Ceramic Bloon (BTD6): Difference between revisions

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==Super Ceramic Bloons==
==Super Ceramic Bloons==
Ceramic Bloons are replaced with '''Super Ceramic Bloons''' starting on round 81. Super Ceramics have 60 health instead of the usual 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|Fortified]]) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, with later rounds reducing all cash per pop). All non-[[MOAB-Class Bloon]]s starting on round 81 only spawn one child Bloon when popped, so Super Ceramic Bloons only spawn one [[Rainbow Bloon (BTD6)|Rainbow Bloon]], that Rainbow Bloon only spawns one [[Zebra Bloon (BTD6)|Zebra Bloon]], that Zebra Bloon only spawns one [[White Bloon (BTD6)|White Bloon]],<!--must specify how Zebras interact with Super Ceramic rules; this is specifically different to the typical layering system because a Zebra has two unique bloon children--> and so on. Leaking a Super Ceramic Bloon removes 65 lives (75 if Fortified), which is less than their actual RBE (68 and 128, respectively). Super Ceramics are otherwise identical to regular Ceramics.
Ceramic Bloons are replaced with '''Super Ceramic Bloons''' starting on round 81. Super Ceramics have 60 health instead of the usual 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|Fortified]]) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, with later rounds reducing all cash per pop). All non-[[MOAB-Class Bloon]]s starting on round 81 only spawn one child Bloon when popped, so Super Ceramic Bloons only spawn one [[Rainbow Bloon (BTD6)|Rainbow Bloon]], that Rainbow Bloon only spawns one [[Zebra Bloon (BTD6)|Zebra Bloon]], that Zebra Bloon only spawns one {{B|Black Bloon|BTD6}},<!--must specify how Zebras interact with Super Ceramic rules; this is specifically different to the typical layering system because a Zebra has two unique bloon children--> and so on. Leaking a Super Ceramic Bloon removes 65 lives (75 if Fortified), which is less than their actual RBE (68 and 128, respectively). Super Ceramics are otherwise identical to regular Ceramics.


==Round appearances==
==Round appearances==

Revision as of 15:07, 25 January 2025

Ceramic Bloon
Health 10(normal)
20(Fortified)
RBE 104(normal)
114(Fortified)
68(normal, rounds 81+)
128(Fortified, rounds 81+)
Layers 9
Strong priority 9 (normal)
9.5(Fortified)
Speed 62.5 units per second
(×2.5 Red Bloon speed)
Radius 8 units
Immunity —
Parent of Rainbow Bloon ×2
Child of MOAB, DDT

The Ceramic Bloon is a type of Bloon in Bloons TD 6. Ceramic Bloons start appearing on Round 38, or Round 32 in Alternate Bloons Rounds. They are the first type of Bloon encountered which may take multiple hits to pop. When popped, Ceramic Bloons release 2 Rainbow Bloons before round 81, or 1 Rainbow Bloon on round 81 and after. Ceramic Bloons are vulnerable to towers that deal extra Ceramic damage.

Ceramic Bloons may have the Fortified property; Fortified Ceramic Bloons have twice as much health as their non-Fortified counterparts.

Super Ceramic Bloons

Ceramic Bloons are replaced with Super Ceramic Bloons starting on round 81. Super Ceramics have 60 health instead of the usual 10 (120 instead of 20 when Fortified) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, with later rounds reducing all cash per pop). All non-MOAB-Class Bloons starting on round 81 only spawn one child Bloon when popped, so Super Ceramic Bloons only spawn one Rainbow Bloon, that Rainbow Bloon only spawns one Zebra Bloon, that Zebra Bloon only spawns one Black Bloon, and so on. Leaking a Super Ceramic Bloon removes 65 lives (75 if Fortified), which is less than their actual RBE (68 and 128, respectively). Super Ceramics are otherwise identical to regular Ceramics.

Round appearances

Template:BTD6 round list by type

Quotes

“
Ceramic Bloons are covered in a shell of hardened clay, and take several hits to pop.
— Tutorial
”