Bloons TD (series): Difference between revisions
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''Bloons TD'' games are a typical tower defense game played from an top view perspective. In this game the enemies, known as Bloons will follow a predetermined path and when they reach the exit, the player will lose one life, and the player will lose if enough Bloons reach the exit. To avoid that, the players must place towers along the path which have the capability of attacking the Bloons in diverse ways with the objective of destroying them before they can escape (commonly known as ''popping''). | ''Bloons TD'' games are a typical tower defense game played from an top view perspective. In this game the enemies, known as Bloons will follow a predetermined path and when they reach the exit, the player will lose one life, and the player will lose if enough Bloons reach the exit. To avoid that, the players must place towers along the path which have the capability of attacking the Bloons in diverse ways with the objective of destroying them before they can escape (commonly known as ''popping''). | ||
The Bloons travel along a predetermined path with the objective of reaching the other side. The smallest and weakest of them is the [[Red Bloon]], which can be popped by a singular attack like a dart. As the game progresses players will start encountering stronger types of Bloons like the [[Blue Bloon]], which moves faster than the Red Bloon | The Bloons travel along a predetermined path with the objective of reaching the other side. The smallest and weakest of them is the [[Red Bloon]], which can be popped by a singular attack like a dart. As the game progresses players will start encountering stronger types of Bloons like the [[Blue Bloon]], which moves faster than the Red Bloon and upon being attacked, it will not be completely destroyed, it will instead release one Red Bloon from its interior in the same place where it was hit. This theme of layers can continue further with other Bloons such as the [[Green Bloon]] releasing one Blue Bloon or the [[Yellow Bloon]] releasing a Green Bloon; these smaller Bloons that spawn from a bigger one are known as children. Each layer makes the Bloon faster and requires a larger amount of damage to fully eliminate them, this amount is usually named [[Red Bloon Equivalent]] (RBE for short), for example, the Yellow Bloon has an RBE of 4 as it has 4 total layers and each layer needs only one point of damage to be destroyed. | ||
As the game progresses other types of Bloons will appear, which instead of being faster, they have some sort of immunity to certain attack, for example [[Black Bloon|Black Bloons]] are immune to explosions, [[White Bloon|White Bloons]] to ice attacks and [[Lead Bloon|Lead Bloons]] to sharp objects, such as darts, and they also may release more than one children like the [[Rainbow Bloon|Rainbow Bloons]]. After them there is the [[Ceramic Bloon]], whose external layer can sustain several attacks before being destroyed. Finally, the biggest types of Bloons will start appearing, known as [[MOAB-Class Bloon|MOAB-Class Bloons]] and visually represented as blimps, they move slowly and have much higher amounts of health, and they can release Ceramic Bloons or even smaller MOAB-Class Bloons when defeated. Bloons can also have special properties that make them stronger, such as the [[Camo]] property which can only be seen and attacked by certain towers or the [[Regrow Bloon|Regrow]] property that makes them regenerate lost layers every few | As the game progresses other types of Bloons will appear, which instead of being faster, they have some sort of immunity to certain attack, for example [[Black Bloon|Black Bloons]] are immune to explosions, [[White Bloon|White Bloons]] to ice attacks and [[Lead Bloon|Lead Bloons]] to sharp objects, such as darts, and they also may release more than one children like the [[Rainbow Bloon|Rainbow Bloons]]. After them there is the [[Ceramic Bloon]], whose external layer can sustain several attacks before being destroyed. Finally, the biggest types of Bloons will start appearing, known as [[MOAB-Class Bloon|MOAB-Class Bloons]] and visually represented as blimps, they move slowly and have much higher amounts of health, and they can release Ceramic Bloons or even smaller MOAB-Class Bloons when defeated. Bloons can also have special properties that make them stronger, such as the [[Camo]] property which can only be seen and attacked by certain towers or the [[Regrow Bloon|Regrow]] property that makes them regenerate lost layers every few seconds. | ||
The type and amount of Bloons that the player encounters are predetermined (except for a [[Apopalypse (BTD6)|few specific]] game modes) and sent in waves known as [[Round|rounds]]. Players can normally place towers at any point of the game, either mid-round or during a break between rounds. A game of ''Bloons TD'' is won if the player can survive with any amount of remaining lives after a specified number of rounds. The amount of lives the player loses depends on the type of Bloon which escaped (commonly called ''leaking'') which scales with the RBE of the Bloon, for example a Red Bloon will make the player lose 1 life and a Blue Bloon 2 lives. | The type and amount of Bloons that the player encounters are predetermined (except for a [[Apopalypse (BTD6)|few specific]] game modes) and sent in waves known as [[Round|rounds]]. Players can normally place towers at any point of the game, either mid-round or during a break between rounds. A game of ''Bloons TD'' is won if the player can survive with any amount of remaining lives after a specified number of rounds. The amount of lives the player loses depends on the type of Bloon which escaped (commonly called ''leaking'') which scales with the RBE of the Bloon, for example a Red Bloon will make the player lose 1 life and a Blue Bloon 2 lives. | ||