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'''Maps''' are a core game mechanic in the {{series|Bloons TD}} and in ''[[Bloons Card Storm]]''. | '''Maps''' (also called '''tracks''') are a core game mechanic in the {{series|Bloons TD}} and in ''[[Bloons Card Storm]]''. | ||
==''Bloons TD'' series== | |||
Maps in the {{series|Bloons TD}} come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective. | |||
===Paths=== | |||
{{main|Path}} | |||
{{empty}} | |||
===Terrain=== | ===Terrain=== | ||
{{main|Terrain (map mechanic)}} | {{main|Terrain (map mechanic)}} | ||
Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of land. The most common types of terrain are: | |||
*Land — allows terrestrial towers | |||
*Track — the area under the path that only allows certain towers and placeable items | |||
*Water — allows aquatic towers | |||
===Difficulty=== | ===Difficulty=== | ||
| Line 13: | Line 22: | ||
===Line of sight=== | ===Line of sight=== | ||
{{main|Line of sight}} | {{main|Line of sight}} | ||
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated | In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated areas that allow towers to see over obstacles. | ||
===Removables=== | ===Removables=== | ||
{{main|Removable}} | {{main|Removable}} | ||
In ''BTD6'', ''BATTD'', and ''Battles 2'', some maps have objects that can be removed by spending [[cash]]. Most removables open more placeable terrain and/or remove line | In ''BTD6'', ''BATTD'', and ''Battles 2'', some maps have objects that can be removed by spending [[cash]]. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions, such as replacing water with land. | ||
== | ==''Bloons Card Storm''== | ||
{{ | {{*}} | ||
==Lists of maps== | ==Lists of maps== | ||
Revision as of 20:33, 11 August 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short |
Maps (also called tracks) are a core game mechanic in the Bloons TD series and in Bloons Card Storm.
Bloons TD series
Maps in the Bloons TD series come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective.
Paths
| This section is empty. You can help out by adding to it. |
Terrain
Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of land. The most common types of terrain are:
- Land — allows terrestrial towers
- Track — the area under the path that only allows certain towers and placeable items
- Water — allows aquatic towers
Difficulty
| This section is empty. You can help out by adding to it. |
Line of sight
In BTD6, BATTD, and Battles 2, many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. Some maps have elevated areas that allow towers to see over obstacles.
Removables
In BTD6, BATTD, and Battles 2, some maps have objects that can be removed by spending cash. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions, such as replacing water with land.
Bloons Card Storm
•
Lists of maps
- Maps in Bloons Tower Defense 2
- Maps in Bloons Tower Defense 3
- Maps in Bloons TD 4
- Maps in Bloons TD 5
- Maps in Bloons TD Battles
- Maps in Bloons Monkey City
- Maps in Bloons TD 6
- Maps in Bloons Adventure Time TD
- Maps in Bloons TD Battles 2