User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions

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* [[Night Vision Goggles (Battles 2)|Night Vision Goggles]] alone is beneficial against early Level 5+ [[Agent Jericho (Battles 2)|Agent Jericho]] Camos on Rounds 8-11. Set it to Camo Priority to specifically target Camos.
* [[Night Vision Goggles (Battles 2)|Night Vision Goggles]] alone is beneficial against early Level 5+ [[Agent Jericho (Battles 2)|Agent Jericho]] Camos on Rounds 8-11. Set it to Camo Priority to specifically target Camos.
* [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] is the Sniper's main group-popping power. Target against the grain to allow the shrapnel to maximize its pierce. Targeting on First often allows shrapnel to hit enough bloons.
* [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] is the Sniper's main group-popping power. Target against the grain to allow the shrapnel to maximize its pierce. Targeting on First often allows shrapnel to hit enough bloons.
* [[Bouncing Bullet (Battles 2)|Bouncing Bullet]]...
* [[Bouncing Bullet (Battles 2)|Bouncing Bullet]] is an expensive option that precisely damages multiple bloons at once but can quickly get overrun by layered rushes.
* [[Supply Drop (Battles 2)|Supply Drop]]...
* [[Supply Drop (Battles 2)|Supply Drop]] is a space-efficient alt income. Use 0-4-2 and support with other towers, as Supply Drop lacks damage for its cost even with top path and is only bought for income.
* [[Elite Sniper (Battles 2)|Elite Sniper]]...
* [[Elite Sniper (Battles 2)|Elite Sniper]] can carry versus ordinary bloon rushes while producing lots of cash. Buy it just before the Supply Drop ability cools off, then activate for a huge cash boost. Quickly use the cash to buy extra defense or income sources. Also boosts Sniper-focused defenses, particularly Cripple MOAB.
**0-5-2 is still better for increased cash generation, even if 2-5-0 has much stronger shrapnel on each bounce.


=== Path 3 ===
=== Path 3 ===
* [[Fast Firing (Battles 2)|Fast Firing]]...
* [[Fast Firing (Battles 2)|Fast Firing]] without crosspaths is less efficient than multiple base Snipers, so should only be used as a crosspath for at least Full Metal Jacket or Shrapnel Shot.
* [[Even Faster Firing (Battles 2)|Even Faster Firing]]...
* [[Even Faster Firing (Battles 2)|Even Faster Firing]] gives maximum attack speed as a crosspath for the Sniper.
* [[Semi-Automatic (Battles 2)|Semi-Automatic]]...
* [[Semi-Automatic (Battles 2)|Semi-Automatic]] is an expensive supplementary damage.
**0-2-3 is better for general damage with the frequent shrapnel.
**2-0-3 can be used for single-target, though it's still inefficient for its cost, and too slow for chipping large mid-game rushes of high-HP bloons.
* [[Full Auto Rifle (Battles 2)|Full Auto Rifle]] is a reasonably helpful mid-game carry on the 10's rounds, handling early MOABs and most R11 rushes if bought early, but can struggle a lot to a proper R13 rush without support such as [[Gwendolin (Battles 2)|Gwendolin]].
* [[Full Auto Rifle (Battles 2)|Full Auto Rifle]] is a reasonably helpful mid-game carry on the 10's rounds, handling early MOABs and most R11 rushes if bought early, but can struggle a lot to a proper R13 rush without support such as [[Gwendolin (Battles 2)|Gwendolin]].
**0-2-4 is preferred for most cases, which fires fast shrapnel, and it already does decent bonus MOAB-class damage.
**2-0-4 is only better for pure single-target damage to MOAB-Class Bloons, and can still unreliable against midgame bloon rushes.
* [[Elite Defender (Battles 2)|Elite Defender]] synergizes very well with [[Smudge Catt (Battles 2)|Smudge Catt]], which for only 5 lives boosts attack speed by 4x on top of at least 2x attack speed.
* [[Elite Defender (Battles 2)|Elite Defender]] synergizes very well with [[Smudge Catt (Battles 2)|Smudge Catt]], which for only 5 lives boosts attack speed by 4x on top of at least 2x attack speed.
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.