User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
No edit summary
Line 8: Line 8:


==Upgrades==
==Upgrades==
===Tier 2 and below===
*1-0-2 is a decent choice for protecting an exit at a specific location.
===Path 1===
===Path 1===
{{incomplete}}
{{incomplete}}
*[[Spiked Balls (BTD6)|Spiked Balls]] is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics.
*[[Spiked Balls (BTD6)|Spiked Balls]] is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics.
*[[Spiked Mines (BTD6)|Spiked Mines]] handles large groups of bloons effectively.
*[[Spiked Mines (BTD6)|Spiked Mines]] handles large groups of bloons effectively.
*[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit.
*[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage.


===Path 2===
===Path 2===
Line 25: Line 28:


==Versus Bosses==
==Versus Bosses==
{{Incomplete|Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses}}
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Boss
!Boss
Line 31: Line 35:
|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses
|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses
|
|
*Spike Factories in general are most often used for [[Spike Storm (BTD6)|Spike Storm]] to damage the Boss. It can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
*Spike Factories in general are strong against Bosses, as they can pile up damage at a steady rate, and have excellent synergy with pierce buffs. They also have innate Camo detection, which helps protect against natural Camos and damage Phayze without support.
**For [[Boss Bloon Event]]s, Spike Factories tend to work best on Timed events, particularly with [[Spike Storm (BTD6)|Spike Storm]] spam and external buffs. For Timed Bosses, it's optimal to pair with [[Geraldo (BTD6)|Geraldo]] for his [[Rejuv Potion]], providing up to 3 abilities per tower in a short timespan. Spike Factory can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
**For [[Boss Rush]], 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]] is a staple in [[Boss Rush]] if Spike Factory is enabled, which can rack up plenty of early kills in early stages. x-x-2 crosspaths are generally preferable against most Bosses in Boss Rush.
**For [[Contested Territory (BTD6)|Contested Territory]]'s Boss tiles, Spike Storm and tanking early Camos are often the main use cases of Spike Factory if this tower is enabled.
|-
|-
|[[File:File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|[[File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|
|
*
*Most spikes are consumed by Bloonarius's minions before they are able to damage Bloonarius. However, super-buffed [[Spike Storm (BTD6)|Spike Storm]] spam and/or [[Mega Massive Munitions Factory]] usually counter that problem.
|-
|-
|[[File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|[[File:BTD6 LychPortrait.png|50px]]<br />[[Lych]]
|
|
*
*Spike Factories, especially Spike Storm, remain an excellent option for all stages, handling Lych and its Lych-Soul and Resurrected Blimps efficiently, as all of them are considered MOAB-class and don't have as much RBE as Bloonarius's bloons.
*Due to Lych's forced invulnerability, it is recommended to time each Spike Storm ability slowly, not all at once.
*Avoid x-x-2+ upgrades, as Lych is able to sap the [[Smart Spikes (BTD6)|Smart Spikes]] buff.
|-
|-
|[[File:BTD6 LychPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|[[File:BTD6 VortexPortrait.png|50px]]<br />[[Vortex (BTD6)|Vortex]]
|
|
*Spike Factories, especially Spike Storm, remain an excellent option for all stages, handling Lych and its Lych-Soul and Resurrected Blimps efficiently. Time well, as Lych has forced etherealization.
*Spike Factories are much less effective versus Vortex but still usable. Vortex removes spikes regularly, nullifying any stockpiles.
*Spike Storms remain relevant versus Vortex, but other towers are still preferred.
|-
|-
|[[File:File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|[[File:BTD6 DreadbloonPortrait.png|50px]]<br />[[Dreadbloon (BTD6)|Dreadbloon]]
|
|
*Spike Factories are much less effective versus Vortex but still usable. Vortex removes spikes regularly, nullifying any stockpiles.
*Provided Dreadbloon lacks Support immunity, [[Super Mines (BTD6)|Super Mines]] is strong against Dreadbloon's Ceramic armor. Spike Storm remains a strong choice when spammed.
*Spike Storms remain relevant versus Vortex.
|-
|-
|[[File:File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|[[File:BTD6 PhayzePortrait.png|50px]]<br />[[Phayze]]
|
|
*
*Whenever Phayze hits a skull, its invulnerable state removes every projectile (including spikes) that it goes through. If using Spike Storms, use only enough Spike Storm abilities to trigger the skull phase.
|-
|-
|[[File:File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|[[File:BTD6 BlastapopoulosPortrait.png|50px]]<br />[[Blastapopoulos (BTD6)|Blastapopoulos]]
|
|
*
*Spike Storm ability spikes do not lose lifespan once deployed; in Timed Bosses, it's recommended to spam all abilities as fast as possible, before Blastapopoulos can stun and delay further abilities.
|}
|}



