes back MOAB class by half this amount|note=pushes back MOAB class by 5 units}}|changes 4 tiers=XX4,XX5|changes 4=*{{buff|xx4 Recursive Cluster cluster pierce multiplier increased|*3|*4}}}}
== Video ==
{{Youtube|Bz4WKbBXP20}}{{Clear}}
== External links ==
== External links ==
[https://www.reddit.com/r/btd6/comments/159tbij/bloons_td_6_update_notes_version_380/ Official patch notes on Reddit]
[https://www.reddit.com/r/btd6/comments/159tbij/bloons_td_6_update_notes_version_380/ Official patch notes on Reddit]