Pierce: Difference between revisions
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[[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in ''BTD6'']] | [[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in ''BTD6'']] | ||
'''Pierce''' is | '''Pierce''' is the maximum number of Bloons that a single [[projectile]] can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as [[collectable]]s. | ||
Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades. | Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades. | ||
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==Mechanics== | ==Mechanics== | ||
===Expiration=== | ===Expiration=== | ||
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce ( | Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining. | ||
===Pierce penalty=== | ===Pierce penalty=== | ||
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In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that would create the shards. | In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that would create the shards. | ||
In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives. | In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives. Most of these occurrences are fixed in the {{mobile version of|Bloons TD Battles}}, though the [[Temple Of The Monkey God (Battles)|Temple Of The Monkey God]]'s missile attack still has this issue. | ||
==List of external pierce modifiers== | ==List of external pierce modifiers== | ||