Strategy:Bloons TD 6: Difference between revisions
No edit summary |
mNo edit summary |
||
| Line 213: | Line 213: | ||
|[[Spectre (BTD6)|Spectre]] | |[[Spectre (BTD6)|Spectre]] | ||
|[[File:BTD6 004-MonkeyAce.png|x50px]] | |[[File:BTD6 004-MonkeyAce.png|x50px]] | ||
|Spectre easily solos the first 80 rounds on nearly all maps, thus making it optimal to simplify Hard mode and Alternate Bloons Rounds. It still holds up relatively well in the 80s, but falls off in the 90s while requiring [[Monkey Intelligence Bureau|MIB]] for DDTs. It also transitions well into its Tier 5, [[Flying Fortress (BTD6)|Flying Fortress]], which is a simple guaranteed win in Impoppable (and affordable with farming) but generally unaffordable in CHIMPS. | |Spectre easily solos the first 80 rounds on nearly all maps, thus making it optimal to simplify Hard mode and Alternate Bloons Rounds. It still holds up relatively well in the 80s, but falls off in the 90s while requiring [[Monkey Intelligence Bureau (BTD6)|MIB]] for DDTs. It also transitions well into its Tier 5, [[Flying Fortress (BTD6)|Flying Fortress]], which is a simple guaranteed win in Impoppable (and affordable with farming) but generally unaffordable in CHIMPS. | ||
|} | |} | ||