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'''Maps''' are a core game mechanic in the {{series|Bloons TD}} and in ''[[Bloons Card Storm]]''.
'''Maps''' (also called '''tracks''') are a core game mechanic in the {{series|Bloons TD}} and in ''[[Bloons Card Storm]]''.
 
==''Bloons TD'' series==
Maps in the {{series|Bloons TD}} come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective.
 
===Paths===
{{main|Path}}
{{empty}}


==In the ''Bloons TD'' series==
===Terrain===
===Terrain===
{{main|Terrain (map mechanic)}}
{{main|Terrain (map mechanic)}}
{{empty}}
Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of land. The most common types of terrain are:
*Land — allows terrestrial towers
*Track — the area under the path that only allows certain towers and placeable items
*Water — allows aquatic towers


===Difficulty===
===Difficulty===
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===Line of sight===
===Line of sight===
{{main|Line of sight}}
{{main|Line of sight}}
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated terrain that allows towers to see over obstacles.
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated areas that allow towers to see over obstacles.


===Removables===
===Removables===
{{main|Removable}}
{{main|Removable}}
In ''BTD6'', ''BATTD'', and ''Battles 2'', some maps have objects that can be removed by spending [[cash]]. Most removables open more placeable terrain and/or remove line-of-sight blockers, but some have other functions, such as replacing water with land.
In ''BTD6'', ''BATTD'', and ''Battles 2'', some maps have objects that can be removed by spending [[cash]]. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions, such as replacing water with land.


==In ''Bloons Card Storm''==
==''Bloons Card Storm''==
{{empty}}
{{*}}


==Lists of maps==
==Lists of maps==

Revision as of 20:33, 11 August 2024

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: lede is too short

Maps (also called tracks) are a core game mechanic in the Bloons TD series and in Bloons Card Storm.

Bloons TD series

Maps in the Bloons TD series come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective.

Paths

Main article: Path
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Terrain

Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of land. The most common types of terrain are:

  • Land — allows terrestrial towers
  • Track — the area under the path that only allows certain towers and placeable items
  • Water — allows aquatic towers

Difficulty

Main article: Map difficulty
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Line of sight

Main article: Line of sight

In BTD6, BATTD, and Battles 2, many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated areas that allow towers to see over obstacles.

Removables

Main article: Removable

In BTD6, BATTD, and Battles 2, some maps have objects that can be removed by spending cash. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions, such as replacing water with land.

Bloons Card Storm

 •

Lists of maps

Template:BTD mechanic nav