Pierce: Difference between revisions

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[[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in ''BTD6'']]
[[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in ''BTD6'']]
'''Pierce''' is a statistic representing the maximum number of Bloons that a single [[projectile]] can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as [[collectable]]s.
'''Pierce''' is the maximum number of Bloons that a single [[projectile]] can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as [[collectable]]s.


Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades.
Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades.
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==Mechanics==
==Mechanics==
===Expiration===
===Expiration===
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (for example, most area-of-effect style projectiles do not), though they become unable to collide with any more Bloons.
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining.


===Pierce penalty===
===Pierce penalty===
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In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that would create the shards.
In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that would create the shards.


In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives.
In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives. Most of these occurrences are fixed in the {{mobile version of|Bloons TD Battles}}, though the [[Temple Of The Monkey God (Battles)|Temple Of The Monkey God]]'s missile attack still has this issue.


==List of external pierce modifiers==
==List of external pierce modifiers==