Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions

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Changes: some fixes, also dunno how they'll inherit the buffs/nerfs
m update out
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{{Future}}
{{BTDB2 update info
{{BTDB2 update info
|version=4.6
|version=4.6
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}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
'''Version 4.6''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It introduces a new [[Agent (Battles 2)|Agent]], the [[Tech Bot (Battles 2)|Tech Bot]], a new cosmetic type called [[Title]]s, new [[Clan (Battles 2)|Clan]] cosmetics, along with other additions and major balance changes.
'''Version 4.6''' is a major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It introduces a new [[Agent (Battles 2)|Agent]], the [[Tech Bot (Battles 2)|Tech Bot]], a new cosmetic type called [[Title]]s, new [[Clan (Battles 2)|Clan]] cosmetics, along with other additions and major balance changes.


==Additions==
==Additions==
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==Changes==
==Changes==
===[[Bloon send]]s===
===[[Bloon send]]s===
{{BTDB2 changes|version=4.6|name=Bloon send|version note=upcoming
{{BTDB2 changes|version=4.6|name=Bloon send
|quote=We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
|quote=We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
|changes=
|changes=
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}}
}}
===[[Up On The Roof]]===
===[[Up On The Roof]]===
{{BTDB2 changes|version=4.6|names=Up On The Roof, Hall of Masters|version note=upcoming
{{BTDB2 changes|version=4.6|names=Up On The Roof, Hall of Masters
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|changes=
|changes=
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}}
}}
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey
|quote=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.  
|quote=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.  
|base cost before=150|base cost after=200
|base cost before=150|base cost after=200
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===[[Ice Monkey (Battles 2)|Ice Monkey]]===
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{research|Ice x3x, x4x, x5x soak nerf?}}
{{research|Ice x3x, x4x, x5x soak nerf?}}
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|tiers 1=X2X<!--does it affect x3+x-->|changes 1=
|tiers 1=X2X<!--does it affect x3+x-->|changes 1=
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===[[Glue Gunner (Battles 2)|Glue Gunner]]===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{research|Super Glue crosspath nerf?}}
{{research|Super Glue crosspath nerf?}}
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
|path 1 tier 2 cost before=300|path 1 tier 2 cost after=500
|path 1 tier 2 cost before=300|path 1 tier 2 cost after=500
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}}<!--where is sglue carryover pierce nerf-->
}}<!--where is sglue carryover pierce nerf-->
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|tiers 1=3XX|changes 1=
|tiers 1=3XX|changes 1=
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}}
}}
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|path 2 tier 4 cost before=7500|path 2 tier 4 cost after=8500
|path 2 tier 4 cost before=7500|path 2 tier 4 cost after=8500
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}}
}}
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|tiers 1=XX5|changes 1=
|tiers 1=XX5|changes 1=
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}}
}}
===[[Druid (Battles 2)|Druid]]===
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=4.6|tower=Druid|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Druid
|quote=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.  
|quote=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.  
|path 1 tier 4 cost before=4300|path 1 tier 4 cost after=4000
|path 1 tier 4 cost before=4300|path 1 tier 4 cost after=4000
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}}
}}
===[[Spike Factory (Battles 2)|Spike Factory]]===
===[[Spike Factory (Battles 2)|Spike Factory]]===
{{BTDB2 tower changes|version=4.6|tower=Spike Factory|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Spike Factory
|quote=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.  
|quote=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.  
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200
}}
}}
===[[Quincy (Battles 2)|Quincy]]===
===[[Quincy (Battles 2)|Quincy]]===
{{BTDB2 hero changes|version=4.1|hero=Quincy|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Quincy
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|changes 1=
|changes 1=
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}}
}}
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{BTDB2 hero changes|version=4.1|hero=Cyber Quincy|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Cyber Quincy
|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s{{sic}} shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.  
|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s{{sic}} shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.  
|changes 1=
|changes 1=
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}}
}}
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|changes 1=
|changes 1=
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}}
}}
===[[Fusty the Snowman (Battles 2)|Fusty the Snowman]]===
===[[Fusty the Snowman (Battles 2)|Fusty the Snowman]]===
{{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|changes 1 levels=8+|changes 1=
|changes 1 levels=8+|changes 1=
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}}
}}
===[[Bonnie (Battles 2)|Bonnie]]===
===[[Bonnie (Battles 2)|Bonnie]]===
{{BTDB2 hero changes|version=4.1|hero=Bonnie|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Bonnie
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|changes 1 levels=3-18|changes 1=
|changes 1 levels=3-18|changes 1=