Revision as of 09:27, 16 April 2025

This article was last updated for: version 46.3

The Spike Factory slowly generates spikes around its range, which build up its damage to bloons. It is mainly designed to protect exits, and has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.

Base

The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes.

Upgrades

Tier 2 and below

  • 1-0-2 is a decent choice for protecting an exit at a specific location.

Path 1

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.
  • Spiked Balls is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics.
  • Spiked Mines handles large groups of bloons effectively.
  • Super Mines is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage.

Path 2

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.

Path 3

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.
  • Like Perma-Spike, Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track.
  • It stands out hugely in Timed Bosses. Unlike Perma-Spike, the MMMF bypasses the anti-cheese mechanic of Bosses removing projectiles upon spawning; each giant mine explodes into spike piles that can still damage the boss.

Versus Bosses

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses
Boss Strategy

All Bosses
  • Spike Factories in general are strong against Bosses, as they can pile up damage at a steady rate, and have excellent synergy with pierce buffs. They also have innate Camo detection, which helps protect against natural Camos and damage Phayze without support.
    • For Boss Bloon Events, Spike Factories tend to work best on Timed events, particularly with Spike Storm spam and external buffs. For Timed Bosses, it's optimal to pair with Geraldo for his Rejuv Potion, providing up to 3 abilities per tower in a short timespan. Spike Factory can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
    • For Boss Rush, 0-3-2 MOAB SHREDR is a staple in Boss Rush if Spike Factory is enabled, which can rack up plenty of early kills in early stages. x-x-2 crosspaths are generally preferable against most Bosses in Boss Rush.
    • For Contested Territory's Boss tiles, Spike Storm and tanking early Camos are often the main use cases of Spike Factory if this tower is enabled.

Bloonarius

Lych
  • Spike Factories, especially Spike Storm, remain an excellent option for all stages, handling Lych and its Lych-Soul and Resurrected Blimps efficiently, as all of them are considered MOAB-class and don't have as much RBE as Bloonarius's bloons.
  • Due to Lych's forced invulnerability, it is recommended to time each Spike Storm ability slowly, not all at once.
  • Avoid x-x-2+ upgrades, as Lych is able to sap the Smart Spikes buff.

Vortex
  • Spike Factories are much less effective versus Vortex but still usable. Vortex removes spikes regularly, nullifying any stockpiles.
  • Spike Storms remain relevant versus Vortex, but other towers are still preferred.

Dreadbloon
  • Provided Dreadbloon lacks Support immunity, Super Mines is strong against Dreadbloon's Ceramic armor. Spike Storm remains a strong choice when spammed.

Phayze
  • Whenever Phayze hits a skull, its invulnerable state removes every projectile (including spikes) that it goes through. If using Spike Storms, use only enough Spike Storm abilities to trigger the skull phase.

Blastapopoulos
  • Spike Storm ability spikes do not lose lifespan once deployed; in Timed Bosses, it's recommended to spam all abilities as fast as possible, before Blastapopoulos can stun and delay further abilities.