Pierce: Difference between revisions
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[[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in ''BTD6'']] | [[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in ''BTD6'']] | ||
'''Pierce''' is | '''Pierce''' is the maximum number of Bloons that a single [[projectile]] can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as [[collectable]]s. | ||
Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades. | Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades. | ||
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==Mechanics== | ==Mechanics== | ||
===Expiration=== | ===Expiration=== | ||
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce ( | Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining. | ||
===Pierce penalty=== | ===Pierce penalty=== | ||
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In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that would create the shards. | In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that would create the shards. | ||
In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives. | In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives. Most of these occurrences are fixed in the {{mobile version of|Bloons TD Battles}}, though the [[Temple Of The Monkey God (Battles)|Temple Of The Monkey God]]'s missile attack still has this issue. | ||
==List of external pierce modifiers== | ==List of external pierce modifiers== | ||
Revision as of 03:02, 12 September 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |

Pierce is the maximum number of Bloons that a single projectile can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as collectables.
Prior to Bloons TD 5, a projectile's pierce was determined solely by its base pierce and any pierce modifiers from upgrades. BTD5 introduced the Monkey Fort upgrade for the Monkey Village, which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, Specialty Buildings in Bloons TD 5, and equipment in Bloons Adventure Time TD) behave differently from pierce modifiers provided by upgrades.
Pierce is commonly referred to as "popping power" in in-game text, especially prior to Bloons TD 6, though this term has other meanings depending on context.
Mechanics
Expiration
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining.
Pierce penalty
A pierce penalty is a property of some projectiles in Bloons TD 6 and Bloons TD Battles 2 that causes them to consume more than 1 pierce on contact. This usually only applies to specific Bloon types (for example, Bloon Master Alchemist's shrink potion has 200 pierce, but each MOAB-Class Bloon consumes extra pierce, as a way of limiting its effectiveness against them). A few projectiles, like Hydra Rocket Pods's missiles, consume extra pierce on contact with any Bloon type, as a way of making them benefit less from flat pierce buffs.
Pierce cap
Starting in Bloons TD 5, some projectiles have a limit to the amount of pierce they can gain from external pierce modifiers. This is usually done for projectiles that spawn other projectiles on contact with the first Bloon (such as bombs that spawn explosions), and is usually equal to the projectile's unmodified pierce.
In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in BTD6, Bouncing Bullet's shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In BTD6 and Battles 2, the shards from Ice Shards have a pierce limit, but not for the freeze wave that would create the shards.
In the mobile versions of Bloons TD 5 and Bloons Monkey City, most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, Hydra Rocket Pods's missiles can spawn multiple explosions, and Glaive Ricochet's glaives can spawn multiple ricocheting glaives. Most of these occurrences are fixed in the mobile version of Bloons TD Battles, though the Temple Of The Monkey God's missile attack still has this issue.
List of external pierce modifiers
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Bloons TD 5
| Source | Applies to | Modifier |
|---|---|---|
| Dartling Ammo Dump tier 4 | Dartling Guns | +1 |
| MIB Call To Arms ability | Towers in range | +50% |
| Monkey Fort | Towers in range | +1 |
| Monkey Lab (Popping Power category) | All towers | +100% |
| Spikes R Us tier 4 | Spike Factories | +50% |
| Tack Awesomizer | Bloonberry Bushes, Road Spikes, Spike Factories, Tack Shooters | +100% |
| Tack Research Center tier 3 and 4 | Tack Shooters | +1 |
Bloons TD Battles
Bloons Monkey City
Bloons TD 6
- Sun Temple and True Sun God Support sacrifices (sacrifice Tier 5+)
- Brew from Berserker Brew, Stronger Stimulant, and Permanent Brew
- Abyss Dweller, Abyssal Warrior, and Lord of the Abyss
- The Final Harmonic's Trance buff (Magic towers only)
- Primary Training, Primary Mentoring, and Primary Expertise (Primary towers only)
- Call to Arms ability
- Striker Jones level 8+ local buff
- Certain Artifacts
Bloons TD Battles 2
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