Artifact: Difference between revisions
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Added the list of artifacts unlocked by default, before it gets lost. |
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{{lede image|BTD6 ArtifactsBtn.png|Artifacts icon}} | {{lede image|BTD6 ArtifactsBtn.png|Artifacts icon}} | ||
'''Artifacts''' are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''. | '''Artifacts''' are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''. | ||
When starting a campaign,in addition to their Hero's artifact, players can select up to 3 artifacts to add to their party as long their combined costs are 9 Artifact Power or less. Common Artifacts cost 3 Power, Rare needs 6, and Legendary Artifacts 9. Some Some starting Artifacts are unlocked by default: | |||
* [[Bouncing Projectiles]] Legendary | |||
* [[Ceramic Chunker]] Rare | |||
* [[Frosted Tips]] Common | |||
* [[One Shot]] Rare | |||
* [[Slower Is Harder]] Common | |||
* [[Spirit of Adventure]] Rare | |||
* [[Swelling Spikes]] Common | |||
* [[Wacky Wibbly Wavey]] Common | |||
The rest of the Artifacts need to be unlocked by "extracting" them from an campaign after beating a stage. The extracted Artifact will be lost during the active campaign but it will be able to be used as an starting Artifact in future campaigns. | |||
==List of Artifacts== | ==List of Artifacts== | ||
Revision as of 02:37, 5 February 2025
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Artifacts are a game mechanic in the Rogue Legends campaign of Bloons TD 6.
When starting a campaign,in addition to their Hero's artifact, players can select up to 3 artifacts to add to their party as long their combined costs are 9 Artifact Power or less. Common Artifacts cost 3 Power, Rare needs 6, and Legendary Artifacts 9. Some Some starting Artifacts are unlocked by default:
- Bouncing Projectiles Legendary
- Ceramic Chunker Rare
- Frosted Tips Common
- One Shot Rare
- Slower Is Harder Common
- Spirit of Adventure Rare
- Swelling Spikes Common
- Wacky Wibbly Wavey Common
The rest of the Artifacts need to be unlocked by "extracting" them from an campaign after beating a stage. The extracted Artifact will be lost during the active campaign but it will be able to be used as an starting Artifact in future campaigns.
List of Artifacts
Function: CargoSQLQuery::run Query: SELECT CONCAT("File:", image, "") AS `Icon`,GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Common`,GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Rare`,GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Legendary` FROM `cargo__btd6_artifacts` `btd6_artifacts` WHERE type != "Boost" GROUP BY `Icon` ORDER BY CONCAT("File:", image, ""),GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") LIMIT 100
Boosts
Function: CargoSQLQuery::run Query: SELECT CONCAT("File:", image, "") AS `Icon`,GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Common`,GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Rare`,GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Legendary` FROM `cargo__btd6_artifacts` `btd6_artifacts` WHERE type = "Boost" GROUP BY `Icon` ORDER BY CONCAT("File:", image, ""),GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") LIMIT 100
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