Attack speed: Difference between revisions
Fixed copypaste in BSM2 |
Qwertyxp2000 (talk | contribs) kinda got started with BATTD, only merely know that a speed caps apparantly exists there |
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The attack cooldown has no correlation with the frame rate of the game, as it is possible to have [[Elite Defender (BTD6)|attacks]] that are faster than a single frame, in this case the animations can be visually skipped, show inconsistencies, or produce multiple projectiles per animation, but the damage dealt is properly applied on average. This will also be the case with high game lag, with the only difference being that in-game time might run slower than real time producing visual slow motion. | The attack cooldown has no correlation with the frame rate of the game, as it is possible to have [[Elite Defender (BTD6)|attacks]] that are faster than a single frame, in this case the animations can be visually skipped, show inconsistencies, or produce multiple projectiles per animation, but the damage dealt is properly applied on average. This will also be the case with high game lag, with the only difference being that in-game time might run slower than real time producing visual slow motion. | ||
===''Bloons Adventure Time TD''=== | |||
{{incomplete}} | |||
In ''[[Bloons Adventure Time TD]]'', there is a speed cap, which can be achieved with a combination with items and upgrades. | |||
== References == | == References == | ||