Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions
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Qwertyxp2000 (talk | contribs) note for the chilling cheer, added r/battles2 image for artwork, and wanted to elaborate more for bonnie because it's a damage reduction by a flat amount and not exactly just a 3 to 2 or 8 to 6 for blast and shards |
Qwertyxp2000 (talk | contribs) |
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===[[Bonnie (Battles 2)|Bonnie]]=== | ===[[Bonnie (Battles 2)|Bonnie]]=== | ||
<!--assuming calculations of reduced by 1 and 2 is correct for blast and shard for all levels--> | |||
{{BTDB2 hero changes|version=4.6|hero=Bonnie | {{BTDB2 hero changes|version=4.6|hero=Bonnie | ||
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero. | |quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero. | ||
|changes 1 levels=3-18|changes 1= | |changes 1 levels=3-18|changes 1= | ||
*{{Nerf|Mass Detonation blast damage reduced by 1 at all levels except level | *{{Nerf|Mass Detonation blast damage reduced by 1 at all levels except level 19+}} | ||
*{{Nerf|Mass Detonation shard damage reduced by 2 at all levels except level | *{{Nerf|Mass Detonation shard damage reduced by 2 at all levels except level 19+}} | ||
|changes 2 levels=3-5|changes 2= | |changes 2 levels=3-5|changes 2= | ||
*{{Nerf|Mass Detonation blast damage reduced|3|2}} | *{{Nerf|Mass Detonation blast damage reduced|3|2}} | ||
*{{Nerf|Mass Detonation shard damage reduced|8|6}} | *{{Nerf|Mass Detonation shard damage reduced|8|6}} | ||
|changes 2 levels=6-8|changes 2= | |||
*{{Nerf|Mass Detonation blast damage reduced|4|3}} | |||
*{{Nerf|Mass Detonation shard damage reduced|10|8}} | |||
|changes 2 levels=9-14|changes 2= | |||
*{{Nerf|Mass Detonation blast damage reduced|8|7|note=Level 12-14 MOAB-class bonus reduced from +24 to +16}} | |||
*{{Nerf|Mass Detonation shard damage reduced|20|18|note=Level 12-14 MOAB-class bonus reduced from +60 to +54}} | |||
|changes 2 levels=15-18|changes 2= | |||
*{{Nerf|Mass Detonation blast damage reduced|16|15|note=MOAB-class bonus reduced from +48 to +45}} | |||
*{{Nerf|Mass Detonation shard damage reduced|40|38|note=MOAB-class bonus reduced from +120 to +114}} | |||
}} | }} | ||
Revision as of 10:28, 10 May 2025
| This article or section needs more images. The editor who added this notice did not specify a reason. |
Version 4.6 is the second major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2025. It introduces a new Agent, the Tech Bot, a new type of cosmetic item called Player Titles, new Clan cosmetics, along with other additions and major balance changes.
Additions
Cosmetic items
Changes
| “ | We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes. — Update notes |
” |
Tight Ceramic: Unlock round reduced ― 28 → 24
Tight Lead: duration increased ― 0.0125s → 0.02s
| “ | As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting. — Update notes |
” |
Up on the Roof will no longer appear in Hall of Masters games
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| X-3-X Triple Shot |
|
| X-X-4 Sharp Shooter |
|
| X-X-5 Crossbow Master |
|
| Tiers | Changes |
|---|---|
| X-X-4 Icicles |
|
| Tiers | Changes |
|---|---|
| 2-X-X Corrosive Glue |
|
| X-5-X Glue Storm |
|
| X-X-4 Relentless Glue |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-4-X Support Chinook |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
| X-4-X Jungle's Bounty |
|
| X-X-5 Avatar of Wrath |
|
| Tiers | Changes |
|---|---|
| X-4-X Spike Storm |
|
| “ | Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 10+ |
|
| “ | We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 10+ |
|
| 18+ |
|
| 20 |
|
| “ | These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| “ | Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game. — Update notes |
” |
| Levels | Changes |
|---|---|
| 8+ |
|
| 5-9 |
|
| “ | Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3-18 |
|
| 15-18 |
|
Bug fixes
- Fixed cash sometimes displaying incorrectly on the pregame screen
- Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
- Fixed the game sometimes downloading unnecessary during launch.
- Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
- Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
- Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
- Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.
In-game description
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Gallery
| This article or section needs more images. The editor who added this notice elaborates: lightbox |
Video
References
External Links
Navigation
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