Pink Bloon (BCS): Difference between revisions

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==Tips==
==Tips==
*The Pink Bloon is best used as a finisher; if the opponent has 100 or less health, or if the 0 delay rush would leave 100 health, a single Pink Bloon is enough to defeat the opponent, assuming no Defenders or Shields are present or active.
*The Pink Bloon is best used as a finisher; if the opponent has 100 or less health, or if the 0 delay rush would leave 100 health, a single Pink Bloon is enough to defeat the opponent, assuming no Defenders or Shields are present or active, nor [[Quincy (BCS)|Quincy]]'s passive ability.
**Storing multiple Pinks can be helpful to finish off an opponent at higher thresholds, if you can afford them all in one turn: 200 or less health with two Pinks, 300 or less health with three Pinks.
**Storing multiple Pinks can be helpful to finish off an opponent at higher thresholds, if you can afford them all in one turn: 200 or less health with two Pinks, 300 or less health with three Pinks.
**You can combine with [[Bloon Strike]](s) to do enough damage to the hero, allowing the Pink Bloon to finish them off.
*As a type of Bloon, Pinks also generate Bloontonium and can be affected by health-boosting effects. However, [[Quincy (BCS)|Quincy]]'s passive can reduce the HP of the Pink Bloon, reducing it to 90 health.
**[[Fortify]] improves its HP by +50 for cheap. Avoid [[Improved Fortification]], because this nullifies the Pink Bloon's unique 0 delay.
*The best defense against a Pink Bloon is to use Defenders or Shields.
*The best defense against a Pink Bloon is to use Defenders or Shields.