Revision as of 16:03, 17 March 2025

Version 4.6
Steamto be determined

Version 4.6 is a major update to Bloons TD Battles 2 and Bloons TD Battles 2+. It introduces a new Agent, the Tech Bot, a new cosmetic type called Titles, new Clan cosmetics, along with other additions and major balance changes.

Additions

Cosmetic items

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: fill cargo table with upcoming cosmetics when update releases

Changes

We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
— Update notes
  • Neutral Tight Ceramic: Unlock round reduced ― 28 → 24
  • Neutral Tight Lead: duration increased ― 0.0125s → 0.02s
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
— Update notes
  • Neutral Up on the Roof will no longer appear in Hall of Masters games.
Tiers Changes
0-0-0 base tower
  • Nerf Cost increased ― $150 → $200
X-3-X Triple Shot
  • Buff Upgrade cost reduced ― $400 → $350
X-X-4 Sharp Shooter
  • Nerf Upgrade cost increased ― $2,000 → $2,300
X-X-5 Crossbow Master
  • Nerf Upgrade cost increased ― $25,000 → $27,000
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Ice x3x, x4x, x5x soak nerf?
Tiers Changes
X-X-4 Icicles
  • Nerf Upgrade cost increased ― $2,400 → $2,900
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Super Glue crosspath nerf?
Tiers Changes
2-X-X Corrosive Glue
  • Nerf Upgrade cost increased ― $300 → $500
X-5-X Glue Storm
  • Nerf Upgrade cost increased ― $14,000 → $18,000
X-X-4 Relentless Glue
  • Nerf Upgrade cost increased ― $2,200 → $3,000
Tiers Changes
Tiers Changes
X-4-X Support Chinook
  • Nerf Upgrade cost increased ― $7,500 → $8,500
Tiers Changes
Tiers Changes
4-X-X Ball Lightning
  • Buff Upgrade cost reduced ― $4,300 → $4,000
X-4-X Jungle's Bounty
  • Buff Upgrade cost reduced ― $4,200 → $4,000
X-X-5 Avatar of Wrath
  • Nerf Upgrade cost increased ― $45,000 → $52,000
Tiers Changes
X-4-X Spike Storm
  • Nerf Upgrade cost increased ― $5,200 → $6,200
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
— Update notes
Levels Changes
3+
  • Buff Rapid Shot ability duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
10+
  • Buff Storm of Arrows ability arrow Ceramic damage multiplier ― ×1 → ×2
We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s[sic] shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
— Update notes
Levels Changes
3+
  • Buff Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
  • Buff Cyber Storm: damage to MOAB-class increased ― ×1 → ×2
18+
  • Buff Cyber Storm: base damage increased ― 35 → 40
20
  • Buff Cyber Storm: damage to MOAB-class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
— Update notes
Levels Changes
10+
  • Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
— Update notes
Levels Changes
8+
  • Nerf Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased ― 40% → 66%
5-9
  • Nerf White popping power buff moved ― Level 5 → Level 9
Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
— Update notes
Levels Changes
3-18
  • Nerf Mass Detonation blast damage ― 3 → 2
  • Nerf Mass Detonation shard damage ― 8 → 6

Bug fixes

  • Fixed cash sometimes displaying incorrectly on the pregame screen
  • Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
  • Fixed the game sometimes downloading unnecessary during launch.
  • Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
  • Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
  • Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
  • Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.

In-game description

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
This article or section needs more images.
The editor who added this notice elaborates: lightbox

Video