Spa Pits: Difference between revisions
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{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The following | The following towers are especially powerful on this map. | ||
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|[[File:BTD6 400-MonkeySub.png|x50px]] | |[[File:BTD6 400-MonkeySub.png|x50px]] | ||
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to [[Energizer (BTD6)|Energizer]], which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies. | |If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to [[Energizer (BTD6)|Energizer]], which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies. | ||
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|[[Orca]] | |||
|[[File:BTD6 400-BeastHandler.png|x50px]] | |||
|The compact map layout allows the pierce of Orca's thrashes to be maximized, greatly enhancing Orca's effectiveness. The long track length also gives plenty of time for the sporadic Bloon leaks that it tends to leave to be cleaned up, with towers such as {{B|The Bloon Solver|BTD6}}, {{B|Prince of Darkness|BTD6}}, and {{B|Perma-Spike|BTD6}} serving this purpose well. Merge [[Great White]]s to the main Orca to reach Power 64, which is required for maximized power, allowing Orca to drag in {{B|ZOMG|BTD6}}s and {{B|DDT|BTD6}}s while having the most powerful thrash possible. | |||
|} | |} | ||
Revision as of 23:31, 7 April 2025
| Difficulty | Beginner | ||
|---|---|---|---|
| Music | Tribes & Tribulations | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 48.0 | ||
| Entrances | — | Exits | — |
| Junctions | — | Water? | Yes |
Spa Pits is a Beginner map in Bloons TD 6, introduced in version 48.0. It is a spa-themed rendition of Tar Pits from Bloons TD 5, now set in a much more tropical environment with lots of palm trees and other plant life.
Layout
This map is set in a stony, tropical area. All of the main features of Tar Pits are utilized in some way, but with several major changes:
- The five outer pits of tar are now pools of water that allow for much more water tower placement than the original map.
- A new circular path around the center pool is incorporated into the track layout; the new layout has only one entrance and one exit, and it involves Bloons taking a full clockwise loop around each outer pool, with partial counterclockwise loops around the center pool in between.
- The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
- There are also four additional entrances/exits that affect the Pre-game Prep Monkey Knowledge point, though these entrances/exits are permanently inactive during normal gameplay.
Spa Pits is the third longest map in BTD6, only behind Scrapyard and Logs.
Easter egg

The map has a secret that can only be activated before starting the first round, which changes its appearance and layout to be more like Tar Pits.
Selecting the loose rocks blocking the four inactive entrances/exits, in the order indicated by nearby scratch marks on the rocks (bottom-left, top-right, top, bottom-right), causes a prompt to appear asking "Make map heaps harder?". If confirmed, the path around the center pit will disappear, splitting the layout back into five small clockwise loops utilized by all five entrances/exits, and the five outer water pools turn into tar, which renders them unusable for tower placement and sells any towers that were originally placed in the water.
The harder version is based on its appearance in the mobile version of Bloons TD 5, unlike in the Flash version, where the paths alternate directions based on the round and the pits can be placed on.
Strategy
Easy version
Spa Pits is considered to be the 3rd easiest map in BTD6, only behind Logs and Resort. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for Freeplay. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a Monkey Village, as Jungle Drums is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.
Basic Deflation strategies
Basic Apopalypse strategies
Basic Half Cash strategies
Basic Alternate Bloons Rounds strategies
Basic Impoppable strategies
Basic CHIMPS strategies
The following towers are especially powerful on this map.
| Name | Portrait | Reasoning |
|---|---|---|
| Carrier Flagship | Flagship transitions smoothly from its two preceding upgrades, Destroyer and Aircraft Carrier. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with Admiral Brickell, which boosts its DPS and also improves saveup from Destroyer, and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by Permanent Brew fully guarantees victory in all game modes. | |
| Bloontonium Reactor | If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to Energizer, which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies. | |
| Orca | The compact map layout allows the pierce of Orca's thrashes to be maximized, greatly enhancing Orca's effectiveness. The long track length also gives plenty of time for the sporadic Bloon leaks that it tends to leave to be cleaned up, with towers such as The Bloon Solver, Prince of Darkness, and Perma-Spike serving this purpose well. Merge Great Whites to the main Orca to reach Power 64, which is required for maximized power, allowing Orca to drag in ZOMGs and DDTs while having the most powerful thrash possible. |
Hard version
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable (it's possible with as low as $700 starting cash for two Subs).
For CHIMPS, its late-game focuses on Admiral Brickell with Carrier Flagship, multiple Aircraft Carriers, Snowstorm, and Glue Storm.
Related achievements
Template:BTD6 achievement list by name
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | أماكن الاسترخاء | — |
| Danish | Spa-huller | — |
| German | Wellness-Gruben | — |
| Spanish | Pozos spa | — |
| Spanish (Latin America) | Pozos de spa | — |
| Finnish | Kylpyläaltaat | — |
| French | Fosses thermales | — |
| Italian | Piscine termali | — |
| Japanese | スパ浴場 | — |
| Korean | 노천탕 | — |
| Dutch | Bronputten | — |
| Norwegian | Spagroper | — |
| Polish | Wodne Doły | — |
| Portuguese (Brazil) | Piscinas de Spa | — |
| Russian | Спа-ямы | — |
| Swedish | Spagropar | — |
| Thai | สปาพิท | — |
| Turkish | Kaplıca Havuzları | — |
| Chinese (simplified) | 水疗温泉 | — |
| Chinese (traditional) | 溫泉鬥場 | — |